"...be showered in plates and gems." Cut to me hunting magnamalo for 5 hour to get 1 plate for the armor, then another 3 hours when I wanted to upgrade the SnS and LS
OBVIOUSLY, this game's desire sensor is off the charts. I cannot stress enough that I don't need 20 beast gems. GAME JUST GIVE ME THE DARN GOSS HARAG BRACES PLEASE
Of course there are anomaly’s but he’s totally right rare drops are dropping way too often. I get mantles at least every 1-5 hunts even by accident. They feel so cheapened.
The luckiest person in Monster Hunter, SuperRAD: "the 3% drops are dropping too often". I farmed Magnamalo for 8 hours straight to make his weapon lol.
I remember beating the final boss, and when the cutscene of it smashing into stuff started I let out a sigh of relief and thought “phew, okay phase 2 time!”, and then it dropped into the ground and the victory music played and I was like 😔
@@shadowkishi6127 That was basically what every Japanese person has to deal with until the monster hunter game's Ultimate edition came out. Luckily people outside Japan didn't have to deal with that. I do agree though, kind of annoyed with how the game ended.
@@SleepyMatt-zzz I'm actually somewhat invested into this story and seeing it be as half baked as it it(as in not fuckin finished) really annoys me cause I was just starting to love all the characters
@@SleepyMatt-zzz ehhhhhhhh I'm pretty sure that 4 ended with the shaguru-magala fight. That was a pretty conclusive ending to me. Same with Xeno in World.
Man, the quest progression in 4U's village quests is GOD LIKE in comparison to Rise. Magnamalo doesn't even feel like a flagship because his encounter has no build up and is just underwhelming.
@@emeraldcaptain2789 Yeah, the 4 monsters of MHX come to mind. Lagiacrus had more build up than Magnamalo, and even played a part in the mystery that ultimately lead to Ceadeus. I didn't play World, so idk about Nergigante, but Gore Magala's where it's at. Now THAT is how you incorporate the flagship monster into the narrative.
Nergigante is a decent flagship in terms of presentation you encounter him in low rank (altho the fight is dogshit easy) and u investiagate its tracks until u reach high rank where u fight it for real and its relevance throughout mhws story is there .. magnamalo on the other hand is just bad once u kill him thats it.. i cant say hes the worst flagship in terms of presentation cause the older games flagship arent that heavy on that aspect... i wish someone would make a story recap of the old gen games .. but gore is still the best so far in that regard and mh4u is still the best mh for its story and presentation
The problem with Rise is there aren't that many story beats. They're only limited to urgents, which make the production value feel a bit low. Compared to 4U where the quest line is unraveled bit by bit, broken up between story beats via NPC dialog or cutscenes.
@kwimi pinat bater water combat wasn’t even bad. And it’s barely even a part of the game. Ive been replaying it and so few fights even have water combat as a mechanic
I think drops aren't more lenient, or more common. There are just MORE of them, from Mounting and such. The Drop Rates are the same, but the total number of drops is higher. So Rare Drops will be more common.
I think Freedom Unite had the best plot overall. It was just "Hey, remember that Tigrex from the opening and that attacked you on that one quest? Yeah, you're stronger now, so go fuck it up!" The length of the game was perfect too, maybe minus the 2 hours of gathering and Giaprey slaying quests at start. But progressing through the village quests, killing the monsters that were your walls, finally getting a full armor set you wanted, just doing it felt really rewarding. In Rise it feels like you're bulldozing through everything. I was surprised that after ~10 hours I already killed the flagship monster and saw the credits.
I'm fine with this cause hes your hunting companion trained for this but the icon just makes it way too lazy. I liked the visual queues the monsters gave in world
I agree that the village quests were not done well this time. My first game was Tri, and that was a fantastic village quest experience, as you described. It was cool and made the "story" better, if not the best story of all, because of the proper build-up.
@@idleshinobi3980 well you can expect 4-7 this update they said chameleos + several others and there will be more updates after. Seem it will be like world where they started with only 30 mons and after a couple years ended up with 70? I think
@@therealbalto24 aphex ratha, chameleos probably kushala and teostra and probably an apex or two even though the apexes are tied to a terrible mechanic
You mightve known/heard this already but the game *IS* half finished basically. The title updates monsters already have a bunch of incomplete data in their files totaling to around 9 monsters and 1 of them being an entirely new monster that without saying spoilers, is very obviously supposed to be the true final boss of hub.
Some other more minor note A bunch of weapons are incomplete as a result of there being a bunch of unfinished stuff. Look at how some mizu weapons go to rare 6 and use a gem while some cap at 5 and use a plate. Or compare every unfinished tigrex weapon to its greatsword And and even smaller small note specifically for longsword, elemental longsword is actually really good at the moment, being used in a lot of speedruns. Whether or not its worth using in casual play is in the air though
@@captaingreyeye7461 if you mean the hub final boss the we cant say for certain. But the fact that its the second update that says new conclusion means me to believe its that one
You pretty much spelled out my exact thoughts on Rise. I like a lot of the improvements they made on the system from World, but I personally feel like the mounting system for Rise has provided too much of a benefit to the Hunters (like a majority of the changes the design team has made since 4U). By allowing you to combo monster mounts into each other, you generate a massive amount of damage on both monsters, get a plethora of free shiny drops, and it helps make already fast hunts even faster. Additionally, I've found that I don't need to bring any dung bombs at all, since monsters meet each other in the field, immediately do one hit to each other to provide a mount opportunity, you do your mount combos, and they just leave. I was hoping that there would be an increase in the amount of interesting turf wars in this game, but it seems they took the coolest part about World and simplified it in Rise while removing the integral monster invasions and interactions from previous games. I was also hoping to see Seregios back, but I guess I'll just have to hope for a title update.
Honestly i feel the same way. This game's monsters feel like they werent balanced for the mobility of the wirebug and the grind for monster parts isnt there anymore. I have to kill like 3 of the same monster in order to get its set and the weapon
@@carpediem5969 shit, I had to kill rathalos’ in the 20’s before I got one ruby from him, yet I can get 3 of the final boss’s Ruby’s in one hunt no problem 🤦♂️
15:33 I actually tried looking for it. I found one taking a nap in the flooded forest, then on the sandy plains. Rajang isn't here to eat you, it's still recovering from the frenzy in 4U with a power nap XD.
Rajang naps on every map, it just lays in really out of the way places and sleeps through the whole quest. It's the worst at it's job as an invader but I think it's hillarious.
@@scrapox217 I remember my first Rise encounter with it. I saw a question mark while in the Shrine Ruins and out of curiosity climbed up to it - discovering that little area for the first time. I reached the top, saw it, panicked for a moment, saw it was asleep... then sidled up to it, punched it in the face, and ran for my life. It raged and followed me to my target, so less than a minute later I was on its back firing lasers like there was no tomorrow. Hilariously, a Rathalos was just landing as I started, and got caught in the fusillade as well.
The lack of rainbow pigment or any incentive to do every quest is just so weird to me. Hopefully it could be added in the updates, but it's sad something like that couldn't at least be at launch. Really hoping they don't continue this trend of using content updates to cover for rushing a game out a bit too fast.
Yeah to some degree it feels like they are going the pokemon direction with this as Gamefreak also stopped giving care to the games once they transitioned over to 3d
Its weird, theres a guild card achievement for clearing all Low rank hub quests but no village or High rank? I know for some the achievement isn't a worthwhile award but its reason enough for me.
you covered basically my all the concern and commotion that’s been going around the community recently with fair critics and suggestions that could help the game overall. I has mad respecc good sir
When I first subscribed to your channel it was because I found your history of Monster Hunter videos. I then found a mhw review that I like many disagreed with in a big way, but one thing I love about your reviews is the sincerity behind them. You may not sugarcoat things but you are honest from the get go about how you see things, for better or worse and that’s something I’ve really come to appreciate. As a world baby I had complaints with your world review, having gone back now and played a few of the older games I find that I agree with everything you e said about Rise to a T and even a few of your complaints from world. Anyway thanks for doing what you do, you’re a great pet of the MH community and your content does the community a real service
Between the pandemic and malware attacks the game definitely released unfinished but what we got was good enough to incentivize waiting for the title updates in my opinion to get that finished game experience solid review I hope you get your family back soon
Regarding Magnamalo's introduction: It's the weirdest thing - after getting that Magnamalo cut scene, I found Magnamalo regularly in expedition and actually killed it there multiple times before getting the Urgent for it. I wish they had at least made it OP kind of like Tigrex in MHFU's introduction for it or the Fated Four in their intro quests. Regarding the difficulty: For being only LR and HR, I found the game to be one of the harder ones in a while tbh. You can get combo'd to death easily before you fully upgrade armor (which is notoriously expensive). It's also way faster than anything World ever threw at me in High Rank. I don't do well with speedy action games (that's why I got into MH and not, say, Devil May Cry) and in that context, Rise is decently challenging. I definitely wouldn't call it boring, but I'm also saying that in my own context of being bad at fast games, so I guess I understand the problem.
I was just so disappointed with the fact that they cut the final boss in half, when they cause a hole in the ground it’s so obvious there was gonna be a part 2.
@@emprahtherocket8175 probably, and it’s gotta be strong if “the queen” was lifted upside down a bunch of times and that it could shoot lasers (purple) in a spread pattern
The best monster they could bring back for this game would probably be Ahtal-Ka from GenU. Ahtal was already a great fight, but I feel like it's design would be a perfect fit for Rise. Scaling Ahtal-Ka's mech form using wallrunning and wirebug jumping would be awesome, and far more mechanically involved than climbing its mech was in GenU. And the fact that Ahtal-Ka is an insect who uses powerful silk to manipulate objects and perform attacks would make it the PERFECT mirror of the Rise Hunters, who have used insects and silk to make themselves powerful throughout the whole game. I really hope Sunbreak will have a Fatalis-style post-launch fight where they bring an older monster back to act as the true final boss, but I think that instead of Fatalis, Ahtal would be perfect.
With just under 200 hours in RIse, and over 800 hours in World, It is interesting how people say mhw is the worst in the series. In my opinion I enjoyed World a lot more than Rise. Rise is far too easy and feels super arcade-y. You don't track the monster anymore, ( You're a hunter, tracking should be part of the hunt?). World felt more immersive to me, it felt like I was in an actual place fighting MONSTERS, Rise just feels like I'm fighting digital creatures. The level design is forgettable (that problem is unfortunately due to the wirebug, why memorize the map when I can just vault over everything?). People complained about the clutch claw in World being too dependent, I would argue the wirebug is even MORE dependent. The only way to get out of a pinned monster is to wirebug away, and the fact that the monster move sets have been slightly re-designed around this was infuriating to me. By no means is Rise a bad game however, I would rate it a solid 8, whereas World I would give a 9. A good foundation to build upon. One thing Rise does one over with World is the weapon and armour designs, they look way more interesting and don't rely on stone and bone templates . Monster fights while easier are also technically quite impressive, as some monsters use interesting environmental mechanics in different phases. I am very excited to see where they take Rise in the future. This is my two cents though, I understand I may be in the minority...
People like the bash World for having “boring designs”, but I like the monsters feeling less like enemies in a video game and more like animals. The whole world feels so alive, from the winding paths (which are an absolute pain when you’re starting out) of the Ancient Forest to the endemic life scattered throughout the maps, you can almost forget that you’re playing a game. I know a lot of people like the difficulty of the older games, but I appreciate the environments and monsters so much more than how hard the game is. Plus, the simpler mechanics and easier fights make it easier for newer players to get into MH without feeling like they have to play all the way from the first Gen. This might just be my bias as someone who started with world, though.
>"My only issue with it is that it's a gimmick we will probably never see again in future releases" That was my first thought and I'm with you on that. This has been one of the most significant revamps in the franchise and easily the most fun. But it's probably only here for one entry and that's horrible. Rise is honestly the game I wish World were. The Portable Team has always been the true backbone of this franchise and this shows it.
I feel like the wirebug should return but not to the same scope, I can definitely see them going back to traditional mounting and gen4 style vertical maps with no seperate zones but I would love if switch skills become a permanent thing
I just discovered your channel from some lucky youtube recommendations (The MH Frontier compilation hooked me up) and I've been just devouring all your content like a madman. The way you can enjoy 5th gen games but still being critic and questioning about how the series evolve, exchanging the "classic" and methodic gameplay for new faster more accesible mechanics... I just love it! As someone who often "disagrees" with some of your points and opinions, I can't get enough of'em! You do such a nice work for the community, please do not let your sense of essence of the MH series go! Thank you for all your efforts, SuperRAD
I think when G-rank hits it's gonna be hard, like really really hard. Like nargacuga is gonna teleport behind you he's gonna be so fast. Like demo magnamalo on crack. I think this is the intro to something great, and I can't wait for more.
I agree, more monsters and much harder. I'm glad to be here at the ground floor. I hope they release it as DLC instead of separate games like all MH's before world. It needlessly splits the audience. Also I hope for cross platform with PC & switch(and any other console) I want to play on my switch on my lunch break and in bed, but on my PC in front of my TV with same character & same friends
@@devilbhrothesavage2807 I think on a game like this with so much mobility the monsters in G should focus more of speeding up their moves in addition to making them got harder so that it tests how well you can use the new mechanics
Coming back to this review after beating it on PC again after it's Switch release, and yeah, definitely still the best review with the honesty of everything. Also, I see to have your luck as well, I don't think I had to farm, for the second time, anything more than twice for every mat I needed lol
I can already tell from the first word you said that this is going to be a truly honest review and as a really huge fan of the series, someone who's entire life feels like it's part of monster hunter. I can 100% agree with you that as a series its just a poo poo baby game In all seriousness though, amazing job as always Rad. I'm happy to see such awesome content about an awesome series from an awesome person 💜
This is the first Monster Hunter game I've played that has had me completely entranced. I never played World, but the quality of life they introduced since GU plus the wirebug mechanic are the sole reasons I've already put over 100 hours into this game. They allow me to see the existing and persisting brilliance of Monster Hunter. The key reason I can keep going is because I've been learning new weapons and making sets for them. Once I start getting bored with a weapon, I just learn a new one and start grinding out weapons and armor for that. In between this, I'm helping my friends get to HR 7 and guiding them through the daunting mechanics. The game is totally worth it if you just use one weapon, but trying out different weapons and builds really sheds light on how many options you have, and how deep those options can be.
Would you ever consider making a video on why you like 3U the best? I often find myself nostalgic for the underwater combat because I did enjoy it, but I’d like to understand your perspective of your high regard for the game while not liking the underwater combat.
@@SuperRADLemon >Better story (the series has yet to top it) >Better gimmicks (mounting and vertical level design >>> underwater combat) > No overpowered slime. > Better endgame loop (even though relic faming was a drag and apex was an annoying mechanic) > Bigger roster Not disrespect to 3U though, I just hated underwater combat with a burning passion and preferred 4U's additions overall. Would def be interested in your reasoning why 3U is better.
@@deadshot1995 It's strange because I can see why people think 4U is the better game, but I find 3U to be more memorable. 3U does have a few advantages over 4U. I think it's more colorful and aesthetically pleasing in terms of areas and monsters (4U, like Freedom Unite and World, has more of a drabness to its look), it has a better soundtrack (maybe the best in the series), and as for the slime, I'll just say that every Monster Hunter game has its balancing issues (4U's Insect Glaive, anyone?). Additionally, there is something to be said for 3U being the last of the classic MH games in terms of not having mounting. 3U is a very focused experience that doesn't dabble with as many interesting if half-baked ideas like 4U does, except of course for the underwater combat, which I suppose the series may never try again because of how polarizing it was (and it's sad, because I found it immersive and not so bad when you get used to it). On a side note, the constant griping about underwater combat from 3U critics is bizarre to me when you consider that it's only 11 large monsters out of 50 that can fight underwater, 2 of which spend most of their time on land, 6 of which split the difference between time on land and in water, and only 3 that you have to fight exclusively in the water. Anyways, as far as story goes, it's true that MH4U has the most RPG-like progression of all the Monster Hunter games (go to a new town, solve their problems, fight big bad, go to a new town). And yet, it's still a very RPG-lite story. I appreciate it, but I don't know that it tips the scales in a comparison. And to be frank, 4U's story is not the type that goes for the feels. World's story and even 3U's go for that more. I never felt moved by 4U's story, whereas I actually did on a couple of occasions with World and 3U. In terms of world building though, yeah, 4U does it better than the other MH games. I should say that my opinion on these games comes purely from the solo experience (finishing the story from Low to High village and through G-Rank hub). I've never actually played multiplayer before in Monster Hunter, so I'm not qualified to judge how good they are in that regard.
Hopefully a decent bit, if not it’ll be pretty disappointing, especially with the current state of the endgame essentially being farming one singular monster for charm melding.
@@Qballiz2kool Yep. Luckily I managed to enjoy myself a great deal with playing different weapons. The amount of content we get from this update will set the stage in what we can expect in the future.
Definetly a nice fun game, though it does feel like something is missing... I hope title updates may also bring more quests in general. Even something simple and classic like "Hunt a Rathalos and a Rathian" or hunting monsters in locales we usually don't hunt them in (for example Anjanath in Flooded Forest or Rakna in Sandy Plains).
I'm kind of disappointed that you didn't talk about the musics for this game because, in my opinion, they are particularly good and maybe even some of the best in the franchise
I agree with a lot of this and don't agree with some but I wanted to comment on my experiences with item drops. The %'s on drops being the same as in previous games is resulting in far more drops in this game for the following reasons: 1. All gems/Plates/orbs (rare drops) have at least a 1% chance to just be a random pickup. 2. When you get 3 free items just from ramming the monster with another monster (which you should do when farming) that is 3 extra rolls on that item. 3. Then Palico's with pilfer can ALSO get these items so that is another 3 attempts at the rare drops per run. 4. AND THEN you can run 2 Palicos with pilfer so that is another 3 rolls at the rare item. So all in all for rare drops, you have 9 extra chances at rare drops (for free) per run when compared to old games , at the same drop %. That combined with the faster hunt times results in rare materials obtained much faster and more often. Personally this was the first monster hunter game in which I farmed and made every single armor piece on low and high rank, and every single weapon for Dual Blades, because it was just fast and easy to farm, combined with the fact that overall material costs are reduced. Of course to counter myself. I also had some bad luck with Rathalos who refused to drop his gem after 38 captures >.> (with head breaks, tail carves monster ramming, and 2 pilfer Palicos) but every other rare material I got within a max of 10 kills. Edited for readability.
Iunno man, somehow the way you described rampages made them seem really fun, while you insisted they were not : D. Personally, I quite liked them, but only the first few. After 10 or so, I felt like I had had enough for a lifetime xD
it's really seems like his problem is his own lack of focus and prioritization for the rampages. they're a bit tedious sometime when you get paired with people who dont know how to use the various defense items but on the whole they are really fun. my only gripe about them is that ibushi is only fightable in rampages and that's boring but I have hopes that there'll be a dual ibushi narwa fight as the finale for the story when they finally finish it in a future update.
@@Shizn0id and ibushi was way too easy. I couldn’t even tell what he was doing half of the time because he’s one of those monsters that does needless spins and stuff in his moves and i still got by super easily
It may become fun in the future but as of now it's way too easy. You basically only have to use a few types of siege equipments to get your goals done for max rewards (if you don't care about that it's even easier) and when the apex comes you wait for the counter signal and bash it's head in with incredibly inflated damage numbers. I have yet to learn what any of the apex monsters even do because they never get to do anything.
I'm a brand new hunter and I honestly love this title. My main thing is that there is so much content (now) that it feels like the beginning makes sense to be easy, the village quests almost feel like a pretty long prolog like Roxas in KH2 or The Great Plateau in BotW. Moving onto the Hub Quests feels like the game has expanded dramatically and I love it. I really like the difficulty because it feels like it always spikes when I'm starting to look for more out of it. It feels like it has more easy Quests at the start because overall it has a lot of them and is raising the difficulty slower at the start. I've never played any other MH game though so I can't say for certain that that wasn't how it worked in other games.
I dont know daddy rad. I mean as an experienced hunter, I do agree that most mechanics make the game way easier. but that means the game is more accessible to newcomers. I mean, I got some of my friends who were turned off by the complexity of the franchise to actually give this one a shot and it's great.
Great Review, I disagree with your stance on underwater combat though, but only in the context of it getting the Fatalis treatment. In the way that would get a massive overhaul. Because imagine Ceadus, Gobul, Lagiacrus and especially the deepsea lagiacrus would get that kind of overhaul + new monsters. There is definitly a ton of options that the MH dev teams have for future games and I see World, Iceborne and Rise as a solid base when it comes to the direction in certain aspects. We can only hope for the best
I honestly just want a new weapon, in my mind weapons in MH comes in pair Great sword - Long sword Sword and shield - dual blades Bow - Bowguns Switch axe - Charge blade Lance - gunlance Hammer - Horn But the insect glaive doesnt have one, another weapon that can leap horizontally (like the aerial insect glaive on MHGU) would pair well with it Basically tonfas
I've always wanted a ranged weapon that uses the Kinsect. The Kinsect is a really cool part of IG but I think a new ranged weapon would be an awesome addition to the roster.
My biggest gripe with Rise is something that has been bothering me since World. I am a social player, I love going online and playing with randoms, in every game since Tri I've literally cleared the entire game playing with random people in random hubs. Yet in Rise I have 0 incentive to do so, since the monster's health scales according to the number of players and Join Requests exist it's literally always easier and quicker to just do everything you need by yourself or have a Join Request up and just have someone join you, compared to the older games where hub quests were usually more challenging and needed to be really good to do some of them alone. I miss the Turns halls or the clearing Key Quests halls because I met people I am still friends with to this day like that, and now I kinda don't have that. Every single shortcoming of Rise I am willing to ignore, but they kinda took my favorite part of it away from me so I can't help but feel a bit sad.
Oh man I'm opposite. I've gone back to generations and I hate farming hyper monsters solo because it took forever. Hp scaling was a blessing for me but i can see what ya mean. The difficulty does feel different
I think I have a small correction: The Icon only tells you the monster is almost dead. Me and a friend experimented and we could capture the monsters before the icon showed up.
I don't always agree with every single point you make, but this was the most cogent and well constructed review I've seen from you and I'm super impressed. I also agree with essentially every point, I think you nailed my feelings on the game as someone who started with mh1. It's great, it is, but it feels unfinished and I find myself putting down the game way sooner than I had hoped, which feels bad. As far as the drop rates, they are roughly what you might expect but I think the amount of individual drops at the end of hunts, combined with the ease of farming shinies, combined with faster and easier hunts leads to it feeling like you put a monster in a mulcher for about 30 minutes to rapidly extract the rare drop without much thought put into it, as opposed to some grinds being potentially days long adventures if you were particularly unlucky in previous titles such as MHFU. All in all, thanks for this review, I greatly enjoyed it, and I think you did a really good job of putting feelings into words both for yourself and a good portion of the community.
It 'feels unfinished' because it literally is not finished. After updates 1 and 2 we will essentially have the full base game, then we get small expansions over the next year, then the next paid dlc will be released.
2 things I cannot forgive in this game: 1. No Poogie, what happened to our little porky boi? 2. Adult versions of juvenile monsters not being in the game.
I've held the assumption that the strange progression and unfinished endgame content has to do with the pandemic (obviously) and especially the ransomware attack Capcom and its employees suffered back in November. I agree I would've preferred it being delayed to April as well, but it's quite possible they looked at the negative press surrounding Cyberpunk and its delays and choose to avoid all of that by hinging on title updates.
Quick note for you- the wirebug moves in addition to costing 1 or 2 also have differing recharge rates depending on the move. This is so drastic to the point that 1 Sakura Slash bug takes longer than both the Counterattack's bugs combined. And those 2 moves very much work together, as without the counter, you have no way to spend spirit gauge on heavy attacks.
What I hate most about Rise is how they got rid of a shit ton of small stuff for no apparent reason like: -Can't pick your spawn camp anymore -Leader can't ready anymore -No alpha/beta armors anymore -No more set skills -No more mantles -No more option where to return to (Disband with/without team and to gathering hub or city) -Can't see all the sos flare quests anymore -Iconic monster icons (no pun intended) were redesigned -Ledge and slide jump attacks were removed (only from some weapons apparently) -They removed icons from the minimap.... you can't see the gathering spot on the minimap anymore -Removed Mission time/duration and faint counter from the map And these are just the ones I came up with at the top of my head. Trust me if you played rise you will notice all these thousand little things they removed for whatever reason. Will edit this with more stuff when I remember.
Honestly, to me it brought back the thing that made mh what it is to me. Like now me and my squad get together Monday nights and order food and play locally. It's what made the series that much better in my opinion getting together with your local hunters and showing them the ropes and having a blast. 3u will always be in my heart for the sole sake that I used to get together with my brother and his friends and wed all meet up at my brother's house and horde around his tv with our 3ds's
As someone who has never really gotten into MH and who played 75 hours of this now, I really enjoy playing with my friends. I got it because my friend group and while I played mostly solo or in pubs during the day and them with night this game never made me feel like I didn't play enough to hunt with them. And if we did have someone super far behind we would just help them to high rank.
Great review. i hope they bring back advanced quests for village and have them scaled up to an expected difficulty to what we knew from previous village advanced quests.
I totally agree with this. Like, all of it. When I got village credits my jaw dropped, just because of how fast I arrived there. I screenshotted the time on my first rathian (7 minutes) because I was getting kind of frustrated about how easy it was. Rathian is usually among the first big boy monsters you fight, while here it felt as easy as every other monster. As it goes I feel like the only thing that changes is how hard they hit, as where I felt anxious fighting new monsters in older titles because I knew i had to strategize. I don't feel satisfied being stronger than a rajang before even fighting one. Excellent video!
A game feeling too easy can be a motivation killer, for sure, I feel that. But when I'm also grinding out set ideas, playing some solo hunts with them, and nearly failing the hunts because it turns out the set ideas are booty cheeks, then I realize I'm having a blast in a way I never felt like I could in 4U (the first MH that clicked for me).
Even if people doesn't agree with this, we need siege monsters, maybe in rampage could work, not Apex, real new monsters on a Rampage in a massive map, imagine a giant Rampage in the fortress with Lao Shan Lung, or s giant Rampage in the desert with sand ships and a Jhen Mohran
As someone who just recently got rise, I gotta say this game is stupid addictive, I genuinely haven’t had this much fun playing a video game in a pretty long time. I bought it last week and I’m over 30 hours in and still need to burn through high rank, and sun break.
I remember when I first played this game, I was so excited and then I realised how easy the game actually is, I breezed through the main story completely accidentally in the first two days while barely playing, and I was disappointed when the village just ended where it did because that felt like a bad end. Then I realised I hadn’t done the hub and when I also breezed through that I was even more confused, I got to the final boss and was so disappointed by how the game just kind of ended there. I know they’ll probably continue the story in the G rank of the game but I just wish there was something more satisfying. On top of that I think that by taking away some of the grind for weapons and armour they’ve taken away a lot of the replay value of the game for me. In GenU I would spend an entire day farming Rathian for a single plate, but in Rise I can get 3 plates over the course of 20 minutes. Everything feels too easy to earn and it’s so disappointing for me because my main motivation for playing is to get new weapons and see what they look like. It’s gotten to the point where I’ll just sell plates and gems most of the time because I don’t feel like I actually put in the work to get them, I didn’t work hard for it, I just went into the quest and got handed it when I beat it the first or second time. I was super excited for this game and everything new it would have, and I love the gameplay changes, I love the wirebugs, weapon feel, monsters and everything, it just feels like there’s so much more refinement that’s missing, and I’ve already lost most of my motivation to actually play Rise less than a month after release, but I feel like I can’t go back to GenU because it feels so clunky to play in comparison.
Atleast the story is being finish in a follow up patch and not in g rank. It's just currently unfinished and rushed out, you can tell just from looking at the weapon trees and the big ? Therw
Serene Pose costs two wire bugs and lowers your red guage because it is the only counter/ on the weapon that isn't strict timing based. ISS and FSS come with risk that really isn't a part of Serene Pose if you try to use it. It's out there for years. That's not all though. It allows LS to EASILY bypass big boom moments and even get damage off of it. ISS achieves this as well, but is much more strict, and requires mastering two timings. We have to remember the game isn't balanced around what longsword speedrunners are doing and uploading. The move also provides a weapon that historically has been told to GTFO away from sleeping monsters a legitimate wake up attack. All of that, in the eyes of Capcom, (rightfully so) is worth more than "MUH DAMAGE." Furthermore as you already said, the weapon has two ridiculously strong wire bug attacks already. It can stand to have a seemingly underwhelming one. That's literally balance. We really have to break this mindset as a community, especially if we want to give lectures about balancing things we don't fully understand. To begin to offer balance suggestions on a game, you need to understand the developer's intent, and so many of us mistake what we want for the developer's intent.
No clue what a monster hunter is but damn thats a neat thumbnail Edit: About Hub quests being soloable - in my interpretation, that was 100% a deliberate choice to avoid complaints regarding the switchs ass-backwards online subscription. With Rise, this is the first time a MH game with Multiplayer Only content drops on a console where multiplayer is subscription based (excluding the raids in MHW on PS4/XBONE but theyve now been adjusted to be soloable as well, and the base game had no content that was strictly multuiplayer, as you said). So Im assuming they wanted to prevent a situation where people bough the game and realized that most of it was locked behind an additional subscription, smn that sort of happened with Smash and Pokemon in the past. This consideration was probably also made with the knowledge of how small/easy the village portion is.
Suggest watching my world video to get an idea of what I meant. There are certain mechanics or aspects of Rise taken from older games that needed to be compared, but I'm not strictly comparing Rise as a next-gen vs old-gen experience.
I actually happen to be a tower defense fan and it is one of my favorite genres of games and monster hunter is my favorite game series. So this weird mash up is a dream come true for me
In defense of the capture icon the limping system was implemented poorly. Monater that were capturable some times took ages to start moving ( or metal Raths in World never ) causing a lot of accidental kills. The icon in world was also bugged up and did not work as intended. Personally I would just like a mecjanic were monster immediately started to run away when capturable, but before that I will appreciate this icon
Literally every other monster I’ve hunted so far: Please don’t hurt me, here have my plates. Meanwhile Almudron: Get out of my swamp! Seriously though I’ve enjoyed Rise I instantly knew the game was gonna be easier the second I got 2 Zinogre plates in my first hunt. (granted same thing happened to me in GU, but at least in that game the other monsters weren’t chucking their rare drops at me.). Oh how we’ve left the days where hunting 35 Ivory and 28 normal Lagiacrus for a singular sapphire. Also I’m disappointed that there’s no Qurupecko, it lives in at least two out of the five maps in the game.
having been away for a new MH games, it just seems everything is put on 1.5x the speed and its not really about strategies now, just DPS. that wouldn't be such a bummer but on switch at least there are still the classic capcom quirks in the controls and it just feels a little mismatched with the focus on action. also rampages sucks, unlike the old rampages where the fight is really well phased, now its just throwing sauce all over the place.
Another great video. You more or less mirrored my thoughts on the game so far. Rise is great. I love it. I wish there was more of it for me to play, because for now I'm going back to GU (the actual best don't @ me) because of the enormous amount of content and build variety. I loved a lot of Rise, and I definitely understand the situation the devs were in with having to release the game mid pandemic, and I think my thoughts will change on the game once we get a title update or two rolling out all the content. I'm really looking forward to them. 100% agree on the invading monsters and wyvern riding. It feels like monsters show up, say hi, get punched and then leave. I don't have a reason to prepare against a monster showing because they just leave right after, it'd be nice if I actually had to prepare against them instead of just going 'oh here's rathalos, I'll just wait for him to leave.' I really hope they make Chameleos an invading monster or something similar, it'd be great if he just showed up in quests blended in somewhere, stole your shit and bounced. I do think it's a bit of bias with your drop rates (I've had absolutely terrible drops myself aha) as myself, my immediate friends and some discords I'm in seem to be having the same trouble, though this could also be bias on my end. I do feel the game is about as easy as world, so I hope we get some badass monsters in soon. Honestly overall great video, I'm with you that Rise could be the best game in the series with just a little more polish.
The fact that the hammer's water strike can parry valstrax dive bomb while the lance can't even parry it or block it even with guard up is a testament to the devs not even caring about weapon balance.
pretty sure the wirebug specifically is only going to be in rise according to the lore just like how only the research commission members are given a Slinger
Your review is pretty accurate, though your assessment of the hunts being too easy possibly lies on that you're using the Long Sword which is vastly overtuned, it has a cracked damage output with more safety (3 counters/parries) than a fricking Lance. Also I'm curious what you thought of the Elder Dragons and their fights, the fight with the Final Boss actually makes me miss Safi'jiva, which I never thought I'd say.
For a game that feels like it was rushed to meet the end of the financial quarter / year in March, it's a surprising achievement that it is as good as it is, I guess. The balance in general and the UI / Menus are a mess and the localization is... spotty at best... when it comes to skill descriptions, etc. Missing Decorations, etc. I keep editing this to add more as I remember it... But it's fun to play. I definitely can't wait for the game to be finished.
True if you take away from the lack of content and harder content per say. My only gripe with the game is how badly the story was handled, it's almost at generations level story and makes the magnamalo encounter felt lackluster.
20:51 I think is sad that we don't even care about the story anymore, since many entries have a poor one. It still is a important factor for me, but I now that I'm not the objective target of MH anymore.
Honestly Monster Hunter is just about that, hunting monsters. For me the core parts of MH is hunting stuff to craft with, and craft stuff to hunt with. If they do those two right, i can't complain too much. Been following this franchise since its very first inception on PS2. while i do have some strong opinion on the newer games i'd be lying if i say im not sti enjoying. Because in the end they still managed to make the hunting part fun