READ DESCRIPTION FIRST TO AVOID UNNECESSARY QUESTION, YOU MUST AN IDIOT IF YOU DON'T⚠️😡
Man, I struggle a lot even though I played it on mobile but because I have no gaming gloves where it can make my life easier when have it.(because my hand sweat and randomly dragging out my cob somewhere)
Posted on alternate channel becuz I want also to fill it out some PvZ endless stuff :D
A setup where imp-shot and ice-kill imp techniques are combined, thus it exceeds Trophy 4 cob cannon setup in terms of difficulty where it is level 6 flat on low-cob cannon skill rating. To know how difficult it is to play for manual play the skills needed listed below 👇
Skill required:
○Air-bomb skill(accelerated impshot)
○Decelerated Air-bomb skill(decelerated impshot)
○Ice-kill imp timing (imp will be frozen upon landing within cob-cannon nearby gloom-shrooms so they will be perished to death)
comparing "Trophy 4 Cob setup" they are barely perform imp-shot.
Unfortunately the upper row cobs are procrastinating their death from imp bites by solidifying imp to ice(before dealing a massive dmg. to cobs) so they can be eliminate by IO plant such as gloom-shroom. The only proper treatment to maintain cobs is to brought cob seeds by replacing dying cobs whenever they died, row 5 and row 6 cobs shouldn't get any cob replacement because of killing imps on middle air(imp intersecting cob blast)
For a manual play of setup we goal to achieved 2 flags(1 round) against maximum zombie spawn difficulty(mainly for flexing skills), most of the time it only shown(difficult cob cannon setups) running through automated scripts[foreign people called it TAS] for showcase of possible proven solution of the setup.
Tempo: Very Slow
Sequence Ch4: I-PS/PD | I-PS/PD (20 | 20)
also can be written as Ch4: I-PPPD | I-PPPD (20 | 20)
pastebin.com/F... (for clarifications, read the explanation on link provided)
Level on low-cobbed:
Probably around level 8(must be harder than Trophy 4 Cob RE which mentioned on last paragraph.) becuz of wave 9 and wave 19 has complicated NSSSDD(a sequence written for action) stuffs.
Additional notice:
- This setup version is garbage as shit, so there's 2.0 version of the setup (shown on video thumbnail) which has more stability and lesser sun waste.
- on wave 20, using ice shroom to supress bungees are no longer needed on newer version of the setup, because it lost 1 pre ice-shroom stacks that significantly will affect the future progress of the setup if in case to play them.(the solution will come to players mind once they cooked their memory muscle for it)
- the average amount of cob replacement is about 3.5 cobs or 3.85k sun lost(per "maximum zombie difficulty" round) in order to stabilize long run without losing significant amount of suns.
For more info feel free to ask me about depth about PvZ Survival: Endless.
Date created:
20240706_175354
#plantsvszombies
#pvzsurvivalendless
17 авг 2024