Speedruns aren't as braindead as you think! Here's every single morsel that goes into a CB run, with every position broken down for your information! Let me know the steak you like, or if you learned something today, thank you for watching! x 0:00 - Intro 1:10 - Run Explanation & Armour Set 7:32 - My Stance On Speedrun Mods 12:16 - The Run, Explained 23:14 - Other Tricks & Thoughts 24:30 - Outro
The super recovery dango only works on lvl4 if the monster has seen you. On lower lvls it’s only active if you are hidden. It’s apparently a misstranslation
As someone who likes their stake so well done, most chefs get offended, I feel personally obliged to boost your engagement. Also great video, really enjoying theses breakdowns. :)
A small note about your dango skill choice: if you want Super Recovery active while hunting a monster it needs to be activated at level 4, otherwise it is disabled while under the Red Eye agro status.
You should honestly keep doing this. It's one thing to understand how your weapon works, which a lot of people still don't do even with videos like Arreks' weapon workshop series existing. But it's another to understand why and when monsters will do certain things. I've never seen anybody explain it as well as you do. So take my subscription and please make more of these
Cool video! Love the analysis! On the topic of the charge blade, I want to point out something I just discovered, the channel Mikarai posted a video called "charge blade is beautiful" and in it he uses the reposition wirebug at the right time to force the Nargacuga to jump in front of him every time. I looked at this and my brain expanded to like 3x the size :D so I hope no one will call charge blade braindead to play, just like Greatsword , theres layers to the positioning
genuinely curious, is there a reason you didn't use Valstrax soul with strax helm to get you an easy dragonblight with the health drain, its essentially a free 20% dragon since you stay at low hp anyway
Not the first to comment this, but a resource of monster patterns, if there is one, would be amazing. This video shone a light on Malzeno's habits, which is useful for all weapons to know. Runners figure this stuff out through their rigorous trial and error, and probably brainstorming too, but if the masses could get their hands on these advanced nuggets of knowledge, that'd be huge. And I don't just mean the "X move is a good opening if dodged or blocked", but more the "X move very commonly follows into Y move if positioned in this way" type of knowledge.
There was this video series for World/Iceborne, "The Artful Dodger", it broke down some of the high profile monsters move by move, and I would love it if there was something similar to that for more monsters out there, be it video or text or images.
Idk who thinks speedrunning is braindead/spammy - probably those that have hardly ever solo'd or tried to do a speedrun themselves! trying to get the monster to do the move you want so that you CAN spam that one move is like 90% of speedrunning... loved the commentry, I for one learnt some very useful stuff!
there are a surprising amount of people who think that, for some reason whenever speedrunning is mentioned there are some people who just can't stop spewing dumb scrubquotes about it
The main thing I don't like about monster Hunter speed runs is most of the time the monster doesn't even get to fight back I'm glad speed runs like this exist or else they would all be so boring to watch.
Great video! Do you have any tips on learning a monster moveset? I'm currently trying to speedhunt furious got a hard time trying to figure what the monster ai will do at some position.
You mentioned you knew how much damage you needed to do to knock Malzeno out of his powered-up mode. Where did you get that info? I've found resources that show stagger and part break thresholds and the like, but I haven't seen anything like that
Love playing charge blade and know there is a lot more to these speedruns, but fighting Malzeno who's timings seems to be MADE for CB I point to his fight in particular when people gush about CB's complexity while rubbing their own nipples in comparison to other "simple" weapons that have to do more stuff. Like I'm not all that good on charge blade and I can still get very good times (obviously not speedrun times that takes a lot more effort like you say) on Malzeno and some other select monsters compared to weapons I am a lot more used to. The truth is it really just depends on the monster.
No idea where you guys find that a monster will follow up with x and y attacks and not another. And that if you are close enough he will reposition etc. You are the first one to mention that so I'm learning, but there aren't a lot of resources about these online, is there? Also I will not spend a week on a monster lol, kudos to you! Nice run, thank you!
You find it by fighting the monster over and over and noticing the patterns. I can read nargacuga or malzeno like a book because I've fought them so much, but goss harag I still struggle because I've simply barely fought him. It depends on the person too, some people learn certain patterns better than others.
I know randomness is annoying when speedrunning, but modding the game to remove it is very lame, specially when other speedrunners do it without mods just fine.
Everyone mod their game. Expecting people to farm spawns or other when it can be fixed is not only lame but is not fair speedrunning. "Yeah let me reset for 8 hours to get 2 attempts in instead of 8 hours 400 attempts having good spawn" because as if someone is paying us to speedrun 😅
Anyone that has played a single hunt with CB will tell you that it’s a lot harder than it looks, but it also means it’s a lot more fun than you think lol
This is a really good video, enjoyed the breakdown of the set, monster behavior, counterplay, and especially like that you're upfront with all the extra thing you're using. I think it's cool to see something like this because it's a breakdown of a long and inconsistent puzzle that you've solved over time
6 minutes and 40 seconds into the video: just sort of rapid fire going through those skills... love the detail in this video, and i do appreciate you talking about your skill choices so thoroughly, but that cracked me up
My stance on mods, not as a speedrunner but as a spectator, is as follows. If it's something that minimizes rng rolls that would only waste the runner's time by forcing an immediate reset I'm 100% fine with - Spawn locations. There's no gain in leaving it to chance imo. "Oh it spawned where I didnt want to. Time to reset, which takes no skill and serves no purpose other than make me sit through 3 loading screens" - Size/Health rolls. Same issue as above, although health I guess is more debatable because you'd open an additional dango slot. But maybe a compromise would be to add a rule that you need the dango weakener in conjunction with the mod, I dont know As for talismans: yeah taken to the extreme it _only_ saves time given you could always get the god roll, but if it's so rare it's effectively unreasonable to expect one to drop at all maybe that's pushing it a bit too far? I guess the issue is that everyone would have a different threshold for what's "too rare". Is 1% too rare? Is 0.00000000001% not rare enough? So if I had to rule it I would just say open the gates and allow people to mod whatever talismans they want and call it a day
The big thing with modded talismans is that speedrunning *is* competitive. Why should I lose my ranking because someone else got lucky with a 1 in a million charm? If i'm out there with a wex 2 charm, and someone else has a wex 2 crit boost 2 charm, they can play the hunt sloppier and still get a faster time. Modding for time attack is less about rng removal (although it is that too), and more about having an even playing field to compete on.
Brother I love these kinds of videos and would love if you did more. Not even necessarily directed towards speedrunning but just a general guide like the one you did for Chameleos. Even against the tougher normal mobs like Almudron, Rathalos, Zinogre, Barrioth, Nargacuga, etc... Guides like that would shortcut my frustration greatly and I would very much appreciate it.
I'm glad someone can actually explain that theres a lot more that goes into speedrunning than just big number slap monster. Yes it may look simple but its an art and practice that you must know how to manipulate the monsters to your advantage
Nice to see a breakdown of the speedrun. I wish more people would do that. Overall great explanation. It might be worth using counter morph guard points if you already have full phials. These give 30% more phial damage on SAED (though I‘m not sure if for elemphials too)
Yeah I misspoke in the video, my mistake! I run counter morph in the run but said “normal guard morph” to differentiate it from Counter Peak 😅 sorry about the error!
Only ignorant casuals would make easy claims. It's probably harder to be consistenr now since there are so many variables from the slopy terrain environmental traps and endemic supports. I'm not sure but perhaps some MR sunbreak monsters are more erratic in what actions they would follow up. they don't need to face you directly now compared to past games where you can bait more easily with positioning .
Imo charge blade has felt awful to play, and I can't quite put my finger on it. Whether it is it's move set basically got 0 love sunbreak, or that it requires so many skills, or if it's always been this way? I played cb all through world and loved it, why does it feel awful now? I can't figure it out. Every build I try feels rough around the edges. I've come to love bow and LS, and now messing with SA. Why does charge blade feel so awful.
i understand the mods for charms but i personally dont like the people how mod stuff like location, lowest hp roll, taking out small mons, etc. Never thought about the making the monster smaller mod but that one seems ight since monsters have like a lot of different sizes in the code
What would your solution be? I've spent hundreds of hours on Switch trying to get ONE talisman I need much less 2 and I still haven't gotten it. Much less my 100+ hours now in sunbreak over my 300+ hour total on PC as well. If speedrunners need the talisman for the build to have the run be successful, I say go for it. Casuals with +7 ATK boost and other stuff on a talisman that is obviously OP is a different matter though.
@@SetariM for speedrunning purposes it's fine, but my mind can't get at ease with it. I don't say there's a good solution for it. Maybe World's charm/deco grind was better after all. I've been spending multiple hundreds of hours getting charms in GU and Rise so i can relate but i always think just try to make do with what you have. After all it's part of the game.
Especially since we don’t know if any of these legitimately exist. Yeah, they fit in the rules but we don’t know whether or not there is a seed that spawns this exact talisman. Not all combinations are possible
@@tomifiend well not exactly. My best one is from base rise and atk 3 crit eye 2 and a lvl1 slot. Basically one slot off perfect. What I‘m saying is we don’t know if the gear used is actually legit. Somewhat similar would be if there is a set ingame where nobody knows how to get it or it isn’t available yet (such as some of the event armor) and we‘d use it. Also questionable is at what point a run becomes cheated. If you already remove the RNG in spawnbehavior and health and give yourself a godcharm, you could argue that it’s also fair to remove the RNG in the Monster AI making it spam the most punishable moves. As long as it’s theoretically possible that could behave this way if you’re lucky. Also 100% crit with a 10% crit chance and so on. I mean I get the reasoning the 100% food activation, spawn location and healthroll are to not have you reset all the time between attemps and the modded charms are to even the playing field. The only real solution and something I really wish for is if capcom decides to make it possible to create a charm you want by melding like 1000 others or so. That way, while it may take a while you know you‘ll eventually get your god charm. And the speedrunners can use their modded charms because at that point every charm would be legitimate and achievable.