Fuck yes let's go, I just recently got a new phone with a beautiful 120 Hz OLED display and it reminded me of why I never want to go back to anything else
music in a bradley video wtf top quality as always. i think microdisplays are the future for vehicle displays as well. imagine customizable physical buttons!
It's worth mentioning that primary reason for increased screen door effect on OLED panels is due to the sub-pixel arrangement. OLED panels commonly use "pentile" arrangement, where the red, green and blue sub-pixels are both a different shape and arranged in a different pattern from the RGB stripe sub-pixel arrangement normally used in LCD. This results in much bigger gaps between each sub-pixel, which comes across as increased screen door effect to the user. RGB stripe on the other hand, has each sub-pixel packed much more tightly together, with MUCH thinner gaps. Even on panels that are the exact same resolution, the LCD panel appears to have noticeably less screen door effect. Personally, as much as I love OLED, I'd much rather use a headset with LCD panels until they start using OLED panels with a tighter sub-pixel arrangement. Modern LCDs are by no means horrible, their blacks still look "black", though not as pure as what OLED can do.
5:32 so I've been watching some interviews with eMagin and their CEO said that their VR customers actually want larger displays, not the tiny ones they can produce. That's because the optics would become too complicated.
Yes, I know about these interviews! Very useful info in them. Those quotes are more in reference to the "dime" sized displays. Even with a larger microdisplay, it will still be much smaller than current panels.
Awesome, can't wait for a Valve reveal. How long do you think they will leave it till? At least just to tell us, I'd just like to know what's definitely coming. I hope all the features you've talked before about are on it. 😀
@@Gathies the demand for steam deck is pretty impressive. Have to wonder which components might be holding supply back if there is any At same time, the market for an enthusiast priced VR HMD is nowhere near as large as a PC disguised as a handheld console. Hope we hear from VR hardware side soon.. And get more leaks 🤣
honestly i love the idea of this coming in the future- imagine how much more immersive games and even other experiences (like environment-based apps) would be in 10, 20 years.. aa that makes me so excited i really hope one day VR will become much less exclusive to audiences outside of the loop of the industry even with these huge tech advances :>
Great video , look no further than the F35 fighter helmets, or the ENVG-B military program for an example of the stunning quality. I believe Emagin displays are going to be in the Apple Headset as well as others. They have a patented process called “direct patterning” which will change the game
the subpixel arrangement also matters, i think psvr is much clearer than vive 1 because the vive is pentile with 2 subpixels per pixel, where as the psvr is 3subpixels per pixel
Unlikely to be useful in AR as they tend to use a total different display tech. Not panels. But simplistic on the trade offs. LCD still has solid applications it's a constant per use eval
My first VR Headset goes up to 180 Hz whilst my pc is struggling to run my VR games at 60FPS. I know this sounds stupid but for once i wanted to buy something i wouldn't have to worry about updating later. I will definitely some time in the future own a RTX graphics card but it will take me quite a while to get there. I still don't regret spending 800€on a headset only.
This is a great talk. Although I couldn't help but laugh a little when you said Varjo, it's pronounced 'VAR-EE-O'. Anyway Micro OLED is a fantastic new display technology and we've already seen the Arpara 5k which Sebastian Ang has already looked at - this headset has some ways to go but the display technology is amazing and it uses the pancake design you mentioned in a much smaller form factor. This is the future of VR and it's within touching distance!
Pretty comparable to micro-LED except this panel could still be more susceptible to the problems other OLEDs have over time. The issue with MicroLED is they aren't near ready for mass production scales yet. Still a lot of problems. It's possible we may see MicroLED take over OLED microdisplays for VR/AR one day, though, when it gets more manageable to produce at higher yields.
@@SadlyItsBradley I really hope thats the case since I wanna switch over from my Rift S but don't wanna buy the Index if theres a new one coming out but i really want an Index for its great linux support
Rewatching this about 1 year on, still got hopes for a few of the dot points mentioned here :"3 Tho stretched in about an additional year or so, might need to wait till 2024/25 before ~400-500USD headsets get these, eh? x3
I hope to try a demo of these one day and report back. I would also say that eMagin was also able to make a display reach 10000 nits, which is ideal for AR
oLED degrades (chemicals). But especially in VR, it doesn't burn in. A Vive bought in 2016 may not have the same picture quality today as it was brand new. But you will most likely not notice anyway.
@@REDxFROG I've seen and worked with phone screens and many of them did not have some static burn-in, but the screen had pink or yellow tint, does that not happen with screens on vr headset? I'm just wondering, because usage degrades the cells, no?
hey! stop looking off to your left. You're handsome and have an interesting personality, you can certainly come across as chad without anyone batting an eye.
@@TRUMP-qh8vh Thanks. Sure you can consider it resolution, but usually when people are talking about resolution they mean the resolution of the video signal.
@@TRUMP-qh8vh ah, yeah i see, and unlike what OP says, despite them being different, they are related, and its not just one or the other being a problem.
Better fill rate (no screen door), higher brightness (less artifacting and persistence, HDR), smaller form factors All while keeping the benefits of what OLED has brought to display tech in general (colors, contrast, etc)
@@channel11121 from what I understand, removing white filter, and arrangements of the rgb individual pixels that in a similar pentile way, and attaching it directly to a silicon wafer which gives further benefits
GladlyItsBradly explaining this all! You stand head and shoulders above the average VR RU-vidr with your knowledge and the way you bring this information across to the viewing public! Keep up the great work!
Theres dual 0.7 oled with driver board on aliexpress now, im contemplating making a retro game headset out of a galaxy vr use dual 2.9 inch 2k displays and maybe a pi 4 so i got an upgrade and community path.
Its not the optics that make the micro displays possible, its the micro displays that make the optics possible. For these large panels, you would need huge lenses. Thats why they are using fresnels, as large lenses are heavy. Actual optics are made of several lenses to correct for all the issues like color fringing and distortions. This would be impossible for the large panels. But for small micro displays, you can finally use actual real multi element optics that are much higher quality.
The worst part of oled on my samsung gear VR's was the slow refresh on low/dark brightness parts. It's probably fixed already. The normal brightness was too bright for my eyes.
Throwing oled screen away while talking about oled future is kinda weird. Should you not throw LCD screen away for that reason? :) Anyway, i agreed oleds are nice for darkness side. But oled has still one weakness: the burn-in risk by static images. If you play games for long time with many static HUD images, you will see small loss in brightness over time. And might left ghost parts when you change to some evenly colored scenes. LCD screens have not this risk. In long term use, LCD is more safe in use. Darkness is only problem with LCD screens, but have LCD screens more problems compared to oled? Much less problems actually. LCD screens is more easier to reduce screendoor effect thanks to better pixel arrangement. Means the low resolution Rift S compared to old Rift for example is noticeable difference. Also, as long we don't dive in many dark sceneries, LCD is still acceptable for most cases. Actually it can partially solved to lower background light a bit to raise more darkness... And there is more. The VR price wall must not too high. New technology is welcome, but still not all people want pay a lot for VR. Especially if you buy 4K headset, you need good GPU. The GPU market is still too expensive so many people will not buy quick high res headsets before they have better PC. Basically said: next gen VR headset means new GPU. That is pretty double spend money for best VR experience! LCD is more cheaper to produce compared to oled. This is why Quest 2 is now #1 headset, mostly thanks to low price! I preordered DecaGear due extra features in one headset and seperate finger tracking in controllers - i hope it's finally another alternative to Index controllers (which is still alone in the VR market now). The new Index 2 is also interesting, so end 2021 / begin 2022 we will see more from next generation headsets!
LCD based technologies still have higher refresh rates and can reproduce larger color gamuts. Micro-oled fixes many shortcomings of OLED but the color accuracy and refresh rate issues remain.
@@SadlyItsBradley Incorrect. The same lens design achieves much larger FoV with larger screen. To achieve the same FOV using much smaller screen (like microdisplay) requires either complex, expensive, big and heavy multilens design or new exotic methods that so far no one proved can achieve the same results. In other words: screen size still directly affects maximum possible FOV without extensive distortions in an actual product. Same reason why Sony had awesome ppi micro-oled in HMZ 10 years ago and instead of using it for PSVR they switched to a smartphone size screen and larger form factor to achieve usable fov for VR gaming. We had a consumer VR revolution because NOT using microdisplay finally became viable...
Warning: This comment is entirely and utterly a rant about the differences between MicroLED and AMOLED, and why the terminology isn't and shouldn't be crossed over. MicroLED is not related to what we traditionally know as oLED. What we know of as oLED are actually called AMOLED, an acronym for "Active Matrix Organic LED" and is an entirely different technology. MicroLED displays are essentially reworked from microprocessor wafers, and the fabrication process shares many steps and similarities with the way the dies of pretty much any and all modern silicon based processors are made. The end result of MicroLED displays is impressive, and they are self-lit pixels just like AMOLED displays, but the technology is very different, and "Micro oLED" is a horrible misnomer, and misrepresents what MicroLEDs are. If the PSVR2 is going to oLED, it's going back to AMOLED, else what we know about it is either a misunderstanding or mistranslation. With Varjo, it's the same story; There is nothing organic about the MicroLED display they use as the front panel in their two-display arrangement, and it should not be confused for oLED. If anything, MicroLED should be abbreviated to either mLED or sLED, short for MicroLED or short for Silicon wafer-based LED, in fact mLED has already been partially adopted as the abbreviation in some segments of the market that have utilized it.
Brad seems to say "oled microdisplay" (not "micro-oled display"), which cannot be misinterpreted. PS. Gotta thank tv manufacturers for stealing the "led display" term for lcd displays, now we can't use the term to refer to displays that have inorganic leds as pixels.
@@victortitov1740 To both halves of your comment, very true. In my moment of writing, I forgot the exact phrasing that Brad used and came up with the closest equivalent I could remember. The argument still stands, be it about "Micro oLED" or "oLED Microdisplays", as they effectively mean and imply the same thing. That entirely aside, TV manufacturers were partially justified in claiming the LED nomer, but only partially. Sure, the backlights in these new displays were swapped out with LEDs, usually edge-lit with a massive stack of diffusion paper to even it out but sometimes rear-lit as well, but the panel in front of that lighting hadn't changed in the least, still being 100% the exact same LCD panels that the flourescent bulb models of the same TVs used. Honestly, there's a part of me that wishes flourescent backlit displays weren't so completely and utterly phased out, as good flourescent bulbs can get very close to 100% CRI where LEDs to this day still struggle to get 75% CRI, and back then struggled even worse to be rated for over 50% CRI.
@@kmemz BTW, CRI for lcd backlight doesn't matter, moreover, it's detrimental. Using rgb backlight will give it wider color gamut and theoretically improve efficiency, because color filters don't have to filter out most of the spectrum to cut away everything but a narrow band (but it's rarely used in practice, i think because green leds are still very inefficient). As far as i understand, quantum-dot technology is used to address that, that is, to concentrate the spectrum of backlight leds to where r, g and b should be.
@@SadlyItsBradley If I understand correctly it's like in CRT monitors when there's a still image, pixels start dying that way, I don't how much in newer generations
@@JorgetePanete I'll have to do more research on this aspect. I only covered mostly benefits that were spoken about by manufacturers in the industry, and it's hard to get info on other aspects like this.