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Mirror's Edge but the FOV is dynamic 

A Tomato
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I mocked up a theoretical implementation of dynamic FOV to improve the sense of speed in Mirror's Edge.
Achieved by playing the game with custom controls that allow for changing the FOV to a wider value, and at a higher resolution than native (4K via Nvidia Control Panel's DSR settings), then zooming in and out respective to the character speed through DaVinci Resolve.
It might be too intense, or too subtle. It might create a fractured audience and lead to horrific internet forum wars over how it should be done. I just had fun making this.

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19 окт 2021

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Комментарии : 1   
@ultr4nima
@ultr4nima Год назад
Really improves the feel of the game, love it!
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