Thanks for watching! Shoutout to Nuggstillplays for helping with some of the fancier redstone in the castle and village. And shoutout to everyone else who has been along for the journey, watching or commenting. A lot more to build in this world!
I love the transition from deepslate tiles to stone bricks on the walls, and how it 'spills' a little into the cliff terrain as well! Also, I don't think I've ever seen merchants selling animals before, very creative and well executed! Awesome build overall!
Thank you! I love building stuff that blends into and is a part of the surrounding terrain. And yeah, the animals thing came to me when I was scrolling through all the minecraft blocks and items and came to the spawn eggs. That said, I just realized I probably need to go back and nametag them all so they don't despawn, haha. O_O' Hope your series is going well!
The castle and this video turned out perfectly. Every detail in this build is so well thought out and astounding to see! Can’t wait to see what you create next!!
I knew I didn't want one of those hollow shell structures, though after a year of detailing I can understand why people build them, haha. But I wanted something a lot more alive and walk-able for my world, so I am glad I took the time on it!
i admire the dedication to do all this by hand, especially the exterior wall area!! i have no idea what experience you have with world edit, but shifting all that brick into sponge and then using that sponge as a mask for some brush strokes would make the process much quicker!! but i also understand the satisfaction of doing things by hand, and you'd have to go through and make sure the minor details are looking spiffy either way!!
@buttersticks7877 Thank you! Yeah, I have messed with World Edit brushes a bit and sometimes they were amazing and other times they put a giant blotch of Polished andesite in one area despite it only being 3% of the block mix. 😅 Since I go back and hand edit a lot, I often save brushes for things like paths or general landscaping that doesn't need much polish.
@mrdagm72 I can understand wanting to be paid if this is your full time job, but for me this is for fun and a hobby, so no reason to gatekeep content. 😁
Seriously amazing! I’ve loved watching the the progress throughout the last several months and the crazy amount of details all over really add to it! Nicely done
@amanasibn8026 Thank you! One thing I try to do with my builds is make them look good from every angle. For gradients, I don't follow a lot of current trends of only looking at blocks for their color, as it is fun for me to also consider the material. IE, you won't find (much) wool in a castle wall or melons on a roof. What that means is I usually use gradients in large outside walls and just minor texturing inside. If all is 6 or 8 blocks high, it might just need a couple blocks changed for a texture, but if it is 20-30 blocks high, it probably could use a gradient. A good reference is real life, where most single floor homes don't have a "gradient" to their outside walls, but a 6 story factory will have clear rain, sun, and age weathering across its surface. Hope that helps!
@@jakekeltoncrafts I actually respect the hell out of preserving the material of the build in your palette building process. I tend to build things at as close to real scale as is feasible. And things are meant to be seen up close for me. So any level of material incongruity will be *extremely* obvious if I do it. Like, I am fine with using deepslate, Blackstone, Basalt, Etc. to represent charred stone. But I wouldn't want to use basalt to represent burnt wood like I have seen some people do. It feels wrong to me.
What an amazing build! Cant wait to download it at home and take inspiration from it. Great job! Well deserved sub, I hope you gonna upload more of your creations.
@@SixWings Oh wow! Thank you! I remember the first time seeing your arch tower and having my mind blown that "this is possible?!" Thank you for all the inspiration and care put into your own builds! The Monestary is still one of my favorite builds.
@@cross_key Next on my list! My voice has been shot from a small cold I picked up from Junior, so as soon as that is out of the way the recording begins!
@@jakekeltoncrafts I currently go to college in old medieval buildings. I downloaded the world and walked around a bit and man you nailed it. Can't wait to have it all explained
Absolutely insane building and detail. I'm normally not a huge fan of creative builders, but this is freakin' awesome brother. Keep up the good work! Am already having a blast exploring this.
@BasicTriGuy Thank you! Enjoy and let me know if you find the secret dungeons, haha. The king's bedroom also has an emergency escape hallway in case assassin's get in the Keep!
What a phenomenal video. This castle is some of the most gorgeous work I have ever seen in minecraft and I am so excited to go binge everything else on your channel if this is the quality of work that you do
@melonsaway3929 Thank you! The other videos may not the same scale, but definitely the same quality, haha. Most other builds individually take me about 3-4 weeks, where this castle was a year long process! But hopefully get back into slightly more regular videos as I take on smaller projects again before my next big one.
This is a truly magnificent castle, I’ve been inspired to add all sorts of stuff to my own castles, the free world download is nice too, you’ve earned a subscriber
@NicDPixilist Thank you for the kind words! And I definitely agree. I don't favor Bliss personally, too much bloom, but it's one of the few I have gotten to work with Distant Horizons and I wanted that so I could see the whole castle in one go even from a distance. But I will be tweaking it for future videos so hopefully it will be a bit easier on the eyes.
HOW HAVE I NOT SEEN YOUR CHANNEL SOONER!!! The detailing is INSANE!! I built the same apple wheelbarrow thing yesterday on my server before I saw this video, so seeing you build it was really funny. I have turned on all notifications, and I will definiely be watching all your videos. This is such good inspiration!
@Hederaceus Thank you! And nice! There's a lot you can do with armor wheelbarrows. Have you used a Turtle helmet for a melon? Or a composter full of compost? One day I will find a cool thing to do with an Elytra on an armor stand, but haven't found something yet. Maybe you have an idea?
@@jakekeltoncrafts I have not, but I will be now! I've done a bit of experimenting, and I came up with a few ideas. I'll send a screenshot of them on your discord, if thats okay.
@@Jfiggsy Appreciate it! Playing in Creative does make it a *touch* easier, haha, but I know your world can outdo this! Just take it bit by bit, build by build. Stay awesome!
@@jakekeltoncrafts cheers mate! Would love to potentially do something together in the future! I joined RU-vid about 2 months back and enjoying connecting with other great RU-vid MC creators. I’ll be following your channel mate.
Impressive! I'm always amazed by the creativity of certain builders, I have tons of ideas in the medieval style but I'm unable to make even perfectly round towers in different sizes, there's a logic that escapes me, I end up with twisted circles rather than perfect circles. What's more, you have to master certain commands that I wouldn't be able to memorize, because there are so many of them. Bravo for this super castel and, above all, thank you for sharing it with others who don't have your talent. Got my sub
@yagami351 That's so sweet of you to say, thank you for the compliments! If you ever want to talk through how to do circles or spheres, happy to discuss and give you some tips and tricks I've learned! I'm betting your towers look better than you believe they do!
@TheFoxFoil Thank you! Still doesn't compare to what you build in survival though! The details are only optional because I have every block at my immediate disposal, haha. And a lot of people have asked about making a tutorial for the statue. Thinking of working on that in the future at some point.
@@jakekeltoncrafts that’s real hard to answer 😂😂😂. I am currently working on a highway build for my steam/cyberpunk city. I have built a sugar can factory, a huge lab, still building a monorail. Really I have enjoyed all of my builds
Amazing, really. This is the best castle build ive seen BY FAR, you really are a skilled builder. It was fun watching your streams and watching the castle grow, and i hope you do more!! Do you already know what youre doing next?
@cioffolino3818 Thank you Cioff! Appreciate you always checking in on the streams, even if RU-vid refuses to let you know when they go live, haha. I have some stuff on the plateau across the bridge I need to build and some stuff down by the village, but I think I have a project or two I want to do in other areas of the world first. Maybe something with boats? 😉
This was a really cool video. I have some notes if you wouldn't mind. In most cases, Not so much criticisms as things I have noticed. Though there are a few minor criticisms mixed in. For one, You mentioned boiling oil. I won't say boiling oil was *not* used in castle defence. Because they would use whatever they had when push came to shove. However it certainly was not the primary thing they used. From my research, The most common things used were boiling water, Hot sand, Boiling pitch, Human waste, Hot rocks, Cold rocks, Etc. In general, They threw the most common unpleasant things they had over the walls. Boiling oil would be used primarily if they didn't have other better things available in that moment. Because oil was a lot more expensive. One thing I noticed about your castle defences was that the crenellations (The little bits of stone which stick up to defend the people on the walls.) are not quite as tall as they should be. Usually, You want the crenellations to be at least the height of a man. Because at that point, It is basically impossible to hit someone hiding behind them. You can get away with them being a little shorter. But that does slightly risk people being able to angle shots such that they can hit the defenders. However overall, This is a minor gripe for reasons I will get to later. One other thing I noticed is the distinct lack of machicolations and murder holes. This isn't a strict dealbreaker because many real castles were missing some of these features as well as the thing I will get to. But I always feel like builds benefit from them. For reference. Machicolations are little slots underneath the crenellations for you to shoot arrows or throw things at attackers who get too close to the walls. Murder holes are holes in the floor of a gatehouse which are used for the same purpose. This next bit is the big thing I would suggest if you wanted to touch up the build ever so slightly. And it is the reason that the other things aren't really a problem. Your castle is defensible primarily because of its location. It is entirely infeasible for someone to scale the mountain in order to reach the walls anywhere else. The only way to attack it is to cross a narrow bridge and assault the front gate. And it is for this reason that I would suggest you beef up the security on the bridge significantly. Put multiple gatehouses along the length of the bridge and then perhaps put drawbridges on them. If you had four gatehouses which each had drawbridges which covered pits in the bridge or even led straight through the bridge and into the valley below, This castle would be nigh impossible to take in a direct siege. The only feasible way to take it would be to starve the inhabitants out by cutting off their supply chain. Lastly, And something you might already have which I don't know about since I haven't downloaded the world, There's a thing on castles called a sallyport. It's essentially a tiny door hidden somewhere in a castle which can only let one guy through and is used either to allow important people or messengers to escape the castle, To covertly allow supplies or messages to be ferried into the castle, Or to allow special groups of soldiers to leave the castle and sabotage the enemies and weaken their forces. Overall though, Great build. Please don't take anything I have said as a discredit to the quality of it. I just really like castles and want to help spread knowledge of how *cool* the real ones are.
@Dryym Excellent suggestions and recommendations all around! For the oil, I completely agree. I don't know why oil was the first thing that came to mind with the boiling pot, but I know there are better, less expensive alternatives. I think water was what I was thinking of and brain just decided to go on vacation. "Hot stuff to make invaders sad" would have sufficed, haha. Agree on the crenelations, which generally are 1 to 1.5 blocks high. I didn't want to do 2 blocks tall as, for selfish reasons, I didn't want things getting in the way of my view, haha. Murder holes are excellent, and it sounds like you watch Shadversity as well! Two reasons I didn't add them is, I've yet to find a good block/combination of blocks that allowed one to look down/shoot arrows through a hole but ALSO looked structurally sound. I have tried with walls, but until we get vertical slabs, I decided to go with asthetically pleasing and that looked logical in terms of structurally built. What I did try to do, however, is have all wall's bases able to be hit from *somewhere* in the castle, whether it be from a tower, another patch of wall, or just looking down. Can't give attackers a safe zone, haha. The first gatehouse has a drawbridge. The second doesn't, and probably could use one. I've never loved the little domed things down the bridge, so I could probably turn those into mini gate houses. But the goal with the empty-ish bridge is to avoid enemies having cover (which the domes kind of provide) in an assault across the bridge. There are dozens of locations archers can fire on the bridge from all angles which would make a full on charge a slaughter. But, more gatehouses definitely slows a charge as well. Starvation is the best tactic for this castle, for sure, hence building a large storehouse and having a natural spring of water inside. But mainly the goal is "don't waste your time, there are easier targets", haha. There IS a secret entrance! Not great for delivering large amounts of supplies, but if you know where to go, there is a sneaky way both to get in, and for the Lord/King to sneak out if the castle is likely to fall. The last lore piece I wanted to share is, if you look closely, I built it to resemble a Lord's Manor/Keep that then got turned into a stronghold/castle over many years as the Nether War raged on. Sections of the fortress don't have an open wall top, and the Keep itself is limited on ramparts, as they were originally built for looks rather than war, but gradually as the war went on, more and more fortifications had to be built. I don't know if that came across in the final build, but it was in my head, haha. Glad you overall enjoyed it! Ever since building it, I've wanted to have a "200 attackers vs 50 defenders" type event and see if the attackers could "kill the King". Maybe one day I'll pull it off with a server of players.
@@jakekeltoncrafts A really well thought out response you've given. As I mentioned, The stuff with the crenelations is not a huge deal because it is completely infeasible that someone would attack the *walls* of the castle in a way which would make a huge difference. It's also the reason I didn't bring arrow slits up at all. The actual *location* of the castle is doing most of the work here. So what you found aesthetically appealing is worthwhile here. I *used* to watch Shad. But I have stopped at this point because I think his channel went downhill. He's started to be a little bit stubbornly wrong about things recently. The most recent example I can give since it was the last video of his I actually watched is that he started going on about how "mangonels" were not widely used in the medieval period. He then goes on to show a siege weapon which was used in the medieval period. The issue is that the thing he was calling a mangonel was actually called an onager. And this is a well known myth. So well known that it has its own wikipedia page. And the siege weapon he showcases was the real thing which is called a mangonel. It left a really bad taste in my mouth that he would say a misconception which is so easily debunked by just googling the name of the thing you are talking about before making the video. As such, I am just sorta independently researching these things now to make sure I am spreading as little bad information as possible. I actually independently researched the hot sand thing before making this comment just to be sure I was correct about that. Highly recommend going forward with the bridge changes if you are already thinking about them. I think it would make the castle that much more fortified and would really improve the overall look of it. It'd still be decidedly fantasy, But also extremely defensible. I really like those details and the lore you have behind it. I think you have filled the space with about as much detail as it is possible to do in vanilla. If you were using something like Conquest Reforged, That would be different. But Conquest is a bit much for a lot of people and can give real bad decision paralysis if you are not prepared for it. When I do builds, I really like filling the space to make it feel as lived in as possible. Though people sometimes complain about not being able to move around much. My previous small castle in a modded server I played on actually had a 2x2 spiral staircase going up it because the interior footprint I had to work with on that build was 7x7 and I didn't want to have a ladder. *Technically* 2x2 spiral staircases are possible in vanilla with the debug stick or clever tower setups. But in this case I just used Create copycat blocks. I think seeing the castle be defended would be really cool. But that kind of thing is always a little difficult because the capabilities of MC characters are different than real people. Even without block breaking. An example is sallyports and other types of chokepoints. Irl, There is a strict limit to the amount of people you can have going through it at once. But in MC, People can just force their way through a chokepoint en masse. And then you get into issues with the way MC characters can climb inhumanly well and whatnot. A 45 degree hill IRL is a massive obstacle. In MC it is an inconvenience. Lastly. Quick question. Have you made any garderobes in the castle?
@Dryym Yes... sorta! After a lot of the castle was finished, I found a spot for one, though admittedly it should have more than one, but in the servants quarters main room. It's kind of a combo "waste dumping" and human waste spot, but I should have planned more in the castle and will need to plan ahead better in the future.
@@jakekeltoncrafts To be fair, It's totally fine. You can always add chamber pots and whatnot for this purpose. Realistically, With how high up it is, Anyone could just empty it by going to any of the walls and dumping it out. The fact that you put any thought into it at all is already more thought than most builders put into it.
@SideBit I'll definitely have to check it out. Bliss is a bit too... bloomy and "realistic" for my liking, though I have started to get used to it a bit. Thanks for the suggestion! And happy to share building tips any time!
@catqueenowo513 Time and a LOT of experimenting with blocks. What I don't show are all the rebuilds and sitting there hemming and ha-ing back and forth on whether I like something or not, haha. But that's where taking time to step away and come back is good.
Welcome and thank you! There's something so intrinsic to castles like this that I just love. Would love to see screenshots of your castle! Sometime in the future I'll need to build one with the classic blue/teal roof that also looks really good. But that one will have whiter walls I think.
@robertsullivan3970 How about you just take a Litmatica schematic and paste it in your world. 😅 I did consider taking a schematics to see how many blocks the whole castle is, but decided it wasn't worth the effort, haha.
There is one last thing that needs to be done, I think, in order for this castle to truly be complete: The local inhabitants. Seriously, as far as I can tell, that castle has a total population of exactly, one. And that one inhabitant, appears to be you.
@zacharycunningham7669 I absolutely agree! My initial build was to make a castle ruins, and I wanted to make the castle and then weather/make it look like it was destroyed by a Wither, which is why I didn't add villagers. But I like the castle a lot, so I am thinking of trying to villager-proof it so I can add villagers running around. They will all mostly be fishermen due to all the barrels everywhere, but you do what you gotta do, haha. Wish there was an easy invisible way to keep them from moving, for stuff like shopkeepers.
Damn this is nice, no one tell this man about axiom or display entities models otherwise this is never getting an update... I do get the need to fill this with custom npcs...
@ThyTrueNightmare Axiom is something I definitely want to learn. Insanely powerful tool. I just haven't taken the time yet to download and play with it enough to make it useful. I considered adding villagers, each with names and roles, but technically this castle is supposed to be in ruins, so... I have to figure that out first. The village has villagers though.
@@jakekeltoncrafts I've only messed with axiom for a little bit, need to find a clear and decivie video on it because it can be very complex but is massively powerful, even has a mod to change hotkeys to blender like which I do personally like as someone who has to use multiple programs for work its nice to keep the same hotkeys. Ah, well this is the first video I've seen from you lol and I am very much a story teller in terms of I want to be a game designer. so when I talk about custom NPC's I am referring to quests, factions and a story. Even brought Articy Drafty during a sale to help me plan stories better
@ThyTrueNightmare If you find a good one, send it my way! I know a guy who has done several streams of "learning axiom" which I am thinking of letting run in the background and see what I can pull from what he has learned. Most programs like this are insanely powerful but also steep learning curves. Would be a good warmup for Hytales world editing tools too though, since they seem very similar. Ah yes! Feel free to add a bunch of adventure quests if you want! I love that stuff, even if I haven't made time to do it myself yet. A part of my story series I want to make includes the character digging into the castles library for information on the Nether Wars (back before all the Ruined Portals were broken) as they have to discover how to stop the portals from reactivating and the Nether Wars from starting again.
@jakekeltoncrafts I keep seeing videos marked as full tutorials in 20 minutes and they are just reviews which is annoying. Unfortunately I don't have the time anymore but I was considering making my own custom npcs fabric mod as I loved the one for forge but it can be very heavy for multiple reasons. I am personally looking at making games in a voxel style so maybe something will happen there
@@ThyTrueNightmare Right?! Most of these tutorials barely teach anything. Hence why I usually just brute force learning things by getting in and teaching myself, but it's heavily time consuming. Heyo! A new game dev! If you need someone to design some structures for your game, hit me up! Haha. Love building, especially when it contains good story elements. Making games is a bit over my head though, even if the idea has always been cool to me. Cheering you on!
@@thetheater7610 You like the Bliss shaders? They definitely have a realistic feel to them. When going from dark to light, the way it changes, and when underwater are both really pretty.
How do I become a builder on minecraft? Like get my builds on the minecraft store? It says they are not accepting any applications right now for the partner program.
@hunterporter8831 Seems like the applications are closed at the moment. Usually for stuff like this they have it open for a few months, get 10s of thousands of applications, then close the applications for a while to process and go through all the submissions. Once done, they will then do all the legal stuff for turning their selected people into Partners and then open the applications back up if they want more. You can give them your email so you know as soon as they open the applications back up. I would do that, and then work on building out your portfolio, building maps, data packs, mods etc, and showcasing them on RU-vid or Planet Minecraft. You'll want an impressive library of work to showcase in your portfolio once applications open back up. So whether it is detailing, parkour routes, fantastical ideas, or just challenging organic shapes, there is always something to be practicing building! Does that help? Let me know if I missed something or am off the mark somewhere.
@Ergon_Dragon Apprecite your interest but I am going to pass. Thank you for asking though! Not enough people have that level of respect. Best of luck on your channel mate!
OK! It's taken me a month to figure out how to convert my world from Java to Bedrock/Pocket Edition, but it should be Bedrock downloadable now! Here is the link: drive.google.com/file/d/1FeKNtKEZBIZrjifO6RwQnwf0WAlVj0EU/view?usp=drive_link It's a zip, so unzip wherever your save files are and it should be good to go. Let me know if you have any issues!
@ryeong4021 Ah, yes! Welcome to my, uh... undecided spot, haha. I haven't decided if I want to make that an old castle ruins, old crop fields, an extra small extension of the castle with it's own walls, gatehouse, docks, etc, or combination of all of the above. So currently it's kind of old castle ruins, but not officially a part of the Foalworn Stronghold. Happy to take suggestions or ideas if you have some!
@@Kutomi1 It was hard even in Creative, but taking it in pieces helps. Most of my village builds are single buildings, each designed to provide good or service the village needs. You got this! What's your village missing atm?
@X-KH4N-X Worldedit-mod-7.3.4 Replaymod-1.21-2.6.17 Distanthorizons-2.1.2-a-1.21-neo-fabric (and I don't update when it asks me to) Lighty-fabric-3.0.0-beta.3+1.21 Then all the supporting mods: Fabric-api-0.100.6+1.21 Indium-1.0.34+mc1.21 Iris-1.7.3+mc1.21 Sodium-fabric-0.5.11+mc1.21 And for shaders I currently am using: Bliss-shader-main But I am going to be checking out ComplimentaryReimagined soon, as Bliss has a lot of bright bloom effects which can get annoying after a while. Thanks for asking!
@@KlydeenzoReyes OK! It's taken me a month to figure out how to convert my world from Java to Bedrock/Pocket Edition, but it should be Bedrock downloadable now! Here is the link: drive.google.com/file/d/1FeKNtKEZBIZrjifO6RwQnwf0WAlVj0EU/view?usp=drive_link It's a zip, so unzip wherever your save files are and it should be good to go. Let me know if you have any issues! Sorry it took so long! Feel free to download and explore or copy to your world!
Hmmmmm, good question. It's vanilla friendly for Java (you don't need any mods) which means it should be able to be converted into a Bedrock version using something like Chunker, but I have not tested it myself, apologies: nodecraft-com.webpkgcache.com/doc/-/s/nodecraft.com/support/games/minecraft/converting-java-and-bedrock-worlds If you get it to convert/work I would love to know!
@emieliade I ran around and loaded a bunch of chunks to make a world map a whole back. I probably need to run it through one of those programs that you can delete/forget chunks and reset it so the world map is smaller and make the file size smaller. I'll ping you on here if I manage to get a working smaller size. Sorry it's not working atm! 😵
OK! It's taken me a month to figure out how to convert my world from Java to Bedrock/Pocket Edition, but it should be Bedrock downloadable now! Here is the link: drive.google.com/file/d/1FeKNtKEZBIZrjifO6RwQnwf0WAlVj0EU/view?usp=drive_link It's a zip, so unzip wherever your save files are and it should be good to go. Let me know if you have any issues!
OK! It's taken me a month to figure out how to convert my world from Java to Bedrock/Pocket Edition, but it should be Bedrock downloadable now! Here is the link: drive.google.com/file/d/1FeKNtKEZBIZrjifO6RwQnwf0WAlVj0EU/view?usp=drive_link It's a zip, so unzip wherever your save files are and it should be good to go. Let me know if you have any issues!
@@wizard141 Thank you for the sub! Unfortunately, as it stands currently, it is not available on Pocket Edition. I will add it to my list of versions to try to convert it to for future downloading though!
OK! It's taken me a month to figure out how to convert my world from Java to Bedrock/Pocket Edition, but it should be Bedrock downloadable now! Here is the link: drive.google.com/file/d/1FeKNtKEZBIZrjifO6RwQnwf0WAlVj0EU/view?usp=drive_link It's a zip, so unzip wherever your save files are and it should be good to go. Let me know if you have any issues!
@franadia5508 Thanks for the refresher on the internets rules! Rule n2: You're likely going to get hate on the internet no matter what you do, so don't sweat it too much. I didn't say "the perfect" castle, as perfect is different for each person. I said it's "my perfect" castle, because personal perfection can include flaws and personality too. It is perfect for what I wanted it to be and how I envisioned it when I started the project. Everyone has a different idea of what makes something perfect, but something can still be perfect for one person. Thanks for the caution and have a great one!
@isadora8839 The towers definitely give it a bit of a Hogwarts vibe, for sure, haha. Next time I'll have to make a grand dining hall with floating candles!
@@isadora8839 That would be fun, but there are already people who have spent years building perfect 1:1 creations of Hogwarts, and they have done a much better version than I would be able to do! I think you can download their worlds and explore it yourself as well!
@Urano_fan I maaaaay have explored a massive section of my world to plan countries and future cities. Probably need to go back and "erase" chunks that arn't built on yet. But it *does* look good with Distant Horizons, haha