I worked with minestom for a bit. It's a really nice project. The community is nice and helpful, the server works great. Ive actually built a minigame with it (altough it's private)
i might try this for my own server idea it would be a creative server with a tiny world (256x192x256), similar to minecraft classic. the idea is that the world size encourages players to work together. i want to have some custom server-side code where i do things like not loading any chunks outside the world border and partially disabling redstone
This sounds like a really good use for Minestom! Keep in mind however that Minestom doesn't implement redstone by default, so as opposed to partially disabling it you'd have to implement the parts you want yourself.
@@CatDevz that’s what’s great about it because i can build from the ground up some basic redstone functionality that is difficult to build lag or griefing machines with!
@@allround1455 Endercube (my parkour one but planning to be a Minigames network) EmortalMC (Minigames) and Hollowcube (currently in closed beta, parkour builder)
RU-vid deleted my comment but, Valance does the same thing as minestom but its in rust so there's extra speed benefits as well as code safety that you wont have in minestom.
@@Cygnus_MCmb its more like 4:00. And for some reason I can't edit my comment. It always says wheather I want to discrart changes or keep them in a onfinite loop.
@@joost00719yr kinda not wrong. all the rendering and stuff is already provided by the minecraft client, all you would need to do is write all the game logic you want/need. a good example of something similar to minestom would be a minigame server, you dont need all the bloat that comes with the server jar provided by mojang so you start from scratch and essentially re-write the game from the ground up only with the stuff that you need.