Just because the Magda Gunlance doesn't have good sharpness, doesn't mean it's bad, infact with handicraft, and level 3 focus you can pump out 110 charged shots super fast. Not to mention the highest blast damage for gunlances. Kinda tired of people thinking Full burst is the absolute only way to play. The smashes do tons of damage as well.
Full burst isn't always practical either, whether the target is moving around a lot, or staying stationary and taking damage because you decided to keep comboing over and over.
Acid Fuzz He didn't say you couldn't do that. There was actually a whole clip where he showed you could specifically use it in that manner. He just said he didn't stack the handicraft on it
I know, but still, too many people assume that there is only one option and one option only. It's just annoying hearing it in every comment section or chat I come across.
Wide shells have a buff to their wyrmstake, so if you do your hammer method and go into wyrmstake after the wide sweep, you can probably still get a viable amount of damage.
Mathew B I'm so spoiled as a GL main. Trying to learn SA and I get hit by everything and don't have my shield to hide behind :( but then again, it took forever to get used to the idea of not panicking and just face tanking things until your window to heal opens. Blah, I guess learning a different weapon will help me improve my positioning in general I suppose.
This is why I love your videos. There is absolutely no elitist attitude anywhere. Everything's viable, it's just a matter of how you want to play and what will make your life easier
IMPORTANT TIP: it is possible to strafe guard. Hold guard button and "aim weapon while drawn" button and the hunter will always face his or her shield in the direction of the camera. This allows strafing in all directions while regaining stamina, hopping immediately left and right, and better aiming blocks and attacks including the wyvern fire. It is also possible to close the gap and go straight into shelling by canceling the running upwards lunge with either a charged or uncharged shell. Just some tips very few people talk about. Happy hunting!
What's the equivalent of this on PC? This is the second "trick" I've seen mentioned for the gunlance that involves L2. Couldn't get the "spinning around fast with wyvernfire charging" one to work.
DGneoseeker1 I’m doing it all the time on PC. If you’re using a controller you just have to hold both *R2 AND L2* and move the camera. If you’re playing on keyboard, I think it’s Left Ctrl + C and then move your mouse. Also, doing this for dodges is good when you’re doing back dodges: moving the joystick in that direction will allow you to do a bigger hop, about twice as long. It can also be used after an attack and in neutral by doing a normal hop first and then the long one.
Hmm maybe I just never tried CTRL and C at the same time because it's kind of awkward to do. Got it working just fine with the controller though. About this long jump though, are you saying you hold the two shoulder buttons then hold in a direction and press the dodge button? Or just hold in a direction and press dodge?
I'm fairly competent at the use of the Gunlance (thanks to your original video covering it's basics.) but I had to pause at 8:33 before I forget to say... I have Two advanced tips to add, there is a quick reload for the Wyrmstake, however it's a dodge reload- so after a quickstep, tap the circle button for a quick full reload, however the quick full reload won't happen if you are fully loaded. Secondly, You don't need to have fired a shot to use the Mid-combo Quick Reload, so for the wide and long shelling, you can forgo the burst and continue with the sweep, quick reload and begin again... which is generally far more damage per second than doing the weak wide* bursts. I'll edit if I think of anything more. =) Edit: Nergy Boom Hammer, Nice. Also, I forgot to mention, you do not need to press Triangle and Circle after a quick reload, Triangle will pop a rising slash automatically after a quick reload. (*Self correction, for clarity)
What I really like about the Magda Lahat is that since you're going to have to rely on charged shelling, you dont need any attack or crit skills. The sharpness of the gunlance is also right where it needs to be (shell damage does not increase past green sharpness afaik, correct me if Im wrong), so handicraft is also not needed. The only skills needed for maximum damage output are focus, artillery, and cap boost. This leaves space for a lot of utility skills and defensive oriented skills. This for me makes the Magda Lahat the safest gunlance, while also being able to put out decent and constant damage.
your normal gunlance did 29 damage times 6 which is 174, your long gunlance did 43 damage times 4 which is 172. point being long gun lances are just as viable as normal especially with the added bonus of the best charged shelling
Hmm, from my experience it is 33 times 6 vs 49 times 4 So 201 vs 196 which is very close but even if long gl got slightlytly better raw dmg it got negative affinity and green sharpness, both need around 3 handi to reach next sharpness So pink rath combo on full burst is still higher if you slap in weakness exploit and crit boost on top of handi and polish jewel, with arti + capacity then it is one hell of a beast Zorah full burst combo is weaker but it is still viable, and on top of that your normal shelling and charged dmg is higher so in the end they are about equal all thing considered, I got both and augment them with HP, oh and rath got 2 aug slot, usually ppl fill it with 1 crit and 1 hp which make rath burst so OP if you could spam them
Advance GL tips Slap Health augment, slap artillery, slap capacity +, jam in some polish gem, then add dmg or crit skill as you wish, I prefer a bit of crit and sharpness until white Get the rocksteady mantle ready and crit boost, polish weapon for sweet 1 min of unlimited sharpness, then spam slam burst combo ... Grofit! Casual 3 min tempered nergi without much effort
How sad are you that you need to go around the internet insulting people to make yourself feel better and compensate for your small ego? As someone who doesn't play gunlance and is looking to learn, clearly, I wouldn't know the majority of this stuff.
Not sure khan. But if I can solo a monster by stunlocking the monsters using the charged shelling to break parts, I can say it's viable. It's saver option though slower.
If you’re going to use elemental GL’s, just don’t shell or Wyvern, it’s all about strict melee play and it’s actually pretty good. Just kind of sucks you have to sacrifice the whole “gun” part of the weapon for better ele damage
It's great that you *can* make "degenerate" builds that use a weapon in unconventional or funny ways, like evade-gunlancing with EE3 and spamming charged long shots, but I can't help but feel the team keep screwing up when one if not the best build for gunlance is a melee only build, once *again*. What's the point of playing a gunlance if you're not gunning? Might as well pick up a lance and enjoy the added mobility then. Ofc, if you're doing speedruns raw stats trump all. I know that, i'm just saying the dev should try to (gently) incentivize builds that use as much of the weapon potential as possible. I also do like the addition of the wyrmstake cannon, more things to shoot always make me a happier user of the gunlance. A bit sad that it's already being "optimized out" of the most effective combo rotations - but at least it still has a point being there for when you need it. Me, i'll just keep full bursting stuff into cannon because that's why i play the gun-aka-fun-lance.
You really shouldn't be skipping over Wyrmstake Cannon. I know everyone loves the idea of "infinite combo" DPS but, the Wyrmstake does like 10-12 hits (can't tell too fast) for decent damage, can cut tails (important when farming gems), ends with an explosion for even more damage, and uses up less sharpness. I advise jamming your rod into the monster whenever you have the chance. lol
Usually I use Wyrmstake to finish the combo, because this only really works when you knock down the monster, so you spam the infinite and finish with wyrmstake as it gets up. I'm by no means a pro, or even good at the game, but I seem to get great results from it :)
You don't have to press triangle circle again in Burst Fire Infinite, after the first Rising Slash. You also can also go right into a RS with triangle, if Quick reload after a Lunging Upthrust.
Excellent video as I’ve come to expect from your channel. Your first video opened my eyes to the gunlance’s potential and this video has helped me really get how the shelling works. Thanks man!
one thing overlooked for this guide is the monster defence, on most monsters wide gunlance is really great with poke shell poke shell poke shell quick reload, with the added benefit of having the best mobility of any combo
I still like using wide shells for quick shell/shell quick reload hits. Sometimes in situations you just can't get that full burst shell off on the normal shell gunlances and its nice to at least get some solid hits in before repositioning/guarding.
Magda gunblance + artillery focus and ammo Up and it gives you charged shells that do 110 dmg + its full burst is only a few point behind a royal burst if once you have ammo up
Royal Burst isn't the best Gunlance for the other major build (Melee only), so there's still choice there, just not in a full-burst style build. And it's completely unrelated to elemental damage (Royal Burst isn't a Raw weapon after all, it's a Poison weapon) but rather it's related with its shelling type and level. As soon as we get other Lv4 Normal shelling Gunlances they will be just as viable for this type of build. I also didnt understand why you said it's easier to make a good build with Royal Burt compared to other Gunlances - you need 3 Artillery and 1 Capacity Boost, that's 4 mandatory points dedicated to this build, while in Elemental Gunlances you could spend those points on element decorations, or crit/attack stuff. So in the end I half disagree with you. Yes for this one build (full-burst infinite combo spam) Royal Burst is the one and only good choice, but for everything else there's all the other choices, in fact AFAIK most speed records are done with the melee-only builds, which again have a vast array of Gunlance options, either element or raw. EDIT: After rewatching a bit you said the most powerful Gunlance combo is the full-burst one, but that isn't true. Again, most records are done without even shelling. The melee-only rotation doesn't do the same damage as the full-burst rotation but that's only because it's done much quicker. You can do 3 melee rotations at the same time you do 2 full-burst rotations, at the end it's more consistent and misses don't lose you as much DPS. There are advantages to both.
kheath580 lol true, maybe just want to feel unique and niche when you can easily use any other melee weapon out there. It’s like those videos with the bow buy obly using the melee attack on it.. And there’s a korean 1min + record on nergi using a full burst playstyle. (Albeit there is also a full melee GL from the same user with around the same time) but
@kheath580 Sorry for the rudeness but that question is as stupid as asking "If you want to cut stuff why use Dual Blades when you have a LongSword?". Because they are different weapons, it's that simple. Gunlance's melee-combo is stronger than the Lance, which only has the normal triple-poke, while Gunlance uses the special swipes instead, never the pokes. Different gameplay styles even though they are both melee, just like, you know, 80% of the weapons in the game.
Yeah sure on paper and on the almost perfect runs you see uploaded on internet, melee style can dish out more dmg. Most of the time it won't, because depending on how the monster move around / falls down you won't be able to get to those weakpoints consistently. If you can't get almost only weakpoints hits with close to no downtime, your dps will not be as high as a full burst style. I'm not saying melee style is bad, or charged shot is bad, it's just different playstyle for different people. But talking about melee only performance by pointing out a couple speed runs is kind of stupid. Not representative at all of the average performance.
@yallia619 But the positioning argument also applies to the full-burst rotation, since it's the longest one and uses all the moves of the melee rotation on top of its own. The up-swing, then the down-swing before the full-burst, then the side-swing to trigger the quick reload. Both use exactly the same moves in the same order, except the melee one can get it done quicker since it fires no shots and you can position yourself more easily since quick-reload is interchangeable with a dodge as a way to reset the combo (you can do either, while with full-burst you must always quick-reload first and then if you're out of position you must also dodge). I'm not saying one is inherently better than the other, I like to change between those two playstyles. All I'm saying is that Royal Bust gunlance isn't even in the top5 best for the melee-only rotation, thus it's not the "ONE best" gunlance to use as Rurikkan is implying.
Another thing that wasn't quite mentioned for Long Shells, is that because the explosion is ridiculously long when firing a charged shell, it has a ton of utility for hitting monster wings that are DIRECTLY above you, because while it's charging you can aim it straight forward, 45 degrees up, or 90 degrees straight up. Long charge shelling is how I first managed to break Daora's steel wings before I got better at fighting them.
Worth noting with high levels of evade extender you can usually get away with just keeping the weapon drawn and stick to/avoid damage as well as you would with it sheathed if you prefer to play that way
I love that there are multiple optimal combos based on what GL you use. From your video, I take it that best combos for each shell type are: full burst for normal shell, poke and shell for wide shell, charged shot for long shell. Where as for weapons like CB, the only best way to go is to use SAED. While it is fun to use CB due to guard points, I hate how repetitive it gets since you have to use SAED to get (very) good damage. Anything else is just too weak. I hope that in the next MH, the devs will address this and make new mechanics that will change your playstyle based on the weapon you're using (not weapon class).
forLogic5 make an elemental CB and you can use AED for the optimal damage since the phial ticks hit weak spots. It’s a fun playstyle, and you actually use the axe
Shelling type also affects wyrmstake. Wide ticks more and does a little more damage than other shelling types. I've been using the Bazel one and using shell+shell+stake and the typical melee combo ending with stake.
Wanted to point out that a good alternative for Royal Burst is Magda Lahat with Focus 3 and with using Charged Shelling. It does 100 damage per charged shelling.
I've been using taroth buster "ice" and i have realized that with long shelling type you should spam charged shells because the dmg is high and its more forgiving than full burst and you can go from charged shell to another and on last shell quick reload and continue on.
Ok, so I'm new to the channel and only came across your channel from your original GL tutorial. Silly question, but what is the origin behind the dwarf? Why are we iron breakers? And why do we have shields? Please limit the roasting, I'm new here 😅
My defining trait is perseverance, and dwarves in general tend to endure a lot of hardship in their quest to find precious materials in the mountains. They're also pretty straightforward and don't beat around the bush. Ironbreakers are an elite military unit in Warhammer, they are the most resilient of dwarves. And since most of my audience enjoys challenging games like the souls series I figured we should be the Ironbreakers, and we keep our shields up as a symbol that we are ready for any hardship that comes our way.
Bazel buster is my favorite right now. Each shell attack is like 40 and charged is 60ish. Wide shot type, also has blast element which goes off sometimes hitting 120. Good when your spamming pokes and shelling. I'll have to try this one out next
My favorite GL is the Zhora GL. You def want focus, art and capacity boost. Run 3 piece Xeno b, Damascus b chest and black Diablos b head. you have so many 1 slots to tweak with res, health and attack while having the slots available for capacity boost deco and another slot for guard, protective polish. Though without protective polish I can clear most tempered quest without having to sharpen. Try it out for your Zhora Lance and really take advantage of the forward trust right into the charged shell to face really knocks them out. With art 3 and food buff the charged shots hit for 113.
I use Zhora GL as well as Royal burst, imo you have a fair point, Long is useful for some situations, Normal for some situations what Rhurikan misses out on is the fact theres different shellng types for a reason, where as you've hit that point straight on the head
This is my Opinion as an occasional gunlance user- Each different shelling type depends on the monster/situation, Long has higher damage from shelling, so charged shelling (How i do it is R2 Tri hold Circle) is the best move for Long, where as full burst is best for normal, a key point is the quick reload slam combo is universally good (Circ Circ+R2 Triangle+Circle) Use whatever weapon you guys want, long as you have the one you like and are still getting mission complete screens, you win
Which Gunlance should be using depends on the play style tbh. The Magda Gunlance is way better if you go for the charge shot and normal shot only and give up all the physic damage. Eradication Flame is also the best Gunlance for pure physic damage and you just give up all the shelling.
Royal burst is awesome if you want to focus on shelling. But I've been watching some japanese speedrunners actually prefering the Great Jagras Gl and not shelling at all. The point being you can put all your skill points into WE, crit boost, attack boost, affinity and nonelemental boost and on top of that the attack buff items for the highest dps. Pity because i enjoy shelling a lot, which it's ok as long as you don't mind taking some extra minutes each hunt ^^
Cool vid. I've been using Barroth Blaster III + elementaless , I think it's slightly higher raw damage than the final Nerg GL. Not by a ton, and it doesn't have elderseal, but it's pretty effective.
You can get better damage by just going pure melee with a looping overhead slash, when I use a wide shot I do the triple jab followed by a shell till I’m out of ammo and then go for an overhead slash and quick reload so I don’t fall asleep while playing
@rurikhan i believe you should try out the Barroth Gunlance w/ Non-elemental boost and attack based setup. I found using your original combo (with that type of setup), i was out damaging the Royal Burst Shelling combo
U can also do an infinite quick reload shooting combo. Just fire the gunlance and continue quick reloading after every shot. Actually kinda fast to. Perfect for the wide one
rigth now it seems like long shelling is the best DPS?, with focus and artellery, kulves long GL with long lvl 4, 100dmg per shell , with 4 shells (capacity skill). 400 dmg before reload, maximun range for shelling also potential white sharpness with artisan skill. but im not sure if white sharpness affect shelling.....
What do you guys think about the defender gunlance 5 on the top end of the tree ? It has long white sharpness and the highest raw damage an 300 blast damage... Is it any good ?
So what is the actual difference between long, wide and normal GL's? Is it just the amount of shells or is there a range for shells fired? Does wide mean bigger explosion radius? Do these effect the big shot you do? Thanks.
If the gun actually did elemental damage or added the weapon status effects it would make em much more viable. Bit like CB elemental phials. But since it doesn’t all the others are too weak more need l4 guns bursts not just royal burst
I both acknowledge and admire the amount of damage that a full Burst Fire combo from a Gunlance with LV4 Normal Type shelling can do when paired with the appropriate skills. However, that play-style just doesn't appeal to me. It would be great to get an update patch that includes a Gunlance with LV4 Wide Type shelling. Weaving melee attacks and shelling together sounds like something I'd enjoy.
I know i'm a few months late to this, but as i'm playing a gunlance on the PC MHW, I had a question. The wiki page for Artillery skill has a person commenting that the skill doesn't affect gunlance. In the video, you talk about using the Artillery skill. So.. I'm a little confused now. Does it affect gunlances?
i dont know if anyone has told you but you said you only deal 4 damage but the number on the screen is 40 and while 3x40 is still less then 29x6 it is a big difference then 3x4
I'm entering the GL club, and the best video I know about GLs is this and the first tutorial of it. I tried the Lance................. but I want explosions. Thanks for making these vids.
Been playing MH since 4U and never got into gl, seemed to clunky back then. But i have to say in world its great, i started out with greatsword and got through the story up to tempered investigations with ir, but After trying GL it quickly became my new favorite. There’s something really rewarding about blasting monsters up close with explosions.
Maybe I just misheard you, or maybe the numbers on the screen didn't look right, but at 14:25 you said that each shell did 4 damage but it sure looks to me like they did 40, just 5 less than firing the shells individually. A loss of damage sucks, but I hardly think that such a small amount makes the burst worthless, even with the low ammo; it's just not going to be the primary source of damage for that weapon.
Looks like Long GL build i going to be great for breaking bouncable parts, and that’s really important for me. Other than that weakness exploit would take care of vulnerable breakable parts.
I find that you are wrong about the wide doing less damage. My wide does only do 3 explosions but they're 50+ which is pretty close to your 29 each when in total
I'm a huge GL main. Been balls deep since it was first introduced. Zorah GL is the best by far. The only damage LV4 normal has over the LV4 long is in the fullburst. But even then charge shot followed by two normals and you've just matched LV4 normals full burst. Its highest damage shelling attack. But I don't tower up vs monsters. They have added to many good changes to the GL to tower up man. Towering looks so boring. Just spamming out them attacks. Good info! Most of the info and play styles are correct for the average GL user. Also you have to build around the Zorah GL like fast charge, blast up, bludgeoning, and critical status. But yeah each shot type needs its own build.
I'm not too much into wielding a giant pink rod (except in saints row maybe). So i'll stick to my regulars with kadachi and daora Edit: does the hop count as a regular evade btw? Wasn't able to dodge through anything with it so far. Basicly i'm just blocking everything. (Gonna try bulwark charm once i get it)
Why does nobody mention the 2 piece diablos effect for Zorah Magdaros weapons? Bludgeoneer increases damage as sharpness decreases, effectively peaking at green sharpness. I found using that with the Zorah GL is extremely effective.
I gave up on gunlance because i was having a hard time getting off the combo most monsters run around the whole time. I switched to Lance and i find that more satisfying. plus i have made 8 different Lances and only 3 gun lances.
While it's understandable that there is always going to be the "best" tree for every weapon category, it won't stop me from crafting all the Gunlance and augmenting them! (Also anyone have any good suggestions for Gunlance augmentation?)
Health is OP, 1 crit is fine if you got slot Most GL combo required you to be tanky, like full burst, to deal the max dps and it is difficult to dodge mid combo So HP aug worth way more than any other one
No offense to Rurikhan but PWARgaming produces the best videos for the highest dmg combos for each weapon with the math to back it up. I would highly suggest those. Dont get me wrong I still enjoy your content and am still subscribed. Ruri you need to do more testing and look at the numbers before stating something as "best", so as not to spread misinformation.
Royal Burst is the best overall gunlance. But like I said in the video you can spec out other Gunlances to outperform it in very specific situations, you'll just have to bend over backwards to do it when you could have just made a build around royal burst that will be better for all around use. I have tested it which why I said it, it's not missinformation and it's also why 90% of guides and build videos showcase it.
I Apologize for my other comment, you did "present" the other playstyles of gunlance. I dont think I was clear on this comment though. I was speaking of "best combos" Yes you did say that you didn't know of the infinite combo until after the first gunlance video and you corrected a lot of what you said about elemental gunlances. I just feel like a lot of this information was available from reddit or testing within the first week of release and with a little more research could of been presented earlier in the first video. If people missed this video than they would never see the corrections and think wyrmstake should fill there rotations. My opinion is that content creators should not release a guide on a weapon without first learning all the intricacies of the weapon. Once again that's just my opinion, and I do appreciate you helping the community.
@10:17 If that amount of spike removal on Nergigante is standard with that particular equipment combo then this sure is OP as fuck... At least from the perspective of a Bow Hunter who, by now, only managed to down him like only 3 times so far just to scrape together the materials for the Eyepatch and his Bow with a shit ton of preparation to gather buff materials beforehand. That being said... Gunlance sure doesn't take a whole lot of damage WHEN covering behind the shield... Unless I missed something critical, @04:30 it looked like you barely took any damage from his spike shattering grand slam which - If it hits me as a Bow User - almost one shots me in full Legiana Gear.
So what happened to charged shots thats the most damage per shell mor fiting for long and wide shelling types sadly the combos seem to be costum. Tailored to normal until some figures out a combo that does = damage or more than full burst so capcom balance please.
you really should look deeper into the math ruri. shelling dog is relatively. the same across the board. royal burst is also NOT the only gunlance.....chrome 2 bazel barroth xeno even kush gl is VERY viable as an elemental. out of ALL of my testing what it boils down to is most gl do nearly identical dmg when built properly.
Kubae420 I completely I agree. I like some of his videos but a lot of what he puts out there is incorrect. If you are someone putting out videos to educate the community you need to do the math and testing so that incorrect information is not spread.
I heavily disagree that the Royal Burst is the best gunlance, a very good one yes but not best. There are many wide gunlances now at least that can out dps Royal Burst, and at the time this was posted maybe a few that still did. Poke shell repeat is much better dps than FB unless you can immobilize the monster first. FB spam is very good but not the best by far, especially with weapons like the Kjarr buster bomber now.
The G-lance is hampered by (a) choice of G-lances which is unfortunate (b) the skills you need to make it really viable mean you sacrifice too much v the Lance. I see no real reason to use it over the Lance.
Had an idea that might even out other gunlance to be just as good as the royal burst so what if long and wide shot lances had buffs towards status effects and elemental damage like long shot lances had more elemental damage buffs and wide shot lances had more potent status effects that might balance it out slightly
I dont think that the best type of gunlance is normal. If you are going to play with a slam burst style, then you would opt to build for melee gunlance. That way you dont need artillery and you can build for white sharpness. Good gunlance for that is the insatiable gunlance.
Ok so just in my personal experience royal burst was doing 20 per shell on full burst(120 damage with capacity boost) but the baroth gl I made on a whim is dealing 50-54 damage per shell(150-162 with capacity boost). maybe it's because I'm using an element less jewel ? I'm not really sure, just thought I'd put this out there
I have a normal type gunlance I got from kulve tarroth and it has a base damage of 460 with +15 affinity without attack buffs but it has shelling 3,and I have another one that does 437 raw damage but 0 affinity and shelling 4,which one is better if I use the full burst combo all the time
I could do the fullburst and spam normal shots or... I could use a Wide full charged shot, stick my wyrmstake rod into the monster and the beat his ass with both cutting moves, slamming moves and penetrating moves and lose 1/4 of the sharpness since im just shooting 2-3 stupidly strong bullets and a wyrmstake.