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Model Anything Using Subdivision Surface In 5 Minutes (Blender 3.0 Tutorial) 

FruitZeus
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Learn how to model a Sword in Blender 3.0. This is a Blender Modeling tutorial using the subdivision surface modifier. Thanks for watching! Please subscribe and check me out on Instagram @LGard53

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28 дек 2021

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Комментарии : 105   
@FruitZeus
@FruitZeus 2 года назад
I got a new Microphone... who noticed :D
@CreativeSteve69
@CreativeSteve69 2 года назад
I did and it sounds great.
@sicfxmusic
@sicfxmusic 2 года назад
Unfortunately I didn't, but again your content is so straight to point and informative right from the beginning to the last second, I do not focus on other quality issues 😋
@rooted2438
@rooted2438 Год назад
yeah it was noticeably different lol, in a good way. loved it
@authorminator1579
@authorminator1579 2 года назад
My mind is blown. I always found modelling a bit daunting, but who knew that, the "cage" option and the resulting workflow that you showed made it look so easy and less intimidating. Thanks duuuude. 😁
@FruitZeus
@FruitZeus 2 года назад
You’re welcome! Yeah using that as a sort of cage to control the beast of a mesh that lies within is a good way of looking at it.
@renealbrechtsen9743
@renealbrechtsen9743 2 месяца назад
This is precisely what I've been looking for. No addons or anything. Perfect. :)
@robestey5628
@robestey5628 2 года назад
Love your teaching style. Thank you.
@FruitZeus
@FruitZeus 2 года назад
Thank you for watching it! 😄
@mreiii6871
@mreiii6871 2 года назад
after being frustrated not understanding how to control so many of the tools around, this vid was sooo refreshing to find with how easy to follow the process is. Thank you!!!
@snark567
@snark567 8 месяцев назад
Feels like an interesting mix between sculpting and modelling.
@Nott_Vermeen
@Nott_Vermeen Год назад
This was more informative and much easier to follow than a lot of videos out there. Thank you.
@fen4ri
@fen4ri 2 года назад
BRUH WHAT every couple a days my mind is blown all over again by seeing cool new workflows of other artists...
@Glitch-Gremlin
@Glitch-Gremlin Год назад
THANK YOU SO MUCH FOR SHOWING ME HOW TO DO THIS! i feel like this is literally "THE" Way of Hard Surface Modeling ive been Looking to find, for a few years now!
@jways9994
@jways9994 Год назад
thank you so much for this in depth tutorial on it! I haven't been able to find a good one. props.
@ryanjmillar
@ryanjmillar Год назад
Never seen anyone model in SubD alone, well done!
@MLE-fm4ox
@MLE-fm4ox 2 года назад
I love your channel man, thanks for everything!!!
@a3dadventure79
@a3dadventure79 2 года назад
great tutorial - showed how such a simple technique and concept can yield some pretty cool & wonderful results.
@oscarchavez8527
@oscarchavez8527 Год назад
Awesome video, man. Love your style and how easy going and chill the vibe is.
@yusufkor5900
@yusufkor5900 7 месяцев назад
Brilliant!
@Lance_G
@Lance_G 2 года назад
You are an international treasure!
@cok3y
@cok3y 2 года назад
Great job on these man! Love the quality of this latest tutorial! We need more! :)
@jnortth8086
@jnortth8086 2 года назад
love your videos very helpful
@mxyer2605
@mxyer2605 2 года назад
found my new fav blender creator
@yukikurosu99
@yukikurosu99 2 года назад
Looking at your workflow makes it seem so easy !! nice job :)
@zdjela
@zdjela 2 года назад
I'm just starting out in blender and this video helped me out a lot! Thank you so much, now I can finally make something without a tutorial
@FruitZeus
@FruitZeus 2 года назад
Hey you’re welcome!
@AviorYT
@AviorYT 2 года назад
Already a fan of your channel
@sandymonline
@sandymonline 2 года назад
Awesome!!
@toges1420
@toges1420 2 года назад
I like it, go on!
@ajibolafagebo3176
@ajibolafagebo3176 2 года назад
Nice video, It makes me confident, modelling in blender. Even though I am a kid
@AreKay_WYA
@AreKay_WYA 2 года назад
This really helped me ❤❤
@FarmingJD-MF
@FarmingJD-MF 2 года назад
THANK YOU I WAS LOOKING FOR THIS, INSTANT SUB!!!!!
@OrangeJambo
@OrangeJambo Год назад
I don't know how I didn't know this. 👀 Tha.nks
@2009AGor
@2009AGor 2 года назад
Great tutorials on this channel. Thanks from Russia man!
@aniballabestia3571
@aniballabestia3571 2 года назад
siccc thanks G
@CreativeSteve69
@CreativeSteve69 2 года назад
This is a interesting concept of using sudbvision surface. Thanks for making this video. I'm definitely going to try this n see how it goes.
@FruitZeus
@FruitZeus 2 года назад
You're very welcome! It was fun making it!
@aniballabestia3571
@aniballabestia3571 2 года назад
deem i had to suscribe again because this s*hit so good bro
@yourpersonaldatadealer2239
@yourpersonaldatadealer2239 2 года назад
So cool
@TeHzoAr
@TeHzoAr 2 года назад
damn bro love your weird round sword
@8DJONI
@8DJONI 9 месяцев назад
Thank you!! This helped me a ton! My workflow is so much more easier and satisfying. I remade some of my models instantly and took a look about their old topology and i said to myself that what was i thinking!?? it was so bad.. xd
@GooDogProductions
@GooDogProductions 8 месяцев назад
Thanks for this great tip. I was doing the same but without the "on cage". Not sure why I never thought of it! But by doing that, you know exactly what you are doing! Duhh...wow. Thanks! A picture shows a thousand words, doesn't it?...
@FruitZeus
@FruitZeus 8 месяцев назад
Yeah!! So cool. Yes I find it really helps when you have nearly intersecting mesh pieces. When a handle is inside another mesh, it can be hard to select. So doing it on cage really helps you get precise selections.
@ianmcglasham
@ianmcglasham 2 года назад
Nice work.
@evanstential
@evanstential 2 года назад
imma day 1 with your tutorials! I believe it helps that you have an animation background because you are really seem to have a pulse on the things I want addressed!
@DailyDelusions
@DailyDelusions 2 года назад
Awesome
@antoniolima1068
@antoniolima1068 2 года назад
well done, thank you, happy new year, subscribed.
@FruitZeus
@FruitZeus 2 года назад
Happy new year to you as well!
@boboboboboooo8487
@boboboboboooo8487 2 года назад
well, its cool
@tradcode
@tradcode 6 месяцев назад
Best.
@aniballabestia3571
@aniballabestia3571 2 года назад
new suscriber
@ehsanyousefi9213
@ehsanyousefi9213 2 года назад
Nice work 👏
@FruitZeus
@FruitZeus 2 года назад
Thanks ✌️
@kidi8086
@kidi8086 2 года назад
Upload more videos about modeling like that way
@maskedartiststudio7534
@maskedartiststudio7534 2 года назад
thank god i found u
@nirmansarkar
@nirmansarkar 2 года назад
I really enjoyed and learned something new from your video. It was so organic. I would like to ask , how do you decide on deleting 'faces' and adding new ones to reduce pinching and distortions? What is the technique or rule behind it?
@filmstuff0
@filmstuff0 2 года назад
your dope zues :D
@Frank2_
@Frank2_ 2 года назад
I like this video so I clicked like. And now I’m writing a comment to say I liked it.
@FruitZeus
@FruitZeus 2 года назад
Thanks Frank!!
@KismetBP
@KismetBP 2 года назад
Awesome Tips... You make it look easy. I hope to reach this level one day. Much love!
@adamsensei5636
@adamsensei5636 2 года назад
THAT LOOKS SOOOO EASY , and here i am struggling to finish a coffee cup
@FruitZeus
@FruitZeus 2 года назад
You can use this method for a coffee cup too!
@alexgrant6376
@alexgrant6376 2 года назад
Blender guru donut tutorial?
@adamsensei5636
@adamsensei5636 2 года назад
@@alexgrant6376 yep
@anonymoustruth4861
@anonymoustruth4861 2 года назад
Blender goals! How long have you been using blender? Very impressive!
@thefirebeanie5481
@thefirebeanie5481 Год назад
I never knew what the triangle thing did for vertex’s, could be helpful, but I like un subdividing the surface to give it a gameboy64 style
@GrimmReaper138
@GrimmReaper138 2 года назад
This method seems alot easier than remeshing to get more points to work from
@d1bbyyy72
@d1bbyyy72 10 месяцев назад
is there a way too trace tricky shapes with a plane using sub div?
@maheshwaranbhanugoban6624
@maheshwaranbhanugoban6624 Год назад
How to get a finer mesh on the sphere?
@Glitch-Gremlin
@Glitch-Gremlin Год назад
Is this method of modeling better than normal poly modelimg?
@kidi8086
@kidi8086 2 года назад
Can u upload more videos like this one
@TheKevphil
@TheKevphil Год назад
How is this different from NURBs? Thanks! Seeing demos like this (almost) makes me think I could do something half as good! ;)
@heatherline_
@heatherline_ 2 года назад
it take me days to model a sword hahah
@shanonfrancis5071
@shanonfrancis5071 Месяц назад
Is this good practice? Modeling in smooth mode? Aren't we supposed to use it for preview and then apply the smooth in the end?
@boomboxthedragon4899
@boomboxthedragon4899 Год назад
but how do i activate the modifier? it shows red on its active status thing :b
@darkobakula5190
@darkobakula5190 10 месяцев назад
Shouldn't the blade and the hilt be 2 seperate objects?
@92tpeter
@92tpeter Год назад
Thank you for the demonstration. My question is, what do I do if I create something with this method and will try to sell the model on for example cgtrader? I intend to sell models for mostly video games, which needs low poly models but subdivision if I apply it, will tenfold the poly count. Do I have to retopologize the model after creating it? I am fairly new to this stuff.
@FruitZeus
@FruitZeus Год назад
Hey! I think it’s up to you. I would say that if you do a proper retopo on the model, it makes the model more usable and potentially make more money. But you can also just sell it as is! But general rule of thumb is the more you do for a model, the more value it has. So anything you add (UVs, Retopo, Materials / Textures) all of those are things you can do to raise the value of the model
@fredericvangeeteruyen5635
@fredericvangeeteruyen5635 7 месяцев назад
Very refreshing ....What is the difference between using Subd and bevel?
@FruitZeus
@FruitZeus 7 месяцев назад
Good question! They’re two different smoothing algorithms. Bevel looks only at the edges and rounds out the edges based on a percentage or a distance from the edge. It’s a very linear workflow of “let’s round out this much edge” Sub D on the other hand takes every face, and breaks it into 4 smaller quadrants, and then uses that new geometry to smoothely interpolate from one face to another. Leaving no hard edges. Bevel really is used in most cases to do a final detailing on a hard surface object to make the edges feel just a bit softer and more natural, whereas subdivision surface will drastically change the overall shape of the mesh
@jamesriley5057
@jamesriley5057 2 года назад
The best part of this technique is that it doesn't allow for sharp edges, which look unrealistic in renders. Or at the very least, they don't reflect light nicely like the bevel/fillets. Maybe there is a better way to get consistent tight bevel radius throughout the model with this technique?
@FruitZeus
@FruitZeus 2 года назад
Yeah everything in this method has a margin of softness to it which I really like. Honestly there’s no consistent way to do what you’re asking. It’s just hand placing the edge loops in a nice / artistic way. Closest you can get is the bevel modifier but that can have issues with it when dealing with complex objects.
@teabagNBG
@teabagNBG Год назад
When u add new objects /meshes how do u join them with the old one? If I join the meshes I get weird results on the connevtions
@FruitZeus
@FruitZeus Год назад
You just have to make sure they have the same level of subdivision. Conversely, just know when you join meshes together, all of the modifiers from the active object will be applied to the other meshes in selection. So just be aware of that when merging meshes
@GHZARK
@GHZARK Год назад
How would you get the low poly version for this mesh? Do you have a copy of it and use whatever subdivision 1 is or would you retopologize it?
@FruitZeus
@FruitZeus Год назад
I suppose you could retopologize it if you need to, however I usually don’t. Unless you need it for game dev, you can just leave it in subdiv mode here in blender.
@GHZARK
@GHZARK Год назад
@@FruitZeus ah sorry yeah, it would be used for game dev or animation. So I guess just retopologizing is best
@hiabex
@hiabex Месяц назад
Quick question: Say I make the sword and now I want to export it as a game asset. The applied sub-d modifier makes this object pretty dense in terms of vertices, faces etc. What are the next steps for reducing the polycount? Thanks
@FruitZeus
@FruitZeus 24 дня назад
You have a few options! Once the model is complete, you can apply the subdiv to make it all real geometry. From there you can retopologize. Or you can just model Lowly from the start. Often times a sword or model especially if it’s not animated as a skeletal mesh, shouldn’t be as specific on topology.
@lewisallen7207
@lewisallen7207 2 года назад
What made you decide to learn blender over cinema4d when you first started
@FruitZeus
@FruitZeus 2 года назад
Blender was Free! And I was 15 when I started using blender. So I couldn’t afford a several hundred dollar investment plus monthly payments for octane for something I only wanted to play around with at the time. Like most young people who start in 3D, Blender is the free option, and an amazing one at that!
@ashtongamingstreams7668
@ashtongamingstreams7668 2 года назад
hey idk if you will see this but how did you make both sides of the handle of the sword go out at once when i press alt e and select both sides they still just go the same way im a beginer and idk what im doing lol
@FruitZeus
@FruitZeus 2 года назад
When you hit alt e, select extrude along normals!
@AshtonGamingX
@AshtonGamingX 2 года назад
@@FruitZeus thank you
@2much4skin
@2much4skin 3 месяца назад
that short cut doesn't work on mac unfortunately
@mayooo5007
@mayooo5007 Год назад
why i can"t use subdivision surface in 3.3.1 version? if i click subdivision, the object will dissapear:( anyone can help me?
@buggy1638
@buggy1638 2 года назад
ctrl 2 and ctrl 3 doesnt do anything except move the viewpoint i have been struggling for hours trying to figure out how to do the subdivision thing and none of these videos show me
@thisaccounthasbeensuspended
@thisaccounthasbeensuspended 2 года назад
modifier menu/add modifier/subdivision surface
@yolaivonnie
@yolaivonnie 3 месяца назад
@@thisaccounthasbeensuspended thank you. it's help me
@HiddenskyYT
@HiddenskyYT Год назад
It does not work fr me
@lastshadowman
@lastshadowman Год назад
why not mirror the model? its symmetric, would be a whole lot easier and save tons of time.
@FaverCassius
@FaverCassius Месяц назад
Fucking hate blender. Sadly, I have to learn it. Thanks for the video though.
@hahahehe9946
@hahahehe9946 2 месяца назад
can u please do the env and material tuto for this vdo
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