LETS SPAWN MORE MOBS! LETS ADD MORE USELESS MOBS! LETS ADD MORE USELESS ITEMS! LETS ADD MORE USELESS BIOMS! LETS ADD MORE COMPLICATED NETHERITE! LETS OVERCOMPLICATE VILLAGERS! seriosly wtf is going on in mojang. Minecraft became grindy asf with newest updates Not gonna surprise if they nerf something else or add another absolutely worthless mechanic in the game
This is the best way. Finally can't people just get enchanted diamond gear from villagers within the first 10 minutes of starting a world. Enchanted gear will finally be worth more since we can't cheese our way to it in 2 seconds after installing the minecraft client.
@@pawnix4122im sorry to say but you can’t get diamond gear in the first 10 minutes. especially not full diamond. its still somewhat a grind to set up villager trading and trading to get the diamond armor
Its an amazing change, mending is supposed to be rare. And with the way they changed it, they removed the hour long lectern braking and replacing. That was one of the worst mechanics.
I understand the ideas behind the changes to villagers but they really need to make it one or the other. Either force players to have to scour their worlds for all the different biomes to get all the trades OR weaken the max enchantment level. Having the extra step of needing to combine things after is just such a waste when there is still the pointless limit on anvil uses.
The biome-specific trades WOULD be interesting, if getting them was anything other than pure tedium. Like, we NEED a better way in Vanilla to acquire and move villagers. How much better would it be if you could convert a wandering trader to a regular villager of a random biome? It would give wandering traders much more use and it would be a way to get villagers from biomes you don't have good access to. Especially for people choosing to play on superflat or single biome worlds. Also the idea of forcing people to bloat their file sizes in search of biomes in a notoriously ill-optimized game is incredibly short-sighted. Especially on consoles where you don't have access to the guts of your game files to trim things down when needed. Like, yeah, great, more maps! The things that are HORRIBLE for file sizes because y'all can't be bothered to optimize them! Great! I'm sure that won't cause any problems! Guess I'm sticking to Java modded from here on out, cuz my Switch Bedrock version sure as hell ain't gonna handle this very well. :P
THANK YOU!!!! Someone else that gets the idea of world file sizes. I literally am not able to make back ups anymore of my main world because it takes up too much space. Even after deleting countless other worlds
mojang has somehow entered the phase 11 years into their game every Br game does into their first year that the people who make content are somehow the majority of their player base and should take their considerations as the majority opinion.
This is showing why I switched to Java so I can pick which version to start my new world then once i have my villager hall setup I can update to a newer version
Nerfs really suck, it doesn't feel good. They should have combined this with stronger enchants or a complete rework to the enchanting system while buffing it. There's just no reason to play this new version, I certainly won't.
theres ALWAYS a mod somewhere for u to enjoy the new versions without a specific rework. thats ur fix. but as it stands villagers are SUPER OVERPOWERED and the fact that SO many players and getting mad and literally asking how to get mending now just shows u goofballs relied on them too hard. mending is an ENDGAME enchant as it literally makes durability a thing of the past so u should grow up.
Okay, good part first. I like the idea of cartographers selling more explorer maps to places of interest. That's good for pure vanilla game play so you don't always have to rely on Chunkbase. If I remember right maps really bloat the file size for Bedrock so they might want to look into that but on the whole, good idea. And then the bad. More tedium for less reward, that is what the villager "balancing" is turning into. Yes, villagers are over powered as is but they are only over powered if you learn the mechanics and put in the work to take advantage of them. These changes don't fix any problems, they just introduce more tedious steps to get worse items then take more tedious steps to reach the same end point through level grinding and anvil uses.
I personally disagree, but I LOVE that someone is FINALLY putting an actual argument down!! great job man you actually convinced me of some things they have to change here! (unlike the 2million babies crying in the comments)
Only changes villagers needed was removing the discount from villager curing. That just broke the game economy, everything else was fine besides maybe removing mending from trades
@@emilstumme9645 I love how you say I'm a very rare case in the other comment but then go on to say there's millions voicing my same opinion. You're literally a bot
This will cause tons of lag on servers because now every player will want villages in every biome. Not to mention it will cause total chaos and messy bases on servers. I also worry that these villager changes will be too complicated for new players and younger players. Also rip streamers who make Hall of Fames. This is gonna be a nightmare. lol
wayyy more… villagers were perfect for casual players so they don‘t have to grind for weeks just to get an ok set of armor… now that they will be ruined, i thing most of the casual players either quit or never start a new world ever again.
Villagers were the ONLY way to get non-randomized items. Books/enchants, diamond armor without needing to go mining, and many other reliable things. The whole point of trading was to prevent randomness and make it purely skill based and focused on just the time it takes to get the trade you want. Now you can't even get a full set of diamond armor from villagers (seeing as half of it has fricking curse of binding), and the books were massively nerfed. The closest swamp in the realm I play on is over 5000 blocks away and if mojang thinks I'm going there every time I need ONE mending book, theyre wrong. Even with an iceblock highway in the nether thats still such a hassle. Really disppapointed by this one, they could be bettering so many other features but they choose to blow up the perfect system they spent a whole update working on. It wasn't needed and it will discourage so many people from both starting new worlds and even more from accessing a whole part of minecraft through trades.
Can agree. The funk do you want me to ''explore'' mojang?? 99% of it will just be going in a straight line with my elytras! And just to make thing tedious and harder for the player for no reason. Forcing the player to go out sucks all of the fun out of it.
I really don't think the armorers are that big of a deal, as you only really need one set of good armor per world, ..but if they go after diamond tool trade, I riot :|
For players like me who use keep inventory you only really need one set of armor, but for some of the more death prone players who don't use keep inv, they might need dozens of sets of armor. I was rewatching Hermitcraft season 7, and I honestly think Scar is one of the best examples of what the average player interacting with villagers is like. You see him struggling to wrangle them, see him constantly replace them, then relegate them to a trading hall after they all died, and then he's... well, Scar, he lost all of his items several times that season. Villagers can help soften the blow of losing all of your items, but without them you'd be starting pretty much from scratch each and every time that happens. There's a reason why I almost never play on servers without keep inventory, I don't like starting over just because of some really bad luck. I'm not as affected by the changes as some other people, but that doesn't stop me from realizing that they are harming other playstyles a lot.
@@Reverbsongs1 I specifically avoid that mode, I don't like being on edge constantly. I'm more than skilled enough to survive for a while, but playing cautious constantly completely clashes with my playstyle. I like to jump off mountains and rush into hoards of enemies. When I play in a mode where death means losing progress, I quickly find myself getting board because I can't play the way I like to play without losing all of my items or progress.
What im getting from this that they are adding more ways to bloat world size without fixing that issue, making villagers more of a hassle to deal with than they were already and hiding it behind cute dog armor great job mojang you really stuck it to the player base with this one.
I feel like the villager biome variety needed for trades would be a nice addition in order to nerf the villagers but completely obliteratibg the librarian was uncalled for. They should let us keep the level 5&4 books but just make them biome specific
facts!! thats what they goofed up on! im glad to see something that understands both sides of the argument for once!!! :D minecraft is doing a great job making the game not just about cheating u way to endgame within 10 days of the world. but they are in turn making a lot of this hard work go a bit to waste which is SUCH a shame!
Nah this is an all around bad change. Any server where you have to deal with griefers just made it so you need to build 7 massive laggy villages instead of just 1 for all trades to be available
@@emilstumme9645 no, a majority of players just see this as needless extra grind. I didn't see anyone say that the problem with villagers is you only need 1 village and not 7 🤡 This doesn't address any of the actual issues being the villager curing prices being OP as well as the very easy access to mending Now mending is easier than ever just needing a specific biome and it's guaranteed every time and frankly without villager curing the other prices were fine as is
This ain't rebalance this is destroying a future, the next update for now is looking really bad, Mojang forcing the players to "explore" is kinda stupid in a game that's only limits is the players"imagination" ngl 😕
@@andSaved it's not bad it's stupid, they made villagers not worth it at this point, a trading hall is just stupidity hard to make since now you need a villager from each biome and you can cure the villager only once while he can raise his prices to 64 ems per trade my guy 💀 thank god raid farms exist
@@andSaved some people have responsibilities in their life and can't spend hours on a game in order to make any decent progress and be able to have fun.
@@big-john9901 why don’t we all just have diamonds at sea level then? It would just make it faster right? Less time to waste huh? There has to be an even progression in a game and rn it is way too easy to get diamond armor, only held back because bedrock villagers are so buggy lol.
@@andSaved if Mojang wants to encourage people to explore more that is not an issue it just seems stupid to Nerf the librarian trade so much especially by placing books in biome that they haven't even bothered to put villages in yet. I'm all for encouraging exploration I just don't know why they have to encourage it while simultaneously hindering the availability of enchantments that make long-term survival less of a grind and more of a fun adventure
For players with limited time to invest in the game, this just kills all the incentive for me. I guess they already got my money, so nevermind that they drive us away..
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It would be nice to have an easier way ti transport villagers thousands of blocks. Boating/mine cart or even Nether travel with a villager is a nightmare!
I have been suggesting introducing unique village bells that can determine villager types instead of the biome. Easier to transport a single item than villagers. Villagers that are spawned by natural spawning bells have better trade rates. Non-spawning village types would be found in jungle temples and witch hut. Those structures will be easier with the new village map feature.
I wish there was an way to the player to generate biomes, want an taiga village? Create an taiga biome it could be an interesting building challenge all by itself
@@jonathanblackmon1246 I understand they want us to travel, I love traveling the world. I just wish there was an easier way to transport villagers hundreds if not thousands of blocks to breed them. Be able to have a bigger boat that can hold two villagers and the player, or somehow have the villager piggy back on you 😂
"Rebalancing." No, you're just forcing people to play the game the exact way to you them to Mojang. No one is asking for you to make the game harder, you're just doing it because you desperately want to make diamonds an important again. It's not worth it. All your doing is making your playerbase hate you.
This game is a grind enough already, this is just making it unnecessarily hard, especially for new players. I get they wanna nerf villa halls, and they are op but this is not the way to do it. If the idea is to encourage exploration then give us better stuff to explore don't take nerf/ destroy something that is key to A LOT of people's playing experience! I'm not going to be resetting my world with its 1.19 villagers any time soon
One issue i am starting to see is the fact that new players will have a nightmarish time if they play minecraft without help from tutorials, Lets plays or tips/tricks. Previously a fresh new player could still somehow manage. You would come across a village and seea villager you can trade with. You discover villager levelling up with good trades. You find an armorer and librarian and you have just discovered that there are alternative methods to get good gear rather than enchanting, by which process the chances were you exceeded anvil limits cuz you only got low enchants on books and didnt know book combining was a thing. You could still crudely learn the game yourself. Now, you can forget that a new player will even realise there's a way to get mending, or frost walker, because how would they know 2 biomes that dont spawn villages have dedicated villagers?
This exact fact is why I will probably stop playing minecraft. I am a casual player and I have no interest in remembering which biome I have to go to for specific trades. That doesn't even touch the fact that I don't want to have to try to find these biomes in the first place and figure out how to get the villagers to/from there to my base. To me, these changes are killing the game for casual players.
@herr1375 I hadn't thought of this. It's a very good point. You're talking multiplying then tedium by 7x because of the biomes requirement. Im not a casual so (despite hating every bit of this) I can MAYBE see fun in the challenge, but for a casual player that just wants to get protection armor so they don't die or looting or fortune to speed up the game it is a game killer.
Where can we petition on this?? No way everyone is cool with this change. My closest snow village is nearly 10,000 blocks away... Even travelling that via Elytra is a chore. F*** transporting a villager all for a single diamond helmet.. Wow Mojang.. Wow
or... just make your trading halls in different villages for different trades... simple. you dont need them all in one place. you can use nether travel to get to them faster once you find them.
@drimix9192 not an update just a snapshot thing and eh it has some upsides like the village maps (for those that don't cheat with chunkbase in survival) and watching the exploiters cry that the unintended exploit that they abused to pretend they could handle survival mode is finally getting patched out a lil bit and now they actually have to use both hands to play and cant have 1 fingering themselves lol
Headcanon for the cartographers selling maps is either expanding a bit on the wandering trader's lore that he's sharing stories as he goes from place to place, or that there is some heretofore unseen secret villager type that's like a trailblazer or explorer, so rare that no one has ever seen one. 0.0 I know they're just adding a game mechanic, but it's something that can be slotted into world lore in an interesting way if you look at it just a little differently. Those trading nerfs tho... whyfor does Mojang hate villager slavery so? I mean, is it so wrong to stuff them into tiny cubicles and put them to work for the rest of their lives? It's like they don't appreciate office culture.
@@LegoFan9o5 That's probably just them trying to repopulate the villagers that have mysteriously vanished. It's surely a conspiracy to bring them back from extinction after they were wiped out for some unknown profane sins that they were punished for... maybe they lost in a vicious war with the mansion-dwelling pillagers, maybe they were the escapees from the underground cities fleeing from the scourge of the Wardens that their vile experiments brought into being, maybe the witches are the only survivors after their entire village fell into depraved acts of cannibalism... It might seem like a joke, but ya really gotta wonder why there's a swamp villager type at all and yet they don't spawn naturally in villages. It's been an enduring mystery from the first time they were discovered.
We should stand up against Mojang about doing this. This is a horrible idea because it ruins the only good way to get some good stuff in Minecraft. If this becomes true, I’m probably never gonna make another world. I would say it takes skill. You’re have to breed the villagers it takes time to get all the enchantment books. I spent so many emeralds getting armor and tools for my friends Enchantment tables are garbage, you could have 30 levels, and it gives you sharpness three
@@ShugoAWay it’s not being balanced at all, it’s nerfing it to high hell. I like some of the ideas like the one block of diamond 43 emeralds. That’s good. I feel like they should even make villagers better. They should even add a few different type of villagers like a wood cutter and a miner.
most likely this won't change villagers already traded, an example of this would be before the village and pillage update the old villagers also didn't change their old trades but i wouldn't be surprised if they forced it to change
The advantage of armour bought from villagers was that you didn't have to mine diamonds (good for beginners who were scared). It was perfect for early game, just chop some spruce trees, sell the sticks and get armour. Now it makes no sense since you have to mine diamond anyway, so you can just get some more.
Yep the people angry at this are just people who play Minecraft like Factorio Non renewable diamond gear like, if mending on diamond gear wasn't an thing already... Anyway just mine an bit and go, I just wish you could get diamonds from villagers, like an single diamond rare trade master level
Not needing to mine diamonds is the problem. Don't forget - diamond armor is the second best set; it makes no sense that you can skip the progression by crafting sticks.
@@AndyWandy242 Nah, you can get the whole set by mining maybe even faster then by trading. Trading is just safer. And you still DO have to mine diamonds if you want to get netherite set.
The problem is mining is boring. You either: A. Go into a cave and hope for diamonds. I explored for 4 hours a massive cave and found three. Exploring caves is also wack. You just look around a hole and hope for the best. B. Do strip mining, which is also boring. You just go into a straight line for hours just hoping for the best. Something being hard to do doesn't mean that it should be unfun to do. Getting diamond armor the ''traditional way" is very boring and time consuming.
@@santiagomartinez6231 Well it sounds you're pretty unlucky, aren't you? Just use night vision, doors and underwater cave to get enough diamonds. 4 hours is absurdly long. (And for me, the best way was to mine at y= -50 to -60 while crouching. This way you can also find giant caves with diamonds. I've got a full diamond beacon in max. 8-9 hours. But fair to say, I had best gear possible. Still good way to go imo.)
Starting with Netherite, now the trades? I'm not sure why Mojang is intent on making the game less fun, and more of a chore. You make farms and trading halls to get the resources to be creative and explore. Now you spend all of your time mining and harvesting, which in my opinion is boring, and mundane. These changes are the reason I no longer play the game.
Exactly, I am so tired of there bs. Just add new stuff instead. I got bored of mining years ago. If they do this, I will be uninstall the game and find a different sandbox game.
@@cosygoose1813 They had so much potential with copper. Copper armor, swords, but what is it used for? Décor? I haven't smelted copper over 95% of my time playing in my world. I usually just toss the garbage away. Coulda been used for high tech electrical gear, but it's just wasting away in my storage box.
I do too. IF (as a player) you feel that Villagers are "too powerful" or "too exploitable", or whatever, the "solution" is simple. Just DON'T "USE" THEM!!! (easy-peasey) Mojang should focus on ADDING features! Not reducing them.
@@sharkdentures3247exactly, people complain about enchants and armor being "too OP" but since they all used to be universally easy to get, that kinda complaint wasn't really justified for stuff like PVP; and if they complain for sake of the game being "too easy" for PVE stuff, then that literally just means we gotta wait for the combat update where hopefully hostile mobs will get harder(and perhaps they could lock those "harder" enemies behind a new tier of difficulty, that way people who don't want the game to be "harder", they can just avoid that difficulty mode)
@@K-dis_Boherthere's legit a person in a lot of the comments bitching like a 2 year old cause people are complaining about their favorite game of all time. That's exactly what I said to them too. Don't like the villager trades being "too OP" then don't use them. It's not that damn complicated
Yeah, no. This is too far in the other direction. If they're gonna do this kind of stuff, they need to be buffing other aspects to balance the scale. As it stands, by the time the next update goes live, the only uses villagers will have are crop and iron farming. Especially if you've got bad luck and the biome you need to find is TEN THOUSAND BLOCKS AWAY. We NEED something in return. Rework the Enchanting Table's UI to be less random, give us more ways of getting the S-tier enchantments like unbreaking and mending, MAKE VILLAGER TRANSPORT LESS TERRIBLE. Give us some sort of compensation.
I just realized.. This is useless because now that villager trades are basically useless, I'll be shifting priority from making a trade hall to making a raid farm. AFK some emerald stacks and spam buy diamonds to make tools manually. No more villager diamond tool trades I guess, given that snow villages are unbelievably rare (in my experience at least)
@@dragonwing1982 Wait are there swamp villages? I dont think there are. Swamp biomes are relatively common so I dont think that would be a crux if they existed. Its subjective tho based on luck I guess. For me swamp biomes have been commonly frequent but snow villages have absolutely not been frequent. Only once have I had a 0 0 spawn in snow biome, and even then, despite the biome being a thousand blocks radial I still didnt manage to find a village there
I like the concept but the cuts are deep, hopefully as a trade off maybe Mojang can nerf the “too expensive” for xp when combining to level up Or not make everything quite so weak
So far the only buff is to cartographers, which is nice to have ingame ways of finding stuff, but chunkbase doesn't bloat my world size from inefficient map databases. At this rate the only nerfs left are to remove potion arrows and sticks from the fletcher, and quartz from the mason. Also, the forced exploration is a serious problem. It limits player freedom in a sandbox game, and worse it bloats file sizes which will either require trimming chunks on PC or just deleting your world on console where you cannot edit access your world file to perform basic maintenance. If they want to encourage exploration they should be giving chest loot a much needed buff. At present the only valuable items in loot chests are either exclusive to that structure, diamond armor/tools in the end, or most commonly the chest itself. (Especially once you are even moderately established in your world)
@@MrLogicAndReasonThey most likely will , really sorry for your trading halls when this update comes out because it won't make sense and be useless now , youll need multiple trading halls in each biomes just to get what you need .
The latest in a long list of recent anti-player updates. For the players like myself who don't just login to grind, but want to make beautiful, realistic structures in survival, this is a complete letdown. Guess I need to start binging Mango vids now just to make resources more renewable again. Really sad.
Im so so disappointed in Mojang, Its supposed to be a game where you can do what you want. These "rebalancing" is just forcing the players to do what the company wants. I hope this gets limited to hardcore cuz, its hardcore. Speaking of hardcore, they should really add that gamemode to bedrock as its available on many platforms unlike java.
@@EmperorPenguin1217Well if you like to experiment with glitches and bugs then yeah your asking for your death but if your players who play it safe always then yeah hardcore will be a breeze .
@@MrSaxobeatYT Well playing it safe will still get you killed, i literally quit bedrock and moved to java because the nether portal on bedrock forced me on the loading screen getting me killed by mobs without being able to intervene
Everytime I hear about these changes, it angers me. I now watched this again and hate Mojang even more. I won't be updating until I got decent vilagers in 1.19 - the last good Minecraft version. I also don't need stupid chambers with boring mobs and lamps, or unbelievable expensive gear stripes, or even more diamonds to upgrade gear to netherite. Or a stupid weapon, that only deals damage, when you fall. Who even plays like that? I need an autocrafter, which is the only reason for me to update.
Dude i just built a villager trade hall and i tried getting the prices low but all of the sudden it stopped until i found out why, I CANT BELIEVE MOJANG WOULD DO THIS LIKE CMON MAN they already made getting netherite armour hard so like why this too
never used armour/tools/weapon smiths before because the grind wasn't worth it for me. After the librarian nerfs I was thinking of trying it whenever the next update drops, then I see this lol. I guess they stay useless for me. These changes just make villagers worthless instead of balanced
Some people are saying that this will make diamonds renewable. To clarify, Silent meant that you can trade a Diamond Block for 42 emeralds, not the other way around.
Adding diamonds to the armor trade is, in my opinion, still a decent effort at a nerf. I wouldn't get mad at it. We are still in a profit by using villagers. But why in the world would they think of seperating gear pieces into different biome villagers, AND reduce their enchants? You make it harder to get gear through villagers and then you nerf the pre-decided power of said villager? Wow.
@@rudrodeepchatterjee boats and minecarts are the best way to move villagers long distances and with trades being locked to certain biomes there is gonna be a lot of slowly inching forward with a boat or wasting 1000s of iron on rails
@@comedyman2817 but then again, atleast on bedrock which is the platform I play on, we can leash boats. That will help a bit. Granted, java players could use the nether roof and/or the speedrunner's trick of fishing hook-flinging villagers in boats while in elytra.
There were a lot of bad updates, but this one has gotta be the worat one by a landslide. Minecraft is supposed to be fun, grindy messes aren't. Not only they made netherite armor much harder to get for no reason, they also made it much harder to get max out gear because librarians no longer sell booked such as efficiency 5. I like the idea of exploring the world but forcing that exploration in a game that you can do whatever you want seems a bit counterintuitive. I'll personally never play any future versions unless they go back to what it used to be
now I will agree that the entire villager rework thing makes villagers much less important in worlds that rely on them, but this update gives me a reason to actually go out and explore all the structures, and my favourite part about minecraft is the adventure so I'm fine with this change.
Hows about better biome generation? Players spend hours looking for ideal seeds with a great mix of biomes. Most players intuitively know that most random seeds aren't great worlds. Mojang really could fix that if they wanted. Maybe force all biomes to exist within 5000 blocks or aomething.
mojang trying hard to make us player to not basicly kidnap vilager and making them work for our trading hall... but they forgot...iron farm is still a thing... plus i can add more villager in my iron farm so i can get much more loot
Mixed feelings on these changes. Yes, I get it, villagers are op, and having a trading hall makes other aspects of the game obsolete. I don't really mind the different villager biomes, sure it'll make things more challenging but I think it'll be fun to build villages in different places. But the armor now costing diamonds...it makes sense but I'm still not a fan. I liked not having to pay diamonds for gear. Without a raid farm or something the gear isn't super affordable anyway. I'd say the biome splitting and enchantment nerf (both on the armor and librarians) are enough, at least for now. My hope is that they either a) make diamonds more accessible somehow or b) make other places in the game to get good gear. I do like how they made cartographers more useful. Hopefully we'll see more of that among the other villagers
They should add Barbarian villagers. They get weapons and armor from their buddies. We give them emeralds and they trade to upgrade their weapons and armor.
Instead of inrpoving the game and fixing bugs, Mojang go out of their way to remove one of the aspects of late game that every player wants. I get nerfing librarians slightly, but this is way too drastic and now armorers, barely anyone even used them, it makes no sense whatsoever
So the way i see if is i can save dimonds by buying Dimond armor instead of crafting it then use a grindstone and re enchant it it only requires me to travel the planet with vilagers and trade them to max level to save like 2 to 5 Dimonds and then i still have to use the anvil to try and find a way to get max gear simply for the sake of doing it so but still casualy play it while doing every thing else
I can't say enough how much I hate the changes weakening villagers. It's a ton of work to get all those villagers in stalls and repeatedly zombified/cured to get the "overpowered" benefits. It's a lot of fun designing and decorating the trading halls to put them in. The benefits are EARNED. Removing these features does not improve the gameplay experience, but does remove a significant source of fun. Very disappointing.
exactly, look at etho's newest trading halls, the amount of technical work and designs put into those is far more work than getting the villagers but they look fantastic and are the main focal point of the trading hall rather then the villagers themselves
They are just gonna absolutely kill villager trading with this update, I don't see any reason you would ever trade with villagers anymore after this besides maybe making a swamp village to get mending and that's it.
I agree with everyone but heres my take on this update, im the type of person who loves exploring in the games i play, so going to one village to another village, to get a certain piece of armor, its a great idea, in my opinion, but my work around to this would be is build a nether portal at each village and connect it to your nether hub in the nether, so less traveling is required. Ill test this update on minecraft preview. The update also allows the lore of the game to be updated and upgraded too.
These changes arn't bad for single player worlds, but are pretty harsh for multiplayer worlds. It's even worse if you join a world late and can't find diamonds easily.
Especially smp servers- good luck getting the gear you need reliably without someone finding your villagers scattered about the world OR gathering them and having some tool find your base and kill your villager you trekked 1k+ blocks to your base.
All I could think of when watching this was "this is needlessly complicated" and then you went and said it. This favours the super nerdy player and completely screws the newbie.
It's not clear what Mojang's actual purpose is with these changes, and I think that's a problem. If Mojang's purpose is to nerf villagers, then they should be changing the trading system itself instead of just where certain trades can be found. IMO villagers are OP because they trade items infinitely and emeralds are farmable. Whether or not that NEEDS to be rebalanced really depends on the other options players have. I like that enchantment books are being added to more structures, but the obvious source of enchantments (enchanting table + anvil) remains unchanged despite desperately needing it. Diamond armour trades always required a lot of setup. I considered them more a late-game convenience rather than an early-game path. Iron armour is easy enough to get and it's entirely outclassed by diamond, so that's fine. Chainmail is even less useful, so it isn't worth the effort of building up swamp / jungle villages. Taiga villagers trading some armour for other armour, and savanna villagers trading cursed armour, are just dumb trades. The changes also limit certain play styles. Some trades will be impossible in certain worlds (such as superflats). Centralized trading halls will be much harder to build due to the massive distances between the villages. Yet villager transportation is now a requirement for swamp and jungle trades. If Mojang's purpose is rather to encourage exploration, then there are much better ways to do so, such as adding new features rather than limiting an existing one. I really like the cartography changes because it helps players explore their worlds without using third party programs like chunk base. But why are only some maps available in some biomes? If I'm looking for a swamp, I first have to find a biome that sells a swamp map. Conversely, many of the new trades will require players looking up where to find them.
I like these changes as it adds a nice depth to the villageers and reduces rng in that if you spot a certain village you know what you are going to get if you lvl a particular guy like the chainmail on the right with mending for a guarantee (also cuz it is funny watching the exploitative losers cry that they can't abuse a redstone villager breeding lag machine to get things they aren't supposed to get that easily)
@calebdaily1049 it was an example as mending is a useful enchant another example would be knowing that if you get the right guy maxed you could get depth strider for sure and not that it might take 30+ times of maxing villagers to get a depth strider trade which means it will take fewer emeralds and way less lag to get what you are looking for
The whole joy of this game was playing it how you wanted to. Now Mojang are forcing us to play how they want us to. I like getting all the trades so I can create cities. Buy armour for armour stands. Now I will have to create iron farms as it will not be worth trading anymore. Pah!
You have a choice to not do that. It only hurts new worlds and make obtaining armor for others even more tedious. TEDIUM DOES NOT MEAN HARD! You can balance things without making it the worst thing. It’s not the best of the worst case either, so many other ways to make it more palatable for new worlds and longer running worlds. Just because lots of people agree with it doesn’t mean it’s a good change nor does it mean you can lock a gameplay loop others enjoy behind more tedious work.
@@D44RK_Iced_YogsI mean, it was tedious nonetheless. And honestly I prefer making the end game harder to get in. How long have you been in a world with an iron armor? 2 hours max? It's ridiculous how fast the progression is.
@@D44RK_Iced_Yogs we all have the choice not to do but when there's an opportunity no one will miss it Literally 1 emerald for diamond Armor, this is too cheap and tempting not to buy when you have thousands of emeralds
Enchantment tables are better not really, you can really only get OP gear with villager trading. If they remove getting OP items from villagers, I’m never gonna make a new world. It still takes skill to breed the villagers, and takes time to get all the enchantments. I spent so much emeralds getting armor and tools, so my friend can have a full set
But where do you cross the line? Raid farms are even more OP yet they havent touched them. Infinite totems? Meh... Oh you want a diamond helmet? NOPE YOU HAVE TO travel probably thousands upon thousands of blocks, set up a tiny trader for it and oh you also need 50 emeralds AND diamonds. My current world has a snow village nearly 10,000 blocks away.. Even travelling via elytra is annoying
@@FrotLopOfficial well raid farms aren't an intended mechanic, yes waaaay too op but there is only so much they can do before it ruins the core feature of a raid. Villages are an intended feature so the responsibility to balance that I think is much greater than a complex, expensive, and niche farm