The clarity with which you can explain such an intricate assymetric game still astonishes me, and I've been watching, enjoying, and waiting for your videos for years. Thank you so much Jon. I had my eyes on this one, then thought it might be a bit too much and forgot about it, and now just pre ordered it because your explained it so well !
This helped me immensely. thank you for being clear and concise, too many videos have meandering points and rule explaining punctuated by ummms and walk-back over explanations. Your fast delivery let's information stay in my brain while I watch! Thank you!!
Jon: Fine, fine job explaining such a complex and seemingly disconnected game. You are indeed a master! My bet is that Merchants Cove is a game that is played with one hand on the player board while the other hand is clutching the rule book. The asymmetric aspect of the game is puzzling to me as it seems to lack solid integration into the overall game. Perhaps I am wrong. ☺️
I hadn't realized I watched a video on this game a while back. Jon thank you for doing such a great playthrough :] I'm conflicted on my thoughts for it, on one hand it looks really interesting and the different powers is super cool and something I havent seen a ton of in games. On the other hand, it seems heavy and like it could be hard to pick up and teach to people. Curious on your thoughts
Not sure if that is good or not to speak about other character you get in secret stash... I almost threw box away, thankfully I removed insert before hand and didn't trash small expansion box... Nevertheless great video, I need get this to table sooner rather than later, I just really don't want to teach it :D
I didn't actually know about that secret character until after I published the video because I found it while packing everything away! I suppose it's fine for it to remain a secret considering the name of the expansion :P
A thread on bgg mentions that the blue token should have been put on top of the stack at the beginning of the market phase, thus preserving the physical order and not the turn order.
Huh, I believe I emailed the publisher direction about this, and they also didn't mention this being wrong when I sent them the video for error checking.
@@JonGetsGames Then I would presume your ruling to be correct. I was hoping that to be the case as this seems more logical maintaining the player order. Thank you for the feedback.
End of round Captain reshuffles Every large item chest. So you can't save the Red one like you did. You might as well keep it on your sales shelf for later right??
Technically, you are only selling to one of them, but the price is multiplied by the number of then who are in a bidding war for the item jacking the price up. Does that make more sense?
1:07:20 Should be 9, not 8. Very underwhelmed by this one. It feels very gimmicky - asymmetry for the mere sake of asymmetry rather than to make the game interesting. A collection of disconnected minigames _can_ make a good game (Sid Meier's Pirates), but its an uphill battle. And that's when they combine to make an interesting overall experience. Here each player is playing a _different_ mini-game, each of which by itself does not make an interesting game. They're OK if this was a lighter game, but it's too long and complex a game for me to recommend it as lighter fare. At the same time, each minigame by itself is too simple for fans of complex games. Overall a disappointing package. Video was great as always though!
Thanks for the correction, I've added a note about it to the Klingon subtitles and corrections comment. Regarding the game, I do think it's going to appeal to a narrower audience than most games. I'm glad the video was able to help you figure out where you landed on it.