Top left: GHOST // Top right: MKTV // Bottom left: SOLID GHOST // Bottom right: COMBINED
The solid ghost replay code was created by MK8DXLive: / mk8dxlive (TID: 1346404686241300481) / / @mk8dxlive (Discord: MK8DXLive@2863)
This video shows 4 different ways of recording replays in Mario Kart 8 (Wii U).
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--- Top left = GHOST
The regular in-game replay. The character/vehicle is transparent. Picked-up coins remain on the track. The track doesn't interact with the racer (e.g. Electrodrome stairs do not light up when driven over, traffic cones don't move when hit…)
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--- Top right = MKTV
The "Mario Kart TV" highlight reel. Has a MKTV watermark in the upper right corner. Can be rewinded/fast-forwarded. No motion blur when using a mushroom / dash panel.
Only plays the lap 1 regular music continuously (even on final lap/section), but music can be disabled so that only sound effects play (e.g. • Mario Kart Stadium - 1... ). Does not have a mushroom box, timer, coin counter, Lakitu. Lap count only appears when crossing the line. Track objects interact with the racer.
It was possible to share the MKTV replay by uploading it along a Miiverse post (details: • How to: Send & retriev... ) but Miiverse was shut down by Nintendo in November 2017. Nowadays, only the player who made the run can watch his own MKTV replay (unless he hacks his Wii U console and manually retrieves the MKTV replay file, or uses Cemu emulator).
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--- Bottom left = SOLID GHOST
Same as ghost, except the character/vehicle is now opaque and casts a shadow.
This is the newest method, made possible thanks to MK8DXLive's code.
MK8DXLive does not wish to post the code publicly (a bit like mdmwii during Mario Kart Wii days), please contact him directly for inquiries.
I call it a "solid ghost replay" because it's technically not like the Live Replay code from Mario Kart Wii where the game plays back the button inputs stored in the ghost file. Here in MK8, the code only affects the appearance of the racer. It's still considered as a ghost: coins do not disappear when picked up, and the track does not react to the racer.
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--- Bottom right = COMBINED
The main type of video editing that was used on MK8Records between ~October 2014 (first use: • N64 Yoshi Valley - 1:5... ) and October 2017. Players would upload their world record ghost to Nintendo Network, but also their MKTV highlight reel along a Miiverse post so that I could retrieve both types of replays and combine them to take advantage of their features. Explanation of how "combined replays" were made: i.imgur.com/AG...
As far as I remember, the basic idea of combined replays came from Japanese player tossy ( • MK8 - GCN Sherbet Land... ).
7 сен 2024