As a Byleth main, that down air spike hitbox the first game was a little generous. lol. That hitbox is huge, but from the side, it should send up/sideways.
yeah they don't seem to know how dangerous getting those catches actually is. Leo risks his stock every time he does that because if he misses, there's no way of getting back. I think he has to waste his double jump in order to get those idk
0:30 i doubt youll see this TK but you keep saying the buffs allow byleth to act faster out of up B, but she could always act instantly out of up B. The buff just increased the moves overall startup, scoop hit used to be on frame 11 not its frame 9. Also the spike throw has more base knockback.
The commentary made one comment on bad DI and it was Leo living R.O.B. Uair at 86% at double jump height. Instead of any of the times said R.O.B. got hit by untrue side B conversions, or when he appeared to DI Byleth Fair out in game 1. So yeah I guess literally nobody understands Byleth, even now.
Well Byleth is protected during the nair But I believe it's not punished because Leo often crosses the shield with it, and I think it's safe on shield anyway