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My Current PROTOTYPING BLOCKOUT PROCESS for Modular Environment Creation (Maya/UE5 or Other 3D Apps) 

WorldofLevelDesign
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25 авг 2024

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Комментарии : 8   
@neXib
@neXib 4 месяца назад
Great, would love to see a follow up of what you pick first to detail.
@LordCritish
@LordCritish 4 месяца назад
Very useful, thanks! I'm just replacing Maya with Blender and Unreal with Unity everywhere in my mind while following.
@serwizzart
@serwizzart Месяц назад
Im trying to build my first portfolio piece and I want it to be a sci fi technician workshop and I can imagine how it looks in my head but when Im about to blockout - I don't know I get somewhat scared? I think its because I want too much but don't know how to build it exactly? Anyway, Im greatful for this video! Hope you will do more like these in the future :)
@CloudyGamingCG
@CloudyGamingCG 4 месяца назад
your video is good my friend pls share more prototyping videos and also enviroment conversion videos!😄🤔💟
@praagor
@praagor 4 месяца назад
Thanks for the insights to your workflow, that is very helpful. But I got one question: how do you deal with those empty spaces/corners when creating a modular asset kit (those 20x20 spaces)? Would you create a dedicated 300x20x20 space filler or move the walls finally to the outer side (which would reduce the room space)? Or do you recommend to put a bigger space filler so that it will not look to monotonous? Would be nice to see a follow up on this :)
@WorldofLevelDesign
@WorldofLevelDesign 4 месяца назад
I will often create a 20x20 pieces to fill in the gaps such as borders, trims, fillers. For corners I may sometimes create a large full corner wall that takes care of it so I would have straight walls then a full corner piece with walls. But it depends on architecture style. In other situation you could get away with as you mentioned, moving the walls to inside but I don’t like that very much as it makes the space smaller.
@RicheyZhang
@RicheyZhang 2 месяца назад
awesome!
@user-iv9rl1ht9x
@user-iv9rl1ht9x 2 месяца назад
how can u improve it an update the walls an doors an textures like u said
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