The ranking of all military units based on their melee capabilitys (except the lord. He is clearly the strongest, but I focused on all troops you are able to recruit in the game).
tunnelers have weak defense but great power. I won thanks to them in one of the last missions in stronghold 1.Wolf attacked but most of my arm died so I rapidly bought tunnelers and they won with wolf's knights.
i remember a few years back i was bored so i decided to storm with tunnlers (can't remember which AI) took me bout 340 tunnlers to actually win the fight, but it was fun. tunnlers only, nothing else xd
One time I was under attack by Arabian Horse Archers. They were galloping along harassing my archers, when they rode right into a woodcutter. I thought the woodcutter was screwed but he took down like 5 out of the 8 horse archers before dying. RIP woodcutter, a true hero of Christ
@@User0155 like you said, slightly, literally every single unit in the game(even the jester) can either damaged or critically wound the spearman, the only reason to use them in a game is to buy you time for other troops
@@willypro4949 Sadly yes, they're quite weak, ironically based on how prominent the spear was as a weapon. The only unique use for them that seldom pops up in Crusader skirmishes is to use them on walls to push off ladders. And also how cheap they are to produce in-game
Fun fact! Armor - It takes 4 times as many *Archer arrows* to kill a Swordsman than a Pikeman. (200 vs. 50) Health - It takes twice as many *Ballista bolts* to kill a Pikeman than a Swordsman. (8 vs. 4)
Fun fact It takes 12 shots to kill a Swordsman with Crossbowman. It takes 17 shots to kill a Pikeman with Crossbowman. It takes 8 shots to kill a Knigh with a Crossbowman.
Blacksmith with a sword is probably like a swordsman without health lol. I'll never forget when my friend's woodcutter killed a swordsman. We were laughing for fifteen minutes 😂😂
Again, its speed is what sets the Knight apart. Remember though, that you still need the Stables to horse them, so you won't be able to field many of them anyway. They're best used for surprise attacks on siege equipment and such, or closing in on archers, rather than as frontline troops like Swordsmen.
Cool to see people actually play this game. This clip doesn't take cost effectiveness into account. Pikemen and macemen are for example potentially more effective as they are easily massed.
monks are the best defensive melee units imo, for 10g (and, well, a 1k gold investment for a cathedral, for +2 happiness might i add) you can spam the shit out of them and set them onto aggressive mode and keep them in key defensive locations if you can manage to keep them protected from ranged attacks on the approach, they can be deadly when you're on the assault
You need to do some test on the time to kill same unit. Because Pikeman is just very tough but low damage. Black monks would kill things faster than Pikeman.
Pikemen are the most resistant in the game, I remember I tested all of this when I was like 12 yrs old, I think it took like 13 crossbow bolts to kill 1 pikeman, 11 to kill a swordsman
You can also put lumberjack right after spearman or even tunneler. Nevermind, looks like spearman is actually slightly stronger than lumberjack, also lumberjack is probably as strong as smith.
Kannst du bitte mal ein Fernkämpfer-Ranking machen? Darin könntest du zeigen welche am weitesten und schnellsten schießen. Auch wäre ein Video toll in dem du zeigst wie viele Schüsse die Nahkampfeinheiten von jedem Fernkampftyp aushalten.
Well I think melee rankings may differ for some cases likely for knights vs pikeman , pikemans are quite a punch against knights , if you might have consider it .....
Irgendwie Traurig, dass die Arabischen Bogenschützen im Nahkampf stärker sind als die Berittenen mit Säbel und Schlachtross, sowie Armbrustschützen mit für die Zeit recht anständiger Rüstung :D
Combat-Greyhound ich habe mal getestet Lanzenträger besiegen die Arabischen Bogenschützen aber die Berittenen sind mit den Lanzenträgern gleich auf weiß auch nicht warum das so ist xD
stimmt logik ist da nich immer zu erkennen, aber balancetechnisch is das gut so. finde berittene nämlich verdammt stark und wenn man klug ist kommen die ja nie in den nahkampf
@@combat-greyhound565 naja nicht wirklich. Du kannst einen übermächtigen Gegner auch mit viel weniger Truppen und Belagerungsgeräten besiegen. Du musst halt nur fallen stellen, so das der Gegner sich nicht wehren kann
Mach doch mal ein Video in dem du zeigst wie stark die Holzfäller (evtl auch noch barde und alles an Bevölkerung sonst was angreifen kannst) sind? PS: Wie lange hast du gebraucht das alles auszuprobieren?
I used to make hoards of slingers and rush the keep to quickly get rid of a Lord who was too close for comfort. Assassin's do well for that too but usually your slingers will survive and you can throw them back on your keep they do strangely well against swordsmen with their slings.
Technically speaking, a stone thrown from a sling will do much more damage (blunt force trauma) to armored units while arrows will just get deflected (with plate mail of course).
Gilbert Chen Hunters are the best peasant: They can beat ranged troops in 1v1 melee, have a dog that can do the same, and best of all, have a ranged attack equal to European bowmen.
@@MrAbgeBrandt Their bow is a bit innacurate though. And they are the worst way to produce food since its not consistent at all and you can overhunt all the deer to extinction.
Interestingly, only in Crusader. In the original, two or three swordsmen or three to four macemen could easily kill a lord. The lord could also be shot down by missile troops within half a minute as opposed to the 10 it takes in SHC.
But doesn't the melee damage change based in how the units fight? Always thought that the attack of archers is bigger when they use they bow than when they uses body to body combat. (Sorry about my english, hope someone can understand and kill my doubt)
They are actually far more effective in the sequels - to the point where the only stronger units are Swordsmen and Knights. For instance, an SH Legends Pikeman beats an average Maceman with about 30% HP left from what I remember, and even are a match for Shield Maidens and Saxon Mercenaries. Of course, their best use is as a meatshield for your archers to shoot at those tasty enemy troops.
Volcano4981 well that's because SH Legends doesn't have as many strong melee infantry as Crusader has. Remove the Assassin and Arabian Swordsmen and Pikemen become 4th easily. They weren't buffed, they just don't have as much competition.
StewTM Pikemen are perfect moat diggers when you attack an enemy since they can actually dig without dying like the flies because they can take mor arrows to the chest than a Voodoo puppet needles.
i dont think so, because you forgot each troops defense point, assassins is supposed to have higher damage than arabian swordmen (maybe highest among all, idk), but alas he has a very puny defense
In AC games, the older ones, have a very easy combat system. You just spam counters and win. The enemy comes at you 1 by 1. That's why Altair can win, cuz of the broken counters/parrys. Not to mention, in the first AC you can enter and exit combat, and abuse that to instantly kill enemies. You don't have that easy combat in stronghold.
@@f.l.3978 Ist zwar etwas spät aber naja In Stronghold 2 habe ich zb keine Ahnung, wie stark die ganzen Söldnereinheiten sind Der Mapeditor funktioniert dort ja auch leider nicht so gut wie in SC
Assassins have very high damage, but also weak defense, whereas Macemen have high damage, but medium defense. Assassins are meant to be used to scale enemy walls and quickly kill off archers/crossbowmen and to open gatehouses to let your troops in. They're not really meant to be frontline assault troops like Macemen or either Swordsmen.
Cheap melee unit is a pretty special ability. But their big advantage is that you can field them in large numbers and they have reasonably high melee DPS. Their building also raises religion happiness, so there's that as well.
Tekof In that case you can use the search function in your file explorer. If it doesn't find it in it, maybe it's because you have both crusader and crusader extreme. But it is in one of these, in fact should be in crusader.
Ich finde es interessant. Obwohl die Pikiniere schwächer sind als die Streitkolbenkämpfer machen sie gegen europäische Schwertkämpfer mehr Schaden als die Streitkolbenkämpfer. Heißt das die Pikiniere haben eine Art Rüstungsdurchdringungswert?
Streitkolbenkämpfer machen dafür aber mehr Schaden. Wenn es nur die Werte Lebenspunkte und Schaden gäbe, müssten mathematisch gesehen schwächere Einheiten auch gegen dritte Einheiten weniger Schaden machen, egal wie die Werte auf diese beiden Stats verteilt sind. Dies ist hier aber nicht der Fall. Also muss noch ein dritter Wert mit einfließen, der zu einem Schere-Stein-Papier-Prinzip führt. Dein Deutsch ist super btw. Aber da du darauf Wert zu legen scheinst: Das "dass" wird in dem Fall mit einem s geschrieben ;)
Dragoonking17 na ja es ist seltsam, mehr so weil in andere mittelalterliche spielen die stumfe waffen sind als panzerbrechend gerechnet (streitkolben) Und danke für das Tipp
Pikeniere haben mehr leben, aber schlechtere Rüstung als Schwertkämpfer. Ein pikenier stirbt nach wesentlich weniger pfeilen, kann aber doppelt so viele Armbrüste ab
Wenn ich das von Udwin mal richtig verstanden habe - er hat sich da mal auf ein Handbuch oder so berufen -, gibt es keine Rüstung im eigentlichen Sinne, das damit der Schaden errechnet wird, es gibt vielmehr eine Tabelle, wo steht, welche Einheit von welcher wie viel Schaden nimmt. Bei gepanzerten Einheiten machen Bolzen mehr Schaden als Pfeile, bei ungepanzerten ist es etwa gleich. Pikiniere sind einfach sehr tanky, machen aber wenig Schaden. Schwertkämpfer brauchen für Pikiniere länger als für Streitkolben, nehmen daher auch mehr Schaden. Beispiel: Pikiniere machen die Hälfte an Schaden, leben aber dafür dreimal so lange -> 50% mehr Schaden. Kann aber auch sein, das da die Tabellen nicht ganz im Verhältnis stehen, damit Pikiniere ihre Aufgabe als Defensiveinheiten besser erfüllen.
In greater numbers assasssins can crush all melee units an army of 500 assaassins against 500 knights or Arab swordsman the assassins win majority of the time.
Hmm... Could you do a video showing how many of each unit is roughly enough to kill a player strength lord? Like, are 5 swordsmen enough? How about 10 macemen? 20 spearmen? You get the idea.
If all factors are included, Pikemen are the most versitile units because of their extreme defensive capabilitys (especially against crossbows, ballistas and fire). Additionally, their damage against buildings and walls ist extraordinary high. Macemen are excellent, if you want to have the speed advantage. Pikemen are the best for every other role. They even have a hidden bonus damage against armored units, which will be topic of an extra video one day ^^