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Create a Post-Apocalyptic Road in UE4 

Quixel
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Tune in for an extensive breakdown on Friday August 23rd at 7PM CET: • Post-Apocalyptic Road ...
Try out Megascans, Bridge and Mixer for Free: bit.ly/2KwSR8i
In this breakdown, Quixel's Josh Powers creates a stunning post-apocalyptic scene, and shows you how easy the entire environment creation process is with Megascans, Bridge and Mixer.
Check out Josh Power's artstation: www.artstation.com/artwork/Bm...
Check out 'Create Counter-Strike in UE4' here: • Create Counter-Strike ...

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2 июл 2024

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Комментарии : 304   
@isaacelinamspielberg5752
@isaacelinamspielberg5752 4 года назад
Partnership between Quixel and Epic is amazing. Really enjoyed it.
@aleph618
@aleph618 4 года назад
I love these videos. It'd be interesting to see the total amount of points used to create them.
@robertmarriott3227
@robertmarriott3227 4 года назад
These Quixel videos demo some of the most amazing photo-realistic scenes I've seen in a game engine. I can only imagine what they'd look like through a VR headset. I've been playing around with Blender and Unity, but I'm going to have to try Unreal, having seen what it's capable of.
@SteveStap1
@SteveStap1 4 года назад
Trespasser remake Town streets. Totally awesome! This is the level of detail. I have actually noticed, that many of the videos you guys, represent. Are in direct alignment with A Trespasser remake, which was well beyond its time. Trespasser, remake should hold no lower standards than this demonstration. It was well beyond its time, and paved the way to advanced gaming experiences.
@michelles.3835
@michelles.3835 4 года назад
This is a really believable scene. It's familiar to the point that it reminds me of places I've been, and I can picture myself walking through it.
@ddankhazi
@ddankhazi 4 года назад
Thank you for this great workflow demonstration.
@willthepotato
@willthepotato 4 года назад
It would be nice if a major video game corporation utilized these assets more in their games. It would be awesome to see roads with this level of detail become the standard for graphical detail!
@Dubstepconcept
@Dubstepconcept 4 года назад
@Challe3d Yes, yes I do. Half the fun of buying a new game is to see how far you can push it. Does this break, is this in full 3d, does this burn etc.
@sokkero
@sokkero 4 года назад
Sounds cool in theory but would you be willing to wait for wait at least about twice as long for new games to release then right now as well as pay more?
@Dubstepconcept
@Dubstepconcept 4 года назад
@@sokkero I absolutely see where you are coming from, I do want this but not if it doubles production time/cost. I think we need to get to a point where these things can be proceduraly generated to be able to take full advantage of them. Time will tell!
@willthepotato
@willthepotato 4 года назад
@@sokkero I don't buy new games often, so waiting for a new game wouldn't be much of a problem for me. As far as costs, yes that would probably be an issue for that constant level of detail.
@mitchell1797
@mitchell1797 4 года назад
Pharos EDM This drastically cuts down on production time too and it's far cheaper than current methods, we'll likely start seeing a lot of indie game using these methods since it's so fast, easy and cheap. I have no idea if you have any knowledge of actual game production but it's a very long and tedious involved process.
@michaelpinkrah7438
@michaelpinkrah7438 4 года назад
Oh!Man you are a natural game creator, i like your videos a lot it has really helped me, Thank You!!! and keep it up until you reach a higher level in game creation Good Luck!!!
@allroundgamingrounder4478
@allroundgamingrounder4478 3 года назад
I am definitely going to use Mixer soon in the future. It looks very much worth it.
@unrealenvironments-speedle782
@unrealenvironments-speedle782 4 года назад
beautiful and realistic
@svivan20
@svivan20 4 года назад
Wonderful! Thanks for the tip on MS livelink plugin!. Thanks for sharing
@wimtofi5587
@wimtofi5587 4 года назад
Hi.. apologies for the comment! Can I get a subscription? :)
@kurre4934
@kurre4934 4 года назад
This....this is AMAZING!
@AziatkaTravel
@AziatkaTravel 4 года назад
That’s so good bro keep it up
@devm3240
@devm3240 4 года назад
That's really simple and amazing
@CrownKing2499
@CrownKing2499 4 года назад
Amazing!! Please do more videos like this! :o
@quixeltools
@quixeltools 4 года назад
More are coming, every week! :D
@CrownKing2499
@CrownKing2499 4 года назад
@@quixeltools Awesome, I will watch them all! :D
@UGuruz
@UGuruz 4 года назад
*THIS IS AMAZING*
@dyccr
@dyccr 4 года назад
@Nagato is better than Punk Naruto just make it like ue4. The unity and ue tools are similar, or not?
@justadictatorridingonanuke3714
@justadictatorridingonanuke3714 4 года назад
@Nagato is better than Punk Naruto Epic the company that made unreal owns quixel I think and that's why you can use assets free on ue4
@retatsuka3928
@retatsuka3928 4 года назад
You guy should make a game. definitely everybody will love it
@solomonkane-ocacadordedemo5571
@solomonkane-ocacadordedemo5571 4 года назад
*Amazing!!!* _I love your videos!_ 👏👏👏🍃✌
@J3553xAnotherFan
@J3553xAnotherFan 4 года назад
As a professional Game Master (someone who runs tabletop RPGs/ Wargames for a living) I feel kind of bad after watching these creation videos from Quixel that have been showing up in my suggested videos feed. I hadn't thought to look into digital level design while making my game boards and the inspiration from these videos have really come in clutch to "up my game" in my very niche market. So 'Thank You!' Quixel, but also 'Sorry, my dudes...' These video make me wish I was a digital level designer. I would definitely use your product if I was.
@DaysOfFunder
@DaysOfFunder 4 года назад
Beautiful.
@leonbuzza
@leonbuzza 4 года назад
Imagine what this will look like in 10 years 😍 you won’t be able to tell the difference between real life or a game
@itsjxomusic
@itsjxomusic 2 года назад
This looks so good!!! 😍
@baps2005
@baps2005 2 года назад
Ngl the view are really stunning
@Samh232
@Samh232 3 года назад
For anyone struggling with Vertex paint channels not appearing - it seems newer version of Unreal use the "weight" painting section instead of "color".
@CanalTioDZ
@CanalTioDZ 4 года назад
Uau vc é incrível cara continue com seu ótimo trabalho !!
@archviz4you
@archviz4you 4 года назад
Amazing! Super cool!
@blobropch0p
@blobropch0p 4 года назад
Quixel has the best quality tutorial.
@hman2875
@hman2875 4 года назад
I love these videos.
@C-0-C-0
@C-0-C-0 4 года назад
Amazing! Thanks!
@i_amthearteest4129
@i_amthearteest4129 3 года назад
Looks awesome
@user-ri7uo4lq6e
@user-ri7uo4lq6e 4 года назад
I love your videos. Awesome:)
@marlo3d288
@marlo3d288 3 года назад
So good!
@fahadqadeer1615
@fahadqadeer1615 4 года назад
Tremendous way to explore the possibilities of Unreal Engine, Countless Thumbs :)
@stormolflak
@stormolflak 2 года назад
Thank you, I will use more decals
@topomanist
@topomanist 4 года назад
I find this very attractive, I do scale models and some dioramas. Currently I'm working in a diorama inspired en The Last Of Us, your video is the perfect tutoríal for me, thanks!
@l.javiergarcia9363
@l.javiergarcia9363 4 года назад
Awesome!!!
@GiorgiBekurashvili
@GiorgiBekurashvili 3 года назад
You are amazing !!! Thank you !
@sasho3d
@sasho3d 3 года назад
great stuff!
@felsenstern
@felsenstern 4 года назад
Streets... YAY!!! ;-). The only thing missing is Wiktor's Cyperpunk Environment from his Streetvid converted to Apo!
@manda3dprojects966
@manda3dprojects966 4 года назад
I want to live in a world like that, I like the grass on the middle of the road.
@Filip_Z
@Filip_Z 4 года назад
Thats unreal
@Dragonheng
@Dragonheng 4 года назад
I have a small question how it looks with Quixel if, VR technology continues to advance in stride, especially with the tehma phantom sense. Because Quixel does more than just a large textures database. Or will the Tehma be interesting for a couple of decades?
@unrealdaemon8237
@unrealdaemon8237 4 года назад
Fantastic))
@gunbirbaveja1793
@gunbirbaveja1793 4 года назад
Ultimate!!
@REktSigMa
@REktSigMa 10 месяцев назад
Yō nice video bro. I am a new creator from Call of Duty Black Ops3 Mod Tools the level editor over there is called Radiant. I am trying to learn all Unreal Engine Tools, that is the hardest thing to learn for me is "How does the editor work? Like what all tools are in this editor? What are the short cuts keys? How to toggle the 2-D editor? The 2-D editor is probably the most important thing is creating geo. Imo. The 2-D editor allows more control over drawing out brushes, placing hidden barriers such as "Clips" I will eventually figure it out, but there is just so much to take as is with any level editor". Thanks for the video. Beautiful lighting as well. Lighting is another video all together I am sure, but lighting as a tremendous impact on this scene that is not mentioned in this video. Unless these lights are all default sun volumes etc.... If that is the case, then shadows place a big part in how a scene looks. Shadows and position of the direction of the Sun Volume controls how shadows appear. Anyways great video .
@JeanMarcWanner
@JeanMarcWanner 4 года назад
This is completely amazing ! Wonderful ! I just downloaded UE4 for several weeks, I am completely new in 3D creation, but want to learn myself and began with basic UE4 tutorials. Im an not sure if I should continue first continue investigating UE4, or directly continue by exploring Quixel Bridge and Mixer. I added by default all the Megascan content in my UE4 library, but after I saw that most of them are done for UE4 up to 4.24, and now it is 4.25. (same for many other free content). Will all Megascan content be upgraded to work also with 4.25 and higher UE4 releases, or should I downgrade UE4 to 4.24 instead of 4.25 ?
@gabryelluan695
@gabryelluan695 4 года назад
It's awesome
@REktSigMa
@REktSigMa 10 месяцев назад
See in Radiant the 2-D editor allows you to draw out your map, like when you hold m1 and move the mouse it will draw out a brush that is the geometry, like you can draw a straight brush then convert it to a curved patch, terrain patch, curved brush etc. Where is the 2-D editor on Unreal? Thanks.
@kushagrakartikeye6173
@kushagrakartikeye6173 4 года назад
These are basically Indian roads but better
@ashxveer251
@ashxveer251 4 года назад
😁😁😁😅😄😅😁😂😁😂😁😂😁
@prathamreddyzindabad9176
@prathamreddyzindabad9176 4 года назад
Hahahahahahahahaha:|)
@watcher8819
@watcher8819 3 года назад
insanely racist comment!
@kushagrakartikeye6173
@kushagrakartikeye6173 3 года назад
@@watcher8819 ah yes an indian kid addressing a problem in his country is racist. Damn all these snowflakes should toughen themselves up a bit.
@ale-pg3xb
@ale-pg3xb 3 года назад
@@watcher8819 you surely are a fun guy
@purpleaquarium
@purpleaquarium 4 года назад
where can we find the DecalActors as its showing here? When we import decal surfaces from Bridge they have a blurry outside area unlike here where its just the Decals. Would much appreciate your help on this.
@btmanimations7079
@btmanimations7079 4 года назад
What PC are you using, BTW great vid awesome scene
@NOLA_playmaker
@NOLA_playmaker 2 года назад
2 questions. Do static meshes like this drop FPS? And any recommendations or direction on how to do a large map like this?
@dragantakac
@dragantakac 4 года назад
WOW!!!!
@d1mantisrelic45
@d1mantisrelic45 4 года назад
Hey Quixel how did you make the sidewalk, also how do you blend road material and curb material?
@charlytutors
@charlytutors 4 года назад
Awesome! Thank you|!
@ModelWhatYouSee
@ModelWhatYouSee 4 года назад
Does anyone have any idea how to use the Blend Material setup with source materials at different texture sizes? Say I have two 2x2 materials, and one that isn't. Right now when I tried that auto blend material setup, it works great, but the one material doesn't have the correct scale. Is there a easy way to manipulate the tiling for one of the Blends? Any help would be awesome! Thanks!
@MAX3D2
@MAX3D2 4 года назад
Seems like this would be used primarily in a smaller scene or for eye candy shots. Can this same amount of detail be used on massive large scale environments the size of Fallout4 or Skyrim? Or for 64-kilometer terrains without killing the hardware? What would be the size and scope limitations?
@wayneseymour1
@wayneseymour1 3 года назад
I Love your videos and the way you break down and explain how things are made and work especially with mixer of which I am a green beginner. Which brings me to my question. If I create a road texture in mixer with sewers debris and imperfections(post apocalyptic) and I want to create a road in twin motion using my texture I created. Do I have to make several different textures in mixer then apply them to same sized primitive objects in twin motion to create a stretch of roadway , the reason I ask about making several different textures of the road is to avoid repetition. Do you have a tutorial that shows how to make a road in twin motion like that or is my way of thinking correct? I’d like your expert advice and guidance on this .Love your videos, I’ve learned a lot from what I have watched, I look forward to seeing many more about mixer. do you have a full tutioral on how you created to geometry for the road>
@HenryKellyGameArt
@HenryKellyGameArt 4 года назад
How did you get the mixer to work, I can't seem to get it to work? i've added the locations etc for export settings still nothing.
@integragemi7234
@integragemi7234 4 года назад
Love it autocad and cinema 4D are far superior in render , but create a mesh is a nightmare. I am jealous how UE made it so easy.
@coveknamesecu
@coveknamesecu 4 года назад
I have a problem: I have done exactly like you, but when its about painting in channels - nothing happens. And when I want to create material blend, final material is just one from the ones that I used for blend. Do you know how to fix? And which version of UE 4 do you use? Thank you!
@bran6573
@bran6573 4 года назад
same here
@korystanley567
@korystanley567 4 года назад
I was wondering can you do a unity3d of same seen but show how you did sidewalk? Great video and very inspiring ❤
@alexanderlocksmith
@alexanderlocksmith 4 года назад
Would be great indeed!
@whiteoutwolf6131
@whiteoutwolf6131 4 года назад
Sidewalk was made in a different program
@asadaziz6916
@asadaziz6916 4 года назад
unity lul
@niceduckbro
@niceduckbro 4 года назад
Quixel is owned by unreal engine ,I don"t think you can use the megascans library in unity.
@korystanley567
@korystanley567 4 года назад
@@niceduckbro I didn't know that I purchase two or three assets from unity3d asset store maybe a year or two ago and i use the unity Bridge but the assets depreciated so that probably why smh the book of the dead was made with megascan ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Qyl8C7uWHMc.html
@julmdamaslefttoe3559
@julmdamaslefttoe3559 4 года назад
CANT WAIT FOR TARKOV .12
@igsfilmsupstate
@igsfilmsupstate 4 года назад
Could you do this with an actual road, like if I wanted to edit a scene from my zombie show, could I do this with moving footage?
@generichuman_
@generichuman_ 2 года назад
Another way to do this, is to just photoscan the roads in Winnipeg where I live.
@maxxdreams9717
@maxxdreams9717 3 года назад
Thank you for the lesson! But I still don't understand how to set up the material itself in the decal. The material that is imported from the Bridge, I do not understand how to switch the mode to "Deferred Decal" Whereas with ordinary materials there is no such problem. Please tell me how to do this?
@mindped
@mindped Год назад
what do the decals or details look like at the end of the road where the asphault meets another material? It looks uneven.. how was it done?
@forcews
@forcews 4 года назад
Quixel: what about draw calls in a way you are doing scene?
@deimosplays9188
@deimosplays9188 4 года назад
Maybe make a full tutorial on how to make the material blend etc, after making mine, when I paint nothing happens even though I followed everything step by step
@sebastiancastianos1461
@sebastiancastianos1461 4 года назад
Sounds like your mesh needs more geometry. Vertex painting relies heavily on the amount of polygons on the mesh. If you're worried about performance, you could start off with a low poly... increase the polycount (I use Blender, so apply a subdivision modifier on "simple" setting, x2-4), import to unreal... vertex paint as you see fit... then bake the textures (many ways to do this in unreal) then apply to the low poly mesh.
@leaf7650
@leaf7650 4 года назад
@@sebastiancastianos1461 Wow. I had the same problem as him and you helped me to solve it. You saved me a lot friend, thanks. (sorry for typos, I'm Brazilian)
@gokupiske5965
@gokupiske5965 4 года назад
@@sebastiancastianos1461Thank you very much !!! You are my savior!!!!!
@EpicScapes
@EpicScapes 4 года назад
What are the exact steps/setup to make the decal blend with props placed on the street like shown at 5:00? Thanks!
@himanshuchauhan1015
@himanshuchauhan1015 2 года назад
Did you find out how he did it. maybe some other tutorial to learn.
@EpicScapes
@EpicScapes 2 года назад
@@himanshuchauhan1015 The decals blend automatically over multiple assets. No extra steps needed. Now that I actually used it, it makes more sense :)
@himanshuchauhan1015
@himanshuchauhan1015 2 года назад
@@EpicScapes thanks, I am trying to do it in blender, but does not look realistic, looks flat
@heyheyhophop
@heyheyhophop 4 года назад
Can one download this exact scene somehow to test the performance?
@mestnmestn
@mestnmestn 4 года назад
It’s not post apocalypses road, it’s regular road of Russia. Something even better.
@Usual_User
@Usual_User 3 года назад
As Ukrainian can confirm (our road pretty similar))
@AznNub4Life
@AznNub4Life 2 года назад
Im so new to this. what do you use to build out the original mesh for the floor?
@user-df5gp5bm3x
@user-df5gp5bm3x 4 года назад
It inspired me!thanks!
@user-ss1yr7ro2m
@user-ss1yr7ro2m 4 года назад
Can you create a tutorial on how to create the road itself without those paintings? i mean i need to know how to create the road itself the main road so later on i can paint on but can't find any videos on youtube that shows how to create the road itself!
@GAMEBR0VIP2462
@GAMEBR0VIP2462 3 года назад
how do you get the mesh like the shape of the road with the sidewalk and curb
@ultimateflyingarrow1210
@ultimateflyingarrow1210 4 года назад
the Brush thing doesn't work after 3 texture blend in material ?? ? i really love it and it's awesome But Can't help myself , I want to use it please help......
@y1nger652
@y1nger652 4 года назад
I’ve spent hours in the Unreal material editor trying to implement the different channels to make it look realistic and not just a flat material. Does Livelink do this?
@zhangxiaoliao9719
@zhangxiaoliao9719 3 года назад
Y1NGER livelink is a plugin to blend material
@prodachoui
@prodachoui 4 года назад
I always watch these but dont even use UE4 lol
@dreamzdziner8484
@dreamzdziner8484 4 года назад
Same here:-)..I always love to see environment creation using Unreal and Quixel does it magically. Respect!
@cyberflixt
@cyberflixt 4 года назад
@@dreamzdziner8484 I do use ue4 but it still complicated and it's quite expensive even for a perfect road
@dreamzdziner8484
@dreamzdziner8484 4 года назад
@@cyberflixt So basically we have to purchase each packs (Forest,Road,Debris etc) for creating this scene....correct?.
@cyberflixt
@cyberflixt 4 года назад
@@dreamzdziner8484 as i seen we need a subsuscription Edit : 30d free and 9$ the month
@xN3vUr4H
@xN3vUr4H 4 года назад
@@cyberflixt 9 a month for everything? I'm new in this and I want to make games like these and hope some big companies notice me. 9/month sounds very cheap
@BlenderIndonesia
@BlenderIndonesia 3 года назад
Hi, I tried several time doing vertex painting and always failed with error "unhandled Exception: EXCEPTION_STACK_OVERFLOW", am I miss something? thanks for the tutorial.
@iGame360fficial
@iGame360fficial 4 года назад
Man if you could import these into blender, and then into SourceFilm editor. These would make amazing terrain.
@budgiesenpai6894
@budgiesenpai6894 4 года назад
Imagine you have the budget to work with all these assets :D
@dandonche851
@dandonche851 4 года назад
If you use UE4 exclusively you can access everything inside Megascans for free I believe.
@crotchet6439
@crotchet6439 4 года назад
Imagine making a game with these graphics
@justadictatorridingonanuke3714
@justadictatorridingonanuke3714 4 года назад
It would probably lag or max out at 60 fps on the best PC's
@levz118
@levz118 3 года назад
Games do have these graphics, you just don't really notice it in person, not to mention you are not in a freecam flying around at different angles.
@mrsiryeah6024
@mrsiryeah6024 Год назад
can i use the same method shown here to export custom textures using UE5.1 or even 5.2?
@Techtipsdtyagi
@Techtipsdtyagi 4 года назад
Please make a video on scene lighting please
@timbiegel6545
@timbiegel6545 3 года назад
wish i could make those meshes for the road...
@lebenin3604
@lebenin3604 4 года назад
#greattutorial #unrealengine #textures #epic Thank you.
@ryancherewaty3621
@ryancherewaty3621 2 года назад
Does this have RVT or something? How are the meshes blending into the ground?
@ALT-9167
@ALT-9167 2 года назад
You should try and do an abandoned highway in the middle of nowhere
@BorodaWayne
@BorodaWayne 4 года назад
FLYING DEBRIS WOOOOOOOOOOOOOW!!!!
@Udaykumar-xq8gb
@Udaykumar-xq8gb 4 года назад
I have try to create landscape in ue4 everything was fine but the grasses look very bad from top (basically it's disappear ) and weird shadow after bake please help me out and btw grass was from megascan
@FahimAhmed005
@FahimAhmed005 4 года назад
How is the performance of this specific scene? Is it possible to run this smoothly on VR as it is?
@WesleyOverdijk
@WesleyOverdijk Год назад
Did you ever find an answer?
@ClouD4CS
@ClouD4CS 4 года назад
Can you plz tell us how you did the sidewalk too...
@jayhop960
@jayhop960 5 месяцев назад
can we get an updated version of this?
@NOLA_playmaker
@NOLA_playmaker 4 года назад
Stupid question but can someone point me in the right direction on how the lighting is so good and the texture quality? How to do all that
@stevezyzlol6771
@stevezyzlol6771 3 года назад
where can i find the puddle decal? did you make your own?
@amansaxena906
@amansaxena906 Год назад
Sir please help me how can i import quixel mixer texture in unreal engine 5 i am ffacing error ( please make sure unreal engine is running before exporting assets )
@jack84699
@jack84699 4 года назад
For this realistic lighting, did you modified the .ini file?
@sebastiancastianos1461
@sebastiancastianos1461 4 года назад
Check this guy out. Helped me a lot watching this series to understand how lighting works. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-371YAnQF73I.html
@sebastiancastianos1461
@sebastiancastianos1461 4 года назад
It boils down to making sure your meshes either have supporting edge loops, or that you setup your smoothing groups correctly... depending on if you are using Blender, Modo, 3DsMax, etc... Also depends on how you've setup Unreal Engine. Making sure to check off "Use Normal Maps to Calculate lighting", etc.
@ayaanrashid565
@ayaanrashid565 4 года назад
Ubisoft wants to know your location. You're awesome!!!!!! Love from India
@ayaanrashid565
@ayaanrashid565 4 года назад
@My Friend India is great thats why... The platform you're showing your cheap worth on is owned by an Indian.
@shayanimtiaz2826
@shayanimtiaz2826 4 года назад
Hey Quixel do a lighting tutorial of this scene plz.
@zinetx
@zinetx 3 года назад
It's just a directional light dude. From the sun, you know, that big star in the sky you see at the morning. :/
@adamplotagonart
@adamplotagonart 3 года назад
Yours heartily share recommend
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