UPDATED :- For the people whom are struggling to make transparent material , I would like to to tell that you will need to check REFRACTION inside screen space reflection which is under SCENE TAB. And also from the material under material setting check SCREEN SPACE REFRACTION. If these two are checked then you will just need to increase the transmission value to 1 and roughness value to 0. The second part of the video is here :- ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LXMOtcYtDWM.html For the people whom did not got the chance to read the description here is the link of textures that I have used in this tutorial All the texture were taken from the Cgtexture except the one I have baked in this tutorial is also included in this link:- drive.google.com/drive/folders/12gQXXhXA27WdN4FkOhunZNRvQe3CbpaK
Saqib Hussain Salaam brother. A good way for us to support you is to make a Udemy course. Check out Udemy. They have tutorial courses on blender that are like this but more in depth with no skipping etc. It’s like a short course. You should check them out and also perhaps make one? That would be a good way to make money and also for us to support you. People make a lot of their money during sales or their own coupons. I.e. $9.99. You should definitely consider it.
@@Khoura Walikum asalam bro, I am totally aware of Udemy . The reason I am not working on Udemy Courses as I dont have enough time to make one . RU-vid and freelance work takes away alot of time so to work on Udemy course right now is not possible for me . May be in future . But hey you can support me by buying my tutorial's project files from my Patreon page. Here is a link :- www.patreon.com/HUZZAIN Even you can support me on RU-vid by watching tutorials Plus Ads.
@@SunixDev you can buy it on Patreon .Not only you will get this file but also projects files of the previous blender tutorials are available too:- www.patreon.com/HUZZAIN
Hey thanks for the comment.I think you can now not only complete your donut but can have variety of it . Check out my new tutorial on donuts .Hope you like it . ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5B02oapj3ow.html
This long form modelling on blender is like meditation. Very calming and teaches patience. Thank you for the great instruction sir, you are a true master at your craft!
Wow, Saqib, that second window was a masterclass in smart and professional modeling. Makes me realise how far I have to go. I will stop now, get some sleep and, then re-start this video tomorrow and follow along religiously. I'm so glad I found your channel, all your videos are always amazing and informative.
Simply the best Eevee glass material I've seen! Then, the Workbench Matcap Normal map render was an eyeopener for someone who used Cycles for this! You have a 70 year old subscriber who has been learning Blender from about the time you made this tutorial. Thank you
FOR ANYONE STUCK AT THE FIRST PART OF CREATING BLINDS: The perspective is from side profile. Hit 1 on number pad to enter side view. I was driving myself crazy trying to recreate results from top view. It may seem obvious to most, but, if you're a little slow like me, lol, this part was probably making you scratch your head saying 'How is his blind getting curvature? Mine is twisting into a mess....' as if the video jumped ahead and skipped a part. Rest assured, you are not crazy. It's simply a matter of perspective. Thank you very much, Sadiq. You are a true master at your craft. The skills learned in this video will greatly increase my Blender capabilities. I thank you for your time and willingness to share your experience. The world needs more people like you. You're great.
I can't believe I didn't know about the snapping magnet tool on top in my 100 hours of creating stuff in Blender. This tutorial taught me so much. I've been replaying the first 5 minutes about the window creation for about an hour haha
This is absolutely amazing. Also, I didn't know vertex snapping could be that useful. There are so many situations where it will make things easier while maintaining precision!
Love your tutorials! We need more architectural channels with this amount of information :D For importing new textures, you can do it a bit quicker with node wrangler ,Ctrl shift T while selecting the principal bsdf, then select all the maps you need, and it will connect all automatically.
I am actually never writing comments. But I have to say, that this channel deserves it. I love that architectural tutorial. Please keep doing them. You present it very good, even if some parts are very fast. You have way to less Subscribers. I want to help you with that and so you have one more. Thank you very much for teaching me that wonderful workflow!
Just a tip: if you're following this and come to 19:13 and Get stuck, because you cant find the "Merge Vertices"....Under Vertex Tab> Merge> By Distace - IT has been changed after 2.90.1 - Now it's a Right-click. Find Merge verticies there. Thank you for, the excellent tutorial. Now let's get crafty! I say we model Space X Flacon 9 Rocket and launch that sucker YEA! I'm kidding, that's too advanced for most. Plus, you probably couldn't do that. lol SOrry, I'm totally egging you on. Loved this though, thank you again. Looks really sharp. New Sub!
Your process is amazing to watch, I plan to watch again and follow along in the morning. This will be great to create an asset file to pull from repeatedly!
Thank you , yeah its a part of learning without discipline a person can be talented but can not get thru the struggle of emotion. Indeed, a person needs to coach himself to control his emotions .
As a beginner I cannot stress the excellence of this Web series. No offence to Defaut Cube etc. But after viewing much Blender content on RU-vid, I can sincerly state that Saqid's content is far superior. If you have stumbled across this upload and are looking for Blender content. I implore you to devour as much of this channel as you can, for you shall not be dissapointed. Happy Blending.
What a great tutorial. Thank you so much for putting this together. My only piece of feedback is slow down a bit. I was having a really hard time keeping up with what you were doing even though this tutorial matched my skill level. But, again, thank you so much. My building came out looking awesome. :)
Maybe try it anyway. It can be really relaxing to dabble around in Blender. Just don't expect to be a master after a few hours. But you don't have to master the software to have fun with it, and especially the videos on this channel are easy to follow. You might be surprised how much you can achieve even as a beginner, and it might even help you with learning web development, just because it frees your thoughts in times you are too focused on a coding problem. You might notice a missing bracket much easier after being away from the code for an hour while you play around with Blender.
Many thanks for this It has been a big help. 1 thing to think about. A wall section with a window should be longer underneath the window as windows are set into the building usually at waist height. When stacked up the floors of the building have real height ;) Homes for the vertically challenged lol
lovely video. I just think you can break the series into parts such as 1.modelling the parts for the building 2.texturing the parts 3.assembling the parts to create a variety of buildings, instead of putting all of it in one video. maybe for future videos :) Thanks for the video once again.
thanks a lot for this! I was only here to watch how to build a window and stayed for the entire tutorial, tomorrow i will watch it again while trying to apply some stuff to my own building. Really helpful, a bit difficult to follow sometimes but it is ok! thanks!
For those who only have gloss maps instead of roughness maps, here's a tip! Since gloss maps and roughness maps are just inverse of each other, in the ColorRamp node, just slide those sliders below the gradient bar and swap them by moving one past the other. This will swap the black and white values and turn your gloss maps to rough maps. Pardon me if I got some terms wrong, I'm just a beginner just like some of the other people out there. Hope it helps and have a great day!
A very clean way of creating buildings.... Really good work bro.... Really like your other videos as well... Compare to your other videos this was much detailed and comprehensive. Keep Creating... (Peace...)
Welp 3 hours later I have finished my window... Granted I spent about an hour trying to figure out all the shortcuts you used. As well as figuring out why my window was hollow on the other side. As well as losing all my hidden objects because alt h wasn't working for me. As well as doubling back and redoing the whole thing cause somewhere along the way I fucked up bad (when I lost my windows in hiding I made a new window, but figured out how to unhide everything and then my new window got swallowed up by the other windows so that when I tried to open an close the lower window it was shearing the eaten window). But yea it's finished on both sides with no issues on the opening and closing. Thank you for this wonderful video. On to doors lol
Incredible tutorial, thank you for sharing this cool method on how to create modular constructions, It will help me a lot in my process of creating my game assets.
Nothing is more disheartening than getting lost 10 minutes into a tutorial (which took me nearly 2 hours) and then reading the comments about how easy it is... hahaha. I'll come back to this in a year or two I think.
realy good video, i tried it and i was surprised... its looks like your building and in particular its really nice work but my pc had lags when i finished :) btw your time 46minutes and me 6 hours :D but now i know new things in blender... thanks a lot :)
“Hope you are fine in current pandemic situation” Wow, feels so strange seeing this was uploaded 7 months ago but the message still being just as relevant as when it was uploaded.
Hi ,I want to learn how to make a modular set for game. Should i build the building in game engine or build them also in blender? If i want to build them in the game engine, should I export all the parts separately or in one file? Also should a module be one single object or parented together? Thank you
You will only need to export separate modular pieces one by one but not all of them . 2 modular pieces of the corner window panel for covering both side and one for the middle. Same goes for every other model . Only few of the modular pieces are exported out of 3d software that are combined later so that you can change the width and length of the building inside the gaming engine .In gaming engine only simple geometry is used to block out an environment to know how it will turn out but those meshes are replaced later with the one that are modeled in 3d softwares. Hope this helps.
I had been wanting to take the time out to watch this tutorial for over a year now. I have to say that I am absolutely blown away!! Phenomenal tutorial, man. Thank you creating it and sharing it with us.
thank you man. I have some problems with rendering in Eeve, but in Cycles it works well. Already did two windows, on my way to finish the whole building :)
@@SaqibHussain88 the program just crashes when I start rendering in Eevee. But in Cycles it's ok. So will just continue to render in Cycles as I did with my first donut :) maybe I'll find the root of this problem later...
Good question! The reason I have duplicate them and make their instances is because you can easily change their position. So if I wanted to have curved windows in the place of simple one I can easily switch them . If I had used array or mirror modifier for that I would not be able to do switch them .