I know that "access journalism" has been a popular topic of discussion lately, so I just want to share the way I view this. Sharing my honest thoughts on games is the most important thing to myself & my brand, much more important than getting special access to games & info. The way I feel is that if I want to be invited somewhere or get reviews codes etc, being known as someone who gives honest RESPECTFUL criticism should NOT prevent that from happening. If a studio can't handle that or is scared of that, then I'd say there's probably bigger issues going on with the studio & their games, and I'm fine with being excluded from that stuff. I don't cover games I am not interested in anyways. Deeper look @ the character creator - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--RWGrwMlHok.html
The concept art for the decor is very old, they where created at a time before the live service was announced! If the ennemies are goofy, it will take me out of immersion! It feels like a horror game made for kids! And the menu is very mobile game!
@@neil9815 Purple was actually associated with royalty for the longest time. Esp in the Roman empire, something every man knows. But like rainbows, it's been appropriated and now when you use it people think you're into fairy SM books with love triangles
I have a theory on the art style - the environments were done when it was originally a single player at the start - then when it moved it to a live service the characters/ battle mechanics etc were designed but when Anthem flopped they panicked and just mish massed them together as they didn’t have time to remake them
It could be, you’re all right. I do think they repurposed the MMO version’s content (look at the AOE indicators alone!). As for them hating Dragon Age? I’d need to see the story to see one way of another.
This game has had so much directorial and leadership switching that I would be inclinded to think Corinne Busche might have just pulled this game together for better or for worse. She was not part of Bioware until 2019 or 2020, when undoubtedly much of the game was already done. As some staff who left Bioware said, shit rolls downhill, so it might have just been all those people who came and went that made all these divisive parts and then Corinne came and had to do something to have a game in the end. But I am sure an investigation will come out at some point. This game spent a lot of time switching sides and probably changing mechanics that there was just not worth changing everything a second or third time to please everyone.
@@scratchbone1092 The key to failure is trying to please everybody. That being said, it will be interesting to see how Veilguard does when the smoke clears after release.
I think the problem with the art style, atleast for me, is that everything is smooth, it looks like there is no texture on the models. Even the scars, at a glance atleast, looked painted on.
They looked truly evil in that game, they have done nothing but smooth them over game to game and make them less threatening design wise which is crazy considering what they are in the lore
When origins came out, one of the largest critiques was that their art design was very bland and derivative of LOTR. Darkspawn were referred to as “just orcs again” for years. It’s why there was such a massive change in DA2. I personally liked DAO’s art style, but it is obvious, as is the trend with BioWare, they tend to take criticism to heart and over correct to the detriment of their future games.
@@Guitarman5705 In general, the art direction in Origins was the best overall. Veilguard looks like a project of someone who took the worst aspects of Inquisition and doubled down on them.
Personally I like that they are making the darkspawns less gory and grotesque. I can't take much horror and husks are what's preventing me from enjoying the mass effect games sadly for all these years. I know many people play DA for its epic storyline and good romance, and would prefer that horror elements be more restrained. This opinion is unpopular but I guess perhaps a lot of fans of this series think the same without voicing it out in the public, which may explain the art direction the devs are taking.
"these 2D cinematic scenes really feel like you're being told a story from a book" Hmmm, it's almost like this style was introduced.... In DA2.... When varric was telling the story.,.. from a book he wrote......
@@onthaloose7521 Different art styles from what I remember, this 2d cinematic certainly seems to have a lot more in common with DA2 than DAO style wise.
I don't understand it. A 20 year old franchise and story chose an art direction that clearly looks childlike and UI/gameplay tones that emulate the worse of ubisoft.
People don't have the funds to do that anymore, inflation is crazy and people are more careful now when it comes to entertainment, there's a shift from mindlessly purchasing every game that came out, because they used to be cheaper. Now people can't afford to tolerate major parts of a game just to enjoy a bit of it.
I mean, as a casual who's just here for the lore, this would describe most games that I play. Art style and combat mechanics are waaaay down my list of priorities.
Bioware 2014: gets flack from players for including too much WoW-type MMO fetch quests and map pointers in Inquisition. Bioware 2024: hold my beer in art direction and purple colors EVERYWHERE.
@@gregorycheok2503 I love how in Origins they made Quanari just big humans with grey skin, then went full metal with Arishok and palls in II, then toned them down in Inquisition and them made tieflings
@@Rickus316 Based on HOW he said things, I'm leaning towards he doesn't like it. But he's going to act like he enjoys certain parts so he keeps getting invites. Look at how he tries to convince you there are more than 3 abilities.
@@Th1sUsernameIsNotTaken Yep, which makes him a sell out since he won't call out what he really thinks. Funny how youtubers tend to sell out like that once they get 100k+ subs. Just another channel for the ignore list I suppose.
@@Goony1246 it does look bad for DA, but the designs and aesthetics overlap with Amalur for sure. And the combat literally is just Amalur which is hilarious
@@exoxultrum4131It’s definitely not. Not sure when or why people started using “literally” only to follow it with words that make the word be used completely incorrectly. It’s not “literally” kingdoms of amular” combat, as there are things in both games that aren’t in the other.
I really appreciate your point of view, it's authentic and something I feel I can trust! I've had mixed impressions from everything we've seen of Veilguard, so I am likely to wait until a sale to play it.
Same here lol I learned my lesson with Dragon’s Dogma 2. I loved the first game and bought the 2nd on launch purely based off nostalgia and now I wish I waited.
Finally got a new Fable . Lol. I agree it definitely has that look . Then some stuff looks great. If it has no exploration I won't bother trying it . I hate linear . It's my number 1 problem with games . I hate that shit
A lot of people are determined to hate this game no matter what, so I appreciate your quite honest take clearly showing the pros and cons. As for myself the artsyle I could probalby get used to, but what bothers me most of what I have seen are the UI/world icons and indicators, the glowing chests and pots the messy glowing effects in combat etc. Hopefully there can be a mod or something to adress that... other than that, my enjoyment of this game will depend on the story and characters which I have to experience myself before I make up my mind.
@@TheDream6842Not entirely according to wolfheart? I doubt things like the glowing chests and the golden interactable object will be possible to turn of, for instance.
i still can't get over the art design. It was a red flag for me from the first trailer, and was confirmed by gameplay. At his point it's more like a Babies Age, monsters being remade just that kids wish to buy them.
Because, perhaps, they are a subscriber? Comments and views help the creators, and people watch reviews to make up their mind. Fukcing novel concept, I know.@@GrimAbstract
@@Hekk. This is not a review, its a first impression buddy. Def seems like he just wants to support the creator of this vide, since its the only comment on this RU-vidrs page lmao.
I feel like I am in the same boat as you are with Veilguard. The DA fan in me really wants to give this game the benefit of the doubt, but my goodness the art style and combat are really not what I would expect from the franchise. Those are 2/3 of the most interacted with elements of the game and both are lacking. Also, that mobile game/MMO UI needs to be lost in the darkest part of the fade. My god, who thought that was a good idea? I pray there are game modes that allow the player to turn all that intrusive stuff off. I am really leaning towards waiting on this game as much as I hate to say it. Maybe when it's 1/2 off on steam in a few months to a year.
I mean this seems like a pretty much straight continuation of Inquisition no? I understand if thats not for you still I know a lot of people didn't dig it back then, but I don't know why you would be surprised.
@@callumheathis No, it doesn't seem like that. Inquisition had its issues, but it also had its positives. This travesty of a game seems to only have issues. Given unlike many I figured it'd not be good and had no intent on buying it, but rather watching a content creator play it, I now have zero want for even that. The fact that ghoul-at-best is what they're trying to call a darkspawn is absolutely wild.
@@callumheathis No, DAI's UI was much less intrusive. At most you haad a "radar ping" which would cause interactable objects to glow briefly (and more subtly)
@@callumheathis I never mentioned the story and I played through inquisition multiple times. Loved that game as well as DA1 and even 2 for some aspects. It's the design, UI, and combat I have an issue with in Veilguard. I want the story and lore of DA to be good and continue.
It's literally lore breaking. One of the most basic components of DA lore since the beginning was that mages are feared/hated because their connection to the fade gives them access to magic and makes them vulnerable to demonic possession. No reason for the prejudice if non mages had so much access to magic. And diminishes many of the mage vs Templar plot points from previous games.
@@ZeroFamilon Devil's Advocate, but keep in mind that major story threads revolve around the veil getting torn down/disrupted and the main hub is in the fade, so the magical-ness of the warrior and rogue may have links to the story.
@@scribblebob5376 yeah that be about the only explanation. I guess it’s fair depending on how bad the veil been messed with. Though I feel like the in game excuse will be just enchantment if anything at all. The reaper class blurb just says it forbidden techniques of stealing life force which doesn’t make any sense on how a normal no magical dude can just rip out life force from people.
@@kenpachiramasama1139 To be fair reaver specialization from origins felt similar to the reaper specialization in VG. So I'm not saying there can't be any minor magical elements at all. But it should never feel like warriors/ rogues are full on throwing spells out like a mage. Like in the initial gameplay preview, lvl 1 rogue rook's starting ability was literally purple lightning, getsuga tenshou from Bleach. That is a literal spell. Why would a rogue have that and not something like backstabbing or stealth?
My issue with the combat is everything looks too fantastical or perhaps magical? Warriors and rogues both look like mages... The hits look overly ornate and they lack substance and impact. They have no weight, no brutality just a bunch of style without substance.
THIS! the rogue teleporting and doing lightning AOE attacks, the warrior having some kind of flame strike fireball attack. DA is fantastical but still felt grounded. The classes need to feel different.
Considering magic is fairly commonplace in the world, and your character is from the one part of the world where magic users are the people in charge of things and not caged up like animals, it isn't very surprising that even the swordsmen know a bit of magic.
@@nathanscarlett4772 Same. I was already never gonna buy, but was going to watch someone play it for the story at least. Now I'm not even going to do that.
Appreciate your honest take. People granted early access to games have every incentive to praise, and zero incentive to criticise, so it's nice to see nuance. For me personally - I'm interested in the story and characters, but disappointed in the way it looks and plays. A shame that I just can't get hyped for this after a decade of waiting.
Dragon Age IP had SO much potential. What a shame, wasted time, after time Origins was so good - it made people hope and pray since 2009. Every game then was always unfufilled potential
Kinda disappointing that dragon age franchise always let the trend of it's time shapes the way the game feels. The game has great plot and I do find it fun most of the time, but the games always looks disconnected one from another
I loved all the games for different reasons. This one seems different but I am overall positive towards it still. But I can see why many would disagree with me.
For me the art direction and character models are my biggest issue, I just wish they would have stayed with Inqusition but this was a good video I think your criticisms are totally fair!
Bioware isn't the same company that released Mass Effect and Dragon Age: Origins. This should've been evident to everyone after Anthem and ME: Andromeda. If you're still wearing nostalgia glasses and you want to drop $70+ for a game that will most likely be severely discounted eight months to a year after release then I wish you luck. Personally, I wouldn't spend half that on a developer that no longer has a track record of delivering quality products.
The major problem with this game IMO, is that it's not a Dragon Age game. They appropriated the IP so they could make whatever they wanted and let the name carry the weight. Recently, the devs did a "Smash or Pass" type roulette with characters in the previous games and they didn't even recognize or know who Zevran was. This is especially egregious because there are parts of the game that are ENTIRELY focused on the Antivan Crows. How can they possibly not know who Zevran is? One of the greatest things about Dragon Age, was it's dark, gritty and visceral feel. That has been entirely stripped from the game and if the devs put out a video without telling you the title - you would never, in a million years have guessed that this was a Dragon Age title. It looks like a half-baked fortnite-y RPG. Also, and I'm sorry, but when the devs continuously repeat and regurgitate that all the characters are Pansexual, it kinda puts up some red-flags as to where all the focus was placed on the game. I highly, highly doubt this game will have any amount of real success, regardless of the name and while this breaks my heart to see DA done this way, there's good reason why that success will be limited.
@@Sabamonster well said mate! This game looks horrid... it's so devastating to see and such a huge stray from the dragon age path. Just feels more agenda pushing.... I play games for escapism....
Veilguard sounds better than my low expectations, but there are three things that I have a hard time getting over: Plastic mobile game art style, intrusive UI, visual spam on the screen in combat. It's definitely a wait for full reviews and likely buy on sale for me. But that's an improvement over the "big nope" I initially had.
100% agree with you in those critics of the Art style. Too shiny & flashy for a mature story, I hate all those colors attacking my eyes during combats... bothers me so much! Even the warrior can't stop glowing! makes me think of a teenager chosing to add Xmas leds to every object in the house 😔
Im really happy to see you are allowed to voice your honest opinions, especially in regards to not only the art style but visual noise during combat sequences and combat mechanics. I was expecting Bioware/EA to be more controlling in regards to what you can say.
Its very clear to me that the skeleton of this game is the same one as the live service version it used to be which is incredibly disappointing and makes this game look and feel horrendous. That being said I am actually quite excited for this game as the visual aesthetic of a game can often be modded to great effect (of course assuming this dragon age will have a similar amount of mod friendliness as the other bioware games). What can't be modded is writing and story and that is the biggest reason why Dragon Age games are great. Based on everything Ive heard thus far there doesn't seem to be any knocks against those things. So as long as there is a compelling story with characters I can fall in love with, I think this will be a game I quite enjoy.
The horned race is Kossith. Qunari is a philosophy and a way of life and anyone can be Qunari. They don't know their own lore. The character creator looks awful btw.
I mourn for the fact Dragon Age IV could have been such a great game if they took the original games and just updated all the mechanics using modern tools. It could have been like DD2, the original vision now that technology has caught up to the dream.
Yuck. I was a big fan of Origins. This is a faint shadow of an outline of that game. I wouldn't even call this RPG lite, it's the typical attempt to appeal to everyone but appealing to none.
Hmm…. Too much combat effect garbage on the screen. In some games you’re able to either turn them off or down to where you can only see your effects. For someone like me who has ADHD, too many effects like that can be very distracting. Need an option to turn off those effects otherwise I don’t play the games
Baldurs Gate 3, Elden Ring have completely spoiled me. I'll do another BG3 run before I play this game and I am a diehard Dragon Age fanboy. Books, comics, all games preordered collectors editions purchased day 1. So sad this is what we get.
After Zelda totk and bg3 I found ff7re really boring even tho it was the game that made me buy ps5 and I preordered it in advance. When good games raise our standards and it’s hard to go back….😂
“Things look g rated”…. Yep, good description. They look too clay/playdoughy. Definitely think it’s a function of the former live service angle. The factions also look pretty lackluster (gray wardens aside). Solus/Fade was never interesting to me either so Inquisition was pretty weak imo (besides just making the Qunari look silly with the skin over the bottom of the horns switch from 2) this looks like it’ll be worse. Number of customizations is awesome.
SkillUp reviewer said this game looks "Visually impressive" compared to.. what? almost 10 years ago we got Witcher 3. What does it compare to as visually impressive. Game made over 10 years ago? This game looks like a child bhought pink sauce and puked it over the UI and character design with flat, janky bad animations and horrible visual design. This is absolute garbage and not what people wanted for Dragon Age. I'm not gonna even talk about the story or chosen pronouns here we all know what slob, smooth, boring shit its gonna be without any edge or real emotion.
@@Rickus316 He is ex-IGN, but he used to have i think good reviews. Lately i've just seen his stance to defend IGN even if they're unhinged idiots that has made me more aware of his access priviledges etc.
People have different tastes?? I like the graphics of the game. Am I a shill like come on. You don't like it, fine that's a valid opinion. I'm so over hyper realistic games. Sometimes it's okay for a game to be colorful and soft. Maybe not great for overall DA lore since it's pretty grim but to act like the game overall is ugly no. Not valid, if it was fortnite or whatever you'd not care so much on how it looks.
I appreciate you always being honest with your opinion and not feeling like you should sugarcoat anything! It's honestly how I know I can trust your opinion on things.
The story, cinematics and environments look great but the cartoony art style and mobile game style action combat are a major turnoff. It feels like the game is a major compromise to appease some executives who wanted Fortnite and the people who wanted a real Dragon Age game.
I'm the old crotchety Boomer who this game is not for. I love classic crpg and loved Dragon Age Origins because of that. It was a really good take on the crpg genre while modernising it and adding some more real-time action-oriented features. But from there the franchise changed, Inquisition wanted to be an MMO more than I wanted to be a good game. Some of the story was still good and I enjoyed hearing about that story from other people's perspectives. But I could not bring myself to slog through the time missions daily Quest and reprise that that game demanded. And Vail guard has stepped even farther away from those crpg roots into a full over-the-shoulder action Rpg. And a change in genre for games is not uncommon but in the case of Dragon Age in particular a lot of the reason I fell in love with the game and the IP is no longer there. I will most likely still consume the story for the game through other people's playthroughs and consumption of media around the game. But personally the game does not interest me and I will not be buying it
You've become the last/only reviewer i still trust in regards to rpgs. I need people who can separate the game from everything surrounding it. Im not a fan of the appeals to the modern audience, which never shows up, but i can live with it, as long as there is a fundamentally good game beneath the surface. This looked off to me from the get go. The art style is horrendous, the demonstration was all hallways with bad fps. The qunari look like a love story fanfic version made up by a 13 year old girl. Doubling down on becoming an action rpg franchise is also something i disliked. But again, if the game has more to offer than my bad first impression i could deal with it, but it doesnt seem to have what im looking for: depth.
To me it looks like a game that's been restarted several times. They jumped on the animated shtick when Fortnite was trendy for the younger audience, hence the art style, but that fad also wore out quite a while ago. This game has been in development for 9 years, but how much time has gone into this version of the game???
Seems like a preference honestly. I am the complete opposite where i respected the design of the older DAs but I personally have always liked this art style and games and have wondered why it isn't used more often. Also I wasn't really the biggest fan of combat like in inquisition. I feel this suits me much more. I don't mind not controlling my party as I always prefer to role play as my character only. And even then from what I have seen through different previews this system isn't as barebones as it seems to me. Even he said he didn't test out combos and synergues enough whereas others who did have had pretty good impressions from it. I leave much more excited for this game. I really feel that a lot of people are just hating on the game for the sake of hating it now. Every revealed so far has only cleared the skepticisms people had. Yet they continue to belittle those points and comtinue to stick with their own propoganda for hating this game. This isn't what gaming fandom should be like. We need to identify games that actually have potential and give them support to guide the AAA devs better. If you just hate on everything they make it will never fix it.
I don't think that's a valid point here. The game is definitely aiming for a less hardcore crowd and that does not mean it can't appeal to anyone or most players coming in. You may not like it, long-time fans may not like it, and as someone who has played both Origins and Inquisition in the last year, I completely understand why. There are definitely going to be some aspects of those games I will miss. But when talking about the gaming community as a whole I see no reason why this game should be discounted on its own merits, and as a fan, I am simply excited to see what it has to offer.
My bro, frostbite used to be the premier "insane graphics" engine ... and the engine didn't just shine for environments, it did faces really well. E.g. The actor that plays Chalky White (boardwalk empire) was translated into battlefield extremely well.
The one thing I dislike about dragon age now is how they switched the combat to a more arcadey style. It has never sat right with me. I always enjoy the stories but because of the combat I'll always wait for a deep sale to buy dragon age games now.
@@kevinjohnanand Agreed. Origins had the best build diversity, but I enjoyed the actual combat in 2 and inquisition far more. Veilguard looks like it could be fun, with a return to the build diversity from the first game.
The problem, for me at least, is that the art style and gameplay, not only does not look like dragon age anymore but that the whole game seems that the game is held together with spit and dreams. Everything looks kinda cheap like a mobile game, they for some reason dyed Varric's hair and every skill looks like magical abilities out from a mobile game, which breaks cannon by the way. This looks a bastard child of Mass Effect and Fable, which is not bad per se, but just ain't dragon age anymore, everything that made the series special is gone.
the thing that made the series special was never the artstyle because it had huge shifts between each installation, it was always the story and worldbuilding
I dont think it was made for the fans like you and me. It was made for the modern audience, the same people that shutter game studios when they never show up to play these games. Everyone knew Bioware was dead anyway.
@@kixmix2450 Yeah but nothing like this.. this is like for a toddler or child mode you put on a game... it looks so damn bad..and the UI is the worst its worse than the mmo ui's i play with.. mainly because wow you can customize well plus addons and ff14 isn't that bad and the indicators well definitely arent't as in your face as the ui there..
If you're a company and you spent a 100 million dollars on a product you aren't flying people out that will be negative about your product. Listen to how those people talk. "Oh the scenery is nice, I really like the atmosphere of the game." All that meaningless bs is just filler nonsense. Wait for release and real reviews.
I am ok with the character models. They are not the best but they don't repulse me. The style I really hate is what WOW does. I might be the only person in the world that never played WOW for even a moment because of that cartoony look they chose.
"You can customize the main character, and a FEW events, from previous game Dragon Age: Inquisition. This will have SOME MINOR effects on the story, but CAN BE SKIPPED if you wish to move on." Well, that's really disappointing for me. There were some major decisions that were yet to see the consequences for and was really looking for and implied to be important, now minor, maybe? ugh EDIT: Have to add i appreciate your take as neutral as possible. I won't be preordering and neither buying it on release. So far i see too many cons, but I will definitely check your review after you complete the game and maybe will see. Few of the channels reliable and honest for this.
i rlly wish this game didn't look like a saturday morning cartoon, if it looked darker/more mature i would be more interested cuz i love RPG story games. not a DA fan but ME fan, i'm afraid for ME4 if this is their direction, deathly afraid
Everything I'm seeing points to this being a $20-30 at best and you can't change my mind. $60 for this absolute downgrade in every way, including Retconning a bunch of a lore just ain't it. I wouldn't buy it even at that price, but I'm sure a lot more people would. If this isn't a flop I'll be absolutely shocked.
Curious legitimately: what would your definition of a flop be? Starfield like that sells great but everyone online hates it, reviews bad, or just won't sell. From what I can tell from previews, this looks like the Starfield type where everyone online hates it, but it reviews relatively well and sells well too
@@str8Jonesing I'd compare it more to Andromeda than anything. And that's about what would make it a flop. You're forgetting that Bioware has had 2 flops as their last 2 releases, being Andromeda and Anthem. They NEED Veilguard to hit it out of the park. Anything short of that will be seen as a flop, and from what we're seeing, it isn't going to be a hit out of the park. And when it does, EA either axes them, or does a significant downsize of them.
Thank you for sharing your honest and objective thoughts! If there were any hope for me to get back into beloved Thedas, it’s now completely gone; BioWare outdid themselves in disappointing me. Baldur’s Gate 3 taught me how important gameplay is, and The Veilguard has nothing to offer me in that regard. While I love the world-building and story of the franchise, having read all the novels and the anthology, it’s not worth it in this case. To be honest, I don’t even find the continuation of the story compelling-especially considering some very questionable plot decisions.
There's so much I like about the look and sound of this game, but that busy MMO look I just dunno if I can get over, completely immersion ruining and confusing
Pretty sure I'm in the minority here but the game looks fine to me minus the Qunari. The games have constantly been moving to more action oriented combat since the second game and Inquisition is the only one with non linear exploration zones. Really, I play these games for the setting and story so I'll be happy as long as Veilguard delivers on that front.
Agreed - each game in the series has been pretty different sans lore and setting. This installment seems to be the same. I'm just happy to have more story and another chance to "live" in the DA world. 😸
You’re not in the minority. Most of the game looks ok to me. The qunari do look awful and some of the designs of the monsters are bizarre, but it looks no worse than how people initially reacted to dragon age 2.
To be fair the reason there a hate mob on it is due to it god awful announcement trailer and not long after a certain steamer has just escalate it from there
@@Iqbalx1 I mean that's fair the announce trailer was AWFUL. But to me, everything I've seen since then has made me excited(except the qunari designs but I'm not picking a qunari for my character so idc too much about that.)
I feel like i will have epileptic seizure just watching this review footage. To much colors, to much sh@t on the screen, everything everywhare at the same time combat style, and models for 0+ age bracket. Why would they do this? Don't they know adults also play video games?
I have absolutly no interest in Dragon Age anymore ... Sadly, Dragon Age Origins was so good that it make me played Mass Effect, Oblivion, Kotor etc right after... RIP
My biggest problem with the art direction is that it doesn't feel cohesive? Like there's this weird smear effect on some characters (that doesn't look good) that isn't there on others. Solas looks great in the cutscene he shares with the created character, yet the created character's face stands out super poorly. The monster redesigns are also so bad, it feels like fable knockoff instead of DA. Feels a bit like a Disney/MCU reboot of the darker more gothic franchise. I want to love it so bad because I love Dragon Age, but there are times where I look at it and just feel confused?
I think I would like the option to toggle the ui on/off. I dont need a line across my screen,, as a light glow from the incoming direction would be enough, so being able to customize the floor show woukd be great 😅 I'm going to get it for multiple reasons. One is because I want to finish the story that I've been exposed to for a billion years and see where its going. Second, I love progress and seing games be inclusive for people and give them access to playing self inserts other than pcs who look like every game protag from the 90s. Additional optiond harm exactly 0 people. Third, and far less important or necessary is to spite the anti-woke crowd. Watching grown adults with 0 emotional regulation or critical thinking skills rage weep and boycot games for simply having the option to make your fantasy character go by she, or they, have purple hair instead of another dime-a-dozen him hero, is hilarious and always enough to have me drop some cash on.
It's bad when the enemies from a fifteen-year-old predecessor look more detailed and realistic than those in a modern game. As for the combat, the more said the worse, and the more I have to say. I'm an old-school RPG fan, and the whole button-mashing combat style leaves me cold. I'll be 61 by the time it releases, and I physically can't time things like a "perfect block." So naturally, that kind of thing is wasted on me. The other problem I have with the combat is all the combat UI stuff you were taking issue with: This is a game where speed and reflexes matter for combat--and they are filling the screen with tons of unnecessary visual effects that are guaranteed to tank frame rates on the kind of low and mid-tier systems RPG fans often own. In many ways this feels like AD&D 2e compared to 1e. The edition where all the grit and adult content was taken out to placate people who were never going to play it anyway. Add in the whole linear mission-based story style and it turns into exactly what I don't want from an RPG. I got into Bioware with Baldur's Gate (the original) and one of the best parts of that game was the ability to open up new parts of the map and find cool stuff that's not on any direct path. That's not here, and it kills replayability. No one is going to be playing this ten and twenty years from now like a Bethesda game because there just isn't going to be enough there to do it.
I don’t understand how a 'big' fan of the saga isn't intrigued to see how the story continues (which was always the main focus of the game), just because they don't like other factors like the character's art style (which will surely be fixed with mods) and the gameplay, which has always changed in previous installments.
@@SantiagoFernandez-sw5or every easily, I'll wait for the game to get 50% off than I'll play it to see what happens to solas. the action gameplay and the smoothed out art direction is not for me
@@t.t6294 Waiting for a discount is one thing, but it's a whole different story to say the game’s not for you and act like you wouldn’t play it even if they gave it to you for free.
14:31 seems like kinda a HUGE spoiler if you read the subtitles. I know it’s not on the screen long but I read it and had a “hold up… what was that” moment and had to rewind and read again.
lol yeah. Can’t say I’m at all surprised by this plot point based on what BioWare has shown (or not shown),but it was hilarious to have it confirmed in such a blasé fashion.
I was scrolling down like crazy looking if someone commented on that already. It's really a MASSIVE spoiler, even if we could see it coming. One thing is suspecting it could happen, but to confirm it from original footage, left there like it's nothing worth noting, when the game is not even released yet... damn.
@@rociobruch2511 Since I originally watched this video, I’ve seen other spoilers that indicate this might be a bit more misleading than the subtitles seem to indicate. Hard to say, honestly… but either way, this does still seem like a wild spoiler to leave in this video, all the same.
I do not understand how post Game of Thrones game devs don't understand that players could desire a dark, atmospheric, gritty fantasy world. What is this atrocious art style.
Game of Thrones is neither dark nor gritty. You just come from a woke disney binge? heh. arent you calmed by the fact the male characters can talk with feminine voices?
I’m just shocked that so many people had such different expectations from what was clearly obvious from the start: this isn’t an old school RPG, it’s a mainstream “action RPG”. I’m not sure where people got this impression that any new Bioware game would rival BG3. That BioWare is long gone. All too often it seems like we build up our hype for no reason, only to fall into expected outage when the thing we wanted isn’t delivered, when it was never promised to be that thing.
I expected something that would still be along the lines of Inquisition. That had many issues itself, but would at least be more redeemable than w/e this is. This is a $20-30 game at best from what they've shown, and they're trying to charge AAA Prices for it lol.
"hey guys, we here at the studio that made games you love have spent 8 years making a massive new game, 80 bucks, 100 for deluxe edition, preorder now, it's going to be so amazing, it's the best, here is a reviewer saying how amazing everything feels and looks" "why do people get hyped?" But yeah we really should stop getting excited for 3A games ahead of release
Whatever DA was, this isn't it.I couldn't care less what was promised, I care about what ShOuLd have been promised. I'm not saying you dint have a point, but there are so many big L's lately I get why people are upset.
@Dsaysalot Origins, is absolutely objectively great. You could say in your opinion, but then I isn't, but then that's not objectively. All metrics say it is though.
This game has a pretty chaotic development time apparently. I don't think Corinne Busch was a good choice. Why ? - environment art on the Tiger Woods franchise. I knew nothing-literally nothing-about golf, but I’ll tell you, from my first taste of being part of a game team, I knew I’d never do anything else. I absolutely fell in love with game design. - moved over to Maxis’ The Sims™ franchise to work as a systems designer. She remained at Maxis for almost a decade, but when the opportunity to move over to BioWare arose, she jumped at the chance. She lacks experience for such an important project as Dragon Age. I know i'm rude... Maybe i'm wrong.
Just watched another vid showing off the CC (something i was 100% obsessed with in DA:I) and I felt/feel, nothing. It still just screams 'mobile game looking characters' to me.. I cant seem to get excited at all.. which is sad to think i wasted so many years, waiting excitedly and all. Solas owned my heart back then in DA:I but now he feels and looks so unfamiliar.. i dont even care . Harding is literally a different character. Going from hard sturdy woman to wa--bank material for the dudes.. ectect. None of them look or feel like hardened , worn out adults going through life and death adventures. Now they look like they have makeup artists offscreen, touching up their foundation and eyeliner every few mins.
Basically alot more bad then good. No longer is this the dragon age games we knew. I hope it flops hard and makes bioware go back to the roots of this franchise instead of going Disney.
The people that made the original game are long gone, bioware can't go back to those old roots because times changed, people moved on, minds changed as well, if this game fails they probably won't even make it long enough for the next mass effect.
@@Blackreaper95 I understand that times change and that change is inevitable, that isn't the problem here. if you have a formula that works why not upgrade that formula? why not build on that formula and create something better? No instead they abandoned everything that made dragon age great just to modernize it in the hopes of pulling in more players at the cost of what made the previous games great.
I almost 100% with you with everything. Game looks mid. The artstyle and strong bloom, plastic sims 4/fortnite characters. The bad contrasted lighting. The strong fakeish neon colors.
Pikachu face. I'm shocked. Well, not all that shocked. I ain't buying it until it's on steam at a steep steep discount or on the seven seas. This game looks terrible and as a hardcore Dragon Age fan, or ex-fan I guess, this garbage hurts my soul to see.
The animation and character design is over smoothen to the point of cartoonish imo. It’s my biggest pain point for this game besides the combat. I think I’m going to wait a bit before purchasing the game. Imo inquisition has a good balance between open world and story driven rpg, they just need to build on this concept but they went with online life service for a while which derailed the development of the game… I can see some of the leftover decisions in the gane still