Thats because this is an explanation to people who are able to break down information into what they need to be doing instead of explaining to a raid with Jimmy, Randy and Johnny who are either eating chalk or afk in their own head.
First boss there is a way easier way to deal with boss. If the tank who have the adds drag them further away so they are out of range of grp. No one will get Mind controlled.
@@Shadowbathed if the mobs is only in range of the tank, they Will not use mc. So you have tank on mobs, and healers in range of tank but outside of mc range.
Wearing 206 FR is a clear bait. Because the narrative is, that the druid fucks up and not you, so if you die you won't have any buff on you after getting revived and maybe die instantly again after getting firedmg in case the druid did not respond with a new motw fast enough. Guides like this one are simply not good and do not appeal to the avg. andy in MC H3.
my raid wiped 4 times last night on Barron Geddon. last few seconds of the fight he activates Armageddon that hit everyone for 80k. any idea how we beat that?
Kinda lost all interest in SoD after hearing what they did to MC. Just made it so that you prep harder to get into and added FR to justiy the rep grind with the waterlords. I already played SoM so the new mechanics they added are also not new for me. The only new mechanic Ive seen is that the adds on majordomo are now cc immune and the new boss. Wow. Also just not a fan of different difficulties. I guess thats it for me with Sod
the different difficulties just gives you more loot to be shared rather than higher lvl loot. I think thats a great idea to give people a challenge and reward them with more loot to go around.