Some Rule Clarifications kindly spotted: "NPC never attacks after he moves into the Sea-Zone with a player. According to Rulebook: Hostile NPCs will "scout" for a target player immediately if one of the following occurs:1. The Player moves into the Sea-Zone of a hostile NPC (including moving from port out to sea).2. The Player starts his turn at sea in the same Sea-Zone as a hostile NPC.There is a chance that other players could destroy the NPC before the player must fight with him." - Thank you Libor In minute 14:27 I discuss victory points. Just to clarify, you can only get a maximum of 5 Victory points from exchanging 10 gold for 1 VP but you can stash as much gold as you want. "One minor rules issue when discussing the Long Guns ship improvement starting at 9:23. You show that you get one damage for each cannon, but what you should do is roll a die for each cannon and do damage for the successful rolls only. In your example of rolling one skull and one '2', you would only inflict one damage, not two." - Thank you Rich
Thank you for teaching this clearly with no time wasted, AND the strategy tips at the end. I wish every tutorial had tips to help players avoid obvious play mistakes. WELL DONE! (Also... Nice job no those ships! I need to paint mine!)
Awesome video.....Thanks for posting. One minor rules issue when discussing the Long Guns ship improvement starting at 9:23. You show that you get one damage for each cannon, but what you should do is roll a die for each cannon and do damage for the successful rolls only. In your example of rolling one skull and one '2', you would only inflict one damage, not two.
Hello! Oh my, thank you so much, you are absolutely right! I am going to try to correct it within youtube, but I'll pin a comment about it. Thank you again, really appreciate it :)
@@GamesMadeEasy I did! I watched both of them a couple times yesterday and they helped a lot! IA makes enemy spawns and chars more fun. Check out Sit Down & Shut Ups review, it's pretty on point!