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Midas Manor Player Home _ Outpost Buildables _ Companion Showcase - Starfield 

Dialectric
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27 окт 2024

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Комментарии : 73   
@mikecalvento
@mikecalvento 2 месяца назад
I added this mod without reading the details. A couple of days later, I was editing the interior of my ship when I saw the multiple decorations added by this mod! So I went back and checked out everything that this mod provided and I was floored! This has got to be one of the best mods out there. Not just home mod, all mods! Thank you sir! Midas touch, indeed!
@Dialectric
@Dialectric 2 месяца назад
Thank you, I'm happy to hear you're enjoying the mod!
@Dialectric
@Dialectric Месяц назад
READ THIS AND GO OVER IT BEFORE POSTING ABOUT ISSUES!!! (Reposted from Nexus on to RU-vid for convenience.) If the mod isn't appearing or you claim there is a bug with this mod in your game or you're having some kind of issue start with this: DO NOT POST ABOUT A PROBLEM BEFORE DOING THIS, REGARDLESS OF WHAT THE PROBLEM IS: Please check your mods before reporting issues! When ever you install mods this should be your default process to fixing things. - ~ Start a new game with only this mod installed no matter what, even if you never installed mods on the save before, if everything is fine, then try to fresh enter New Game Plus, your game may need a CELL refresh to make things function, adding mods in to a currently played on save doesn't always magically work, nor do all mods magically work well together. ~ Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save or preferably a New Game with absolutely no other mods installed beyond the Midas Manor, now or previously if loading a saved game. ~ Having 30-100 mods starts causing problems, you may need to delete some of your mods. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ If this fixed your issue, re-enable your mods one by one until you find the conflict. ~ If having an issue with ships in any way, start with DELETING ALL MODS EXCEPT THE MIDAS MANOR, START A NEW GAME. ~ If you saved on the ship and load in the next day finding it invisible, load that exact same save again and it'll be back. (It's an issue I've encountered since the launch of the game.) - For those that ask what my Load Order is: The Midas Manor is at the bottom, I only have my mod installed and Bethesda's Official Created Creation Club Mods, I have no mods from other people or sources installed. I CAN'T FIX OTHER PEOPLES MODS, I CAN'T FIX WHAT YOU CHOOSE TO INSTALL, I CAN'T FIX YOUR LOAD ORDER. Please be thorough with checking YOUR MODS before telling me this mod is broken, do checks, test your installed mods, make sure all installed mods are actually made with the Starfield Creation Kit if you want to help avoid problems, my first and foremost answer to "Game broken" is "Disable your other mods, play this mod on a clean un-modded, as in never had a mod installed on it before save file or delete some of your many many mods." If reporting a bug with the mod, make sure the bug is with THIS MOD, meaning you are absolutely sure it's this mod and you have no other mods installed on a vanilla game and started a fresh new game to check for the problem. You only have this mod installed on a clean, fresh save file that has never had a mod on it at any given time and it's creating an issue, I will fix that as fast as possible and I appreciate the extremely helpful feedback! A conflict with someone else's mod is not a bug with this mod, I am not fixing other peoples mods to work with this one, unless I choose to because I'm using said mod. A bug by Bethesda that is a part of the default base game, is not my responsibility to fix... Please contact Bethesda Support and make a bug report with them to help make them aware of any existing issues so their teams can address them. SHIP: Most mods that effected ships modify a lot of their CELLS which seems to be the leading problem of the crashes and infinite loading... If you installed any ship mods that modify form lists (as in adding new parts or ships that are not part of the default game or made/re-made properly in the Starfield Creation Kit or made with third party tools) then that would've corrupted the games CELLS making it so you can't enter the ships interior. Deleting a mod doesn't fully remove the custom scripts and form changes that author added in, it just corrupts CELLS and I deliberately avoided using custom scripts in my mod to not cause significant problems for the user, the only real conflict it would have with another mod would be one allowing you to edit Starborn ships specifically. So the only thing I can really suggest is to remove any mods that would effect ship building, other than that I'd say to enter New Game Plus with only the mods installed you want to continue playing with that you know won't cause problems or break anything, or make a completely new character to help guarantee avoiding problems. You can enter New Game Plus via the Midas Manor, in the Secret Room there is a button to The Unity. TLDR: ~ Try removing every mod except the Midas Manor, make a new game and see if the problems still persist, then add mods back one by one. ~ You may have too many mods installed (30+) delete some. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ I have not been able to replicate any infinite loading screens or crashes or disappearing cities on a save that only ever had this one mod installed on it. ~ If having any issue relating to ships, delete all mods except the Midas Manor, start a New Game first, then try New Game Plus if all is fine. ~ If this all fails, as a last resort, I'd then suggest to uninstall the game, delete the Data Folder and then reinstall the game to completely flush out any files from heavily script based mods and remnants from varying files. ARMOR: Because the Captains and Monster Boost-packs and the Monster Helmet were made invisible, the texture was removed from them to make them work for the suits on the Player Character, due to this, companions don't like equipping gear that has no appearance markers. The only way it seems to fix this issue would be to edit the .nif file themselves to make the object invisible, but still equip-able for the companion, doing so would make said gear piece invisible across the board for anything that uses the .nif file. I am NOT going to do this, it's not worth it for the user in the long run and would diminish ones playing experience... You can use a console command to force equip the gear piece on any companion/NPC, or just use the Midas Mantis set for companions, sorry for the inconvenience, but it was primarily done so the player character could have a better experience with the armor pieces, not companions. VENDORS: Vendors respawn/refresh after 7+ days of in-game time, you need to not be in the same "Instance" as the Vendors to make them respawn/refresh their inventories. Example: Do not be on/inside the Ship for 7+ days to make them respawn/refresh. - Do not be inside the House for 7+ days to make them respawn/refresh. Nexus Mods Link: www.nexusmods.com/starfield/mods/10924?tab=description&jump_to_comment=144474294
@ardentdfender4116
@ardentdfender4116 Месяц назад
Holly Molly, this mod gives you a huge case of the envies! That is one hell of a decorated ship with the mod. Serious top 3 in all mods in Starfield as an absolute must have.
@ThatPancake
@ThatPancake Месяц назад
thank you for making this great home mod!!!!! i've already tried other good mods though, this is the first mod that you can go through to Unity from the house lol i've doing NG+ and accidentally skipped main quest line so it would be great mod for players who wanna try alternative choice of dialogues like me!
@pakaru1638
@pakaru1638 Месяц назад
Bethesda is so great when it comes to stuff like this, had a lot of fun decorating my Skyrim home, time to get my hands on Starfield!
@jasonpaaul5464
@jasonpaaul5464 2 месяца назад
I really loved this thou took me hours to find that door. Looking forward to seeing what you bring us next for Xbox
@GMC80
@GMC80 2 месяца назад
This mod is absolutely incredible! I rarely make comments about Starfield mods but this one.. completely blew me away! The stunning and thoughtful layout, the attention to detail, the meticulously placed static clutter, the tons of new buildable items it added to the build menu, the perfectly placed snowglobe location slates, (I missed one on the ECS ship my last playthrough so couldn't complete the set), the Secret Outpost mission slate, the refined (legal) Aurora, the varieties and quantities both house vendors stock, the secret room with all of those extra choices you can make to enhance your playthroughs, the "new" companion added, the weapons, armor and storage options, the custom benches... I mean... Jesus Christ! My mind was blown from the second I entered the foyer of this player home, and with each new room I enter, I'm floored even more! This mod was apparently the mod author's first attempt, which is also mind-blowing. It's pretty obvious many hours were spent creating and perfecting this gem of a mod. If you're the mod author, thank you!! The Midas Manor is now a permanent fixture in my load order.
@Dialectric
@Dialectric 2 месяца назад
Thank you! I'm really happy to hear you're enjoying the mod. Yeah, it was my first go at making a mod. Haha. So next time I release something it's gonna be more thought out with how I go in to everything, and I plan on doing a completely custom location next time, now that I have my bearings.
@GMC80
@GMC80 2 месяца назад
Honestly, this mod is incredibly impressive for your first attempt. Not only does it add a fantastic player home in an Ideal location, the utility it offers other aspects of the game is immense. Like outpost building with hundreds of added custom items, role-play value with all of the backgrounds and traits, the added companion not many get to experience without a mod, the convenience of not having to search for books to find snow globe locations, and the slate which initiates the Mantis quest. Incredible piece of work! You should be very proud of what you created!👌🏼
@YogBaal
@YogBaal 2 месяца назад
@@DialectricHey thanks for your mod! I was wondering if you can make the Other You a standalone thing? It is a lot of fun
@Dialectric
@Dialectric 17 дней назад
@@YogBaal Sorry, I didn't notice the comment until now... The "Other You" is a standalone thing, it's a part of the base game, made by Bethesda, I just gave the ability to access it easily, as in the Data Slate is a key trigger to force the companion to spawn in your world, I modified it's buffs and starting gear.
@Vector_TheMinion
@Vector_TheMinion 2 месяца назад
Definitely a top 10 contender for the best player home/ outpost building mod out there. And the fact it has 200 + buildable Objects is just insane
@SifiFan
@SifiFan 2 месяца назад
Nicely done.
@sackboyx9128
@sackboyx9128 Месяц назад
Great mod, been enjoying it a lot and it a great quality of life improvement with this. Just one question though, does the venders in the house and ship reset at all? Because I’ve been waiting 48 hours and the venders haven’t reset for me.
@Dialectric
@Dialectric Месяц назад
Happy to hear you're enjoying the mod! The vendors reset the same as default ones do, you must be away from the CELL in order for them to respawn their inventories just like default CELLs. So for example, if trying to get the Manor vendors to reset, wait 48 hours in New Atlantis at the bar or anywhere, just as long as you're not inside the building itself and don't wait on the ship for those to respawn, wait anywhere else.
@sackboyx9128
@sackboyx9128 Месяц назад
@@Dialectric thank you
@CaptainBeefheart970
@CaptainBeefheart970 2 месяца назад
This mod is awesome! Thank you so much. The attention to detail and creativity is fantastic! A couple questions though - A) Can Capt Russell be a companion? And B) The instructions say the merchant can be built on ships and other outposts? What is the merchant called in the build menu? Again, thank you for this amazing creation!!!
@Dialectric
@Dialectric 2 месяца назад
Thank you! I'm happy to hear you're enjoying the mod. I can look in to making myself? A companion in the future I suppose... A fair few people have asked. The merchant is in the same category as the Crafting Benches, it's labeled "TerraBrew Authority Kiosk / ALT" I'll be adding a smaller, more manageable terminal in the next update.
@CaptainBeefheart970
@CaptainBeefheart970 Месяц назад
Another question. I just noticed in the secret room there’s an elevator button for The Unity. I didn’t press it! But does this mean I can jump through anytime I want to from there? Thanks again. It’s amongst the best mods for the game!
@Dialectric
@Dialectric 17 дней назад
@@CaptainBeefheart970 Sorry, I didn't notice your comment until now, it appears RU-vid notifications aren't that great... You can use the button to access The Unity at any give point you please, allowing you to immediately enter a New Game Plus cycle, you probably figured that out by this point though... Haha.
@Ricksasha
@Ricksasha 2 дня назад
Hi, I downloaded your fantastic home and ship mod a few days ago, and am amazed at how great it is !! Thank you - the buildable bars are wonderful. Question for you - I enjoy having people in my home, so I was using the placeatme commands to add my favorite npc's there. Well ha ha, the turrents started firing on them, along with all of the guards. Ouch. So I updated the settings on the turrents, they don't fire on my guests anymore. I typed "disable" on all the guards, so I could have my friendly npc's not get shot. I slept on Venus for 6 hours and when I came back - no guards returned. I imagine I am setting myself up for a fall here, because the next time you update the mod, I will probably be screwed right? lol. I hope I haven't broken your beautiful mod - but I love having npc guests in my home. Would you please do an update to all of the guards - to not fire upon added guests (using the placeatme commands). Thank you !!
@Dialectric
@Dialectric День назад
I'm going to start off with that I don't do special requests for individuals. I'm happy to work on requests that people have, that benefit majority of the users and the mod itself, not specific individuals. Many people make requests that generally don't benefit majority of the users or the mod itself as a whole, things that are very specific to those individuals and generally those requests are quite time consuming if they were to be done... Catering to individuals is not a bad habit I wish to take on, if I did, I'd be digging a hole so deep for myself I'd never be able to escape! I'd never work on anything else and my life would be dedicated to one project... Because the very personal, very specific requests, don't ever come to an end! You're asking me to re-code all the NPCs in the mod to accommodate random varying NPCs you are using console commands to forcefully spawn in to the location... That's asking me to go back in, re-code every NPC I created, spend hours doing it and take time away from what I would use to develop a new project or improve this one, just for you... To remove any intended capabilities of said NPCs so it's more acclimatizing for you. I coded those NPCs very particularly... No random NPCs are intended to ever enter the building let alone be forcefully spawned inside with console commands; They're meant to represent that they're defending the premises from any and all invaders, that it's a private secure location, hence the functional alarm, security system and so on, even if there never are any enemies in there. The only NPCs that are intended and allowed to enter the Midas Manor are all Companion based ones and in the future, if I were to allow players to send NPCs to and assign them to the Midas Manor would still be Companions only... The same Companions you can assign to Ships, as those are the only NPCs intended by Bethesda to be moved around and assigned to varying locations. The Midas Manor NPCs are all coded to be friendly specifically toward Companion based NPCs new and old, it is not necessary to make them friendly to any others because no others are even capable of entering the location. Future projects I do will come with a empty version of the Player Home I created, to give the user more creative freedom of their own if they so please. So my suggestion for you would be to spawn your NPCs in specifically the empty building chunk of the Midas Manor and not within the main complex, as that is intended for players to do with as they please; The main complex is not for the most part, at least in the context of when it comes to forcefully spawning in stuff like that. Or you could enter the Starfield Creation Kit yourself and change their code yourself to make them behave in what ever way you please to accommodate what ever NPCs you wish to spawn in or you could just remove the NPCs all together and place what ever you like through the kit.
@Ricksasha
@Ricksasha День назад
​@@Dialectric Thank you for your response, and I had no idea what I was asking was something that would take hours to do, or I would never have bothered you with my request. This is your fantastic mod, and you have every right to design it the way you choose. Just because there are other mods out there that let a player spawn an NPC where ever they choose, does not mean you have to accommodate them. After reading your response, I will think long and hard before I ever ask a mod creator to do something again.
@chibynite
@chibynite 2 месяца назад
Thank you for the quick reply. I am about to move to another NG+ and will try this then.
@HuggablePopeye
@HuggablePopeye 2 месяца назад
LOVE THIS
@jameshudson5112
@jameshudson5112 Месяц назад
Just a heads up if anyone out there is on Xbox and has Midas manor mod installed and also has the no player bounty mod installed and is experiencing a truly strange lag / freeze bug we’re you briefly stop for 1-3 seconds every 60 seconds or so when walking through the Midas manor or the well remove the no player bounty mod and everything should go back to normal ( may have to start a new game to fully cure it after removing the no player bounty mod) the no player bounty mod has caused me various issues in the past but it interfering with Midas manor and the well is something new. Eyes Open
@Dialectric
@Dialectric Месяц назад
Thank you for the helpful post! It's truly refreshing to see someone find out themselves what their problem was and how to fix it. I'm sorry to hear you were having problems, but very glad you managed to get everything working well!
@johnbarrett2962
@johnbarrett2962 2 месяца назад
this player home is awesome i just have a question Are the containers safe to store items? I mean all containers in the house
@Dialectric
@Dialectric 2 месяца назад
Yes they are. There are only three containers that "Respawn" and they will be labeled as so, so you know exactly which ones those are. The containers are also linked to the workbenches in the house, so if you put your crafting mats in literally any container in the house, the crafting bench will pull from them automatically.
@jacobmiller4841
@jacobmiller4841 2 месяца назад
Hi! I love the mod! especially the clutter build-ables for my ship. I think I may have found a bug on xbox that may or may not crash the game though and was curious on where I could communicate that to you? Could be nothing and just an issue selectively on my end but I figured I’d bring it to your attention.
@Dialectric
@Dialectric 2 месяца назад
I wasn't allowed to post links on RU-vid or I would've linked it... But make a comment on Nexus Mods, that's been the primary place to get my attention.
@Mark-lb3bm
@Mark-lb3bm Месяц назад
How do the placeable merchants work?
@Dialectric
@Dialectric Месяц назад
Open the build menu, place it like any other object in the build menu.
@chibynite
@chibynite 2 месяца назад
Mine makes the spaceport or the lodge vanish. It has been up a couple of times and I was able to take a quick tour. I love what it does and admire the work put into it. Is anyone having conflict with other mods, especially ones that impact temples (Vlad is now unresponsive too). Where is it in your load order? I have mine very high but also tried next to last.
@Dialectric
@Dialectric 2 месяца назад
Happy to hear you're enjoying the mod. I suggest Uninstalling every mod you have except this one, load this mod on a Clean Un-Modded Save with absolutely no other mods installed. If this fixed your issue, re-enable your mods one by one until you find the conflict.
@CinematicFaun
@CinematicFaun Месяц назад
Did his recommendation work? Are you still having issues?
@chibynite
@chibynite Месяц назад
The recommendation was not the solution, but more importantly, the issue was NOT with your mod. Through a process of elimination and adding, and changing load orders, everything is working. I think the issue was conflicting decorator mods that added items into the decorator menu. I had three but now have one. All of the features of your mod are working well and have been for a while. It is a great mod and I enjoy what it offers!
@GMC80
@GMC80 Месяц назад
​​​@@chibynite It's worth noting that there's a hidden 'Mod Index Limit' of 254, I believe. Each plugin is assigned an index value ranging from 1 to 15, depending on what it does. Hitting or exceeding the total index limit of 254 can seriously mess up your game. Missing textures, missing locations, broken quests, etc. [Edit] On PC, by installing the Engine Fixes Mod, you can view the mod index limit and what index value each mod is assigned. Unfortunately for Xbox users, there's no way to check.
@PickleRick-gv3gx
@PickleRick-gv3gx 2 месяца назад
The door not opening for me. I’d there a key to get in? To the captains room
@Dialectric
@Dialectric 2 месяца назад
The key to the room is located on the Desk in the Captains Office. (The Door is the Security Alarm above the Snow Globe Display in the Captain's Quarters.) If you're still having a hard time finding it with this description, watch the video, I show exactly where it is. 10:47
@mokemoke1947
@mokemoke1947 2 месяца назад
Greetings and thank you for this mod. However, I have one problem, I lost the "Other You" Companion, after I did a clean up because I deleted some mods. After reinstalling your mod and reading the saved position, my Companion disappeared, it was on the ship. I tried many ways to return it but unfortunately I didn't succeed, so I would like to ask you to give me some suggestion, thanks.
@Dialectric
@Dialectric 2 месяца назад
You'll need to reset the games cells. You corrupted your games cells by deleting mods on an already existing save without going back to a save that was made before any of those mods were installed. Is what I'm gathering from your description... The only way to reset the games cells is by enter New Game Plus, or by starting a New Game altogether. If on PC type in to the Console, coc MQUnity It will teleport you to the point where you enter New Game Plus, that's the fastest way to reset Cells.
@mokemoke1947
@mokemoke1947 2 месяца назад
@@Dialectric Somehow I think that maybe it will appear in time, I will try some more things. I play on xbox so I am limited with the commands, in any case, thank you very much for the answer, your mod is great, good luck in your future work, I will follow your work.
@Dialectric
@Dialectric 2 месяца назад
@@mokemoke1947 Thanks, I'm happy to hear you're enjoying the mod. Hmm... I could see about adding a convenience for console players to easily move in to New Games Plus...
@SistaCitizen
@SistaCitizen Месяц назад
Hello there, I made a video about the Midas Destroyer, and its received over 24k views, however there are over 200 comments and many have questions about issues they are having. Many the same issues. I would love for you to address them in a single comment and I will pin it. We really love this mod, and hope you can help us use it so it works. I don't think I can post a link here but the title of the video is called "Starfield - The Free Ship You Didn't Know You Had" Thank you.
@Dialectric
@Dialectric Месяц назад
I would suggest directing people who are having issues to the Pinned Sticky Post on the Nexus Mods comments section or check either of my videos for a comment posted by me that contains the same information as the post on Nexus, that pinned post will go over the majority of issues players have been encountering and how to fix them. Main issues are; Too many mods; Mods conflicting due to structuring with the lack of use of the Starfield Creation Kit and the use of third party tools; Needing to start a new game or enter New Game Plus to refresh the games CELLS; Needing to remove all their mods except this one and work their way through their mod list, re-enabling their mods one by one to see what conflicts... Generally simple things that you have to do when it comes to modding games, not actual bugs with the mod. I would pin the message on RU-vid as well, but RU-vid has a slow Verification process. Nexus Mods Link: www.nexusmods.com/starfield/mods/10924?tab=description&jump_to_comment=144474294
@jaycepech6567
@jaycepech6567 Месяц назад
I love the mod i just cant find the slate for the midas companion lol
@Dialectric
@Dialectric Месяц назад
10:41 On the Desk...
@musicalbenches
@musicalbenches Месяц назад
I thought I was slick. I didn’t like mine looking like me with my name. So, I changed the way he looked…name included. It worked great. Until I saved the game and quit. When I got back on…dude had stolen my name and face. It was awful and great and the same time. Kind of like a jump scare. 😂😅
@Dialectric
@Dialectric Месяц назад
@@musicalbenches The companion is made by Bethesda, it's forced to look like the player character, if you attempt to change it, all it's going to do is either break it in some way or force it back eventually.
@antonandersson6912
@antonandersson6912 2 месяца назад
Awesome player home but I’m not able to find the ship on Vectera
@Dialectric
@Dialectric 2 месяца назад
If it's not there it's probably a CELL issue causing it to not spawn on your existing save for some reason... The easiest way to solve this is spawn it in with console commands, start a completely new game, or enter New Game Plus. I did add a button in the Secret Room of the Midas Manor that will take players to The Unity to force start a New Game Plus to fix CELLS in their games.
@ZombiUnikorn3
@ZombiUnikorn3 Месяц назад
My midas manor mod is bugged, anyone else having issues. What's the load order!? I've tried everything I could think of to fix it. 😖😪
@Dialectric
@Dialectric Месяц назад
If the mod isn't appearing in your game or you're having some kind of issue start with this: Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save with absolutely no other mods installed or create a fresh new game. If this fixed your issue, re-enable your mods one by one until you find the conflict. The mod works fine with a vanilla game, you have to work through your mods to figure out the problem. Start with removing everything, start over on a new save, only have this mod installed, slowly, one by one, re-install your other mods until you figure out your conflict... The average person seems to be running from 30-100 mods at a time, most mods were never re-made in the Creation Kit and mods made with third party tools break a lot of stuff, outdated mods re-uploaded in to the Creation Kit also break your game heavily. This mod has no custom scripts, it's all default base game, vanilla, Bethesda made stuff! So there could be thousands of things conflicting, as a lot of mods don't like anything strictly made in the Starfield Creation Kit exclusively, hence why you need to start with nothing and work your way up, testing through your own stuff.
@ZombiUnikorn3
@ZombiUnikorn3 Месяц назад
@Dialectric I think its conflicting with trackers alliance, or a mod that tethers to new atlantis? It's conflicting with New Atlantis. Depending on where I have it placed in the load order, it either causes the game to crash when trying to land at new Atlantis, sending me to console home screen. Or it'll allow me to land in new Atlantis, but the ship vendors face glitches out, etc. I will try your method to see what happens. Thank you!
@ZombiUnikorn3
@ZombiUnikorn3 Месяц назад
@@Dialectric ...where's the best placement for this mod?
@Dialectric
@Dialectric Месяц назад
@@ZombiUnikorn3 I don't have an answer for you that you're going to like... Mine is at the bottom, I only use my mod and Bethesda's Official released Creation Club mods, no other mods made by any other people. I've never installed any other mods on the save file. I've done all my testing on fresh new games and a clean new game plus save.
@ZombiUnikorn3
@ZombiUnikorn3 Месяц назад
@Dialectric ok thank you 🙏
@johnbarrett2962
@johnbarrett2962 2 месяца назад
hello i just found a bug when i enter in the Midas ship destroyer my game crash (i play on Xbox)
@Dialectric
@Dialectric 2 месяца назад
Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save with absolutely no other mods installed. If this fixed your issue, re-enable your mods one by one until you find the conflict. I'd suggest enter to New Game Plus to reset the games CELLS, you may have a CELL error due to a mod being removed on the concurrent playthrough, or a mod conflict itself. I have had reports of this, it's been completely due to other mods being installed, if you ever installed a mod that edits ship cells, it's corrupted the cells in your game causing you to crash on entry, I can't fix that, only you can... I've tested everything people have said they think caused it and I cannot for the life of me, replicate any crashing issues. If you want to give me more details I can look in to it, but I'd suggest removing mods and enter NG+
@johnbarrett2962
@johnbarrett2962 2 месяца назад
@@Dialectric This is the first mod I have installed, I don't have any other mod other than that…
@Dialectric
@Dialectric 2 месяца назад
@@johnbarrett2962 Did you ever on that save install a mod that changed any form lists with ships, anything that modifies the ship building system. If you installed one once, then deleted it, it does not remove it's scripts and data from the game, the only way to remove a script heavy mod from a save is by entering New Game Plus with only the mods you want to continue playing with or starting a new game entirely and if that fails, then uninstall and reinstall the game to completely wipe any scripts that may have been added in. The only thing I have been able to find when it comes to the ships interior crashing the player, is a mod that effected ships cells. Aside from that, I'd need every possible detail to what happened, what lead up to the crash, what companions you had with you and so on... To have any chance of finding out what's wrong, as I can't replicate this crash in 100 hours of working on that ship and extensive testing after it's release, and I would need a guarantee you never installed any mods on that save beyond just this one single mod in order to properly find the root cause of the problem. There is a button in the Midas Manor, in the Secret Room that has a door to The Unity to allow you to force start a New Game Plus cycle.
@johnbarrett2962
@johnbarrett2962 2 месяца назад
@@Dialectricnope i never had a mod that changed the interior of the ships. like i said this is the only mod i have installad so far. when I go to vectera I find the midas ship destroyer (near argos extractors)and every time I attempt to enter it my game loads endlessly and after 3/4 minutes of loading it crashes
@johnbarrett2962
@johnbarrett2962 2 месяца назад
And i have tried the new game plus and nothing the game keep crashing when i tried to get inside the ship
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