I've been working with max every day since 2018. I didn't know half the things in this video. You have no idea how useful your tutorials are, they're just packed with information! Thank you ♥ You're making our lives a lot easier
Now, that's the 3rd version of Path Deform... How the f..k is that deforming like that on Y axis with 0 rotation!? What if you want it really on Y without rotation?
@@paulneale Well, they say it has been completely rebuilt, have "By Element" option, some options missing - compared to previous one. In booth prev. versions we should set Y axis and (+/-) 90 rotation to get that result. I believe you getting same result here as with WSM mod., Y and "move to path" And for transparency - It's not your graphic card
I'm using the modifier not WSM. Just try it and you will see. It works as I described. I assume you mean that the transparency issue is not my card? Did you test on yours?
@@paulneale I think one needs to...wrap hismind around it a bit lol. Thanks a lot for your tutorials! Pls consider doing a series on maps (normals, height, etc) baking process etc.