"The American thought he could deceive us..." "I was a soldier of Russia, not a taker of innocent lives..." "...when they find that body, all of Russia will cry for war." "but in his eyes, that marked me as the enemy."
It doesn't make sense how Yuri ended up at the massacre though in that MW3 cutscene, could someone explain? I know he tried to stop the massacre by grabbing that small pistol when Makarov, Allen, Viktor, Lev, Kiril, and the others are near the escalator, but I don't know how he got there (or survived for that matter)
@HAPPYSEBAS11 pThey say no russian cause they wanted russia to think america was the cause of the attack thats why they said no russian cause the person you play as is a cia agent from america
This is one of the most fitting pieces of music I've heard in a game. It really embodies the horror that is this mission and makes the whole thing frightening as hell. Those electronic sounds create a sense of an inhumane, almost mechanical mass destruction.
It seems many of you don't understand what they mean by "No Russian"... Makarov's team was supposed to only speak in English, and not in Russian. That way any survivors would say there were English speakers, American weapons and an American body at the scene with weapons. No Russian (language) to keep the appearance America launched the attack. :)
vincent eby no that was the first time they say his face and didn’t know who he was but they knew of “Makarov’ as seen in the cutscene between Allen and shepherd when shepherd shows Allen newspapers with a masked individual so the public still don’t know Makarov’s face. I hope that made sense
XD I want cop and TSA friends to see if we could stage a no Russian style thing, put this song on the speakers and walk in wearing suits, bulletproof vests and carrying fake assault rifles and LMGs!
One of the most haunting tracks from the game. If i may, i feel like this was arguably one of the most necessary levels in gaming, to show it's maturity as an art form. Not only that, but dare i say No Russian was one of the most effective catalysts for game story ever. The slaughter of innocent civilians is horrendous, demented, and an act of pure evil, don't get me wrong. BUT, what this level did FANTASTICALLY is it showed just how dangerous of a villain Vladimir Makarov was. Oh, and using Allen as a scapegoat to pin the attack on AMERICA was genius story telling. And from a story perspective, seeing him carry out this assault in cold blood, FIRST HAND, gave the player a real drive to take him down. I, for one, applaud Infinity Ward for attempting to push the boundaries of mature storytelling. The attack carried out was damnable, but this stage was so very necessary for the game's story to end up as good as it was.
DooMGuy117 Whats funny is books never seem to suffer the amount of conviction that this single level in a game got. Iv read some really questionable books in my time and the most they get is a ban here and there and a few dislikes. no one ever says "ohhh no this book encourages crazy shit!" like they did with games lol. biased people never learn.
I've actually been thinking... can Allen even be considered a scapegoat? He had direct access to Makarov and was armed. Nothing was stopping him from reporting the attack to the authorities, killing Makarov and his men in the elevator or earlier, or doing any number of things to stop the attack. Instead, Allen not only did nothing, but participated in the attack... all because the American CIA wanted info on Makarov. The US wasn't framed, they really did enable and support a terrorist attack on Russia.
Killing him would cause a paradox, because if you killed him in the vision then Yuri wouldn't even have to tell Price anything because they wouldn't be there.
Lucas Miltiadou you can do that in modern warfare remastered in one shot one kill where you can kill makarov talking to yuri and you get an achievement called paradox. But if you snipe yuri, you fail the mission and it says friendly fire.
This track is so damn haunting but it fit the mission PERFECTLY! It's sounds soulless, mechanical, like a machine, which basically reflects who Makarov is. The man shows no remorse, no emotion, nothing but a desire to see the job through. He's not above horrendous acts like this, and not just in planning them, but actually carrying them out himself. It was both disturbing and amazing.
When I was younger playing this game weeks after it came out, I never cared for the plot. All I wanted to do was shoot bad guys, and i assumed that anybody shooting at me was a bad guy. I didn't know why I was killing these people, didn't care. I actually tried my best to mow them down because my "friends" were doing the same. Years later I played the game again but instead I payed attention to the plot, and I was shocked. I was shooting bad guys, I was the bad guy.
the first time i played NR i actually gasped at the fact that over 50+ people died in the hands of just a small squadron of people. just 4 people can change the course of history,
Вообще-то день когда эта повторилась. Ведь сама миссия "Ни слова по-русски" вдохновлялась бойней в аэропорту Лод, которая была 30 мая 1972. То есть бойня в Крокусе - это ремейк бойни в аэропорту Лод.
I know this is late af, but they were also both using American weapons and yelling US Military terminology. after finding one dead American, the FSB would probably assume they are too.
Derpy Herpy Makarov planted CIA IDs on them as well so it makes it look like they were Russian CIA agents that betrayed the Russian ultranationalist government
He planted CIA IDs to make it look like they are undercover agents within the Ultranationalist inner circle trying to pin the attack on them but instead it got reversed and that was Makarovs plan which is to make it a false flag terror attack (I'm sorry if this is confusing but I'm trying to explain it the best I can, hopefully you understand)
I know I'm late but the reason the FSB didn't realize Makarov was behind the attack was because Lev and Kiril had CIA IDs on them, so the FSB most likely assumed they were Russian CIA double agents. The reason behind them still assuming it was the CIA was because Allen also looked like one of the Ultranationalists because he had tattoos, plus during the attack, Makarov and the others were using American weapons and American terminology. That plus finding an American dead body armed to the teeth with American weapons would make it seem leven more like an American attack.
"For Zakhaev..." "They're right on time..." "Remember, no Russian..." "I've been waiting a long time for this." "Haven't we all?" "We sent a strong message with this attack Makarov!" "That was no message. This is a message. The American thought he could deceive us. When they find the body, all of Russia will cry for war..."
Ffs this is the only call of duty series set in the modern era which is not futuristic. Futuristic games are fucking shit and the campaign is trash. Black ops is crap. All of them.
@QuantumEagle17 correction: 1. Get song on iPod 2. Get nerf gun 3. Play song out loud while slowly walking through semi-crowded hallway 4. Shoot anyone who questions you 5. Give them this print-out 6. ??? 7. Profit
They really captured the tension that was being built up in the whole mission. This beat is so simple, yet, so good at capturing the horror and sickness of that massacre. It's just tense and it keeps going, like Makarov's group. One turn through here, another through there, down the escalators, past the bathrooms. Shoot this target, shoot the other one. One step, two steps, three steps. Shoot the guard on the left. Reload. Keep going. A survivor now, corpse later. Such a haunting track. And the message of that mission hit home. It's obviously not a good mission in the way it carries out a mass murder of innocent lives with you behind the trigger, willingly shooting innocent people since "it's part of the game". But the way they captured the sickening act of it all and made a point of exactly what you're dealing with in the game is something to appreciate, regardless of how crude and "psychopathic" it seems to admire the level. It was a creative choice and a necessary one to make you understand why you're going after Makarov. It put weight behind the villain. One that drops at the very end of the next game.
Gonna be honest, it fits perfectly with Phasmophobia when playing on larger maps. Not knowing where a murderous spectre is in a giant building while the dark creeps up on you is so unnerving it's beautiful
Lorne Balfe is a genius.* Zimmer just did the opening and end credits. Balfe did everything else, from the campaign tracks to the stings you heard in multiplayer.
This mission was the greatest move ever. If you want to show war you have to show the dirty sides. Acting like this was to much back then was just ignorant. Look back at the past 20 years. All countries play dirty. This soundtrack will forever haunt me.
en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2#Audio Made by Balfe not Zimmer. "The main theme of Call of Duty: Modern Warfare 2 was provided by Hollywood composer Hans Zimmer,[48] while the rest of the score was composed by Lorne Balfe.[49] "
"We've sent a strong message with this attack Makarov" "That was no message" *Kills Allen* "This is a message. The American thought he could deceive us, When they find that body all of Russia will cry for war"
Shepherd betrays every soldier memories for America.(e.g. PFC. Joseph Allen,Pvt. James Ramirez,Sgt. Gary ''Roach'' Sanderson, Captain ''Soap'' Mactavish,Yuri,Sgt. Derek "Frost" Westbrook,Sgt. Paul Jackson)