Thanks for the review!! Im glad Milestone has taken major steps to improve the AI, trying to add some features in Career mode and are listening to the community. Will be picking this up after your review.
regarding the fuel consumption issue; maybe they can let the player change fuel settings as before but when it's reaches critical point, show messages from the team as dashboard messages like "mapping 2" or "change fuel mapping" to be more clear. it would take the brain work (or frustration) of calculating fuel and constant dash checking from the player and can add immersion to the game.
Thanks for the thorough review! You hit every key point beautifully, by the time it was done I was even more hyped to get back into the game!!! I'm absolutely in love with the 'feel' of the game, even if I do miss the pick-up effect a little. I think this iteration has the potential to be one of my favorites of all time. Can't wait to see where the career journey takes us this time!!! #stayace
Glad you enjoyed it buddy. There was a lot of work put into the review so I'm glad it turned out well! Yeah the game is awesome! I can't wait to get back on it :D Thanks dude
Sounds good although disappointed that it sounds like it's less realistic, specifically the pickup effect, I prefer realistic physics even if it means I crash and struggle to win.
Great review! I am currently playing MotoGP 23. The pickup effect was very annoying at first, especially in Portimao, but I was just not used to it. Now I love it, it adds an extra dimension as I need to be mindfull of the throttle. Same for braking, I prefer the steady brake instead of slamming full on the brakes and turn it in. Fuel consuption the same, I would go full on to be in the front group at first, change my mapping to manage my fuel for the rest of the race. I would like these kind of adjustments to be in the difficulty settings. I like the challenge of playing without any assist. The steward system looks like a beta version still. I do like that they introduced it. Anyway, still think that we can be happy we have a developer like Milestone who is able to deliver us a fun and great to play MotoGP game each year.
A very In-Depth review. Awesome work. I have no questions to ask. :) Shame for us Indian fans though that Buddh has yet to be updated. It's just wrong. None of the gravel traps and new run offs and kerbs are there. Hopefully there will be a patch. They've updated Qatar.. so yeah. I've seen some Moto 3 race videos. Hehe the adaptive AI does well to give you that RL Moto 3 crazy close racing experience. Can't wait for your videos. :) Thanks for the review mate.
I finally bought this two weeks ago after playing Ride 4/5 for a long time. My first hour was infuriating as the bike kept throwing me off while doing what felt like realistic things. However, I got the hang of braking quickly and I love it now. Not sure what AI difficulty I'm playing but I'm not using any of the assisted modes presented early in the game. One noticeable difference is the bike does not turn under hard braking which kinda makes sense. When you miss a turn in this game you have to be extremely careful on recovery to avoid crashing which is pretty realistic.
Good to hear phisics is good on this one, unlike 23. Bikes do not pickup like that IRL when applying throttle. You actually have to do a lot of effort to do it like that IRL. I'll grab the game hearing this has been changed back.
Adaptive A.I. feature is great, but i wish that is told us the difficulty level %, so i know that I'm getting better at the game. A.I. not just plowing into you makes the game an 9.7/10
Yeah that would be nice, but the difficulty changes dynamically so I’m not sure where they would show us the difficulty level as it would change so much
Hey, thanks for your review, i got the copy a week ago (bit of luck😅) and i really love the physics and the race direction. Thank god the removed the pick up effect. Hopefully the 2024 bike models come asap. Greets from Germany🙌
Hello new Motogp fan here. Would you recommend this game for beginners, I played some Motogp 22 and just got braking under control. Is this game easier to play than 22?
I didn't play motogp 22, but this one has from beginner to pro settings so if you got it, you could start where you feel comfortable and slowly make it harder until you have mastered it.
Really good in depth review. I would consider myself an intermediate rider. But love the game. I too feel that from the rider personalisation is lacking. Same faces, some animations. I almost feel a little cheated on that front for getting this game yearly and no real change is given to this area. Also, for me the commentary is always the same when leaving or entering the pits. It could do with a variation imho. Great video by the way.
Fantastic review - I am however hoping Milestone will at some stage add ratings for rider capabilities that make them unique. eg. Aggression, racecraft, development points, crash likeliehood, etc. I think adding that really does differentiate the riders based on their real world behaviour. Secondly, I really do miss historical riders. I want to be able to be Biaggi, Rossi, Stoner, Hayden, Bayliss.... I am hoping that's something they would consider.
That pick-up effect ruined MotoGP23 for me, and I'm so glad it's gone! I will most certainly be buying this year's edition now. I still have 2023 to finish for the 1000G as I'm a completionist, and I will, but the cornering pick-up effect is very poor, and it'll feel like a chore.
20 hrs of pre-release access??? Ya jammie goit!!! Yeah that's great actually, for as a major CC for the series, you're input is invaluable. Got this early to you guys as in Australia its Thursday 12hrs before you, and this feels solid. I think this is going to be a big one, and a favourite.There's some glitches still, but I expect a patch. Great vid Dr A! When I get back to Scotland I'll be inviting you up to one of my MotoGP Food Tour banquets!
The game is so good! I was shocked how much better it is than previous titles. The AI is awesome now with adaptive AI. I can actually comfortably play in helmet camera without worrying about being sent into orbit from the AI 😂
if you wanna have a smoother bike when downshifting just tune EBS down and it will roll more because less engine brake. what upsets the bike is the engine brake. it brakes too hard! if you soften it, it will go nicer.
Hey there. Thanks for the Review. Since you tried things out: I am still wondering, when riders move classes, what happens to the MotoGP-Riders who are exchanged and what happens to the free slots coming to Moto3? Are Riders replaced by RBRookiesCup-Riders or are there generic new ones or do Moto2 and MotoGP-Riders take a step down, which would be very unrealistic?
Basically, riders don't get replaced. So you wouldn't just have a smaller grid if everyone moved up for example. Red Bull Rookies aren't in the game as well sadly
@@DrAce46 thanks for the quick reply. Do understand correctly, that the MotoGP roster will get bigger, while the number of Moto3 drivers constantly decreases?
Is that Arbolino on the left with the face scan or am I wrong? 17:17. Because following the bug’s logic, the names on the bottom are the rider models who appear just in the next scene.
Certainly! I think it would be cool if, after each MotoGP race in the game, players could check out their worn-out tires and get insights into how their riding style affected the bike
Great video mate! Glad to see you're liking it as much as I am and I'm the same with the throttle, I feel like short shifting mitigates this a bit though but yeah wheelying is a hard one to avoid this time around
Great review, straight into the things I wanted to know about regarding physics etc! Nice new stewards features, wish the real ones were as consistent 👀
Great review sir. Re the moto 2 bikes locking the back wheel if your too aggressive on the downshifts, that may be because they don’t run slipper clutches in that class. I’m not sure if that’s the case but if it is I think that’s good attention to detail. Just a thought.
I hope the adaptive AI works. The last few games have been boring for me. I find I dominate quali and then race you can't find a spot where it's even. Either they are too fast or too slow. I'm in Moto 3 in career right now and it feels loads better this year. That combined with penalties makes it feel like a better game already. The transfer rumors panel in career mode is awesome too. Codemasters should pay attention and put that in their F1 games too
So far for me the adaptive A.I has been excellent. Its kept all of my races close but career mode bikes lacking power compared to the competition still happens
I had a race red flagged because of a major AI accident on one of my races! A nice little touch from Milestone as well as the penalties! Never seen that in one of the games before!
I wonder if adaptive AI works the same in Split-Screen mode. I usually play with my little bro and in some circuits the MotoGP 23 AI is far better than us, like in Austin, while in others is the exactly opposite. Great video anyway!!
I used to play with a handful of people from Ride 1 and to some GP games. It’s a blast when you can race with some people, but man GP is hard so hard to be good at without massive amount of work.
Been waiting for this review! Looks a step up with a couple of minor lazy decisions from the developers as per usual (not changing animations and stuff). I would have loved to have seen the full tracklist in this review. Does it include the classics like Laguna Seca and Brno? Bikes sound far better to me! I'll certainly be buying it.
The game has good graphic but thats all, rest of the game is trash cause of lack of action. I'm not speaking about vibration with speed raising! The motocycle staying in the middle of bottom screen and not moving forward or back. There is no feeling of speed. Adjustable camera action settings must be maybe.
That's not all. The game has rider transfers and MotoGP stewards for the very first time. The vibration in the controller for under braking and the way the tyres degrade all feel brilliant
What happened! I'm a bit disappointed in 24. The gameplay seems ok but the settings and the way the bikes ride are ridiculously different and hard to control. This is a step back in my opinion. No moto E. No classic bikes. Ahhh. 50 bucks for this. I feel like I've been robbed. Hopefully it will be better soon.
For me MotoGP23 is better. The 24 have somethings that are just wrong like for example: MotoGP machine: Grab the front brake as hard as you can, and the back wheel does not come up. Moto2 machine: Full throttle on 1 st gear and no wheelie. No wheelie on a 140hp machine with no aids.
I got the game (on Steam don PC), but I have a big problem when I finish creating my character, and it tries to save, I get this message: - An error occurred during the backup process! anyone have a solution?
Played quite a few hours now, i missed last years games so it feels like a big change from 22. Ive had a lot of fun so far on career and love the additions of adaptive ai, penalising ai and the rider market. Not had any issues with any of them yet which surprised me a bit. One of the best entries ive played in years.
I'm finding this game a nightmare to play, it's probably just me but it's like I can't slow the bikes down, they don't turn with too much braking but they also don't turn with a bit of trail braking. Trying to modulate all this on a ps5 controller is a nightmare for me. I need a setting between easy and intermediate that doesn't ride it for me but doesnt spit me off every 20 seconds either. Really annoyed. These games try too hard to go after realism and make it so difficult for average Joe to just pick up and have fun with
Sounds like it's more focused on being an arcade game rather than a simulator. Just grab a handful of brake to stop rather than trail braking and taking out the bike standing up during acceleration... sounds like an arcade to me. Nothing wrong with that if that's how you wana play but maybe leave in the sim elements for a hardware mode?
Pro: The bikes feel more heavy but also more powerful (they reached 340 in Mugello last year and now more like 355) which is more like real life Contra: The Physics are HORRENDOUS. It is so inconsistent, that it is unplayable. I brake on the same point on some occasions I get the corner right, on some I go wide with 50 kph to much, on some I literally stop before the apex. Sometimes you hammer the bike over a curb nothing happens then you touch it ever so slightly and go flying into the gravel. Sometimes you go full throttle on the exit and you accelerate just fine sometimes you touch the throttle and the rear loses grip. I wish Milestone would make it more challenging by making the game more realistic not more unpredictable to the point of literal unplayableness. Wasted 50€ right there.
Biggest question I have about the career mode/rider market is with Moto3, for example when riders move up to Moto2 and the dominoes start to fall can riders be replaced by auto generated riders? maybe Moto2 riders moving down?
@@DrAce46 maybe teams expand or decrease the amount of bikes they have, feel like I am now just saying nonsense that is too unrealistic lol, it’s something I am very interested to find out when I get the game
@@DrAce46Considering buying this somewhere down the line. Are you still able to found your own team in the lower classes or has that feature been scrapped with the overhauled career mode?
I have Moto-GP2 and Moto-GP3 hand there was a big difference between those two games, but I don't think it's worth getting the 24 version, i rather wait for the next version and look how that's made.