Some of them I thought are common knowledge. Here is one that I frequently use. If you attack an enemy with a reinforcement, the tile you are attacking is going to be the battleground. And the reinforcement is going into the battleground through the corner based on its position relative to the tile. With that, you can easily predict where reinforcements are going to appear and intercept the reinforcement - I like to attack the smaller army of the two and intercept the bigger reinforcement. You can put infantry (some especially powerful options are like Muire in kingdoms) directly on the edge of the map to easily beat cavalry or archers and win even harder on horse archers. Or you can put archers and artillery near the edge of the map so when enemies appear one by one they are already peppered with arrows or blasted with artillery.
@@sligacheese6470 When you are allied to a faction and they are near to a battle you are having, they can (and usually will) go to help you, and if the pope (as your ally) was neutral he goes to war with the enemy he is helping you with. So, if the pope was any unit near a battle you are having against another catholic, he will go to war with said faction (as your ally). Any catholic faction at war with the pope is immediately excommunicated. I've used this before as HRE fighting Venice and Milan.
No need to get ambushed for me, the ai always sieges or attacks me whether they'll get excommunicated or not, the pope's warning may as well be the game telling me to take a three turn replenishment breather. lol
I dont consider the agent surrounding a cheat. Cuz assasins are hella bad in that game, not at the kingdoms expansions. And if u surround an army from 8 side and attack from another, they also evaporating. (At Venice u just need 2 units from the back and the whole enemy army will evaporate if they lost a siege
I remember there was an exploit to copy the experience level of higher level units onto other units/recruits of the same type. Am I crazy? I feel like there was some way to to get one card to lv 9, and then use it to recruit high level units of the same type.
@@yourtotalwarmaster3635 I think he is asking what the attack/defense stats on a unit mean. When a unit with 10 attack hits a unit with 15 defense, what happens?
@@Dr.CaveCurinas I think some of it is luck but of course if you have a bigger attack and he has a small defense then you are more likely to wound/kill enemy
Medieval total war 2 should have used different voices for generals and governors on the world map. Instead of the same voice for everything? Other than that I love the game. 🎉🎉🎉🎉🎉🎉🎉
@@yourtotalwarmaster3635 Strange I'm trying this with Poland attacking Thorn and it dosent seem to work. I split my general and rest of the army nearby and the garrison doesnt sally out. Same thing with Prague.
@@yourtotalwarmaster3635 Ah I see. In this case I've managed Prague to sally out, but can't do that with Thorn, since there are only 2 sieging zones. I wonder how LegendOfTotalWar in his hot seat campaign managed to attack with only 32% chance of spy opening the door and simply attacking straight on the same turn as the siege.
When attacking an army outside the city/castle or an army within the city/castle, if you kill off at least 85% of the force, including the general, than the city will be vacant with no defenders left, this then allows you to enter the city/castle and occupy it
Why would you want to play a game by ruining it like this? If you think its too hard, go for easier difficulties. If this is not enough, use cheats. There is no difference.
The video should have started at 9:49. There's no point in going over exactly what another video does. Just title it something to the effect of "Medieval 2 - Lesser Known Expoits".