It doesn't bloody make sense. What on earth does entropy have to do with adaptation, and why is adaptation superficial? Is it implying that the blob is adapting when it copies an op? Someone make this make sense
@@byeguyssryIt does make sense, kinda. Entropy usually refers to chaos or disorder, something that arises from a permanent change. So non-entropic would refer to order from a reversible change. Superficial means surface level and adaptation means modification or change. So Superficial Non-Entropic Adaptation would literally mean a surface level reversible change (that's beneficial/brings back order). Or in liberal terms, a temporary buff or restore. Edit: Reading @averagecinderblockenjoyer 's explanation I believe it would be more accurate in this context to refer to non-entropic as controlled instead of just reversible.. So the actual simplification would be, a controlled (non-random) temporary buff Thanks Kenny for your insight
@@absolutelypallets7378Bagpipe actually generates a lot of DP in the yearly phase of most maps with her module. She can get Ou entire team going just by herself at that point. So yeah ... I still think itself noteworthy. I pretty much never use flagbearers anymore, as Bagpipe and the boost to any other vanguard is plenty enough DP for almost anything, apart from specific DP mechanic maps. If Bagpipe wouldn't generate as much DP as she does now I would just not use her 90% of the time
Muelsyse gameplay: Places blob on a strategic tile and clones appropriate operator for the stage to ensure victory trough efficiency. Vigil gameplay: Wolf and Gun
Thanks for the video! I freaking love Mumu since I read Mansfield Break, seeing her just a few days away has me dying from the excitement, she is nearly here! I have a spark ready just in case 😌
Regardless if you never make another arknights vid, I hope amiya and other fun new characters can stick around in your skips they are hilarious and fun. All the thanks for the content and I will continue enjoying!
This was not the ending i imagined for the Dokutah Yii cinematic Amiyafumo Universe... but honestly Yii has been so obviously happier in his new videos, so freed in his creativity that they genuinely feel more wholesome.
Names for summoning your daily blob: goober blobber goob boog doober bloob foob shoob doosh zoog goober foogoo floob ploob boogoo slooog shooboo booshoo goomoo scrooob gooboo moogoo coolboo Also this anime girl thing is a lot more complex than i thought
@@tallenta6071 Myrtle ain't as strong as Ines (damage wise) and not as flexible in playstyle as Mumu But of course her dp printing capability is very good
The stat steal is honestly best used on operators like Flint or Gravel who just attack stupid fast. If you just want to use the stat steal specifically for any reason.
I think the best ranged operator to clone is Dorothy. She deals arts damage, have marksman range, 1s atk interval and pretty high atk stat. Also, with arts damage, the clones will shred anything with 0 res. Add ifrit and saria in the mix and boom, DPS clones. Edit : trapmaster actually deal physical damage with their normal attack, i get it wrong.
@@vanzeralltheway8638she does not deal arts damage. i dont know where you got that from. The new 4 star on cn might be a good contender cause her atk is a tiny bit higher but her attack interval is longer 1s vs 0.85s.
@@rya1701 My bad, lol. I dunno how i got it wrong but... Exusiai : 636 Dorothy : 684 Caper(new 4star, CN) : 672 Those are the raw atk stat for them 3, all of them at E2 60 max trust. Dorothy and exia have their module level 3 equipped. Caper is pot6. To be honest, all of them are practically the same against a defender type enemy (~800 Def, iirc) but dorothy is marginally better because of her higher base atk and faster atk (0.85s interval). The reddit compilation is the best that i have seen and it includes whacky buglike, some operator clones actually includes their talent, and how Eunectes S1 are counted for the clones.
Don't forget you can copy an operator with a bad trait and it ignores that trait as well. For example, copy Lin, and it ignores her "usually doesn't attack" trait
Follow up from the last Mumu video, apparently the broken PauseDeploy-Blob Exploit has been patched on the CN side. I guess its too broken even for the Beta-test server xD Also, fun fact: Apparently, Dorothy is preferable options outside of Marksman Snipers for Ranged Goober. I guess her big damage carries her.
Think something people often overlook is her DP gen. At Max pot she has about the same burst DP Gen as myrtle as her cost becomes crazy low with pot 5 & 6, while ofc doing the 50 other things she does. The only issue I have with her is that with SP risks the 5SP the blob needs to clone an op actually can become an issue, which is a shame.
I mean... I don't think 6star max pot is something worth considering to most people. People crazy enough to do that simply won't care and people that do care will just ignore it as too much effort.
Wait I am confused,I missed alot of updates because of college and can someone tell me what ranged unit did he use to get such a huge range and stats on the blob
I no joke have the habit of mentally(and sometimes, verbally) say "itadakimasu" before I start eating my dinner. All because when I was a kid I watched a lot of those chibi naruto extras and Rock lee kept saying that.
muelsyse may be complicated but her relationship with doktah will be smooth-sailing and straightforward. until the cat fossil ex-wife came along and a winged snake swoops in and snatches doktah from both of the protagonists
The Rhine Lab units are actually interesting, altough it's a very expensive niche as the only non-6☆ unit in the rooster is Silence. Or at least I think so, can't recall if Kafka and Pinecone actually work for them too.
Now I wonder, with the new free 4* on CN - Caper, what will be Muelsyse's clone attack speed if it copies her. Caper's archetype's ASPD depends on how close the enemy is, so will it be the same for the clone or will it copy either Caper's slowest or fastest attack speed
I think it’d make sense if her internal atkspd is how fast she’s ABLE to attack, in an optimal situation, which might be pretty strong once we get a 6 star option for that archetype? Lot of health and damage, and p nice range. This is why mumu is so cool…
@@istiompaxindica9676 What do you mean by "normal attack speed" if her ASPD gets faster the closer an enemy is? Like I know that's caused by her archetype, but that's exactly why I'm curious since if Caper's ASPD depend on it and Mumu can't copy that archetype, how fast will the clone attack?
All that’s why I specify internal atkspd. The archetype has to have an internal cooldown for how quickly they’re able to throw again, so I’m assuming that’s what it’ll use.