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Most Collisions Are Secretly in One Dimension 

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This video is about elastic and inelastic collisions in 1D, 2D and 3D - and how the collision of conservation of energy with conservation of momentum, plus a secret direction, results in a completely predetermined behavior for most collisions.
REFERENCES
1D Collision Calculator:
hyperphysics.phy-astr.gsu.edu/...
Elastic collision of spheres Wolfram
demonstrations.wolfram.com/El...
Oblique collisions of two 2D spheres
iopscience.iop.org/article/10...
Ballistic Pendulum
hyperphysics.phy-astr.gsu.edu/...
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Minute Physics provides an energetic and entertaining view of old and new problems in physics -- all in a minute!
Created by Henry Reich

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31 май 2024

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Комментарии : 679   
@EebstertheGreat
@EebstertheGreat 2 года назад
The equations you showed actually have two solutions, which makes sense, because the energy equation is quadratic. For a perfectly elastic collision, the other solution is that the objects just pass through each other unaffected, which of course also conserves momentum and kinetic energy.
@maxluthor6800
@maxluthor6800 2 года назад
this video was just clickbait man. Even confessed to it troughout the video.
@Archimedes.5000
@Archimedes.5000 2 года назад
@@maxluthor6800 in what way?
@angeldude101
@angeldude101 2 года назад
This kind of is what happens for wave collisions, though some weirdness might still happen while the two waves are inside each other.
@Hannah_Em
@Hannah_Em 2 года назад
There's still only one _physical_ solution, to a 2-body collision in that case though tbf; there's a mathematical second solution, but in physical terms for most objects it will involve a physical impossibility (eg two solid objects passing through each other without interacting)
@cfv7461
@cfv7461 2 года назад
@@Hannah_Em i guess that's why he said "in our universe"
@hendo1877
@hendo1877 2 года назад
Wow, 5 months with no video and then i stumble across this one minute after it goes live
@kaijemofficial2726
@kaijemofficial2726 2 года назад
Yeah me too I thought what kind of channel is this? And how did I get notification from this channel ... Did I even subscribe this channel?¿😂
@DeLewrh
@DeLewrh 2 года назад
@@kaijemofficial2726it's minutephysics lmao, what do you mean? 5 mil subscribers isn't nothing
@jrPaperbag
@jrPaperbag 2 года назад
@@DeLewrh He probably meant that it's been five [long] months since the last video that he forgotten that he had this channel on his notification bell or that this channel existed. So when he receive the notification for this channel he was momentarily confused. I don't think he's belittling the channel.
@Strongify03017
@Strongify03017 2 года назад
💀
@MrSafa61
@MrSafa61 2 года назад
If we are on youtube every second, can we really be surpirised about a coincidence like this?
@Yupppi
@Yupppi 2 года назад
I love it when there's a sentence or two of text added on screen and it flashes for a bat of an eye so I have to rewind twice and then accept I need to pause on the third rewind.
@LookingGlassUniverse
@LookingGlassUniverse 2 года назад
Great video, and it’s so good to see you back! I’d never considered that fact that even when there’s energy loss, conservation of momentum and energy uniquely pin down the velocities. And I hadn’t heard of the secret axis of collision either, but it makes so much sense! Feels like these two points should be added to kinematics classes.
@LookingGlassUniverse
@LookingGlassUniverse 2 года назад
Also, what did you use to simulate all those collisions??
@johnchessant3012
@johnchessant3012 2 года назад
hi Looking Glass Universe
@justinmullins1112
@justinmullins1112 2 года назад
I have an BS in physics, and this point was included in my Classical Mechanics course. Picking the right coordinate system to describe your problem in can cut down the algebra work in half or better.
@Exachad
@Exachad 2 года назад
​@@justinmullins1112 Picking the right coordinate system is taught in high school physics too. Take the case of a mass falling off a slope for example. That way we only have to break down gravity into the component parallel to the surface and the component perpendicular to it. But I don't think it's taught in the context of collisions because it's more complicated to work with.
@tomfeng5645
@tomfeng5645 2 года назад
@@Exachad At least in my locale, that's exactly right - 2-D collisions are for the most part glossed over and vastly simplified, with the full treatment left to university. Part of it is probably also due to vectors being formally only taught at the last few months of HS, which means physics can't make any mention in-curriculum of projections, dot product, cross product (makes the magnetism calculational portion... *interesting* to teach), and vector maths in general is highly limited.
@vict0rmike
@vict0rmike 2 года назад
As a somebody who deals with computer simulations of mechanical systems for living, I can assure that simulation of collisions is actually a really complicated topic. If you have a system of multiple interconnected bodies, i.e. you are dealing with multibody system dynamics (that is the scientific keyword here), you can no longer deal with mass and velocity only, but instead you are, usually, solving accelerations from a system of nonlinear differential equations that describe the dynamic force equilibrium of the system. Contacts are treated as external forces, which means you need to be able to solve both the magnitude and the direction of the force, which is not a trivial task when the shape of the object is complex. Also, for contacts to be actually any useful, you need to model the friction forces at the contact points, which is not exactly trivial either, since, among other reasons, many models fail to create any force at zero velocity. In total, this means any contact can need, depending on the models used, 4-8 individually tuned parameters to work. Of course, if you are making a video game, things can get a lot simpler since accuracy doesn't really matter. But for an accurate simulation that you could use for engineering purposes, things are quite different.
@PavelKostromitinov
@PavelKostromitinov 2 года назад
As a somebody who used video game engines to simulate collisions for some simulator software, I can tell you things maybe get simpler - but they are definitely not simple. A lot of work goes into tuning simulation steps, and fake masses and so on, so that objects behave in a 'realistic' way and still not require a thousand simulation steps a second. And remembering how difficult it is to simulate a rope still makes me wake up at night...
@Alexander_Sannikov
@Alexander_Sannikov 2 года назад
actually for engineering purposes things are often much easier than for games because you can do calculations offline. physics in games is realtime and both the collision detection system and the solver need to be fast enough in order to run in realtime and they also need to degrade gracefully when it just can't keep up. for engineering you can often bruteforce very simple/reliable/slow methods that are simply not viable for realtime purposes.
@vict0rmike
@vict0rmike 2 года назад
​@@PavelKostromitinov Oh, I never claimed they were simple :) In some ways it is actually simpler to aim for physically accurate solution, since you can, at least in theory, rely on hard data when tuning the system. However, not all parameters are available and not all parameters have a physically clear meaning, so you will still end up tuning your system to make it behave in realistic manner. And yes, ropes are nightmare material, even at around 1 millisecond step size where I am working...
@vict0rmike
@vict0rmike 2 года назад
@@Alexander_Sannikov Here is the catch: I am working with real-time applications. But you are correct, if you can brute force a solution offline, things get simplified, since you can use actual parameters and you can use more advanced integrators to get the accuracy needed.
@felipelopes3171
@felipelopes3171 2 года назад
Agree with this a lot. What this video is basically saying is: if you ignore everything that makes collisions complicated, they become simple, which is something rather vacuous. The fact that collisions can get pretty complicated is the reason something like the LHC exists, because by colliding things you can see how the physics works by looking at the cross sections.
@EgoLTR
@EgoLTR 2 года назад
Great video but all those flashing texts are a bit annoying. I love to read the extra complexity you put in the notes but on a phone or smart TV it's almost impossible to pause at the exact right time. Please keep them in the screen (a bit) longer in the future
@jursamaj
@jursamaj 2 года назад
This. This is probably the only minutephysics video I haven't up-voted. And it was borderline on getting a down-vote.
@hanswoast7
@hanswoast7 2 года назад
Yep. Even on PC it is hard :(
@kunedroid3446
@kunedroid3446 2 года назад
It is really annoying.. it seems like our fried is very shy of using the "incorrect" words and tries to cover his "imperfections" without giving out the slip... Still enjoy the video, but YES - ANNOYING! Either correct yourself properly or own the slips...
@effyelvira
@effyelvira 2 года назад
Not a bit, it was REALLY annoying
@thorr18BEM
@thorr18BEM 2 года назад
I thought it was just that my coffee wasn't working yet and dawn is not the time for physics.
@Leonardo-G
@Leonardo-G 2 года назад
I remember having to figure exactly this out when making a physics simulation for coding practice. At first I had no idea how I was going to handle collisions in 2D, but then I realized I could simply look at the collision from the frame of reference of the two colliding objects (ie their total center of mass) and that simplifies things to one dimension.
@spaceowl5957
@spaceowl5957 2 года назад
Whoa I would’ve felt so smart coming up with that :O
@Ziplock9000
@Ziplock9000 2 года назад
But then you have to translate it back into 2D or 3D to get the correct x,y,z offsets so it's easier to just do the calculations in 2D or 3D which is how almost all simulations work
@faffod
@faffod 2 года назад
So glad to see Minute Physics back! Thank you. And though I don't know how much more it takes to animate, I think that the animations are a great addition. I would ask that your *caveats and *clarifications be more than 1 frame, it is distracting trying to scrub to find the one frame that had something I wanted to read.
@Deus_Auto
@Deus_Auto 2 года назад
Try the "," and "." keys.
@mrdragon5142
@mrdragon5142 2 года назад
@@Deus_Auto TIL about the "," and "." keys. Thanks!
@willythemailboy2
@willythemailboy2 2 года назад
@@Deus_Auto A useful workaround but a workaround is not a solution.
@romanski5811
@romanski5811 Год назад
@@mrdragon5142 Also when you open the transcript (the three dots next to save to playlist), then you can search for specific words or phrases with Ctrl + F, and it'll jump you to the exact minutes/seconds every time it's been said.
@octaviosilva5808
@octaviosilva5808 2 года назад
This is one of the first video by minute physics where I actually know and understand what they are talking about Newtonian Mechanics lol
@didack1419
@didack1419 2 года назад
Good for *us* lmao
@scidro1115
@scidro1115 2 года назад
🤣
@hukuzatuna
@hukuzatuna 2 года назад
I'd love to see the same kind of video for rotating objects - spinning tops colliding, theoretical spinning spheres, maybe touch on spinning black holes....
@LagAttacktoSlay
@LagAttacktoSlay 2 года назад
I doubt there'd be much rebound when it comes to colliding blackholes (for the singularities themselves, at least), but it's a really interesting topic that you can find a really neat explanation of using TODAY'S SPONSOR: BRILLIANT
@SECONDQUEST
@SECONDQUEST 2 года назад
@@LagAttacktoSlay what happened to your dream of making gaming content?
@dott8045
@dott8045 2 года назад
-Matter didn’t create anti matter -Anti matter didn’t create matter (Both of them were present at the time of big bang) -Both of them didn’t create themselves. -Both of them came from an unimaginable source, that unimaginable source created matter and antimatter (everything) thats why it is known as “the creator” of everything. ------:::::::::::::::::::::::::::::::::----- - that unimaginable source/creator has created sin and virtue which are opposite to each other, - logic says every action has its own reaction, so the reaction of sin is different than the reaction of virtue, - the creator has created prophets to let us know about each and every detail of sin and virtue, also about their reactions, Thank you :)
@3mpt7
@3mpt7 2 года назад
'Most 3D collisions are really quite simple, but don't worry, because you can make them really complicated by over-simplifying to 2D'.
@rufusapplebee1428
@rufusapplebee1428 2 года назад
@@LagAttacktoSlay blackhole singularities don't follow exclusion principles ( and behave partially as dark matter in that regards. Although in my personal opinion singularities are more likely high energy waves of non gravitationaly unified strings but unified in electromagnetic, weak nuclear and strong nuclear forces, furthermore, the dimentionality of these non gravitationaly unified strings is zero ( which means they are pure energy which still interacts with Higgs boson and Higgs fields ) ). Blackholes still warp space-time via gravitational waves (Higgs fields) though.
@blazernitrox6329
@blazernitrox6329 2 года назад
I'd never thought of it this way. One of the first things we were taught in High School (AP) Physics when it came to collisions was that you always separate the vectors into their components, but it never occurred to me that essentially we were computing a 1-dimensional collision.
@Ziplock9000
@Ziplock9000 2 года назад
Because you'll have to convert it back into 2D or 3D for it to be relevant to any experiment or simulation
@HilbertXVI
@HilbertXVI 2 года назад
@@Ziplock9000 But that's a much easier task.
@willmungas8964
@willmungas8964 2 года назад
It’s one dimensional along that arbitrary axis… which you can describe as a vector, which is more convenient for understanding
@Ziplock9000
@Ziplock9000 2 года назад
@@willmungas8964 For understanding maybe, but not for computer simulations which always use separate x,y,z.
@PopcornColonelx
@PopcornColonelx 2 года назад
Incredible animation this time! Great work!
@taconator1213
@taconator1213 2 года назад
This is a fantastic way of introducing and understanding vectors imo
@sanderbos4243
@sanderbos4243 2 года назад
Awesome, loved the explanation and the animation!
@Roberto-co4uk
@Roberto-co4uk 2 года назад
Very cool video on the basics of kinematics of collisions. Love it!
@TheRexisFern
@TheRexisFern 2 года назад
It's all really simple, but also complicated. You know, science.
@SporkleBM
@SporkleBM 2 года назад
Glad to see minute physics again! And this time I understand more of this concept because I'm actually learning it in college now! So that's really neat ✨
@SuperYoonHo
@SuperYoonHo 2 года назад
great to have you back ! you rock dude! :P
@nick76dune
@nick76dune 2 года назад
Great to see a new video from you!
@pinkace
@pinkace 2 года назад
The animations were so cool! :) Do it again!
@masterdj21
@masterdj21 2 года назад
I was internally screaming "what about rotations!" the entire video, but then I sighed in relief when I saw the note at the end.
@AntonMadness
@AntonMadness 2 года назад
And again, I need to watch your movie twice. First time I'm just totally locked in to the awesome bass backing track
@13thravenpurple94
@13thravenpurple94 Год назад
Great work 🥳Thank you 💜
@stephengraves9370
@stephengraves9370 2 года назад
This is the secret to physics: It's not hard, just pretty damn tedious
@Nylspider
@Nylspider 2 года назад
Fr lol
@wolfamadeus6932
@wolfamadeus6932 2 года назад
Sounds more like mathematics, expecially for people with ADHD.
@l1mbo69
@l1mbo69 2 года назад
Not when you have computers
@Barnaclebeard
@Barnaclebeard 2 года назад
He's lying. It's super hard.
@derblaue
@derblaue 2 года назад
It's all of it. Some things are easy, most things are hard. Some are trivial, some are tedious and a lot are extremly tedious. Even simple things like a pendulum get really tedious once you do physical pendulum, air resistance (and any onther resistance), laminar and turbulent flow, flow separation, air pressure, air humidity, coriolis force, propagation of uncertainty, vibrations and flexing. I probably missed some.
@eccentricOrange
@eccentricOrange 2 года назад
Yay! You're back! What were you doing, Henry?
@IIT_Delhi_LoVe
@IIT_Delhi_LoVe 2 года назад
Great explanation brother.
@Corruptedhope
@Corruptedhope 2 года назад
Wowwww. It was such a long time minutephysics uploaded a video! Even though minutephysics have more science that other people can bear, it’s still great!
@Cl0ud897
@Cl0ud897 2 года назад
You should make part 2 for this video which will explain rotations. I really love Newtonian mechanics!
@hrperformance
@hrperformance 2 года назад
Firstly, this was a fantastic video and I really appreciate the effort put in. Im going to watch more videos from this channel for sure. I do think that the *captions should be visible for longer though. Unless I'm not aware of a method that makes it easier to pause within a particularly small time interval, I really think they should be up for longer 😅 it's more than likely because I'm dyslexic and can't read quick enough but I doubt I am alone. Thanks for the great video!
@alfredmason-fayle6075
@alfredmason-fayle6075 Год назад
'.' and ',' keys can increment by individual frames on desktop youtube
@orangesite7625
@orangesite7625 Год назад
This is the first video I saw and I subscribed 🔥🔥
@EvilSapphireR
@EvilSapphireR 2 года назад
That was a really fun insight!
@KarimMaassen
@KarimMaassen 2 года назад
Great vid! Just a little remark: Those side notes flash by way too fast. I don’t want to stop the video, scroll back to the exact frame it was shown.
@Gem-In_Eye
@Gem-In_Eye 2 года назад
Bro, you should have made this 5 years ago when I was studying collisions in Physics. This definitely would have helped.
@SgtSupaman
@SgtSupaman 2 года назад
Great video! If we ignore all the reasons multi-dimensional collisions aren't one-dimensional, they are secretly one-dimensional! The profundity here boggles the mind!
@ajeetgary2706
@ajeetgary2706 2 года назад
Dang it, this achieves what the giant rant I just commented does in one line 🤣
@Gustav_Kuriga
@Gustav_Kuriga 2 года назад
Pretty much.
@nerdsgalore5223
@nerdsgalore5223 2 года назад
My physics teacher showed us a way to calculate collisions by switching to the center of mass's frame of reference, which a) turns the problem into a 1D collision and b) is really easy to solve then convert back to the lab frame.
@carultch
@carultch 2 года назад
That is a great trick. It turns the giant quadratic equation that would lose half the students, into an equation where it is easily isolate the unknown variable with simple algebraic steps. It also gives us the result that for elastic collisions, the two objects simply reverse direction in the center of mass reference frame. I feel it even gives you more insight as to what is really happening, as well.
@psikoexe
@psikoexe 2 года назад
❤❤❤❤minute physics is love... I commented about your absence on your recent community post yesterday, and here you r today
@ValerietheLovelyDeadlyItalian
@ValerietheLovelyDeadlyItalian 2 года назад
its been a while since ive looked at one of your videos. I still remember back when i was watching you channel, CGP grey, and Vsauce.
@Earthworksaudio
@Earthworksaudio 2 года назад
Excellent video!!
@srinikethvelivela2692
@srinikethvelivela2692 3 месяца назад
This basic physics but presented with beauty !
@zacbergart6840
@zacbergart6840 2 года назад
another great vid. thanks
@afik1200
@afik1200 2 года назад
YES! I waited for this
@telescopilan
@telescopilan 2 года назад
I'm glad to see you back! By a crazy coincidence, I stumbled upon your channel yesterday and was surprised to discover you haven't posted on social media for 5 months. Your content was missing a lot ❤️
@Edgemaster72
@Edgemaster72 2 года назад
All the collisions at the end were so satisfying to watch
@devinseptic9465
@devinseptic9465 2 года назад
Love your channel!
@asmaar566
@asmaar566 2 года назад
Welcome back man
@mauricioweber8879
@mauricioweber8879 2 года назад
Really good!!
@grproteus
@grproteus 2 года назад
We have been trying to realistically simulate collisions with computers for more than 30 years now, and we still have to use hacks, like virtual thickening of surfaces, smoothing out surfaces and their motions etc. When you measure time in discrete intervals collisions are a lot more complicated. In order to know where the "hidden axis" is, you need to know the exact moment of collision, which is near-impossible in a system where time is discrete and of limited resolution.
@brainyLightBulb392
@brainyLightBulb392 2 года назад
The animation looked awesome. Does anyone know what software is being used for these?
@kevinlapsley8227
@kevinlapsley8227 Год назад
I think you put it brilliantly my friend. Scattering and subsequent spin variations I find less important. I know people want to know exactly what is going on with all the composite particles of the collision, but the predetermined mechanism is clearly there and the spin variations are likely do to mass clumps
@YossiSirote
@YossiSirote 2 года назад
Excellent!!
@niksrushil
@niksrushil 2 года назад
This is AMAZING!!!
@Nors2Ka
@Nors2Ka 2 года назад
It's cute that you have those single frame footnotes, but it's only a distraction when not stopping to read them and a nuisance when you have to interrupt the flow of the video every 10 seconds or so. And it's pain on mobile. Maybe scoot them over to captions?
@pakkithedog2805
@pakkithedog2805 2 года назад
Thank you!
@Gebohq
@Gebohq 2 года назад
The amount of split-second footnotes showing up seemingly every second of this video really makes this video feel like a drug ad. "It's simple!" followed by a minute of disclaimers.
@scidro1115
@scidro1115 2 года назад
U r really amazing minute physics 🥇
@jacksyd
@jacksyd 2 года назад
Great video! Question: does this not just follow trivially from a change of basis vectors? Or am I misunderstanding the result!
@HilbertXVI
@HilbertXVI 2 года назад
Yes, moving to another reference frame is just a change of basis in 4 dimensions
@sumantpes
@sumantpes 2 года назад
minute physics, millisecond notes.
@limpnoodle3272
@limpnoodle3272 2 года назад
I hated science in school, but your enthusiasm & interesting tid bits make it easy for me learn & grow my opinions :)
2 года назад
You missed a great opportunity to explain that, in fact, there are 2 solutions for the conservation of momentum equation. One is what you presented. The other one is to keep both velocities the same as they were before the collision. It's not physically possible, but it's a valid solution for the formula.
@latschezarkotsilkov2227
@latschezarkotsilkov2227 2 года назад
If you were to implement the other formula in a collision simulator, this is what you'd get: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SqpIcsN0FTI.html
@viliml2763
@viliml2763 2 года назад
It is possible. In fact the system was precisely in that other solution before the collision. Notice that the equation only mention velocities, not positions. At the moment of collision the system simply jumps from one solution into the other.
@niezbo
@niezbo 2 года назад
Many years ago I came up with idea, that there's no such a thing as "random". That's the concept that allow us to comprehend thing we don't understand. If we could have a power to define every single possible variable of any event, we could tell the outcome of that event.
@Brad-gc9cq
@Brad-gc9cq 2 года назад
That's certainly what Einstein believed. "God does not play dice". Current interpretations of quantum physics may say differently, but who knows what the truth is once (if) we have a full understanding of the quantum world. I have to agree that I'm uncomfortable with the idea of a universe that is fundamentally random, and therefore in some way non-causal.
@niezbo
@niezbo 2 года назад
@@Brad-gc9cq no, no. Even a spooky actions at a distance, could be explained somehow. We didn't get there, probably never will. There's a lot a things we don't understand, so maybe there's a chance to understand quantum entanglement someday.
@elgatto3133
@elgatto3133 2 года назад
I learned this in dynamics but it's cool to hear from a different perspective
@johnnyrepine937
@johnnyrepine937 2 года назад
That reminds me of when I got rear-ended by a Toyota Tundra. My Dodge Stratus was the stationary object at the light, the Toyota tundra was traveling at about 50mph and did not apply the brakes. My car slid forward about 10 ft. The Tundra collided with us again, sliding us forward another 10 ft and folding the trunk lid through the back window. The Tundra collided with us a third time and buried itself to my back tires, finally bringing this abbreviated Newton's Cradle to a screeching halt. The driver offered me any amount of money to let him leave the scene of the accident. I asked you've been drinking, haven't you? He admitted as much, and his breathalyzer results were just barely over the legal limit. There were five other vacant lanes he could have swerved into if his excuse of, oh the brakes weren't working, were valid.
@jonnupe1645
@jonnupe1645 2 года назад
Dimensions are (in other words) directions, time can also be considered a direction ('arrow of time' for example). So a way to interpret this video is a single dimension plus a time component.
@dissolve333
@dissolve333 2 года назад
Yay. New content!!
@irfanjames
@irfanjames 2 года назад
Sir, you just inspired me to make a collision simulation. (in my beloved C++/SFML of course)
@Ishan.khanna
@Ishan.khanna 2 года назад
Woo Minuephysics is back
@HienNguyenHMN
@HienNguyenHMN 2 года назад
ah, a "back to basics" minute physics video. It's why I subscribed in the first place!
@ilikaplayhopscotch
@ilikaplayhopscotch 2 года назад
The little caveat pop ups felt WAY too fast. I can usually pause quick enough to read them but I had to rewind for each one this video.
@JerzyCarranza
@JerzyCarranza Год назад
That part at the end. I love it. Omg
@williamz363
@williamz363 2 года назад
that ending was very satisfying to watch
@abhi_137inverse
@abhi_137inverse 2 года назад
What about colloision of matter and antimatter? please make a video on superposition principle..
@Joe-lb8qn
@Joe-lb8qn 2 года назад
NIce. A genuine question triggered by your very first example at 0:48. When one object hits a stationary and both have the same mass, the first one stops, the second one moves on at the same speed as first one. Conservation. But .. so it would be if, for example, the first one continued at 1/3 the speed and the second at 2/3, or any other matching set. And with the m and m.20 example next, why not the m stops fully (rather than rebounds) and the second goes at 1/20th which would be more in keeping with the first example, eg the moving mass imparts all its momentum to the mass it hits.
@dominicparkhurst8773
@dominicparkhurst8773 2 года назад
This is relaxing
@theultimatereductionist7592
I wish you would talk more about numbers of variables (V) and numbers of equations (E) for multiparticle systems and confirming or disproving that V=E. Because I worked on this problem, trying to calculate in general, and I could never get V to equal E. I always had V > E. So every collision problem I had with more than 2 particles and in 3 dimensions was underdetermined.
@lonelyPorterCH
@lonelyPorterCH 2 года назад
Interesting, I didn't think about this^^
@tgypoi
@tgypoi 2 года назад
The end of the video was really good
@moisese9688
@moisese9688 2 года назад
Welcome back luv u
@adityakhanna113
@adityakhanna113 2 года назад
0:46 Holy shit. how did you even do that animation?!
@dave900575
@dave900575 2 года назад
I suspect that in reality there is probably a great deal about the science in your videos that I don't understand because, you know, maths. But ignorance is bliss and I still enjoy them and look forward to them because I always learn something.
@dr.uncertain6732
@dr.uncertain6732 2 года назад
I have fallen in love with this kind of Physical thinking. The work of David Hestenes "Geometric Calculus" works to formulate all physics with the dynamical vectors as the basis. It makes these realizations much more apparent. 10/10 recommend
@Night_Hawk_475
@Night_Hawk_475 Год назад
@1:48 Is there a way to definitively calculate this "secret direction" you mention - assuming objects of weird shapes/sizes and frictions? I'm curious whether this is the kind of thing where sufficiently-unusual shapes/friction would require computer modeling and/or real world observation to figure out, or if there's any formulas that can be worked out by hand to solve any given instance?
@anthonyj.finley3704
@anthonyj.finley3704 2 года назад
I know the channel is called “minutephysics”, but could you make more 10-15 minute videos? I feel like this just scratches the surface.
@tomwilkinson9235
@tomwilkinson9235 2 года назад
"In our universe, the equations have a unique solution" surely there couldn't even hypothetically be a universe where the logical deductions involved were invalid?
@AngDavies
@AngDavies 2 года назад
Was thinking about this the other day- two photons colliding, and realised that without something weird and 2D happening, there's not actually a meaningful distinction between colliding and phasing through.
@ajeetgary2706
@ajeetgary2706 2 года назад
Crazy right!! That's because there's not a meaningful distinction between the two photons ~ you and your friend throw a photon at each other like straight-on and they overlap in space during their journey and then you catch them: when you ask your friend "is this your photon? or is this mine that bounced back off of yours?" the question has no meaningful answer b/c you never gave a meaning to which photon is which besides it's initial location; "which photon is which" isn't like a falsifiable meaningful sciencey thing
@IkeaManager
@IkeaManager Год назад
What did you used for the collisions ?
@anvithequarsonist
@anvithequarsonist 2 года назад
A new minutephysics video? Am I dreaming?
@ThoughtinFlight
@ThoughtinFlight Год назад
Back in high school I was very weirdly obsessed with physics engines for games, can't believe how much time I spent on these equations. Thinking about them still makes me feel giddy. Then I had advanced dynamics as a post-grad, life changing most fascinating shit I ever studied. Also the most difficult.
@byronwatkins2565
@byronwatkins2565 2 года назад
Macroscopic collisions also have friction, but still, the sum normal + friction points in a single direction. We do need to allow for rotational energy in that case. Long-ranged interactions with energy loss/gain; however, can be asymmetric.
@Rakeshkumar30
@Rakeshkumar30 2 года назад
These days videos are sparse...it's always a pleasant surprise when I get the minute physics new video notification
@johnchessant3012
@johnchessant3012 2 года назад
Very cool! But how do you find the secret direction for a given 2d collision?
@danieljensen2626
@danieljensen2626 2 года назад
Seems like a pretty standard eigenvalue problem.
@HershO.
@HershO. 2 года назад
Ngl I first thought this was an old video until I saw "19 mins ago". Great animations.
@aresharesh8671
@aresharesh8671 2 года назад
Welcome back!
@KaiseruSoze
@KaiseruSoze 2 года назад
Which physics engine did you use for your animations?
@andrefrade4494
@andrefrade4494 Год назад
Super interesting. Does this all mean that brownian motion is deterministic, or the extrapolation is not valid? I am genuinely curious.
@the_falcon0power150
@the_falcon0power150 2 года назад
I’m going to try this on my next physics test, wish me luck!
@NominalJoe
@NominalJoe 2 года назад
This had to be one of the funnest videos to make with the animations.
@chlodnia
@chlodnia 2 года назад
I remember your first film and i wil remember the last. Thanks for everything
@WanderTheNomad
@WanderTheNomad 2 года назад
I think this video has the most side notes of any Minute Physics video
@alexlandherr
@alexlandherr 2 года назад
This would have been a great complement to my first kinematics class in high school.
@prosamis
@prosamis 4 месяца назад
Correct me if I'm wrong but are the examples here just perfectly elastic? We have the case where one of the objects become embedded in the other, which Im surprised isn't even mentioned
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