Ha Ha Ha. You got me. I am not new to inventor but I watched all the way through. Guess what? I learned something! I never thought to use Patch and Sculpt to fix what Shell left. I probably would have modeled the inside of the glass in the original Revolve or done a separate Revolve to cut out the inside of the glass. Note to Beginners: Never assume you know everything there is to know about Inventor. There are so many ways to do so many things. You can almost always pick up something to improve your workflow by watching how other people work. Keep up the great work Niel!
Sir, I still don`t understand what happened there. Does the bound patch 1 to bound patch 2 was hollow before sculpt? Does is make new solid after the sculpt? Thank you!
I work in a custom fab shop, most of my designs are limited to around a hundred or so individual components. Btw McMaster-Carr online, great resource for fasteners and such in 3D format. Anyway, I always begin my design in a 'solid' model, and create my parts from that. Even those with sheet metal. I label my solids, then create components from there into a fully pieced together assembly.
Well, of course there's an ISO standard for a wine glass, there's even one for Tea, ISO 3103:2019, not that Ireland agreed with it, it states to put the milk in first 😵
I really enjoy your tutorials... thank you... I have specific requests. I'm new at autodesk products and am loyal apple user and am using a partitioned drive (bootcamp) to run windows software. Ultimately, when I'm savvy enough with the software I will need a separate windows workstation but for now I could use advice geared toward the mac + pc hybrids workflow. How about importing and developing mesh-models (created in 3D Studio, Maya or Blender) into solids in inventor? I would like to bridge sketchy/sculptural creativity with solid modeling precision. Thank you for considering.
it does matter how you do the sketch on first pass - at 5:56, on the first dimension, if the angled line is too long it pushes the profile to the right of the center line. Then you can't correct it following his instructions or you end up with a drawing that is over-dimensioned
Hi, Very interesting channel!!! could you do a vid on how to use a reference model to develop a part? I am an AutoCAD user and we normally reference files to get things like bolt hole locations or similar reference items to derive a part.
knowledge.autodesk.com/support/inventor-products/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Inventor-Help/files/GUID-590A8760-FFBB-41C8-8169-6B7002207884-htm.html G1 makes fillets have a continuous tangent to the face adjacent to them G2 makes fillets that have a continuous curvature. I takes into account the second derivative of the curve, if you want to put it matematically
As an American, I find your accent and personality exceedingly entertaining, also your intro is awesome. These types of tutorials do not seem challenging to you, you should do more stuff like this if that is true, like if you can do it in one take and little to no post is required. I have found issues exporting in stl from inventor, I'm not sure why. I seem to have better success with .obj files...perhaps I'm doing something wrong, I understand it's just an example of an exportable CAD file though. Just watching you design things, regardless of what it is, is educational to me. Seeing new ways to use tools is just the different way of thinking that people new to inventor need to see, myself included. Had you not been teaching, that would've taken you....what? 4 minutes? 😆 such a simple model and yet so helpful. 19 minute video and all of it educational or entertaining. I typically do not want to watch long videos....with yours, I never seem to mind how long they are. They are always worth it.