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Megascans Plugin for Unreal Engine: Vertex Blend Material 

Quixel
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In this video, Josh Powers shows you how to set-up and use the completely revamped Vertex Blend Material within the Megascans Unreal Plugin. You can leverage this material to add a tremendous amount of detail to your static objects with just a few clicks. So, be sure to download Bridge and take advantage of this free, and incredibly easy-to-use material!
Read more on the blog: bit.ly/33TLli3
Download Bridge here: bit.ly/2FdAaXL

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5 окт 2024

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Комментарии : 434   
@MR3DDev
@MR3DDev 4 года назад
OH this is great gonna update some of my tutorials with this
@lucascastro6930
@lucascastro6930 4 года назад
I've watched a lot of tutorials from you, and I'm currently watching the realistic folliage tutorial that you made. Can't wait to the next tutorials.
@MR3DDev
@MR3DDev 4 года назад
@@lucascastro6930 hey glad you like them, I am certainly gonna make something cool with this update
@jurandfantom
@jurandfantom 4 года назад
yes please :>
@jotacoxabagaray
@jotacoxabagaray 3 года назад
I always watch your tutorials, they are very good. :-)
@theadnart1
@theadnart1 4 года назад
Amazing update everyone! Big props to the integrations and marketing teams for making this happen
@josephdowner6071
@josephdowner6071 4 года назад
;)
@iesdise
@iesdise 4 года назад
I'm about to start a project and I'm not sure if I wanna go for UE4 or C4D Octane for my rendering. On one hand working with UE4 is way easier and basically everything is ready to go with zero setup. On the other hand I'm more experienced with C4D and I can control the overall look of the scene easier in Octane. This convinced me, I'm going UE4. I was thinking about re-skinning all the fbx assets I have in mixer, but I can do it on the go in UE4. I love you since you started your colab with Epic, you're doing something amazing for the gaming industry as a whole and you get next to no credit for it.
@wolfsblessing
@wolfsblessing 4 года назад
Just when you think you've reached the limits of this, there is something new that goes beyond the limit and makes me stare like a little kid in awe! Awesome Job!
@1Robertwaterworth
@1Robertwaterworth 4 года назад
I am a Maya guy, but I think it is time to start using Unreal to layout all my shots from now on. So many powerful features! I'm really impressed. Great job!
@swordsmancity
@swordsmancity 4 года назад
Bridge was already a great tool for directly texturing and editing materials inside unreal engine with wonderful editing options that comes with bridge; but you guys are also adding this new "vertex blend material" stuff on top of it... Well... Thank you, for being awesome :)
@WoodysAR
@WoodysAR 4 года назад
I am having a heck of a time trying to figure out the first step to getting this working with UE4. I am expert at so many facets of UE4 but this 3rd party stuff throws me for a loop. You say you did this MEGASCAN stuff INSIUDE UE4? I looked for a 'MEGASCANS Plugin and for a 'Vertex-Blend-Plugin' but no luck,. I can only find what they call an 'organizational' tool? (which is the last thing I need...) called 'BRIDGE'. BUT You seem to be using BRIDGE as a real TOOL instead of a Filing Cabinet AND *from within UE4???* I have tried for over a year to understand their weird way of interfacing with UE4,. I just don't get it,. Could you maybe give me an enlightening description and a few simple steps without all their flashy confusing marketing? Help me out and I'll send my almost 3,000 loyal subscribers your way!! (From my main channel: RU-vid.com/NextWorldVR )
@swordsmancity
@swordsmancity 4 года назад
​@@WoodysAR After downloading Bridge Tool and installing it, at first run it will ask you to set; DCC/Engine, select Unreal Engine here. Under that it will ask you a folder where your downloaded library will be. This is not the actual plug-in, set a folder you want and then hit "save". Now sign in with Epic account in Bridge Program which you've linked(on Quixel site) before. Download one of the materials. When it is completed, on right panel you will have another tab that's called "Export Settings". Click on that, select Export to: Unreal Engine, Engine Version: to your latest installed version (it is 4.25 for me), and then on Installation Folder: select where your engine's plugins are installed, which was in my case "C:\Program Files\Epic Games\UE_4.25\Engine\Plugins" ***IMPORTANT*** DO NOT set Program Files (x86) on that path, that will give you an error on exporting. If that happens, you should delete that and reinstall plugin into correct folder. Actual plugin will then be installed. Leave "Project Location" empty since you will be running Bridge and Unreal Engine at the same time and as soon as you export, it will export the materials to your active(opened) project. Now start your Unreal Engine version you've installed the plugin in; you should have "Megascan Link with Bridge" Tool on top. You can now hit export on Bridge Program, it will detect running Unreal Engine background and will install your new materials inside your content folder under "Megascan" name, have fun :) ------ Edit: This was the original info i installed mine from: help.quixel.com/hc/en-us/articles/360002127457-Installing-the-Megascans-Plugin-for-UE4-on-Windows Might help you better than my explanation. Good luck mate. ------ How Texturing Works: Materials you exported from Bridge into Unreal Engine will have a "Material Instance" for each different material. By using customization options they added inside those material instances; you can change tiling, rotating tiling; customizing colors, changing constrass/brighness/saturation; changing roughness amounts; increasing/decreasing normal strengh etc.. You pretty much have everything to do your texturing inside Unreal for assets(most likely environment assets) where you can use tiling materials. For example for testing; i re-made the whole texturing inside Unreal for one of my marketplace asset pack by using those and decided to use this method for my personal project. I might only need to use Mixer to create textures for unique models (like character assets) to have some curvature maps etc. to give them more "unique" look.
@matthews7895
@matthews7895 2 года назад
I really like this plugin, but one thing that can make this even better is if it uses the displacement maps when adding puddles. Right now the puddles just go over everything and completely flattens the normal map underneath. I think it would be better if we can have an option that allows the puddles to look at the height maps. It would look more realistic and allow artists to have more control
@InquisitorSama
@InquisitorSama 4 года назад
Quixel is outdoing itself with each update. I was (kinda still is) a Substance guy for my own assets; but for everything else, especially for outdoor scenes Quixel made it almost impossible to search for other options. Outstanding work you guys are doing. Can't wait to see what you'll come up with when UE5 is released for public...
@killabeectba
@killabeectba 4 года назад
This is so amazing, now it’s easier to create more realistic scenes in a very practical way
@madst4059
@madst4059 4 года назад
8:14 that, that right there is brilliant!
@OnsideHaddock72
@OnsideHaddock72 4 года назад
👀👀👀
@FX_AnimationStudios
@FX_AnimationStudios 4 года назад
someone SERIOUSLY hit the thumbs DOWN button?!!? seriously?? thanks Quixel for this option...its amazing
@rizkyramadhan8594
@rizkyramadhan8594 4 года назад
Unity folks pressed that button.
@unrealist5288
@unrealist5288 4 года назад
@@rizkyramadhan8594 😂
@alejmc
@alejmc 4 года назад
@@rizkyramadhan8594 haha, Unity folk here, no, that’s crazy talk. I and many others would definitely thumbs this up. This is a great tutorial and great use of Quixel Megascans... taking notes to implement in Unity as it would be fairly straightforward and not that complicated (standard video game tech art techniques). However they went ahead and added tons of options that I loved... the adjustment HSV/Tint controls add so much power to what’s already there, the dirt layer gets tweaked from a basic brown muddy looking to lighter dust like brick sand like, amazing. Also wondering if the height map blending is a basic ‘slope/offset equation’ or ‘smooth step’ with the vertex color value doing the threshold amount or something specific because it does look amazing.
@Integroabysal
@Integroabysal 4 года назад
@@rizkyramadhan8594 Not Unity , Adobe if u know what i mean :D
@markwellgallos
@markwellgallos 3 года назад
I think its "Substance" folk who click thumbs down. hehehehe
@OnsideHaddock72
@OnsideHaddock72 4 года назад
The recent development with the advanced texture mapping and raytracing make this engine... unreal Roll credits
@Juquma
@Juquma 4 года назад
Thank you soo much for this i just started to learn ue4 2 months ago and blend materials are difficult for me to set up. This is a really great addition.
@makarawash
@makarawash 4 года назад
HELP: @Quixel at 8:14, when I do that (play with the Blend Amount Value), it doesn´t appear to affect it at all. Did I miss something? *UPDATE* : make sure that the *Enable Displacement* checkbox is checked before creating the blend material at the Megascans Plugin Panel, and that you the materials you imported came with a displacement map... and that such map is actually attached to the corresponding slot in the final blend material, because mine appeared as a default grey texture. And (this didn´t happen to me, just saying, it could happen to anyone, not judging...) that the mesh you are trying to vertex paint is subdivided several times.
@PAWTPIE
@PAWTPIE 4 года назад
Thank you so much for sharing this it helped a lot!
@peterbuck914
@peterbuck914 3 года назад
Thanks bro!
@georges8408
@georges8408 3 года назад
thanks men!
@Bestvegeta
@Bestvegeta 3 года назад
This should be a sticked comment. Absolute life saving comment right here.
@MusicMtlify
@MusicMtlify 3 года назад
Thanks It worked for me too! Displacement maps weren't there when I exported the blended material. In order to fix it, I just dragged the missing displacement maps from the original materials to the final blended material slots. Also the plane I was using didn't have enough vertex, so I went back to max and created a higher poly plane and this fixed the problem.
@alexilaiho1st
@alexilaiho1st 4 года назад
I like the fact that there's still some level of competition between Allegorithmic and Quixel, it makes both sides innovate!
@JohnSmith-rn3vl
@JohnSmith-rn3vl 4 года назад
*Adobe and Epic.
@nahuelcutrera
@nahuelcutrera 4 года назад
this is like the motion capture of level design ! truly game changing to use real scans for texture and blending. I want to see this in games like right now.
@tagumagu
@tagumagu 4 года назад
Pretty sure this has been used in games for years :D
@DavidMaclin351
@DavidMaclin351 4 года назад
Y'all out here killing it with awesomeness. 😳
@jkartz92
@jkartz92 4 года назад
This looks creatively stunning!! If possible the team could consider the plugin available to us ewith megascan in blender too!!
@fabianoperes2155
@fabianoperes2155 4 года назад
This makes me want to make a game.
@OnsideHaddock72
@OnsideHaddock72 4 года назад
Do it -Ben Stiller
@01oo011
@01oo011 4 года назад
Why not?
@OnsideHaddock72
@OnsideHaddock72 4 года назад
@@01oo011 no i was being serious, how he says "do it" in a deep voice to make the person do it quicker, ill play his game if he made one
@OnsideHaddock72
@OnsideHaddock72 4 года назад
@3D Modeller i asked no question
@dinomightstudios4119
@dinomightstudios4119 4 года назад
@@OnsideHaddock72 lol y’all are weird 🤣
@m0rph3u5.
@m0rph3u5. 4 года назад
my god!.. environment and level design/creation had got even more interesting! who needs substance painter anymore! .. I am waiting impatiently for skin and character textures/scans to be added to the brilliant megascan library :) ... Epic Games & Quixel just crushed my second thoughts about switching to or even considering Unity **Update after watching more than 6minutes of the video: --- you are tearing me apart Quixel!! I am crying here! this is the best thing that happened in this shitty 2020 so far **
@TheRealGunfish
@TheRealGunfish 4 года назад
Don't count out software like Substance yet.. How many games can be made with 1 library before people start to go "Oh.. I know that grass." New asset and content will always need to be created, whether it's new photoscans or new procedurally generated materials or sculpted models.
@m0rph3u5.
@m0rph3u5. 4 года назад
@@TheRealGunfish I have been gaming for decades and never once in my life said or heard someone saying that they have seen this grass somewhere else. If there is someone on this planet who would say that, they really need to re-evaluate their life. May be a character, or a hero asset.. but not grass or even slabs
@simomessek934
@simomessek934 4 года назад
You're mistaken if you think environment creation this is all what is it about... guess when you will have to create a special environment required for a game or some set of textures very specific well you won't find them on quixer am saying so because I have been in this situation before quixel is really great I love them for Making life easier but no you can't just live only on quixer suite it's almost impossible at least for now.
@m0rph3u5.
@m0rph3u5. 4 года назад
@@simomessek934 not sure what I get you are saying or how you reached that conclusion. Nobody said that megascans are going to eliminate the need for hand or custom textures e.g. hero assets or human skin at least. However, they will help with the majority of the environment textures.
@dantebmorrison
@dantebmorrison 4 года назад
this makes me feel like i might have some artistic ability, i dont but it gives me some hope
@ugurgnys5807
@ugurgnys5807 4 года назад
So realistic blend with height data. Awesome thank you
@adollar47
@adollar47 4 года назад
I can hardly navigate the jungle that is UE4 as it is, but I'm still beyond excited by this new feature
@theblowupdollsmusic
@theblowupdollsmusic 4 года назад
This is absolutely fantastic in every way. From the features to the tutorial. Thank you Quixel and Epic!
@fearthesmeag
@fearthesmeag 3 года назад
the more and more I watch UE4 tuts, I want to start using it. As much as I love Blender, been using it for 6 months, I see the workflow in UE quicker.
@1_Man_Media
@1_Man_Media 4 года назад
fantastic new blend material controls. I used to use my own shaders with your maps plugged in but now I see no reason to. Vertex painting is easily one of my fav things to do its super relaxing and I look forward to playing with your new material as well as future updates from the quixel team. Keep crushing it guys can't wait to see more.
@cepryn8222
@cepryn8222 4 года назад
OMG i've spent about 5 days to create fully controllable blend material with puddles for my last project. i wish this tutorial was upload earlier T.T :D
@UnrealArtist
@UnrealArtist 2 года назад
Unreal's mesh paint system is buggy or may be I am still using it wrong, Its been 5 years and not a single time it worked the way this guy is doing :P Even If I try to follow step by step tutorial, channels doesnt work on my engine. I have ways around it, but it should work the way it is being shown in this video, it is so satisfying.
@skilatgamedev3353
@skilatgamedev3353 3 года назад
I love Unreal so much and Megascan as well ! I can make so realistic level design for my games ! Thanks a lot
@rfraiol
@rfraiol 4 года назад
Awesome! I’m anxious to begin using this tool.
@Sean-pv1nw
@Sean-pv1nw 3 года назад
Whenever I try to paint, nothing shows up. I'm able to do everything until 7:30 but that's it. Does anyone know why this would be happening?
@ak-gi3eu
@ak-gi3eu 4 года назад
i was really looking for this in every videoo,,and now you gave me easy with this video
@roendpunt
@roendpunt 4 года назад
Owkay this makes me smile.... thank u for this.
@CMON75
@CMON75 4 года назад
When you say "a healthy amount of vertices", is there any guideline? Particularly for game-ready assets? How many per 100x100 Unreal Units? Thank you!
@HelderP1337
@HelderP1337 4 года назад
I would argue actually to not tessellate your meshes too much. If there's some space between the verts, it creates rooms for some nice gradients between materials. Try it out, it depends on what you're trying to build so it's hard to say how many verts per 100 units, one might be all you need actually.
@Arthurboy777
@Arthurboy777 4 года назад
On plane surfaces 1 polygon per square meter is pretty standard at the moment in the industry! but you can go crazy with good LoDs and tesselation
@eudgirarman
@eudgirarman 4 года назад
I have seen others do this so many times, now i know how its done! Thanks a lot! :)
@_the_undetected6562
@_the_undetected6562 2 года назад
Any tips for how to get the material blend button in UE5?
@Hunger53
@Hunger53 4 года назад
A great feature, thanks Quixel for your work, definitely will use it! I think that something similar could be done to the landscape materials, with such amazing features as RVT, displacement, hiding repeating of textures, etc. Please let me know what do you think about this. Thanks!
@oxygencube
@oxygencube 4 года назад
I got emotional! This is amazing! 👍
@oxygencube
@oxygencube 4 года назад
OK, I just tried this.....game changer!
@Lapogo1
@Lapogo1 4 года назад
I recently tried this but when I create my blend material I do not see the layer parameters in my blend material. i only have base settings, displacement parameters, fuzzy shading, g settings, and the input textures of which none have layer parameters. I do not have the blend controls seen here in my material. ( ゚д゚)
@nelosantaclara6900
@nelosantaclara6900 4 года назад
what's the solution? did you find any?
@Lapogo1
@Lapogo1 4 года назад
@@nelosantaclara6900 yep just followed the instructions here and it now works fine. :) help.quixel.com/hc/en-us/community/posts/360013673358-Unreal-Engine-4-25-3-Vertex-Blend-Material-problems
@SeanLake3D
@SeanLake3D 4 года назад
Yeah, I didn't get it with all the updates, etc.
@SyphinXero
@SyphinXero 3 года назад
Probably didn't save the material
@GAMEDEV_PRO
@GAMEDEV_PRO 3 года назад
thanks to quixel ,epic,unreal all devs and everyone.Without this making games is be very hard.
@dyna4studio942
@dyna4studio942 4 года назад
A game changer! Thank you Megascans.
@GsChandra
@GsChandra 4 года назад
After many days finally a tutorial ❤️
@TheDazvolt
@TheDazvolt 4 года назад
This is beyond incredible, thank you so much guys for sharing this educational videos, such an MVP!
@fl260
@fl260 4 года назад
Brillant workflow! 👏
@plasid2
@plasid2 4 года назад
Pls Can you make tutorial how make profesional landscape material? Something like this but on landscape (Mud, Puddles, Grass etc)
@teddygbg
@teddygbg 4 года назад
Will do! :)
@plasid2
@plasid2 4 года назад
​@@teddygbg I can't wait! thx
@matthews7895
@matthews7895 3 года назад
Hey :) Just wanted to ask, has that tutorial been made yet? Or is it still in the works? :)
@Hyjk87
@Hyjk87 3 года назад
wow this tutorial is amazing, finally somthing clear for a beginner! thanks a lot dude
@ayaz1979
@ayaz1979 3 года назад
This s simply breathtaking, Amazing Pakistani Team behind this project
@yapanwolf
@yapanwolf 4 года назад
hi, i use ue 4.25.3 and there is no "Base layer/middler blend controls" option. where to find it?
@yantingye1677
@yantingye1677 4 года назад
me too ,why
@dannybznz
@dannybznz 4 года назад
help.quixel.com/hc/en-us/community/posts/360013673358-Unreal-Engine-4-25-3-Vertex-Blend-Material-problems
@yantingye1677
@yantingye1677 4 года назад
@@dannybznz thanks ,it works
@yapanwolf
@yapanwolf 4 года назад
@@dannybznz thanks it works and this link was helpful too: help.quixel.com/hc/en-us/community/posts/360009717918-Could-not-send-data-over-Port-13428-13429-error-in-Bridge-when-exporting-to-Maya-2018-on-Mac-OS
@SeanLake3D
@SeanLake3D 4 года назад
@@yapanwolf None of these worked for me.
@maximilianmander2471
@maximilianmander2471 3 года назад
7:37 That doesn't work for me; I can't paint on my Landscape, also not even on an Plane. What am I doing wrong?
@abilalp9104
@abilalp9104 3 года назад
i cant too
@duffy_115
@duffy_115 3 года назад
You need a plane with vertex's added to it. Watch a blender tutorial explaining how to make a plane, subdivide it to add vertx, then export to unreal and you can paint then
@mobildisko579
@mobildisko579 3 года назад
@@duffy_115 How can I apply this for landscaping? When I transferred it from the blender, it became a static mesh. Can I convert it to landscape? In what format do I need to export?
@duffy_115
@duffy_115 3 года назад
@@mobildisko579 in blender you need to use the landscape add on and you can make a custom landscape and use how many polygons you like, more polygons = more vertices to paint on = more intensive on pc. Then generate a material blend watching the quixel tutorial on youtube, apply to your landscape model (Export this as an FBX) then apply the material blend to landscape model
@letenebrae3164
@letenebrae3164 3 года назад
@@duffy_115 Your mean add a single vertx point in the center of every subdivision or just subdivide de whole mesh?
@Starlingstudio
@Starlingstudio 4 года назад
i see Quixel, i smash Like Button !
@vypyr9
@vypyr9 4 года назад
what a simple creature!
@jankowal1791
@jankowal1791 4 года назад
Its possible create landscape material using Megascan plugin and "Create Material Blend"?
@plasid2
@plasid2 4 года назад
me also
@КириллЛосев-ъ5л
@КириллЛосев-ъ5л 3 года назад
No, It is Immpossible
@jimmyt_1988
@jimmyt_1988 4 года назад
You guys ... With Epic... Are the best. I genuinely love you. Thank youuuuu!!!
@yapanwolf
@yapanwolf 4 года назад
Another problem: my "Middle layer" don`t respect hight data from base layer. i change ammount of Blend but blending is always the same
@zoltantoth_
@zoltantoth_ 4 года назад
Super cool!!!! thx for this! Cant wait to play with it:)
@guccidevonna
@guccidevonna 3 года назад
I don't normally comment on videos.. But this is worth it. Thanks Quixel
@sonerkaragyoz9832
@sonerkaragyoz9832 4 года назад
That is so amazing!! Thank you quixel for making my life easier)
@subhojitmahato3455
@subhojitmahato3455 4 года назад
Very helpful video
@yurifox5341
@yurifox5341 3 года назад
Thank you so much @Quixel for this tutorial👏🏼👏🏼👏🏼 I stuck at wall painting before this❤️😊
@wizardoflolz5626
@wizardoflolz5626 4 года назад
love you guys
@rustyexe9378
@rustyexe9378 4 года назад
Off topic: thank you for great soft! When Quixel Mixer would support pen pressure?
@apetrukovich
@apetrukovich 4 года назад
Nice, any plans to make layered landscape material?
@teddygbg
@teddygbg 4 года назад
Yes! It’s in the works.
@deastman2
@deastman2 4 года назад
@@teddygbg That would be great! Setting up layered landscape materials is a painfully tedious process, and it would be incredibly helpful if you could automate that for us.
@SidharthGanguly
@SidharthGanguly 4 года назад
@@teddygbg Wait! you are Director @ Quixel!
@res0lve
@res0lve 4 года назад
@@teddygbg Omg please thank you
@playonce4186
@playonce4186 4 года назад
wow very great now i dont have to program this when the time comes :D
@Simon-iq1yl
@Simon-iq1yl Год назад
Seems buggy in UE5.1 - two instances selected and it'll error with it not supporting more than 3 instances.
@anpanimation4027
@anpanimation4027 4 года назад
Amazing
@artmaknev3738
@artmaknev3738 4 года назад
Looks amazing, thanks for quick explanation!
@brandonljikovic1453
@brandonljikovic1453 3 года назад
"If you're not sure how to install the plugin, check out the description below for a link." SO Link 1 was a link to download bridge. Okay. Link 2 was a link bringing you to a link of this exact video Thank You Dark Souls
@SaucyNate
@SaucyNate 3 года назад
New to vertex painting here. How would you go about creating a plane with a sufficient number of vertices? I've had trouble using the basic Unreal Plane seeing as it has so few vertices. Appreciate any help y'all have!
@mohidbaig4000
@mohidbaig4000 2 года назад
You need the create the mesh with sufficient vertices in a 3D tool like Blender or Maya and then bring that into UE4. You cannot increase the vertices of a mesh inside UE4.
@spiderjerusalem8505
@spiderjerusalem8505 2 года назад
@@mohidbaig4000, Man, this makes me appreciate UE5 modeling tools SO much more
@ScorpionVenomStudioGames
@ScorpionVenomStudioGames 4 года назад
Definitely going to use it. Thank you
@TheDigitalAnts
@TheDigitalAnts 4 года назад
Super useful, easy to use. Amazing work as always!
@manuelglez9347
@manuelglez9347 3 года назад
This is just ridiculously amazing
@bigdaddystrokes
@bigdaddystrokes 3 года назад
My god. I have been looking for this my whole life. Thank you Quixel.
@wilismatrix9847
@wilismatrix9847 4 года назад
This is so artistically great, thank you for this upadate !! 😍😍
@shikhermyv
@shikhermyv 4 года назад
great update!
@sheckysreturn
@sheckysreturn 4 года назад
Unable to get this working. Downloaded and exported to new UE4.25 project using bridge. Used exact same materials as the video. After selected and creating the material blend, the parameters on the material I create do not have the same values/options. No global 00 or blend controls 01 sections. Also my blend material does not have "top" "middle" "base" sections. Any suggestions?
@agusc5117
@agusc5117 4 года назад
Hello again Josh. Been a long time
@dimeolas777
@dimeolas777 4 года назад
The material is created but when I open up the editor to see why it hasnt any texture...it hasnt set up the materials inside. I can do it manually but it still just is a checkerboard, the materials dont apply. edit-what is often missing from tutorials are basic steps. Like create your material and then the material instance, beginner's may not know. I find this a stumbling block that wont be fixed by 'just learn the software' Thats what im trying to do. Very frustrating not knowing the steps that are taken for granted by everyone so not mentioned. beautifull tool but not for me, thanks.
@cr3ap3r1
@cr3ap3r1 4 года назад
Those are not three Albedo Textures, they are three Materials.
@dimeolas777
@dimeolas777 4 года назад
@@cr3ap3r1 Thx, yea I tried albedo first then figured out they are material instances so I tried that. It does create the vertex Paint Material in a new folder but that material is blank. I opened it up and nothing from the textures is emplaced. So, I can check the lil boxes and drag n drop them in place, save, but is still blank. Will try again after I have lunch.
@hugowoaye-hune9800
@hugowoaye-hune9800 4 года назад
did you find a solution for this issue? i am having the same problem.
@clevtk
@clevtk 4 года назад
I also had the same problem, the solution I found is to import the mesh as fbx and not with datasmith
@UP-zq1ml
@UP-zq1ml 3 года назад
Note for self 1:25 don't forget to enable displacement before exporting material from bridge
@FabiodeSaldanha
@FabiodeSaldanha 4 года назад
Thank you for making a clear tutorial!
@maddiehad
@maddiehad 3 года назад
Thanks for the link that walks your through the process of installing the plugin. Btw pls fix the installation it for 4.254.
@short_sah
@short_sah 4 года назад
Seriously, i click on the button and i dont have theses all options.... It's normal ??? I have only, Base + R + G Channels and the quick options
@3DJay429
@3DJay429 4 года назад
Amazing work looks so fun and creative to use
@somkinsoto1869
@somkinsoto1869 3 года назад
On 10:12 i was like "Damn, is someone in league typing me or smthng? I need to check asap". Even my league wasnt launched lmao. Amazing tutorial by the way, and materials .
@barabulyko
@barabulyko 4 года назад
Complete damn nuts on that tech. Whats left for UE5 to reveal to us, huh?
@juanmilanese
@juanmilanese 4 года назад
nice, heightmap blend :)
@thepartisansarchive
@thepartisansarchive 4 года назад
First off, this is amazing! Thumbs up. For some reason though I don’t have the same in-depth details panel as in the video - no ‘global settings’ or ‘use puddle layer’ (I have ‘liquid settings’ at the bottom of the details panel instead) or ‘base middle layer blend vector’ option, so I can’t get the height map blend working. Any ideas?
@bus4anbus4an28
@bus4anbus4an28 3 года назад
Have the same problem did you find a solution?
@thepartisansarchive
@thepartisansarchive 3 года назад
@@bus4anbus4an28 try this. It maybe a common issue. I haven't had chance to take a proper look yet: help.quixel.com/hc/en-us/community/posts/360013673358-Unreal-Engine-4-25-3-Vertex-Blend-Material-problems
@snap-n-shoot
@snap-n-shoot 2 года назад
At 11:16 you show a quick example of a damaged wet road with holes in it. Could you actually do a video just showing how you did that please and the materials and assets used? looking for that effect for a while and struggling to get it.
@kliklik1932
@kliklik1932 4 года назад
please add the plugin for a separate download on the quxel website because the plugin is not installed via bridge. the latest version of the plugin on the site is 6.82
@GsChandra
@GsChandra 4 года назад
Thank you quixel . This is amazing 😍
@totallyserioustutorials2041
@totallyserioustutorials2041 4 года назад
I cannot find the option that you are using when I made the blend material
@AnujPatwariTV
@AnujPatwariTV 4 года назад
I don't have most of the options on my BlendMaterial as mentioned in this tutorial... For example, I don't see any Base/Middle Layer Blend Controls nor do I see any "Use Base Layer Adjustments". If someone knows how to fix this, please help...
@siddharthbaxi1956
@siddharthbaxi1956 4 года назад
Hi Anuj, This should help. Followed these steps and got it to work. help.quixel.com/hc/en-us/community/posts/360013673358-Unreal-Engine-4-25-3-Vertex-Blend-Material-problems?input_string=Vertex%20blend
@AnujPatwariTV
@AnujPatwariTV 4 года назад
@@siddharthbaxi1956 thanks a lot for the link! I actually tried these exact steps yesterday before the workaround post was put up, but for some reason, even in the new project, the blend materials weren't working. If the workaround worked for you, do you mind sharing the SurfaceBlend_MasterMaterial file with me? It should be located in your ProjectFolder/Content/MSPresets/SurfaceBlend_MasterMaterial folder. Thanks, Anuj.
@franciscorodriguez1281
@franciscorodriguez1281 4 года назад
Amazing!
@LMCB3DVIZ1001
@LMCB3DVIZ1001 4 года назад
impressive
@wadysaworzechowski93
@wadysaworzechowski93 2 года назад
Thank you sir, in tNice tutorials tutorial I've learnt alot from you!
@AvocadoArnold
@AvocadoArnold 3 года назад
THIS is brilliant!
@jovicasmileski
@jovicasmileski 4 года назад
It would be amazing if you guys can do something similar like this for Blender.
@HestoySeghuro
@HestoySeghuro 4 года назад
You actually can, look for it. Lino did it I think
@Chanou86
@Chanou86 4 года назад
Look for Blendit , same as this
@jovicasmileski
@jovicasmileski 4 года назад
@@Chanou86 I've seen it, it looks to be more for objects than material blending.
@yantingye1677
@yantingye1677 4 года назад
the links are all broken?
@arashi8876
@arashi8876 4 года назад
Too Much OP software !!
@coreforce9872
@coreforce9872 2 года назад
this is magical
@georges8408
@georges8408 3 года назад
very nice tutorial
@krinodagamer1545
@krinodagamer1545 3 года назад
THIS IS FKN AWESOME
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