Thats why its a terrible Zelda game. It *is* a kickass game, just a bad Zelda one. As soon as you meet Purah, you say "Zelda who?" As soon as you roast your first korok with a spanking machine made from boat oars, you forget Purah. Master sword? Nah. Weiner-Gundam that cooms fire from the sky. It could be a Spongebob game, and nothing would change. Just gotta figure out who goes in the one caked up cutscene. Sandy or Mr. Crabs.
@@obbuoqn7736 the original was about saving a princess from a pig-dude and genociding land-octopussesses. The further out you go, the more distant the concept. I think wind waker was about the limit of deviation from the formula. Not saying that Zelda has had many bad games, just not any recent 'zelda' games. To give an analogy... Gordon Ramsey comes to your house, goes into your kitchen, organizes your spices, helps your kid with homework, gives your dog a nail clipping, waxes your floor, does your taxes, then orders you McDonalds from uber eats before leaving. You wouldn't complain at all. You appreciated all of that. But he didn't cook or call you a doughnut.
When I got to my fourth “Demon King? Secret Stone?” I thought to myself: man, dunkey is gonna edit this in the funniest way possible. And you did not disappoint
I knew the “psycho mantis?” was coming as soon as he played the first “demon king?” clip and it still killed me. Master of comedy, that Dunkey character
To be honest, I was actually surprised it wasn't the next clip. Of course, then I saw that all three sages react pretty much exactly the same way and it started to make sense.
2:23 I laughed way too hard on this, the big fat bokoblin just being launched into the air, as dunkey says “good luck” and that music and of course the scream
Considering I have self-respect, if he made many more videos circling a game that directly disrespected its fanbase and sold out its best concepts as soon as possible, I'd probably have to unsubscribe.
I built this huge tower to try and drop a boulder on it from the top, and when that failed horribly I realized the stabilizer made half the tower become unglued and launch upwards so I just used that instead
Dunkey has a knack for being able to show you the biggest draws and downsides of a videogame with just a dozen minutes or less of your time without having read a script directly at the viewer. He's just gotta show you a number of clips from his play session and you just know whether a game is great or not. Truly a special videogame content creator
@@jaylinwebb993 the building and physics engines are so well crafted that it almost feels like it's "meant" to be broken. The devs definitely knew what they were doing and that's why the game is made this way.
The best part of these videos is that I can never tell if they're live reactions or narrated afterwards and at this point I choose to believe it's bits of both.
@Subterrel Prospector bruh, it was edited in a way it looked like that, this is a classic example of dunkey trolling , when he attached a bunch of rockets to the rock it was nighttime while the arrow fuse shot was made in the daytime But the announcement of the 142 mega ding was also nighttime. and the announcement of the 20 mega ding scale was daytime. There is only one explanation for this , he edited it by switching the two results
@MamaSymphonia this is why there's a weird divide with some people hating the new Zelda games. They aren't spoonfed scripted fun, and aren't capable of making their own. So happy that the dev team went so far in the opposite direction. I love the dumb nonsense you can get away with in TotK.
@@Yohoat The irony is, BotW and TotK each contain a good 25 hours of highly designed, scripted content that you'd think would satisfy them, but no, they have to complain that the *entire freaking game* doesn't cater specifically to them.
@@Yohoatidk, there’s only so much you can do on your own before it feels like you’ve done it all(not referring to this game in specific). I like sandbox type games and it’s cool that they trust the player to make their own fun, but if I’m playing devils advocate it seems like a slippery slope where games can be made more and more barebones with the burden of creating fun moments falling onto the players imagination/creativity. No hate toward the new games or old games, they’re all good. I can see where some people are coming from though with their criticisms
@@wasteplace1705 I see a lot of games referred to as "sandbox" games that are just open world, and barely offer any toys for emergent gameplay. Stuff like Sonic Frontiers that thinks an open environment is all you need for the player to make their own fun, while neglecting giving them the necessary tools to do so. I agree that a lot of open worlds are devoid of interesting emergent gameplay opportunities, but I feel like that's because no dev teams are actually pushing the envelope the way the Zelda team is doing now, and the fact that they're doing so, while ALSO leaning more into traditional storytelling, means they aren't slipping down that slope. If other devs take proper notes, then I'm not sure what harm this philosophy could really have. Personally I think the open world obsession was a WAY more harmful slippery slope for the industry at large, because devs began replacing carefully crafted moments with empty space without compensating for what was lost.
This video had me rolling. This was me playing that bell challenge. I built a fully functional pitching arm and spent like an hour putting stuff in the glove until it finally hit the bell.
@@EveTheEeveeYT You people are so weird. You cjed the same few topics about BotW over and over again for 6 years, now you are gonna lie to yourself that you want this over traditional style Zelda, aka Zelda. These games are so lazy, and cash ins for Nintendo.
@@Milk_Toast Okay easy. The first one of these was a game stopped midway through development due to the demise of the system it was being developed for (which was midway through the game), and then what was left was made into a game. The original game, called Zelda U was shown in 2013-14 in a complete looking state, with a magic meter. Thats because that magic meter was there for most of the development of the original "version." My guess is it was originally a traditional style Zelda, and I feel there are many things that point to this very blatantly. This game, continues that "style" of game. A "style" derived from an incomplete vision of a game. Nintendo was not prepared for the mass of in-denial, brainwashed people, in addition to the influx of children who had no previous "bar" or experience regarding the series, and like a bunch of lemmings they praised it as the "greatest of all time" without experiencing what the series will go back to being (mark my words). I'm sure its a better game, a bigger sandbox with physics to experiment with... but its not for me, and no game, ever, has made me feel the way I felt when I finished the first part. It was not a good feeling, more of a reminder that I am done. Haven't touched the game since and I had it weeks early. PS: Same UI sounds, same graphics SIX years later... name another one.
In dunkeys dark souls 3 video he fails the plunging attack, and at 4:35 he actually does it. He made a joke that took 6 years to pay off that most people wouldn’t even notice was a payoff, what the actual hell.
I had that EXACT same reaction to the Lynel colosseum. After I beat the fourth one, with like 3 hearts unaffected by gloom, I thought "okay, that has to be it, no way they'll throw another one at me." Turns out 🤷♂️
Now this was the successor to “Donkey Breath” I was waiting for, and it was worth the wait. Glad to see even after all these years Dunkey still manages to twist video games in ways I didn’t even know was possible. Great stuff.
The mega-ding potential of the mushroom cannot be understated. Pound for pound, atom for atom it is the most robust atomical composition required for maximum dingition. 10/10 best mushroom IGN ever produced.
Oh it makes you feel like Monke when you're in the undies, and like Dunkey when you try to be a "genius craftsman". Truly, another entry into the Zelda franchise.