Yo LK I really appreciate you man, I'm pretty new into fighting games, I bought strive as my first one a couple months ago and was having so much fun even though I didn't know what was going on, but I really wanna improve and get better to enjoy fighting games at their full protentional, I'm very competitive so casual play really isn't for me, I hope some day I'll become good and confident enough to go to some local tournament or something, I'd really like to be a pro one day or something but it seems so difficult and stressful, I'm still having so much fun playing fighting games though, thank you for making guides and stuff like this, this is my first melty blood and I love the game so I'm thinking about becoming the best I can become in this game and giving it my all! :)
LK, wanted say you do a really good job of talking through ideas and viewpoints. You're one of the most measured and thoughtful voices in the FGC, and that adds a lot to the community. Thanks for all the great content!
I was actually going to say maining Shiki is like playing Adult Gohan but you mentioned many of the characters feeling that way! Thanks for the MB content :)
Those charged normal overheads are pretty slow but one thing they are good at is blowing people mashing crouch shield. Once someone guesses crouching shield they *cannot* switch to standing shield on reaction. They're stuck. You get a beefy Fatal Counterhit starter. Also Arc's charged 5B has clash frames once it gets about halfway though the animation so it also will mess with reversals.
As primarily a strive and sfv player I’m having a tough time approaching neutral In melty. Do you have any tips or a video you’d recommend on the topic ?
Look at situations from more angles. This means looking at situations dependent on screen positioning relative to the other character. In sfv or most grounded games you really just have to worry about the ground vs ground game and the occasional jump. Since you only have the ground versus ground game it's easy to evaluate what moves people will do at what ranges and counter play it. In melty blood and anime games you have to work on recognizing more varied neutral situations, and the most likely to be used options in those situations. For example you want to break down situations in this format: Ground to air Air to ground Ground to ground Air to air (Note: you need to do this for both characters are you in the air and they are on the ground? Vice versa for each format) Where are you and where is the opponent at and what options do they have. I am new to melty as well and was having trouble with neutral too(since I come from more grounded based games)but once I started breaking down situations in that format it, and evaluating possible moves and situations it made it much easier to understand what the opponent is most likely to do in any situation,then counter Like in any fighting game. But also watch j.g's foundation for movement in melty too. Hope this helps.
I'm surprised you didn't mention BC air throw into double jump/air dash aerial safe jump or aerial whiff into low, but I guess that's more oki than pressure
you look really tired for whatever reason idk LK but you should take care of your health man. glad to see you playing melty, im rooting for you in tournies. get sleep & drink water
Does anyone know of a good Kouma player? I'm having trouble with offense as him, his normals feel too small I wanna see how a good player maneuvers around that
at the ending pressure, why are you pressing A and B while trying to get C normals? I get 2A>2AD is for shield countering but im not sure about the other.