Also they are less annoying than some of the rise characters or exspecially World characters. The characters from World are so damn annoying. Not just the handler but some of the other characters. In combination with the huge amount of long cutscenes (which are also completely unskipable), this becomes really bad. Since the game focuses on exploration, longer cutscenes with just the enviroment and monsters wouldn't be so bad but most of the time the other characters take the spotloght in those cutscenes and then 80% of the time you have to get them out of a bad situation. Also they take all the credit despite doing barely anything. But in sunbreak the characters make much more sense. They deserve to take some credit because they actually do something (exspecially in this cutscene). They arent helpless when a monster appears. They actually fight. Also even if they appear in cutscenes, it is actually great. First of all the cutscenes arent to long but the other characters actually do something, like (previously mentioned) fighting a monster.
Well itt makes sense as most MH games dont really focus much on their characters or story anyway, most are like unknown NPC. Until recently when world did some story and make actual characters with voice actors.
Galleus face when he sees Gaismagorm always gives me chills. He is finally standing in front of the monster who has destroyed his home and killed almost everyone he knew. This time it is personal.
I love this, because for the first time in Monster Hunter history, someone had the foresight that the flagship monster WASN’T the cause of everyone’s problems and prepared not one, not two, but THREE Dragonators to wipe whatever Elder Dragon decided to rear its ugly head off the face of the planet.
Seeing Gaismagorm for the first time without a human nearby for scale, I thought he was average size for a monster, like Gore Magala size. But when I jumped down that hole, the first words out my mouth were: "WHAT THE *FUCK,* HE'S HUGE!!"
If you listen to the music, you can hear bits of the Citadel theme, and Gaismagorm's. The music switches back and forth between them. The man from the Citadel, vs the demon responsible for destroying his home.
In World, they had the Admiral block a Rajang's beam attack with a boulder In Rise, they had Admiral Galleus hit Gaismagorm with a tactical nuke It seems like capcom is ramping up the Gigachadness from the Admiral of each game, I wonder how they'll top this one in the next
An Admiral who piledrives an explosive Dragonator into the head of the big bad, backflips off of it and lands with style while the Dragonator goes off.
I won't lie, at 1:36 I was fully expecting a White Fatalis to fly out from the side or top of the tower. Thank god I was wrong, because I would've fully accepted death if THAT happened.
I've been working on a piece called Ofnir for a fanfic. I think it would fit Galleus too (at least the fanfic version would. The original version for a different story is more tragic)
I get that it was likely too impractical to reload Dragonators onto the ship at the current rate, but I feel like they could've just waited while reloading for Gaismagorm to come back up and just blast the f**ker again :P
They DID blast the fker again, during the quest you get the dragonator signal and they just bombard the shit outta it while it was still in the hole (don't ask me how they made it into artillery tho) you even hear Galleus shout "DRAGONATOR LOAD NUMBER THREE!" during the first part of the quest
@@CBeavr I meant like just waiting for Gaismagorm to try coming back up and blasting it again. Just keep doing that until Gaismagorm gets sick of trying to resurface and getting blown back down :P
@@GunlessSnake My guess is they didn't wanna risk it being ready to counter it that time, thus sending in hunters to finish off the already somewhat weakened gaisma before it has time to recover (also if it got too annoyed it could've potentially started sending qurio in as well, which would've been bad i feel...)
@@Zenomarinw_927 It feels like a major downgrade in quality by comparison to Iceborne or even base world just a few years back, whether that'd be graphically, geologically, or the effort put into making their monster more alive than they've ever been. Not by being a constant threat to the hunter 24/7, but be more relaxed and be found vibing, even right next to the player unless they're either naturally agressive, such as anjanath, or have been agitated in some way. Not only that, the designs of the monsters in Rise range from generic, or over designed with the rule of cool being the forefront, Rise's monsters being more for the fight as a boss than their lives as an animal, such as Magnamalo being a carnivore packing more armor than any species of ankylosaurid, and unnecessary spikes, antlers, or horns that're just there to make it look cool. Or how about the explosions he just has to have, isn't that so cool that he can cause explosions as a carnivore where that'd be a complete detriment to its survival by trying to be 'cool?' But how about sunbreak? Gaismagorm is just trying too hard to be Shara 2.0, Malzeno wishes he was a blood-sorcerer Velkhana subspecies, and scorned magna is the definition of overtuned for the sake of it, ruiner nerg did it objectively better, and that guy fits the bill for an apex scavenger alongside bazelgeuse and deviljho if one were to pop up. But what about mechanically, well we got damage and health bloat with no change in moveset outside of a very nichè and arbitrary mechanic to poorly compensate for falling asleep on the stat sliders. No one liked hyper monsters from GU, and afflicted monsters are just padding for actually interesting content, taking two steps back from what Iceborne did, and went back to base world with farming damage sponges for a marginal power boost at best. However, the big kicker for me is how the monsters feel way too slow by comparison to the hunter, in where their new attacks in any other game would range from being a welcomed addition, or be outright unfair, just look at Crimson Glow for that, and compensating by arbitrarily increasing numbers isn't a good way to make up for the speed difference. If Rise came before World, I wouldn't care much if at all, and it'd be a fun natural progression with a final sendoff to the handheld-style after nearly 12 years, and back at home with traditional home consoles with the introduction of what 2021 World would've been like.
@@theorangeman9147 what you've just written is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this comment section is now dumber for having read it.
@@theorangeman9147 honestly I think Sunbreak handled fights better than world, in world alot of things felt samey or downright frustrating with most of the monsters either being Great jagrass clones or dinosaur/wyvern #20000. I think world did environment better but the game is running on the switch of all things, its a miracle the game is able to perform at the rate it does so obviously theirs going to be limitations in that regard. And in terms with Gais being a Shara clone is a poor analogy, neithers fights are anything like the other with both going for completely different things (the biggest simmilarity would be hoe bizarre they look). While base rise was pretty bland I think Sunbreak is honestly a major improvement and honestly a pretty solid monster hunter experience. And lets not act like world/Iceborne was perfect in every design (story, characters, weapon design, power creep, The fing clutch claw) both have their ups and downs and in the end both execute their side of monster hunter well, it really boils down to preference