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Missile Pods Are Back Baby!!! | T'au Empire | 10th Edition Tactics 

Commander Nearsight
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#tauempire #warhammer40k #tactics
Missile pods have long been known as the poor man's Cyclic Ion Blaster. Now that they have been nerfed into the ground Missile Pods shall reign supreme!
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9 май 2024

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Комментарии : 51   
@shadowslayer7892
@shadowslayer7892 21 день назад
They just faq Mont'Ka so that ranged weapons get assault by default and guided units get lethal hits. Doesn't change anything about the suits cause theyll be guided anyways but justh throwing that out there
@suspecthalo
@suspecthalo 11 дней назад
Glad to hear it, that makes a lot more sense
@asherdoodles03
@asherdoodles03 18 дней назад
Great video!!!! You’re doing amazing! I’m proud of you! :)
@CommanderNearsight
@CommanderNearsight 18 дней назад
Thank you beautiful! You're the bestest!
@TauPathfinder334
@TauPathfinder334 19 дней назад
Great video I really liked it I’ll try missile pods out thank you for the tips
@CommanderNearsight
@CommanderNearsight 18 дней назад
Awesome! Hope it goes well!
@ravenRedwake
@ravenRedwake 20 дней назад
2:27 idk if it’s funny or sad that tau have to have a strategem that space marines just get on a unit that can have plasma cannon or heavy bolter pistols.
@CommanderNearsight
@CommanderNearsight 18 дней назад
lol but sad
@peterbaines1763
@peterbaines1763 21 день назад
With thr focussed fire strat in montka both units dont need to be the corresponding guided and observer units so you could have a single pathfinder guiding for 2 units both with missile pods
@CommanderNearsight
@CommanderNearsight 21 день назад
True! And genius!
@talonrooney5558
@talonrooney5558 21 день назад
I run 2 Units of MSL Fire Knife with an Enforcer also with 4x MSL. Been loving the synergies in Kauyon.
@CommanderNearsight
@CommanderNearsight 20 дней назад
Happy you’re having success!
@fendelphi
@fendelphi 21 день назад
I really like the potential the Fireknife Team has at 150 pts. Great for opening up and weakening enemy units from range with that full reroll to hit on Full Unit Strength targets. At 30" range. They have some good application in Mont'ka(missile swarm+sustained and lethals with full rerolls to hit) and Kroot(bring a target to below half strength for a Kroot unit to finish off) detachments as is, but if you are a little daring, you can get in close for some nasty damage in Retaliation Cadre as well. For Kauyon, they do not seem "as strong", because by the time it is active, few enemy units are still at Full Strength(except maybe their reinforcements), and so you will see less benefits, but they are still a fairly cheap unit with decent firepower. About the Plasma Rifles. Yes, they do need some kind of boost to really shine. Personally, I would love for them to have Sustained Hits 1 for a bit of redundancy and less reliance on detachment/enhancements/Stratagems to deal good damage. That being said, damage 3 is such a good value. Against targets that reduce damage by 1, you still do 2 damage. Against targets that have a "halves the damage" ability, they also deal 2 damage.
@CommanderNearsight
@CommanderNearsight 21 день назад
All very well put
@suspecthalo
@suspecthalo 11 дней назад
Would their range and re-rolls be better to consider as a defensive benefit in Kauyon? Since it allows you to mitigate damage through firepower at a distance, so you don't need to commit as much to soften the enemy to survive to turn 3. New to T'au, so I'm trying to better understand if that type of thing is important to consider. Played it in Kauyon against bully boiz, and it seemed to help.
@fendelphi
@fendelphi 11 дней назад
@@suspecthalo The main benefit of a "full reroll to hit", when you already are hitting on 3s and can reroll 1s, is to go for Lethals or Sustained Hits(to further increase damage output). Fireknife in Kauyon is not bad as a stand-off fire support unit in general(you do have alternatives), but by the time Kauyon happens, you either have lost a model or 2 in the unit(making it less powerful) or there are few/no full strength units left to give you those "full rerolls to hit". That is why it is stronger in Mont'ka, because you get to reroll for Lethals from the start. For Kauyon, you could give someone the "Through Unity, Devastation" enhancement, to give the unit Lethal early, but it requires the character to constantly be in a position that can help out a Fireknife unit to provide Lethals against a good target. And you could do something similar in Mont'ka, taking an Enhancement on an Observer to give the Guided unit Sustained Hits(getting both Lethal and Sustained hits, with full reroll to hit, is very good). I think my main point here is, that there are other units that can give you decent long range fire support for Kauyon, and they will utilize all their benefits better. The Sky Ray Gunship is a great Observer unit in Kauyon, and can do effective split fire by using the Coordinate to Engage stratagem(Seekers against a vehicle/elite unit, Smart Missiles vs something else, hitting on 3s and 4s, rerolling hits vs flying units. And they have Markerlights). Riptides with the Heavy Burst Cannon, Missile Drones and Twin-SMS has great infantry and "Marine"(2w models) clearing potential at 30" range(similar to Fireknife), but is far more durable. Pathfinders with the Accelerator Drone(increases their basic weapon range to 26" rather than 20") and special weapons(Rail Rifles or Ion Rifles) can provide decent firepower for just 90 points. If I am taking Fireknife in Kauyon, it will be with an Enforcer Commander and using the Enhancement that allows them to go Kauyon in turn 2. Give them Plasma Rifles and the Commander gets Plasma and a CIB, then Deep Strike them within 18" of a big, juicy target and blow it up(combining Lethals from the Enhancement and Sustained Hits 2). This allows them to strike at a time where there are still several important targets at full strength(to get rerolls), you get to choose the best of those targets(Deep Strike), and you get the full benefit of said reroll by having Kauyon active.
@suspecthalo
@suspecthalo 11 дней назад
@@fendelphi interesting, I’ll have to rebuild my lists with this in mind then. Thank you for the detailed explanation. It really helps me see what exactly I’m missing in my unit evaluation :)
@fendelphi
@fendelphi 11 дней назад
@@suspecthalo The most important thing is to pick things you like using and feel comfortable with. As I said, Fireknife is not bad in Kauyon. I just personally would use other things for various reasons. Personal playstyle and such.
@DavrielMagic
@DavrielMagic 21 день назад
Hmm....do you digress?
@CommanderNearsight
@CommanderNearsight 21 день назад
Yes I digress
@asherdoodles03
@asherdoodles03 18 дней назад
That’s his favorite thing to say. “But I digress”😂
@leox.jaramillo3231
@leox.jaramillo3231 20 дней назад
As much as I hate the plasma nerf, missile pods seem to be the anti-MEQ Fireknife wants.
@CommanderNearsight
@CommanderNearsight 20 дней назад
Facts
@calumdeighton
@calumdeighton 21 день назад
I'll need to practice my magnetising for my Crisis suits. I'm thinking just glueing my Cold Star with high output burst cannon & Ion blaster because its iconic and looks good. As for the Crisis suits. I'm definitely forming an Anti-Infantry team. I'm tempted more by the twin burst cannons than flamers. Because theres the chance to roll low on number of attacks. And the bursts have better Strength, especially with the Retaliation Carde bonus. As for the Anti-Elite. Missile launchers are actually looking pretty damn good. Especially compared to other factions missile options. My tank is going to primarily be my Broadsides. But I'll run the fusion teams for a couple games and see how they perform. Rolling for 5s & 4s (depending what detachment your using & target attacking) is all well and good with re-rolls. But not ideal.
@CommanderNearsight
@CommanderNearsight 21 день назад
Smart plan. The Cold Star load out sounds epic and iconic. After that your army building ideas are sound. I lean flamers myself because of skipping the hit roll. But yeah broadsides are a good primary anti tank and a nice complement would be the fusion suits but they can be swinging fishing for 4s and 5s
@GranRejit
@GranRejit 21 день назад
-1 AP is not enough for something with 4+ or 5+ in cover. Missileknifes are very average, specially in retaliation cadre, where they are directly trash
@CommanderNearsight
@CommanderNearsight 21 день назад
True which is why they should have the ignore cover from guiders and use one of the many buffs to give an extra pip of Ap to give them -2
@AbyssalEden
@AbyssalEden 21 день назад
He do digress tho
@CommanderNearsight
@CommanderNearsight 21 день назад
I do be digressing
@justindavidable
@justindavidable 21 день назад
My plan for the weekend, even before I saw this video: Coldstar leading Fireknives, taking full missiles, in Mont’ka. That’s 20 attacks, able to get Lethal Hits (guided), Sustained Hits (strat), +1 AP (enhance), all from 30” away! I’ll use Mont’ka speed to find the right line of sight and obliterate something turn one.
@CommanderNearsight
@CommanderNearsight 21 день назад
Beautiful plan!
@KamilDrakari
@KamilDrakari 21 день назад
Minor correction, Sustained hits comes from an enhancement (coordinated exploitation) and AP comes from a strat (focused fire).
@justindavidable
@justindavidable 20 дней назад
@@CommanderNearsight This could have worked if I wasn’t shooting a Nemesis Dreadknight. Very underwhelming, but still viable against the right toughness
@lukashart7002
@lukashart7002 21 день назад
This video came out when I was building a list for the weekend. I was trying to decide if I should take Fireknives lol
@CommanderNearsight
@CommanderNearsight 21 день назад
Perfect timing! Hope it works well!
@rmgaminguk7079
@rmgaminguk7079 5 часов назад
Unfortunately even with the buffs missile pods are still poor man's cyclic ion blasters. The only way to balance CIBs with missile pods was to remove CIBs. However after the removal of CIBs missile pods can shine. In my case rather than fireknifes I'm going to try the iconic Missileside. Expensive now at 330 points for 3 but 42 shots with most twin-linked is worth trying to make them work. Mont'ka helps the missilesides mobility, while the stratagems can give them extra ao and rerolls to hit. They're never going to be like CIB crisis but they should do well enough.
@markhohenbrink5230
@markhohenbrink5230 19 дней назад
Whats nuts to me is how badly a nerf Crisis Suits got with the codex. From my understanding, all 3 Crisis datasheets are outperformed by the triple cyclic of the index. I really dont like taking Crisis outside of maybe 1 unit for some backfield harrasment. It feels bad.
@CommanderNearsight
@CommanderNearsight 18 дней назад
Yeah... but they are way less in points cost now so it does balance things out a bit
@Zachary_McLaren
@Zachary_McLaren 17 дней назад
​@@CommanderNearsight plus no risk of self harm.
@Createdbyphilipp
@Createdbyphilipp 21 день назад
Oh Boy, i Need my Crisis Suits xD
@Brakmek11823
@Brakmek11823 21 день назад
I ran Fireknives vs Votann yesterday. Gotta say, MAJORLY underperformed. Killed a total of 5 models the whole game, the rerolls are basically always going to be just 1s which you can just get with Shadowsun or Stealths anyway. Do yourself a favor and run Starscythes instead. They either have better Arrokon and Prototype Weapon Systems use from double the shots or insane Overwatch, and works better with Farsight anyway. Or if you have the points, Fusions are much easier to Wound with and become AP-5 and you're probably doing at least the 2 damage per hit anyway even if you don't have Melta. Ghostkeels are better antielite and better tanks for 10 more points as well, with the option for the shockingly strong Fusion collider (MELTS Land Fortresses)
@CommanderNearsight
@CommanderNearsight 21 день назад
DANG! I'm sorry you were so unsuccessful with them. You've got a good point in the anti tank power of the Ghostkeel though
@Doomeye56
@Doomeye56 18 дней назад
@@CommanderNearsight The other end of the spectrum is missile pods on fireknifes have carried me against index Custodes.
@foxhoundms9051
@foxhoundms9051 21 день назад
Ah yes, the humble missile pod. The sign of a true T'au player and not some meta chasing nerd lmao
@CommanderNearsight
@CommanderNearsight 21 день назад
Facts!
@k-blrrboi9488
@k-blrrboi9488 18 дней назад
We shouldnt have to turn up the volume to max just to hear you only to get our ears blasted by random ads please turn up your volume by 2 or 3 times
@CommanderNearsight
@CommanderNearsight 18 дней назад
Sorry! I'll get that fixed!
@k-blrrboi9488
@k-blrrboi9488 18 дней назад
@CommanderNearsight As long as your voice can be clearly understood at 30-40% volume, it's good. Thanks for replying!
@lukashart7002
@lukashart7002 21 день назад
I think you only get 2 shots per suit tho 😢
@justindavidable
@justindavidable 21 день назад
4 shots per suit, 2 from each weapon
@lukashart7002
@lukashart7002 21 день назад
@@justindavidable oh you're right. That's actually really good to know lol. Thanks
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