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Media Molecule Co-Founder Reflects On LittleBigPlanet, Dreams, And His Exit - MinnMax Interview 

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MinnMax's Ben Hanson talks to Media Molecule's co-founder Mark Healey about his recent departure from the beloved PlayStation studio, the origins of LittleBigPlanet, his biggest regrets on Dreams, how he created the first indie game on Steam, and his current passion project about art history. Support long-form interviews like this by subscribing to MinnMax's RU-vid channel or unlock the podcast version of this interview and directly support independent games media by checking us out on Patreon. / minnmax
Check out the timestamps below to jump to a particular discussion...
00:00:00 - Intro
00:01:42 - Mark Healey's life after Media Molecule
00:03:27 - Developing his passion project
00:09:01 - Why Mark isn't at Media Molecule anymore
00:11:59 - Dreams needed online multiplayer and PC support
00:13:59 - Media Molecule's future
00:16:13 - Embracing art history with his solo project
00:21:39 - Love for the Commodore 64
00:22:58 - Working at Bullfrog with Peter Molyneux
00:25:12 - “It’s true that I did go a bit mad”
00:31:01 - Avoiding crunch
00:33:28 - Rag Doll Kung Fu was the first indie game on Steam
00:35:40 - Valve and The Room's portal tech demo
00:43:27 - The origins of LittleBigPlanet
00:46:33 - Microsoft and LittleBigPlanet
00:49:03 - Thoughts on Sackboy: A Big Adventure
00:50:05 - LittleBigPlanet 3 servers going offline
00:53:00 - Free-to-play LittleBigPlanet Hub
00:54:00 - Dreams origins, wanting to call it LittleBigPlanet "3 or 4"
00:56:34 - Dreams' "Golden Ticket" of letting the community sell their creations
01:00:24 - Thoughts on Dreams in retrospect
01:03:05 - What Mark misses about Media Molecule
01:06:04 - Thoughts on the game industry
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31 июл 2024

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Комментарии : 67   
@minnmax
@minnmax 2 месяца назад
Support long-form interviews like this by subscribing to MinnMax's RU-vid channel or unlock the podcast version of this interview and directly support independent games media by checking us out on Patreon. www.patreon.com/minnmax
@virtual2180
@virtual2180 2 месяца назад
Marcus, Alex, and Kareem are the reason I started my path down game development. They are the reason I first thought to myself “I can do this, I can make a game”. Alex with his brilliance, Kareem reminding me of freedom of expression, and Marc literally cheering on and encouraging this discovery that we all have the ability to create amazing things inside of us. Even though I’m just a random person on the internet, he liked all my creations I posted. Gave me kudos on things I worked hard on. As if he wasn’t already inspiring enough. Man single handedly pulled me out of imposter syndrome and lit the beacons of empowerment within me. Thank you for all you do, I know you’re just being you but thank you. I really can’t wait to see what you make.
@ChickenTuesday
@ChickenTuesday 2 месяца назад
Little Big Planet is an all timer for me. This is awesome
@kashifriaz9216
@kashifriaz9216 2 месяца назад
Half way through the interview, this went much, much deeper than I thought it would, really appreciate how open Mark was.
@benexler
@benexler 2 месяца назад
I wish I lived in the universe where Dreams was a smash hit. There were so many amazing ideas that never got more than a few hundred plays.
@ashemocha
@ashemocha 2 месяца назад
the problem with dreams is that it was literally just advertised as a games creation platform, compared to littlebigplanet which was a game but with creative functionalities it's like if 343i released a new halo game, but it was just strictly a forge game. nobody would play it (to be honest nobody plays infinite but you get my stance) i hope a littlebigplanet 4 (or a real littlebigplanet hub) comes out soon with backfeatures implemented
@benexler
@benexler 2 месяца назад
@@ashemocha that’s basically what Roblox is but that’s a huge success. I think they didn’t know how to monetize Dreams. I think for it to be a success, it should have been free to play while charging $30 for access to the creation tools, and come pre-installed on the PS5. Think about it - you get a way bigger player base for these creations, and you’re supported by those who are creating. Hell, allow people to tip creators and Sony gets a cut.
@krookedvulture
@krookedvulture 2 месяца назад
​@benexler I'll never understand how they failed to monetize Dreams correctly. Even now, people would pay for additional server space for bigger creations, but they do not even allow that. Dreams is an absolutely insanely brilliant peice of software that was simply abandoned. A criminal waste of potential imo.
@benexler
@benexler 2 месяца назад
@@krookedvulture such a waste. Sony spent 10 years investing in Mm/Dreams (after LBP 1&2 became so iconic for PS3) and to see what it is now is just such a shame. It feels like they didn’t even have one meeting to brainstorm how it could make them money. It sucks.
@xtoper21
@xtoper21 2 месяца назад
Media Molecule is s big portion of PlayStation's souls , we want to see it shine this generation.
@slippahmastah
@slippahmastah 2 месяца назад
With how LittleBigPlanet is treated, I have my doubts 😔
@jmi_music
@jmi_music 2 месяца назад
I love Mark's humour.. What do you miss... "lunch"... and the carpark space ... HAHA. He's so real.
@Zories97
@Zories97 2 месяца назад
I love Little Big Planet. It has a special place in my heart as one of my favorite gaming IP’s of all time. I wish it would come back. I didn’t like LBP3 as much, but if they just remastered LBP2 or made something similar I’d be so happy!
@Dark-wb1be
@Dark-wb1be 2 месяца назад
After the GDC conference I was blown away by that Little Big Planet demo. After that I knew there were going to come to Barcelona to ArtFutura in 2007 to talk about it and present the game con a conference, had to buy a ticket. There was a demo of the game, which you could play. And there while I was playing Mark and Alex came over to see how I was playing. I talked to them a bit (what I could, I was very young and my English was pretty bad) and then I went to watch the lecture, I think Kareem was there too. It was great, they seemed genuinely excited about their game. I've been following Media Molecule ever since, I have great memories of that day even today. Great talk, thanks MinnMax! Glad to see Mark again doing well ;)
@thedoctorchickenbob
@thedoctorchickenbob 2 месяца назад
Thank you so much for this!! LittleBigPlanet (and mediamolecule by extension) literally altered the course of my life - as a teenager I made so much online friends, fell in love w/ art and the act of making, and the whole ethos of play/create/share has been embedded into my very core. Will be forever grateful for that. thank you Ben and MinnMax! Keep up the fantastic work!
@musash777
@musash777 2 месяца назад
this interview is just brilliant
@steel.oneill
@steel.oneill 2 месяца назад
Dreams will always mean so much to so many of us, thank you ❤
@CHROME-COLOSSUS
@CHROME-COLOSSUS 2 месяца назад
Fascinating interview - *thank you* for doing this! It confirmed many of my impressions about WTF happened with DREAMS, but left quite a few things… unaddressed. I hope you’re able to interview more people to better connect some of the dots that continue to float around. I would also love to hear more of your own assessments and guesses, but as you are diplomatic I suspect that would only happen outside of RU-vid. More please, but again thank you!
@apukdcfc
@apukdcfc 2 месяца назад
Thanks to Mystic for alerting me to this interview. As someone in their late 40s who grew up playing the 80s arcades and having a spectrum 48k I loved this. I've enjoyed Marks work over the years from playing Rag Doll Kung Fu on Steam and PS3 and Black & White on PC. For me LBP on PS3 was a game changer with the whole play create share mantra. The game is genius and needs a next gen remaster. I didn't really get into the creation side of Dreams, but appreciate how ambitious it was and absolutely loved playing TREN. It's a shame it never came to PC or PSVR2. Can't wait to see what MM and Mark are cooking up.
@jorelc6
@jorelc6 2 месяца назад
OMG another interview from Ben Hanson? The *best* interviewer in the industry? The Jeff Keeley of game interviews? so good
@TamagoMusubi
@TamagoMusubi 2 месяца назад
This interview went places I was not expecting and enjoyed every minute of it. Mahalo nui loa. (Thank you very much)
@roejieks
@roejieks 2 месяца назад
What an amazing interview. Thank you so much for setting this up and putting it out there. And thank you Mark (also the rest of the MM team) for influencing and changing the lives of so many people.
@rotschimmel
@rotschimmel 2 месяца назад
With Dreams I created a fan remake of Metal Gear Solid. Didn't make it playable for obvious reasons...but it was a Dream I had and I managed to do it. Learned how to 3d sculpt...and recreating that world which I loved from scratch, building the legendary Metal Gear Rex, reproducing all the details that the great artists like Hideo Kojima and Yoji Shinkawa created, was a big accomplishment for me. These guys gave me the tools to do it through Dreams...and I was starting to dream to start creating a game. Who knows what could have happened if Dreams had a PC port and actual game/asset export or a monetization outcome? The Dreams community deserves that! I will never forget these past 4 years, as an artist Dreams gave me a sense of big fullfillment. See You in Outer Heaven, Legendary Dreamers
@Zeouterlimits
@Zeouterlimits 2 месяца назад
This was lovely, thanks Ben (& Mark!)
@CosmicTavern
@CosmicTavern 2 месяца назад
Dreams is one of the best games ever made. It's insane what they were able to achieve. I hope the PC release comes out someday.
@beng6149
@beng6149 2 месяца назад
Always loved MM. LBP was a system seller for me. Lots of memories playing those with my sister back in the day. Dreams was incredible. Shame what happened to the LBP servers and I hope nothing like that happens to Dreams.
@pixelb0i255
@pixelb0i255 9 дней назад
Mark Healey is that G.O.A.T creator!! Thanks @MinnMax for another great episode
@ToiletGrenade
@ToiletGrenade 2 месяца назад
Thank you for creating my favourite game of all time, Mark. My childhood wouldn't have been the same without LBP.
@Genyuro
@Genyuro 2 месяца назад
He sounds so sad D; , great interview als allways Ben
@Elca_Gaming
@Elca_Gaming 2 месяца назад
What an awesome interview, love Mark! (Also I neither confirm nor deny anything said in this^^)
@k.g.5096
@k.g.5096 2 месяца назад
I love how honest and open Mark is this is a great interview. I’ve loved Littlebigplanet since 2009. Can’t wait for the future of Sackboy. ❤
@illteteka
@illteteka 2 месяца назад
amazing interview!! that microsoft story is WILD
@ModestPavement
@ModestPavement 2 месяца назад
Ben putting his therapist hat on for a bit lol. Great interview! Really interesting guy.
@willdall4
@willdall4 2 месяца назад
What an incredible interview
@minnmax
@minnmax 2 месяца назад
Thanks, any help sharing the interview is appreciated.
@niviartist7175
@niviartist7175 2 месяца назад
Great interview. Dreams is the best thing on psn.
@RudeCanine
@RudeCanine 2 месяца назад
RU-vid autoplay coming in clutch for once!
@backlogbusters
@backlogbusters 2 месяца назад
Couldn’t click on this fast enough! Dreams is still such an impressive playable game engine with so many cool community creations, so sad Sony wouldn’t keep it going.. Thanks for another great interview Ben!
@MitchReecherMusic
@MitchReecherMusic 2 месяца назад
Great interview! As long as we're getting interviews like this, I'm happy to be a patron
@minnmax
@minnmax 2 месяца назад
Thanks so much, any help spreading the word is appreciated.
@rinaldus4512
@rinaldus4512 2 месяца назад
Another fucking great interview from a huge gaming luminary. Thanks MinnMax!
@minnmax
@minnmax 2 месяца назад
Our pleasure, tell a friend!
@rinaldus4512
@rinaldus4512 2 месяца назад
@@minnmax I did and they loved it!
@musash777
@musash777 2 месяца назад
WHAT DO YOU MEAN DREAMS WAS SUPPOSED TO BE LITTLE BIG PLANET
@SnacksMpls
@SnacksMpls 2 месяца назад
So sad Dreams didn’t take, it is f ing incredible
@Soul.Continuum
@Soul.Continuum 2 месяца назад
What a wonderful man. It’s really a shame LBP went down with media molecule and has set the definitions for what the game is instead of the massive online community that brought so many people together
@UNDY91
@UNDY91 2 месяца назад
I hope his secret freelance work is a successor to B&W... hasn't been a game like it since :(
@SnacksMpls
@SnacksMpls 2 месяца назад
This is gutting 😢 man I wish Dreams could get a second chance.
@Ayee
@Ayee 2 месяца назад
😶
@flexcat
@flexcat 2 месяца назад
Great interview once again! But disappointed that you didn't ask him questions about Stephen Fry. His narration was just so sublime and fitting.
@jackk4148
@jackk4148 2 месяца назад
what happened to tearaway? Didn't media molecule made tearaway after LBP2?
@jumponeverything
@jumponeverything 2 месяца назад
I think tearaway was developed on the side when they were making dreams and mark Healy didn't have significant involvement
@jackk4148
@jackk4148 2 месяца назад
@@jumponeverything Ok, that makes sense. Cheers!
@rihasanatrofolo2472
@rihasanatrofolo2472 2 месяца назад
How did you land this interview?
@minnmax
@minnmax 2 месяца назад
We've been reaching out and trying to line up a time for a while now.
@rihasanatrofolo2472
@rihasanatrofolo2472 2 месяца назад
@@minnmax Nice, great stuff. Would you be able to make one with Alex too? He was one of the main drivers for the down-to-earth art style. He too has left Mm after Dreams ended support. Alex is just as legendary as Mark, and I'd love to also get his perspective on the LBP journey. Cheers!
@oledevo
@oledevo 2 месяца назад
Dreams - with - camera and move support .... should've been on PC.
@nerd5
@nerd5 2 месяца назад
Really hope the verbage of "New IP" is used to keep the surprise of a new LittleBigPlanet entry. While Sony may still have faith in them, I fear for the studio's future if they don't make something big
@littlebigcomrade
@littlebigcomrade 2 месяца назад
54:40 What Healey is essentially saying here is that creative games need a strong identity to succeed, whilst creators keep the game alive. Dreams failed because it lacked a strong identity.
@JonnyBriers
@JonnyBriers 2 месяца назад
Great interview from the best in the biz
@RudeCanine
@RudeCanine 2 месяца назад
While Mark did a bit of waffling, it was some of the most enjoyable waffling I’ve listened to in a long while. Thank you Hanson for sharing this and doing it. ❤
@fangreyer8239
@fangreyer8239 2 месяца назад
I wish in the new game comes in the next year i wonder wood it be, Hmm ….🧐 Oh Yes - Yeah , I think it can be i was guessing , They can possibly they can make a new game develop, Maybe some time i can be a new next better good game like they can make a new LittleBIGPanet sandbox game, New type of version, Like on PC or PS5 - Or design a sandbox into 2D and 3D, hopefully it will be a better cool new sandbox game something very cool and satisfying
@jacdreams3861
@jacdreams3861 2 месяца назад
Amazing interview! Sony really screwed-up with Dreams. It could have been a gold mine. Sony cheated Playstation gamers, PSVR2 gamers, pc gamers...really they cheated the entire gaming world of all the games that could've been made and sold from Dreams, and all the devs it would have created
@goodtaste2185
@goodtaste2185 2 месяца назад
God of War, Horizon, Death Stranding, Tsushima, Last of Us...but not Dreams???
@Jagerbomber
@Jagerbomber 2 месяца назад
Sackboy in Death Stranding 2?
@mbillard
@mbillard 2 месяца назад
5:35 someone paid a $100 for this stupid gif of Reggie, just a tad bit distracting haha
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