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Moss Material Layer - Tutorial (Unreal Engine 4) 

Lukas Koelz
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16 окт 2024

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Комментарии : 130   
@snowman429
@snowman429 6 лет назад
Thank you, thank you, THANK YOU. You saved my life, I was banging my head for 1-2 months trying to make good cliffs for my level and this basically solved 95% of my problems!
@sorog.online1378
@sorog.online1378 4 месяца назад
ive been looking for this tutorial for 2 days...thank you so much !
@gregbalth
@gregbalth 7 лет назад
Wow this tutorial will become very handy for me! It would be a dream come true if you could make a tutorial about rock creation, especially the texturing. most of the rock asset tutorials show great ways on how to create the mesh, but the texturing is often done very fast or the results just don't look good. I'd love to see how you guys do it! The Sane demo was very impressive and gave me a lot of ideas for my own worlds! Even if you don't want or can't make a tutorial about rock asset creation I have to thank you! This channel is already a great gift!
@chavito060606
@chavito060606 7 лет назад
i can't wait for see more of this master guy, ty for all the tutorials
@박재현-d1o
@박재현-d1o 4 года назад
Thank you very much. Few of the Unreal Engine Landscape videos describe this well. This video has really helped me a lot.
@thepattersons2031
@thepattersons2031 7 лет назад
Very Thankful for you taking the time to share these wonderful tutorials!
@UnrealArtist
@UnrealArtist 7 лет назад
not a sinle dislike of your video.. this is the sign of a master piece :)
@miguellemos3211
@miguellemos3211 7 лет назад
not anymore hehe
@mrmensje1
@mrmensje1 7 лет назад
omg your tutorials are amazing thus far, can't wait to see more :D
@kikoblascogozalvez8959
@kikoblascogozalvez8959 6 лет назад
Thanks for your inestimable generosity. Your labor is pure altruism. Totally interested in "Pipeline for Scans" and "Mask Edge" tutorials.
@aldovinuela1144
@aldovinuela1144 6 лет назад
I cant express how much i apreciate this tutorial dude you rock!
@Namidadee
@Namidadee 2 года назад
Amazing, instant subscribe!! Looking forward to more gems like this!
@slaughterteddy2550
@slaughterteddy2550 7 лет назад
Excellent tutorial. And I'd also like the one you suggest for the missing bits of the moss: the benefits are that you explain why you're using nodes, which is seriously helpful when I'm working on another texture. I know you're tied up for now, but if you ever think of doing more tutorials I'll be waiting!
@vinnypassmore
@vinnypassmore 6 лет назад
A touch of class here, superb work for an amazing effect.
@R5OZ
@R5OZ 3 года назад
Thank you so much for this in depth tutorial, helped me so much! :D Looking forward to more tutorials if you are still around!
@jameslivingston4999
@jameslivingston4999 7 лет назад
This is an excellent tutorial. Thanks for taking the time to share your knowledge with the community!
@minhson138
@minhson138 5 лет назад
Until now this tutorial still help me a lot at work. Could you please make a tutorial about your material for scan assets ?
@zohahs5276
@zohahs5276 3 года назад
wow you should do such easy to understand tutorial more often please come back :) Many thanks
@nassimbrahim9592
@nassimbrahim9592 7 лет назад
omg !!! this is amazing man , easy to understand just make more tutorials plz , can't wait to see more. thnk you !!
@Kavriel
@Kavriel 4 года назад
The last tutorial didn't quite work out, i think the textures i was using weren't appropriate, but for this tutorial, it sure worked well. The result is amazing, and due to the quality of the texture i'm using , i even dare say it looks better than yours haha, thanks for posting/making this tutorial. It's a very helpful effect for sure.
@user-uj7gc4oy7k
@user-uj7gc4oy7k 7 лет назад
好喜欢你的教程,比其他人的来的更加实际有用!支持一个!
@iKyroja
@iKyroja 7 лет назад
mehr Material Tutorials wären sehr gut :) bin dir jetzt schon sehr Dankbar
@LukasKoelz
@LukasKoelz 7 лет назад
Vielen Dank! Mehr Tutorials kommen, wird aber noch etwas dauern, bei uns ist grad viel los und es gibt einige Aenderungen, aber sobald sich alles wieder normalisiert hat geht es weiter :)
@vishesh8418
@vishesh8418 4 года назад
So Informative! Really Loved it man!
@yuraponomarenko2961
@yuraponomarenko2961 5 лет назад
Maaaan! You are awesome! I just can't thank you enough. This is great! Thanks for such detailed breakdown
@SewerShark
@SewerShark 4 года назад
That's a great tutorial. I'm only having problems with the UV seams, that insist on having a harsh line. I have redone the UV layout 4 times to find a better compromise.
@SewerShark
@SewerShark 4 года назад
Nevermind, I just found out the problem. I forgot to connect the normal from my master material on the first Lerp in the moss alpha.
@LUGERIUS-GAMEs
@LUGERIUS-GAMEs 7 лет назад
Awesome advanced tutorial, absolutely great
@erikm9768
@erikm9768 6 лет назад
Love this tutorial!! now subscribing!! keep making :D
@tanmaysongirkar
@tanmaysongirkar 6 лет назад
Amazing ! I like your way of explaining. Keep doing material making videos. This is damn cool stuff.
@PeterLeban
@PeterLeban 7 лет назад
Your tutorials are really really helpful for my project! Thank you so much! Can this approach be used in landscape shading as well?
@richyboi1231
@richyboi1231 6 лет назад
Super useful, i've learned so much from this! Thanks!!!
@chris3224
@chris3224 5 лет назад
Thank you so much for this!!! You the real MVP!
@wiresoftshade
@wiresoftshade 7 лет назад
it is very interesting, bro! When you do a video with the continuation of the assembly of this material?
@stoicunicorn7914
@stoicunicorn7914 5 лет назад
Thank you! This is so great! Now my rocks so beautiful.
@rodrigoguerechit6993
@rodrigoguerechit6993 7 лет назад
Wow this is cool stuff!!! thenk you very much!!! A tutorial showing the pipeline for scans as you mention in the video would be great!!!
@VladimirOnOccasion
@VladimirOnOccasion 7 лет назад
yes I'd like to know this too...the underlying texture creation is more useful because without them the ue4 combining of them is just helpful not productive. Try finding a tutorial on scanned textures on youtube...
@macedhx
@macedhx 7 лет назад
tutorials are fantastic, thanks a lot, subscribed!
@LukasKoelz
@LukasKoelz 7 лет назад
Thank you!
@vincentxi1066
@vincentxi1066 7 лет назад
Amazing tutorial ! Top tier on youtube for sure. I'm wondering when the miscoloration moss tut is coming out !! If you're too busy for a full video could you give a quick comment explanation how-to? I'm having trouble picking the range!
@LukasKoelz
@LukasKoelz 7 лет назад
Hi Vincent, sorry to tell you that there wont be any new tutorials for now. Ive since moved on to work fulltime at a AAA game studio so this channel is on hiatus for now :/ Picking the range is a really flimsy thing and you will have to tweak that for your individual asset. I found that a strong and noisy normal map really helps as you get ugly wide splotches otherwise.
@vincentxi1066
@vincentxi1066 7 лет назад
Mind Games Interactive oh congrats! It sucks to lose you though.. Please return soon!!
@HangryBunniesFromMars
@HangryBunniesFromMars 5 лет назад
This is soooo awesome! Thank you!
@kylebugden4013
@kylebugden4013 7 лет назад
Awesome tutorial! Thanks very much :D
@jarrahoyen148
@jarrahoyen148 6 лет назад
Fantastic tutorial. i've been playing about with textures after doing this. one thing i'm struggling with is how to get it to change to also work on the vertical faces. so if i was going to use this on a building i could do some on the walls and not just the top edge
@FPstyle1
@FPstyle1 7 лет назад
AWESOME! I am quite interested on how you do the detailing of the base, normal, rough, and spec!
@LukasKoelz
@LukasKoelz 7 лет назад
Thank you! Good to know. With so many people asking for it we decided to do a tutorial for our master material which will include all those things so stay tuned :)
@FPstyle1
@FPstyle1 7 лет назад
Great news man! Keep up the good work, I will be learning sooo much from your tuts! Appreciate it sm (y)
@sivaram6788
@sivaram6788 Год назад
@@LukasKoelz"stay tuned :)" 6 years ago :(
@KvitDima
@KvitDima 7 лет назад
Huge thanks, awesome tutorial!
@ShortBusTrip
@ShortBusTrip 7 лет назад
Interested in the pipeline! Thanks again for sharing
@LukasKoelz
@LukasKoelz 7 лет назад
Glad you like it, tutorial for the master material is coming, might take a few weeks tho, lots of deadlines to meet atm.
@alexszaloki
@alexszaloki 6 лет назад
AMAZING tuorial man !!! helped me a lot with uni project. however im getting 2 errors when i tried to copy ur MaskEdge_Mf node. ([SM5] Function MaskEdge_Mf: Missing function input 'Range') ([SM5] Function MaskEdge_Mf: (Node If) If input B must be of type float.) Will a tutorial be coming out for that bit or am i doing something wrong? Using UE 4.20
@Illchillin420
@Illchillin420 5 лет назад
Great Tutorial. How would you go about using this texture on a flatter surface say an old brick wall? I found that the texture doesnt sit into it very well
@robinkoch8755
@robinkoch8755 4 года назад
Hey Lukas, would be very interesting and helpful to know how you setup your mastermaterial in general. Greetings
@efeozturk5253
@efeozturk5253 3 года назад
wish there was a way to purchase this, I'm in a hurry :p as always, great work!
@popopopbubblegum
@popopopbubblegum 7 лет назад
Dannnggg so helpful! Thanks maaan.
@merock088
@merock088 7 лет назад
Great tutorial, thank you!
@SuperDogWannabe
@SuperDogWannabe 7 лет назад
Hey thanks for the awesome tutorial! I've used this on many assets and it looks awesome. I am running into a problem with an asset someone else made though - it seems like the moss only shows on certain parts of the asset.. any idea why? (ex: moss will cover completely one beam of wood, but will not touch one directly next to it, regardless of world position)
@hervus2
@hervus2 5 лет назад
Thanks a lot, really useful! Cheers.
@UnrealArtist
@UnrealArtist 7 лет назад
you are the best my brother :) .. Thanks :)
@Vollatina
@Vollatina 6 лет назад
This one is so amazing, worked out really great for me :) Searched for moss tutorials for UE4 a long time and this one is just perferct. I have to create an University Project and I'm doing a japanese environment garden thing. Tried it out with a nice stone Lamp and I'm going to use it for all of my other stone stuff :D I was just wondering if its possible to adjust this material so i can use it for some bork for trees? Im super new to the Unreal Engine so its kind of hard to figure out what to change in my Material for myself :'D
@Vollatina
@Vollatina 6 лет назад
god damn gerade realisiert, dass ich ganz umsonst auf englisch geschrieben habe :D
@Bakuze_n
@Bakuze_n 7 лет назад
Awesome tutorial, the process is super clear and easy to follow! Could you explain what tools you used to create the moss texture, and/or how to reproduce it ourselves?
@LukasKoelz
@LukasKoelz 7 лет назад
For the moss texture I just used substance. Try googling a substance designer tutorial on moss, there should be dozens :D
@boredgiraffe91
@boredgiraffe91 6 лет назад
Hello I am trying to make your tutorial, I changed the Matblend standard with Matblending displacement node, I got the displacement channel to connect to another output. Could you tell me with what kind of node should I connect with my displacement channel in Matblending displacement node? Thanks
@yantingye1677
@yantingye1677 4 года назад
big help ,thanks
@Dhieen
@Dhieen 4 года назад
what does the matlayerblendstandard node? how does it mixes the materials really?
@UnrealArtist
@UnrealArtist 7 лет назад
will you please do a tutorial.. on how to make our custom model.. then make its animation than make a state machine with that bunch of animations.. we really want more tutorials from you :)
@LukasKoelz
@LukasKoelz 7 лет назад
Sadly I have to tell you that we are on hiatus right now and wont be making any tutorials in the foreseeable future. If we ever get back to it we are going to do one for state machines and locomotion :D
@UnrealArtist
@UnrealArtist 7 лет назад
Thank you i m waiting :) .. but please do a tutorial for state machie but from the begining.. i mein make a character in any software,then its animations.. add assemble alll in ue4 :)
@bluegy9446
@bluegy9446 Год назад
I tried using this tutorial for UE5. Sadly the blending doesn't seem to work. If I preview it on the square all sides are covered in moss, not showing any of the original material. Does anyone know what to do to fix this?
@matthiaspatscheider3502
@matthiaspatscheider3502 7 лет назад
Awesome tutorial :)
@VladimirOnOccasion
@VladimirOnOccasion 7 лет назад
are you going to share the underlying texture creation?
@mrjaxen-s
@mrjaxen-s 6 лет назад
a auto texture terrain that lets u paint tutorial would be nice of you to do one with out foliage in it
@Sheddy29
@Sheddy29 7 лет назад
Tnx for tutorial Rly help :)
@LukasKoelz
@LukasKoelz 7 лет назад
Glad to hear that!
@franciscogallegotorres7596
@franciscogallegotorres7596 7 лет назад
thanks for this tutorial is perfect
@MonstroUK
@MonstroUK 6 лет назад
Hi, I followed the tutorial but when I stand on an object that has this blend applied, the 'moss' disappears.
@benhenryart
@benhenryart 7 лет назад
How do you achieve the blurred red moss fade? Would love a breakdown of that.
@benhenryart
@benhenryart 7 лет назад
More specifically the MaskEdge_MF material function and how it works.
@sonymusic11
@sonymusic11 7 лет назад
Thanks for sharing!!
@TheDesknight
@TheDesknight 3 года назад
really usefull thx
@ibrasa93
@ibrasa93 7 лет назад
Man, Thank you!!!
@vslash0
@vslash0 9 месяцев назад
i miss you luke :( come back please
@ilovesesshomarusama716
@ilovesesshomarusama716 6 лет назад
Could you explain how you pulled up the cords box? All you said was press something but I can't understand what you mean. Press and hold what? Some of us are beginners.
@ilovesesshomarusama716
@ilovesesshomarusama716 6 лет назад
I finally figured it out. I think you right click and press one to pull up the box with 0
@ilovesesshomarusama716
@ilovesesshomarusama716 6 лет назад
Also I wanted to add that it never showed in my live preview. Not sure why
@sarahpeacock9614
@sarahpeacock9614 4 года назад
Got any videos on clouds?
@stefan.o
@stefan.o 7 лет назад
Can i add vertex paint on top of the moss layer being on top? If so, how can i do that?
@LukasKoelz
@LukasKoelz 7 лет назад
Im not sure I understand the question. The video already explains how to control the effect via vertex paint.
@stefan.o
@stefan.o 7 лет назад
Not really, the video doesnt explain how to manually paint it where i want. What it does explain is how to do it via a slider, which is two different things. My question is, once ive adjusted the amount of "moss" Can i also paint other areas using vertex paint on the mesh myself?
@LukasKoelz
@LukasKoelz 7 лет назад
Yes you can, @29:00 instead of lerping between 0 and the blended moss use the moss function output and the blended moss. The vertex color should now allow you to paint in moss instead of removing it. You can also add this on top using a different vertex color giving you the possibility to add and remove moss.
@user-gu9vf3cc4u
@user-gu9vf3cc4u 6 лет назад
Hi there, first of all, thanks for this wonderful tutorial, I am still don't understand your mean by"instead of lerping between 0 and the blended moss use the moss function output and the blended moss", could you please give me a bit more information, what should I input there instead of 0? what do you mean by moss function, I can't put the function result into the Lerp A slot.
@carlossuarez9272
@carlossuarez9272 3 года назад
@@user-gu9vf3cc4u Any ideas? same problem here.
@keineahnung5455
@keineahnung5455 5 лет назад
Nice tut. Sad that they aren't active for a while now. :/ Got a short question, would be nice, if someone could help. I want this moss to grow on a tree vertically from the bottom up to a certain point, not on top of the branches somewhere i cant even see from below. Does anyone know, how to?
@vaclavfliegel703
@vaclavfliegel703 5 лет назад
I'm doing this using vertex colour. Paint the botton of the trunk red vertex colour and then use the Vertex color node in the material as for alpha of the Lerp node (A is bark, B is moss).
@indidev1073
@indidev1073 7 лет назад
Thank you!
@mrjaxen-s
@mrjaxen-s 6 лет назад
i would ask u for help on a project i doing to help me figur out how to paint the materials i used in the project but i see ur not making videos anymore
@danieligna4214
@danieligna4214 7 лет назад
Hey! i can't find the FunctionInput node, i am using 4.15.1 Unreal Engine version. Any thoughts ?Thanks!
@Kamil-cv5pi
@Kamil-cv5pi 7 лет назад
You can find it only in material function. Maybe you created normal material. Create material function, open it and click right button, type Funtion and you will see FunctionImput ;)
@danieligna4214
@danieligna4214 7 лет назад
hey! thanks for the reply, i found it:)
@lamboix
@lamboix 7 лет назад
mine doesnt list it. do I have to enable it from somewhere?
@Kamil-cv5pi
@Kamil-cv5pi 7 лет назад
In my opinion you doesn't created a material function ;)
@westleylehman8136
@westleylehman8136 5 лет назад
The Function Input node isn't there when I search was it changed?
@bridge7793
@bridge7793 5 лет назад
Normally the Function Input node should be available. I suggest that you created a "material" instead of a "material function" (that are two different types). In a material the node "FunctionInput" is not available, but in the video he is creating a "material function" and in that you will be able to find the FunctionInput. Hope that helps.
@iKyroja
@iKyroja 7 лет назад
Bitte mach noch das Tutorial :)!
@e.n.dnatsu4742
@e.n.dnatsu4742 7 лет назад
mais um escrito mano
@dovahkiin009087
@dovahkiin009087 5 лет назад
Is this channel still active at all?
@mikkelmelby
@mikkelmelby 5 лет назад
TY
@PortugaRD
@PortugaRD 5 лет назад
where did you go ma dude we need you xd
@Sheddy29
@Sheddy29 7 лет назад
But don't leave us, pls make more tutorial is ok tutorial 5 min :)
@tacticalgoat3373
@tacticalgoat3373 3 года назад
man i cant vertex paint on it how?
@Dhieen
@Dhieen 4 года назад
23:24 : blend part !
@fxlltxtsearch
@fxlltxtsearch 5 лет назад
This solution creates a lot of lag in the scene even if you use the texture with one mesh
@izvarzone
@izvarzone 4 года назад
never had that issue
@pf9515
@pf9515 5 лет назад
Hi ! I see it's working for everyone but in my case I could use some help... The moss appears by weird artifacts, even if I blend the moss all around the material. Mesh with moss artifacts : gyazo.com/498f9722d35404172fc96c95fe7b7ea8 Material sphere : gyazo.com/c1405561bdf3fea36a8b1a2956cdc82b
@filipprimus7875
@filipprimus7875 7 лет назад
!!!!!!!!!!!!!!!!!!!
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 7 лет назад
Kia ora Hope you mouth is getting better and that your in good health Thank you so much. I'm now saving these so this ole falla can get stuff looking right in his world I brought a awsome material pack ( forums.unrealengine.com/showthread.php?78569-Poll-Affordable-Landscapes ) I'm using the Island material and trying to add paint layers, which is why I asked about this in your landscape tutorial series Not sure think theres one to come right?, sadyly the guy doen't have a voice and I find it hard to follow tutorials that are just wee red rings on nodes I can't read. Sorry as ole falla's do I'm starting to ramble. Again thanks so much
@LukasKoelz
@LukasKoelz 7 лет назад
Haha, thanks the mouth is already healed up, I can eat whatever I want again :D Hm, sorry for now we are done with the landscape material tutorials. My guess is that those landscapes your linked use splatmaps generated in world machine (or similar) to define the layer placement and thats something we arent using in our current project :/ You could try to add another layer similar to how we set up the puddles at the end of the material that comes with those assets (using the outputs, rewiring them into an make material attribute and blending another layer on top of that). Ill let you know if we ever go into this in another video, sorry I cant help you with this atm.
@emilskriver49
@emilskriver49 7 лет назад
this is cool and all but moss doesnt really only grow on the top of rocks...
@LukasKoelz
@LukasKoelz 7 лет назад
Then add it everywhere else too. Its the same process for any asset :D If you want it on the sides you can vertex paint it too. This setup allows for super fast and good looking initial placement that you can tweak later.
@tyson973
@tyson973 7 лет назад
dislike = unity user ?
@RH3D
@RH3D 7 лет назад
"miscolourates"
@dubtube6691
@dubtube6691 5 лет назад
look at this, in 2016 UE4 is having a better organization tools for materials and complex material networks than Maya does in 2019 lol shame on Autodesk
@DoctorORBiT
@DoctorORBiT 7 лет назад
Great tutorial! :)
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