Days of Wonder gets it right again in production. I agree what the Dice Tower keeps saying. Some companies need to take their strategy and just put out one big game a year and make it looks phenomenal.
The theme with the colored ships and why it lets you build the building is simple. Those colored ships represent supply routes of certain types of goods. You can’t build the buildings along the archipelago if the resources to build those buildings aren’t available. So as trade routes and supply routes spread across the board, you can use those available supplies for construction of appropriate buildings. I see it as thematically integrated.
There is a obvious comparison to Five Tribes, which is: This is Five Tribes but in reverse, and I guess that is why many reviewers are not noticing it... In FT you take things out of the board, so the AP is high in the beginning and it diminishes throughout the game together with the number of pieces on the board. In Yamatai you add stuff to the board, so it begins sweet and simple and the AP gets progressively higher as the possibilities increases with more pieces on the board. Looking this way, both games are indeed quite alike.
you guys are so great. now there is such a great variety to your recommendations then just one but three different tastes I can take into account. Great work guys
Much better with the table for the camera angle guys. Think it would be good to have a small Dice Tower logo in one of the corners throughout the video. Just trying to make suggestions/feedback, but looks great. Good job!
I found the psychology of Tom, Zee, and Sam fascinating in this video. I could tell they were all trying to contain their opinions until the end but it was clear who liked it, who didn't care for that much, and who was middle of the road.
I've added this to my to-buy list, so onwards and upwards. Thanks for the great review guys! You've been to Toronto, you should also consider to come to Montreal. :D
Steve Pruneau Montreal is really nice. Best bagels in Canada (followed by montreal style bagels in Ottawa). I sear any time I'm in Montreal, I run into the one person who speaks only french, and they ask me something, and all I have is "Desole, mais je ne parle pas francais". :)
Most of the people have just been unenthused. They've said it's a bit of a mixed bag that has trouble at different player counts and that it's overly convoluted. Quinns from Shut Up and Sit Down didn't like the game at all. He said the game forces you to work very hard for little reward and pushes you away from the parts of the game that are actually interesting. I guess he and is group wanted to quit half way through the first game. He recommended Via Nebula instead.
I'm glad Tom mentioned the iconography, that's the issue with Five Tribes when I played it and really turned everyone at the table off. This looks like there's a bit less going on than Five Tribes, and I'll definitely give it a go, but I'm like Zee, don't like too much iconography.
Two things - 1. There is a very strong taste of Via Nebula when I demo'ed this game - I'm not sure it brings more to the table for me because of that 2. I know everyone on the video was raving about the components - but THE PLAYER MATS ARE BARELY MORE THAN SHEETS OF PAPER! I have Portal of Heroes which I love and yes the mats are just paper - but that's an $18 game from Mayfair. But for $60 they should at least have the consistency of the fleet tiles.
Every multiplayer game (with 3 or more players) involves kingmaking. Many good multiplayer games hide critical kingmaking moments by using hidden information.
In five tribes, as the game goes on the board state gets more simple. In Yamatai, as the game goes on the board state gets more complex. I fear that the latter will trigger even more AP.
It is because this is a Miami Dice episode, which is Tom and Sam's show. Zee is just a "guest" whenever he appears on it, but typically it is just Tom and Zee. But Zee has been on it a lot more lately and if he is going to be a permanent fixture then perhaps they could have that intro remade with Zee on it.
Gavin Scott five tribes has this analysis paralysis thing, when you need to observe all the meeples groups, understanding which one will benefit you more, while not benefiting your opponents more. This can take so much time (:
Looks good. Now to some visual comments ... I feel you guys are farther away than in the old "studio". Somehow I think you need to pull the cam closer. Audio also seems distant. Maybe it's just me. No echo, just seems far away. IMHO.
Hi, I do enjoy your videos; however, I hear an echo when you speak. I would suggest that you fill your room with somewhat sound eating furniture or something, because at the moment it sounds that you are in a big hall. Good work! Or maybe there is an other reason for the weird echo. :p
I really liked everything except for the special power tiles. its so theme disconnected and slows the game down soo much because of the AP some people get when they have to react quickly to what the person before them did without really having the chance to plan their turn ahead. there are just too many variables that can change so suddenly and you have to reconsider everything. These tiles add cool abilities but its just boring to have to sit there waiting for someone to read out what these do just so they can even start plan their turn. For me, it wasn't really a problem but my family, who does enjoy five tribes, didn't have fun at all. All in all, because I like the rest, its a 7 out of 10 for me.
I never get these guys with the theme part. obviously different coloured ships have different trade goods so that you can build the building. Use your head a bit. Not every theme has to be spoon fed, and you could say the same thing about almost any Euro game. You have to use your imagination a little bit.
Combined with the constant development of the board state, leaving not much room for any strategy stretching more than 1 or 2 turns away. I prefer it at 2 players anyhow so it's not much of a problem for me.
Really, you don't see the comparison to Five Tribes? Are you serious? The game has a similar manipulation of the meeples / ships. The Specialists are Djinns. Buildings are camels, and there's even palms and palaces. Turn order has a similar feel with bidding, and selecting it here. This feels like a game where Marc Paguien needed some help for his game, and Bruno Cathala came and fitted his Five Tribes mechanisms into this game.