@Cavey Möth < I swear to god even before expanding the replies I was thinking exactly the same you wrote. My fingers were getting ready to type something along those lines, but then you beat me to the punch. Humor is a virtue, some people have it, while other lack it. he-he
For being congenitally totally blind, videogame sounds and music scream what to do/not to do and where I am/what's boing on now. As far as I'm concerned, only the real info I need. I did it with Sonic the Hedgehog; and just as well with fast fight games like DarkStalkers and Tekken.
I'm mostly one of these people that will figure something out on his own. If I have a question to ask, I'll ask it. And I'm not looking for someone to just give me a "yeah whatever" answer that's so McDonalds frenchFried now. At a difficult part in a videogame, your job as a "normal" sighted person will be to try to carefully describe the layout in a way I understand it. You'll know if your description works because I'm acing this tough part. And, If I'm Really tearing It to Pieces, grab your phone and take pictures, because "video"games aren't just for "normal" sighted people, but all print-disabled people too! I think that oughta be enough...
Quotes of the year: "Whack the crap out of a hanging rug" "Watermelon, bash the shit out of it with a hammer" "To get the whooshing I actually shot arrows into a turkey" "Get bones and crack em" "I Took a mallet and a frozen turkey and hit it" "That sound was accomplished by Tracy gargling yogurt"
It was really interesting, how sound does actually help both in recognizing a game and in helping with the gameplay and atmosphere itself... It's not really something players usually pay attention while playing the games.
Mitsuki Kazen Players won't notice great sound being great, but they'll complain about bad sound when they hear it. It's one of those things that are not apparent if done right.
Right, basically if players don't really pay attention to the sounds, then the sounds are good enough for the player to feel immersed. It's incredible with the way some games' sounds fit so well.
I think the trick is making it so that they don't pay attention to it... but it is an inherent sound. If it was missing, then they pay attention. A good example of this is in HalfLife, you have the normal hum and drum of background noises except for a certain room. That room, all noise is muted. As the player, you notice it and the lack of background noise makes you pay attention and realize something is different, something is not quite right.
This is some really fascinating psychology behind the sounds that we as gamers just take for granted. However, we are forgetting one of the most important games that brought innovation in every aspect. KNACK 2 BABYEEEEE
Minecraft: Good game in concept and design. Near revolutionary for Gaming Community. Level of customizability Great staff that talks to the fans constantly and keeps them updated on progress in the game. Minecraft: A shit load of people hate it because a game for ALL ages just felt the "Need" to attract little kids.
The Grand Duelist; Fiora Minecraft is a game with a horrible concept, compensated with an Incredible design. Notch: "So I propose a game...in which you dig" Awesomely fun game, but the concept sounds horrible.
WIRED, the series you've been putting out recently like the Accent Breakdown and now the Video Game Sounds have been incredible. Please continue with this sort of stuff.
not really. they didn't explain how they made them for most of them. they mainly explained why they made them the way they did, how they made them and what they mean
@@Freezorgium gta 6 isnt here so its technically dead so jaystation already made a 3 am ouija board calling gta 6 at 3 am at 3 am in night at am in dark at 3 am ouija board 3 am gta 6 hashtag gta 6
I love watching their faces light up with each sound--that and their passion for the craft just makes watching every episode of this insanely enjoyable
Closed captions when The Sims Dialogue comes on @ 2:51 (LOL): "huh not but that LaMotta relative headaches whoo and they're gonna sit on a Hooton Bharati."
To do that, you should get the most iconic people involved in videogame music, like Koji Kondo, Dave Wise, Grant Kirkhope, Dan Forden, Bobby Prince, Graeme Norgate, at least for the classic games. I know I'm missing a lot of people, but you get the idea.
6:42 Tommy you taught me the importance of footsteps sounds back in the TechTV days (or G4 can't remember). And I've continued to rate games on how good their footstep sounds are, and recommending to my friends the games that have the best footsteps sounds. It's the only thing I'm an expert in
so crazy how just hearing that fraction of a second beginning to any of these sounds immediately brings up an image of the gameplay almost immediately in my head and i sort of relive that moment, if only for a brief second
The community had gotten rather toxic, I know, and the game gets boring after a while. But it revolutionized the gaming industry, especially the indie label. It was really important
"Sorry" "Sorry" "Follow me" "okay!" But I think Abe's Odyssey came out in like 1997, so it would have been grounds for the last video :) Although, I enjoyed Abe's Exodus :) And yeah, they should have featured using the chanting to posses the Sligs, good game. It was my childhood.
These videos were super interesting, it would be awesome to see more of these. A similar video to this one about recognizable sounds from movies would be beyond stupendous.
Minecraft seems to suffer something a lot of "bad" games suffer from; a bad fandom. The game itself is fine, but many people relate Minecraft to cringy screaming cursing kids.
@@greentetrahedron7992 I _would_ give you my usual argument, but I'm trying not to sound like a broken record. Watch whoisthisgit's video on undertale, except for a few things, that video pretty much sums it up.
@@1d10tcannotmakeusername eh, I watched the video by the person you mentioned. The video seemed mostly like projecting and trying to find hidden meaning in the game despite there being none really. Overall he sort of came off as a person that just doesn't like JRPGs and thats understandable I don't particularly like them either including undertale, but calling it a bad game is just being dishonest, it's just a game that falls out of your scope of games. For instance Elite Dangerous and Euro Truck Simulator 2 are both great games mechanically, lots of stuff to do,no game breaking issues, etc. yet you can still dislike their gameplay because it wasn't made *for you* but rather someone else. Undertale is very similar, it is mechanically sound and well written it's just not for you.
Lazar Zivkovic Ya I’ve been playing with my younger siblings on and off for a while and got back into it before Pewdiepie’s series in a server with friends, but yeah there’s no doubt RU-vid’s like CallMeCarson and Pewdiepie definitely attributed to MC’s ‘revival’
I love how he says he loves the sound team at valve and it was always essentially ONE person. Kelly Bailey .. criminally underrated and apparent people are clueless about him
Wow, I never realised how complicated positional sound is in games. I wouldn't pause to think about the example given about driving a car in a tunnel, but now that they pointed it out... wow.
A little surprised there was no use of David Wise (Donkey Kong Country) or Grant Kirkhope (Banjo Kazooie, GoldenEye 007) in either of these two videos. The guys that worked with Rare back in the day did some phenomenal stuff with the limitations of the hardware of the time.
You know that these guys are Sound Designers because they all speak in "Sound Designer", AKA: technical gibberish interspersed with onomatopoeia of the sounds they're talking about.
Its not too technical...as a player of electric guitar I followed all the technical terms. I do see though how non sound creators don't have to deal with things like reverb, modulation, attack, delay, fitting in a mix etc
What's great or revolutionary about someone going "oof"? I mean it serves it's purpose, but really as far as sound design it's nothing special. Merely being viral because the game is so popular doesn't make it unique.
When they were talking about how the footsteps sound is important it reminded me of how i really like the footstep sound when you walk on metal things in The Stanley Parable.
Haha I feel you. My Buick redlines at around 7000, and would probably blow up if it hit 9000. 😂 But sports cars are different. And then there’s Formula 1; the engines of F1 cars spin insanely fast.
Wow. And here you are, take all those sounds as given and natural. Energy Shield recharging? Yeah, that's totally how it should have sounded, easy to pick one. Until you realize there are guys behind it, finding sounds for things that don't exist (yet?), thinking of how it should sound, what they want to express with it, and how they want to make you feel. It's quite amazing that this totally works. You heard sonic slowly drowning and that sound? Boy you were in a hurry! That's quite mindblowing, what a cool experiance, thx for the vid
5 лет назад
4:08 Dude could be in the big bang theory and outnerd everybody on that show
I love hearing about the weird stuff sound designers use to make sound effects for games and film. I once heard that part of the sound of the TARDIS was made by scraping car keys across piano wires and playing it backwards.
7:31 opening a chest , closing a chest , pressure plate , piston , empty dispenser , door , braking a glass block , picking up a lot of items on the ground , walking on grass , placing wool . I know too much about Minecraft
No sounds from the Battlefield games? Changing the audio setting to 'wartapes' and playing the game on 7.1 surround surround is one of my most unforgettable moments.
He said "legally blind", not "blind." Legally blind people can see. You are legally blind when you have badly impaired sight that goes so far that it counts as a disability where you aren't allowed to drive cars or do anything that a blind person wouldn't be allowed to do. Your life is effected, but you can still see, just in many cases pretty badly. Playing a videogame that allows you to be as imprecise as OW allows you to be, with good sound design is totally doable, depending on what exactly your sight impairment is. If you sometimes cannot see right in a shooter, your kda is at risk, in traffic your life would be.
Huh, I remember seeing one of those guys in some dev videos for Heroes of the Storm. It's well worth watching for some additional insight into how they make the sounds. And by that I mean watching a sound crew take a sledgehammer to a tractor tire for some basketball noises.
When you're playing Minecraft and you open and close a chest, that sound is good, but when you pick up an item and it makes that little pop, that sound is *GREAT*.
Four video game sound designers explain the thinking behind some of the world's most recognizable video game sounds. Featuring sounds from the Legend of Zelda, Half-Life, The Sims, Minecraft, Dota 2 and more!
Four video game sound designers explain the thinking behind some of the world's most recognizable video game sounds. Featuring sounds from the Legend of Zelda, Half-Life, The Sims, Minecraft, Dota 2 and more!
Four video game sound designers explain the thinking behind some of the world's most recognizable video game sounds. Featuring sounds from the Legend of Zelda, Half-Life, The Sims, Minecraft, Dota 2 and more!
Four video game sound designers explain the thinking behind some of the world's most recognizable video game sounds. Featuring sounds from the Legend of Zelda, Half-Life, The Sims, Minecraft, Dota 2 and more!
I really like learning new things. Which is why I like hearing the theory behind the sounds and tidbits of their creation. Not so much the verbalising what I just heard.
It's not a sound design. It's a sound effect. Doing just sound effects from any modern games would be them saying it sounds that way because that's what it sounds like in real life.