Just a tip guys, the FASTEST way to wakeup a Tranquilized gaurd is place his body so his head/leg are propped up against the wall, making them have enough height to be able to punch, the tap punch over and over again with just enough pause between punched to not to a combo. You'll see his legs/head twitch with every punch and he will get up very quickly.
just FYI, you dont need level 2 grip for holds area...simply having max health will get you across if you start moving as soon as you flip over. Just hold L2 during the flip over animation and you will make it every time.
Following your video guides have been a huge help. at the same time, I'm painfully reminded of how much of an evil bastard this game can be. Mechanically, it's so good I can't even go back to OG metal gear solid 1 anymore. But *this* mechanic for collectibles grinds my gears.
If you miss any guard in engine room either by getting game over or leaving after you enter (as in the guy who fixes the door) you cannot get them again! The f**ker on the top floor near “Raven” de-spawned when I accidentally let him see me and I had “game over when alert” on. I hate this game for doing that.
@@TheGuildofAwesome thanks , I didn’t watch it all thruu,,, one question cuz I keep seeing different info on internet . How many dog tags on and tanker and plant do I need to get stealth on both maps
at one point you say something about a status preventing a guard from spanwing, but my ears can't make out what you're saying due to cultural differences and dialects. Can someone tell me? Was it "alarm status"?