Imagine a Q-ship variant in the style of WW1. Rather than a defenseless merchant, when the spindle is opened it reveals some absolutely ginormous guns.
There's no one like you Farrister. The combination of your calming voice, choice of music, editing, information (knowledge), visuals and user experience (timestaps etc.). You have the best well-rounded content I have found on Star Citizen, which is why I keep coming back every video. If I had to pick on something, it would be the lack of subtitles. As someone who is hard of hearing, it's sometimes hard to focus on both watching the video and listening to what you say, and so I just wanted to know if it would be possible for you to consider having subtitles added to your videos? The auto-generated ones by RU-vid aren't great. This isn't your fault by any means, this is a problem I have with videos, movies, TV and even everyday life when I talk to someone.
Wow, thank you for your kind words. I actually usually do make subtitles for all of my scripted videos. Sometimes the Farrister Play videos don't have them, but all the regular videos should (reviews, location spotlights, drydock etc.) For some reason RU-vid had this one saved as draft instead of published to live - if you try now, it should be active. Sorry it didn't work in time for you to view. But thank you for your kind words :)
I love your ship reviews, easily the most professional and consistent, with very high production polish and extremely informative. You strike the right balance between keeping it factual and unbiased, while also expressive and exciting. Please do not underestimate how much your approach is NEEDED by the community, when making decisions on what ships they should buy with their hard-earned money - whether real or in-game.
I look forward to the proper implementation of interstellar travel so that we can see the Hull-C as it was meant to be. A true long distance freight train.
The proper inplementation of interstellar travel is kinda the inflection point for CIG right now. Either they back up their PTU bluster at CitCon, or a lot of people will walk away.
Your like the calming Bob Ross of highly valued and knowledgeable ship reviewer's. I always watch before bed and it keeps me in a good mindset. Thank you sir
@@AxeBearingVoyagerso this is a very very very rough approximate using lots of diminishing returns on their size increases. 1,579,252,180.7462 scu would be it
As always a very fine video review, with excellent video and narration. Also, typically understated and conservative in judgements about the merits or lack thereof, necessitating the average viewer to read between the lines. It's a wise policy to present something objectively and let the viewer draw their own conclusions. However, in this case, I really think that a summary statement like "Not recommended at this time" would have been very appropriate.
Thanks, thought I was kinda there with my closing! "So the verdict has to be it might be worth it for you, depending on how much you paid. But as of right now, whilst there’s potential there for the Hull C, the gameplay hasn’t fully caught up with that potential yet."
Thank you for your kind words - a pun always welcome here... I'm pretty humbled that so many people come here to watch my little videos, people are awesome!
Awesome review, good realistic view of a ship that has been hyped quite heavily. I still love the looks and concept but we'll need a bigger verse for this one to really shine. Still amazed at you being able to fill that cargo grid up by the way!
YES! just listened to space tomatoe's podcast #120: you said the nomad is already a great ship! and with tractor turret even better! Nomad FTW!! ok, now to watch the video
There's more than just one thing a Hull C can do - and the thing it's best at, and I intend to use my Hull C for, is quite possibly the most boring and lackluster thing possible, but I'd argue the Hull C does it better than hauling cargo -- and that's storage. The idea at work is that for some large endeavors -- large scale mining, base-building with a Pioneer, pirate operations, or even fleet logistics, the Hull C doesn't necessarily have to be about profitability, so much as capacity. Putting a Hull C (or any large Hull, really) at a hub which an org or small group of friends is working from means you have a place to offload materials that you need together for a large-scale effort later, or that might have a particularly low price at the moment that you don't want to take advantage of, or that you'll be taking to multiple destinations, some of which don't have large jump points to get to, and will thus require many trips with smaller ships. (Granted, the idea of a space warehouse isn't glorious or interesting, and also kind of a long goal, considering cargo and jump point modifications and everything else - but if it winds up being untenable, I'm likely to make a considerable gain just on the store credits).
As a Star Citizen space trucker I love my Hull-C. Sure it lacks some gameplay loops and I can't wait for them. But as someone who avoids combat and PVP like the plague, I love to travel long distances with massive cargo from station to station. It's my kind of gameplay. I'm only into the industrial side of Star Citizen (Mining, Trading, Salvaging). It's a unique ship imo and I like the idea that it's only for space trading, not planetside (Which makes more sense to bring smaller traders to planets) Edit: Yes, the price is way too much. I didn't buy it full price ofc, I just melted ships I've collected for 12 years now.
If they ever add radio stations in game please ask to voice one. Your voice is calm and sootbing. Would love to be able to listen to a "history of the UEE" or the likes narrated by you lol.
I really REALLY enjoy your reviews and find them very informative. As an Industry player the Hull C might be something down the road but right now no. Right now the Hull B would be the sweet spot (I have a Starfarer which does make aUEC for me)..
My major gripe with the Hull-C is that suits and weapons are located right at the main entrance where pirates are most likely to enter, giving them access to it.
Its like keeping your gun safe wide open at the entrance of your house while someone is kicking your door in at the sometime.. Its a dumb spot for weapons storage..
What im gonna be doing is buying the Hull D, mainly because it gives you the Hull C and Hercules C2 as loaners currently, and once the Hull D comes out, the cargo gameplay will likely be more fleshed out so i dont mind paying an extra 50 for a better ship in the future. Gonna be getting it for much cheaper aswell anyway so im fine
I've managed to do one run with a cargo cost of 2.9m only run that worked and I was bricking it lol. Made about 500k. Way to make it so much better is adding the trading comms. When it works I find it a fun loop
Flight ready ships are invariably more expensive than concepts of a similar nature/size gameplay loop. CIG probably saw they had 10s of thousands already in the game and maybe were worried about players breaking the economy! So upped the price
Damn, I´d love to run the Hull C with more valuable cargo then just "Helium" Imagine a full of Quantanium worth more then 100 mil and then paying 5 mil for an escort and the pressure must be so fun :D
You forgot to mention, that currently most of the times the stations have not enough comodities to fill it completely and that it is currently and in the near future not usable at all (See patch notes below). Currently on LIVE servers you do never see one working. In the last days i saw one, destroyed and near a station. Star Citizen Alpha 3.21.0 PTU.8766037 Patch Notes Known Issues MISC Hull C - PU - Vehicles - Can't undock the Hull-C
Great video Farrister. As always this video is up there with all your videos. The Hull series of ships hold no interest with me. I have a smaller ship that does all the cargo hauling I need. Granted, It's from the same manufacturer, the Freelancer Max, and that's all I need. I have a couple other ships of transporting cargo, but not anywhere as much as the Hull C. The risk isn't worth it. Thanks for the video. Take care my friend, fly safe, and I'll see you in the verse.
The risk isn't all that different unless you feel the need to min-max it all the time. A MAX cargo hold full of i think it's Agricium from Yela will cost you around a mil and net you maybe 30-40k worth of profit, while a Hull-C full of Iron will also cost you around a mil but will net you nearly 200k worth of profit.
Why CIG didn’t think to just add 4 remote turrets, 2 on top and 2 underneath on both ends and then add the tractor beams to those turrets, allowing for 2 turret gunners / engineers I’ll never know. Pilot turrets was such a daft design choice for this ship.
I was playing with the Hull C during the two days of IAE 2023, and it was an absolute fiasco! It's not a problem if the ship is slow or takes an era to load a full load. That is understood by the mechanics of the ship itself. The problem is, right now the cargo transfer system is unstable and you may find yourself unexpectedly floating in the void wondering, where is my ship? Or with multiple bugs for loading and unloading and when you can carry charge for several million credits... It's a recipe for disaster. I finished playing it when I lost over $2.5 million because of those failures. Eventually, it will be a great ship, but until the bugs are fixed, I don't recommend it.
@@Farrister you bet. But I prefer to insist. Is very fuc.. to see how, after a lot playing hours, your credits gone, and is a fair advice for other players.😉
let me give you a tip. (mouse jitter) not good bad BAD ugly lol. u can do 0.05 to 0.08 for normal daily drive for gameplay. when entering the ship right off bat i can see when you picked up the mouse and moved it to turn more. this will be lowered down if u added just 0.05 mouse smoothing. for cleaner shots thats are cinematic by hand do around 0.80 or higher of mouse smoothing. this gives u cleaner movements even while picking up the mouse and adding more rotation the game wont even detect you have picked the mouse up if u apply it fast enough to keep the pan going. this way u don't fap around with commands from GTC or other programs that allow mouse controls in games macros. with mouse smoothing on. you can now do smooth cinematic shots cleaner.
I'll stick with my caterpillar. The hull c just looks boring to me. I don't like the layout of the interior either. For a dedicated hauler there should be more creature comforts imo. Some kind of recreational room and a bit more crew facilities
My A2 full of cargo quantumed into a planet like a day ago and blew up as a glitch. Until that kinda thing is completely fixed, I would not recommend buying a cargo ship because you never know when you may waste loads of money cause the game glitched. I was debating on getting a Hull C cause I like to do cargo sometimes, as I find it relaxing, but with that risk lurking about I don't think its worth it. It is a cool ship, and if everything gets fixed I would reconsider.
I dunno, by the time things are ironed out, I think people who got the Hull C for 200 probably have something decent. (assuming things are ironed out, of course)
I cannot even get my ship to work. Will not undock. Dock doors locked me in one time. It has been a mess. The ship looks amazing, just wished it worked as intended.
@@Farrister Lol, now I’m stuck at a station with over 1 million in cargo and the docking port wont extend when I spawn the ship, and it takes too long to EVA to the ship so it gets stored automatically. lol If I do the trick to spawn it in a hanger it will explode because the cargo arms are extended. Fun times
So i looked on RSI, it isnt able to be bought there. So i check star hanger. A gray market website, roughly 280 for the ship. What do the upgrades look like? Good question, because according to thesr freaks on SH its 319 for the caterpillar to hull c! Now im no wizard but these numbers dont add up
I was disappointed by the Hull C. Even if we ignore the bugs there are still too many issues. The obvious one is CIG's insistence that large ships should not be able to defend themselves against fighters and it's even worse when the ship isn't a combat ship. You must bring an escort even on a safe trip or any old Aurora could potentially kill you and it's your fault for not preparing. And the docking door being open when spawned not being a bug is just mind-boggling. The interior feels dated, closer to the Starfarer than the Corsair. The living space in particular is not so well thought out with a larger than the crew table and the food preparation area and a single shoilet. And how are you getting supplies in with only the ladder, backpack? And then there's the tier zero gameplay. It's clunky, it's risky, it's waiting for timers to tick down. None of which is something you are probably looking for when hauling. For someone who has had a "pretty solid idea how it's going to work" for years this is shameful. Maybe things will improve down the line but CIG's track record for that is years. Until then my Hull C will be a large paperweight in the hangar.
I tried this thing and kept falling through the floor when entering the engineering section. Between that and having no directions on how to park it at the docking port. I quit. Even after watching videos it was a pain to dock. To each his own but hard pass for me. On a side note, i keep running into bugs in SC these days and it’s just killing my motivation to play at all. This is pre3.23
Thanks for the vid. Even if I were willing to pay $500 real life dolleroos on a video game ship - which I'm not - I wouldn't spend it on this until the game play was less boring and less annoying to deal with. For that price I expect an experience worthy of $500, and this ain't it. At all. 😅 Neat idea for a ship, though, and I *am* a cargo hauler so I don't hate it. But for now it's a hard pass.
Currently in the PU the cargo and docking aspect of the Hull C is totally broken, and I would advise avoidance of this ship if you value your sanity. It really is in a disgraceful state.
I don't see why they can't let you load /unload at stations without cargo but just at a penalty. I'm talking 3x as long to represent that station not being optimally set up for the Hull c and higher. This way every station is a choice> less risk more time for R&Rs, low load times but high traffic thus risk at a LEO
@@Farrister The game and build itself was pretty fine imo. Just that the ship itself was one of the buggiest I've seen launched in a while. From the undock bugs to cargo not working to ejecting people from their chair mid warp.
In a(n indiegame) game called FLIGHT OF NOVA; the planets are full-scale, there is mass, drag and lift in the flight model, docking speeds for geosynch missions can exceed 12,000 km/h. Where is the potential for this kind of realism in a massless dragless Newtonian-physics-less game like Star Citizen. There's not even a proper mass-to-thrust sim on take-off and landing, it's just push a button to go up and anybody standing nearby is UNAFFECTED by the tens to hundreds to METRIC TONNES of levitating downforce. I just... it needs work, this whole endeavour - back to basics, lads. IMHO. :)
if only the ship worked on live and ptu for the next patch i treully believe you should pass on this shit untill after it actually is fixed ingame. cant load/unload atm nor on the ptu patch the docking is bugged when on recall it spawns inside the station etc etc they say they fixed it multiple times and it yust is getting annoying.
I’m sorry. $500?? *Chokes on space dust* you’re absolutely insane to pay that amount. When you said $200, I thought, “well that was slightly more than I paid for the Constellation Andromeda.” But $500?? Price gouging for sure. If I paid $500, I’d want like stickers and a little scale model. Maybe a thank you letter from the designer but just the ship in a video game? I’d rather pay for groceries. I understand the capacity of the cargo limits and how much you could earn but with bugs and risk, $500 is gouging it. Great video and thank you for your service by keeping us well informed with your reviews. 🫡