X Corrupted is ridden with armor powerups and boosts so it's understandable why JKB took away certain specific powerups to even the difficulty among all armors in the game in order to prevent players from favoring one over the others. Having so many op armors in the game can only go so far in making the non op ones worth wearing at any point in the game. PS: This clip is apparently from a long time ago so it's plausible JKB changed his mind and brought the spike immunity back to the Gaea Armor armor.
Okay, but then what's the point. The original Gaea Armor already had more downsides than upsides, spike immunity and fast charge were the only things that made it marginally worth using instead of the 4th or falcon armor, and they took one of those things away. It's gonna struggle in Corrupted where there's even better armors than in X5.
I wouldn't put "new stuff" on the title considering this is toooo old and lacks gaea recent abilities like the ground dash aura and the energy attack deflection for the chest part
Looks like it stops spike damage once on a short cooldown. The entire game would probably have to be redesigned around being entirely immune to spikes for certain sections. I for one don't want them to start all the way over again...
@@DarkIZerothen why did he put this armor in the game to Begin with? since shadow armor ia already in the game. better not have It than take off the most memorable thing from this armor
Honestly the spike immunity should remain or at least fixed damage against spikes or most insta kill hazard, traded for unable to use maverick's charged weapons. The one who i would be fine if they remove it's spike immunity it's the shadow armor, because by itself (,at least to me) is very good armor, losing the spikes and you can trade it for, being able to use a button to control how much you want to descend in a wall. Other buff it would be letting it stick to the ceiling and use buster energy to remain sticked to ir and you'll feel like a real ninja.
So the armor traded its immunity to spikes for air dashing? Can it still at least move heavy blocks? I loved that its buster is basically ultimate armor but with emphasis on attack and concussion which it looks like they kept. Well, it will be an extra interesting time learning the rebalance.
Traded spike immunity for faster movement speed, special weapon usage, air dash. We're not sure if the dash will have that function, there's not really any blocks to move in MMXC. Would be neat to give it the ability to break though weak walls though to compensate.
@@GTA2SWcity Yeah, just a fan. I try to help out by answering questions I see about the game if I know the answer to them, or can clarify what info I've learned from the streams and Discord.
I dont wanna be that guy… But the air dashing is a perm upgrade for X (Air mobility upgrade shown from the first hour gameplay video JKB made a year ago) and the spike immunity is only partial instead of just full on immunity
@@stussyswaan Maybe an upgrade? Looks like in the comments they changed it from full to partial immunity which defeats the purpose of the armor. With the Upgrades to X and his abilities perhaps “fixing” the armor via upgrades restores full immunity.
I took a peek at the developing progress excel file, it seems we are still quite a loooooong time from release huh Especially those final 4 stages are nowhere nearing completion
I'd think we're the opposite actually. The dev tracker implies to me that there isn't much to go except a few things here and there and the final stages.
I give it 2 years at the most as JKB has been going full swing with development Twitch streams for him to suddenly stop development for extended periods of time. If he takes that long to finish the game then one might wonder why he even released said progress file to the public?
@@javiervasquez625 I don't think JKB has stopped development, just at this point a significant portion of the game is spoiler content like the final levels. I imagine we'll get a stream again once Skyway is mostly done, or when Warp Vulpex is completed.
So different from actual Gaea. No immunity to spikes, slides down walls, charge time is not faster... And the intended functionalities like dash tackle and headbutt are absent
@@AmatsuDarkfyre actually it made it more generic. Gaea was supposed to be low mobility and have high defense in exchange. The only thing that didn't allow for the use of special weapons (uncharged) was it being still an incomplete prototype. The armor is built like a tank (no pun intended, look at those steel plates over the whole thing), making it nimble is just turning it into a watered down Crash Armor (X2).
@@OttoniSaulo If they retained the properties of the Gaea Armor as they were in X5, they'd have to make significant adjustments to the level design to account for its existence. At minimum it needs the air dash to be able to complete the game.
@@AmatsuDarkfyre as I said, removing the buffs it had innately with the excuse that "now it's more mobile" is really weak. The base stuff: wall cling, spike immunity and turbocharge were staples, and were present in the defective prototype we get in X5. All the extras could be added via skill tree (such as weapon access, speed boost, buster range +, gaea crash area +), and completed armor resources such as air dash, hover and other mobility baselines could be there with the reasoning "this is the baseform of the completed gaea armor". JKB sometimes has little to no regard to what already exists when he implements stuff from the games.
@@OttoniSaulo I'm pretty sure he has plenty of regard for what he adds. I'd agree on the wall cling, but I think full spike immunity is too much, nor does the level design really support the existence of something being immune to spikes.
oye pero que es esto? la armadura no se le puede equipar nada de partes ni mejoras.. se ve muy feo como le pusieron el deslizamiento hacia arriba de la Hyper armor