Just a tip with the Burning Wrath spell. It's actually much better at range. The overcast absolutely *nukes* infantry, even isolated units in their spread formation
DQ trains needs 2 hold fire options, one for main guns and one for the mortar, also needs to be a toggle for which you are aiming when declaring targets.
Lore of hashut just feels so suboptimal compared to lore of death and fire. Drazhoath on foot has only 100gp more base cost than the sorcerer prophet while having pretty good stats and item for melee grind. So he seems like an attractive option. But apart from hell hammer being good against armored infantry, everything the spell selection does other lores just do more efficiently. Ash storm utility can be clutch if you have like 5 fire damage ranged units to go with it, but you'd be just better off with Astragoth since he has kindleflame synergy.
If you’re going to take a train and a dreadquake, you might as well attach it to the train. It costs the same and, in my anecdotal experience, drastically improves the efficiency of both halves of the unit
You mentioned using double death shrieks instead, but only the dreaded tom cruise dread quake can scare the enemy into the trees while juking lightning
Yeah he was so down on Draz but he got 700-odd value with only a couple of casts, if he'd sat back a bit and used his magic he probably would have paid for himself. Having said that, the lizardmen player didn't bring colossadon hunters so the meta lord could have had a field day.
oh man. @ 6:57 I was staring directly at the saurus's to the left of the group you clicked with the mortar lmao Just werent feeling it huh? There was *so* much juicy damage to get RIGHT THERE
Dreadquake needs to be in a train format with a skullcrusher in melee. Up close the mortar is really accurate, however not sure if it's worth it for the extra cost.
I kinda feel if you’re not gonna get him on his mount, you go for the basic version instead. Even then, they’re so much cheaper and preform just as well. Lore of metal too, if the kroxigor are gonna blob with skinks, there’s a transmutation in store for them. And I dunno why, but I really do love goblin wolf riders.
i have noticed that often at the start of a campaing battle when the enemy is in range right away artillery just shots at what ever it wants, even if you pause befor they shot the first time and give them a order they still will shot what ever they want befor actually following your orders, this was not the case in game 2 and i wonder if the dreadquakemortar bug is tied to that...
if you turn off fire at will before you finish deployment, then select a target at the start of the match for the first shot it will listen (unless its the dq) you can turn fire at will back on later if you want
Please keep in mind that CA is just a small family company, we can't expect them to fix a unit breaking bug like this when there are so much more pressing matters, like yet another Lizardman update.