You need to get me on the podcast to talk blaster :) after the update we are much much much better. As well, mobile is now almost identical to emulator. Overall solid list but i can convince you blaster dps is enough to get into a damien team :)
I’m forever thankful I came back to the game, wanted to make a bishop, someone convinced me to make Sia. Been clearing lotus Weekly, yesterday we had 10 lives left in lotus run. I’m not even 17m mdc yet
Probably not a huge thing but something that DS provide in parties is leech aura which is very strong healing imo. Sadly it doesn’t show on battle analysis.
The kinesis rebalance was more of a nerf lol cost us abt 200 lines per burst only because they lowered v1 dps intervals so we can output more dmg faster but the .25 was only added to p1 of the v skill p2 is still running at .50 i addressed it to the admins and mods maybe its a bug. The skill itself is workable and more viable for long boss content like damian for situations like him runing away or teleing we can still output the same 1.1k lines without missing dmg but at the cost of a 2 min cooldown instead of 1 so hard to tell if its what we needed. The one added line for metal press was the best thing so far lmao even tho kms is 24 lines and here is 16 now
Your list is pretty solid id say Thunder breaker top 20. Mercedes, hero or dk deserves top 10. People say demon slayer needs a buff but is seems you hold it in high regards. Battle mage has a helaing aura but it heals 1% every 5 seconds when attacking..that's so ridiculous.
WA is much more fun and playable with v3 shield. On the surface it feels kinda underrated, esp bcus it's not a real , but it has 50% uptime and deals dmg - soo good lol the remaster also made v1 howling gale line up with DS4 perfectly, so it's all so easy to manage now. Hope to see some of the classes in much need of a buff climb to the top & get their time to shine like lumis did.
When you talk about Mercedes as being purely DPS, does this mean that the dmg reduction from unicorn and spikes is negligible? With hypers they can combine for 40% damage red.
@@EchoMSM In my humble opinion, when talking about a pure dps Merc, the dmg reduction debuffs shouldn't be taken into consideration for a number of reasons. 1. As an all-out dpser, Merc shouldn't even be taking the debuff hypers in the 1st place, ie, Hypers all go into Ishtar x3 Ignis x2 to maximise damage since over half of Merc's lines will pretty much never cap due to the nature of them being clones lines. So instead of the 20+20% debuff, it is only a 10+10% debuff without the hypers. 2. The unicorn + spike debuffs only lasts for 10s each, and taking into consideration the slow skill animation in mobile (unlike in PC where you can spam chain skills) that is about 2s required to cast the spells, you are not going to actively reuse the debuffs once every 10s because it totally messes up the attacking momentum of Ishtar and it also messes up the character's positioning (eg. actively using spike in lotus lasers phase pretty much = an instant death) 3. Merc can do way more damage using Ishtar/Irkalla for that few extra seconds "wasted" to cast the debuffs, since at late-game bossing with food buffs, most of the party members would already be hitting cap with or without the debuff, which means the only people who may even benefit from the debuffs are Merc herself and party members who cannot hit cap. 4. Merc is very reliant on skills timing and cooldown to maximise her 1min burst damage when clones + unicorn Vskills are up since Merc is pretty much a dead duck when all her Vskills are on cooldown. Therefore, it is very unlikely any Merc will want to spend time repeatedly casting debuffs during her burst phase. And when the burst phase is over, casting the debuffs kind of became redundant since there are no longer active clone lines (which are the lines that could do with the buffing up), and the main Ishtar lines should be capping all the time anyway unless you are talking about 40-50mil mdc which I doubt any Merc is even near that to talk about less maybe Frenchies. Only time a Merc would actively cast spike/unicorn/wrath is to reset Ignis's timer. Or unless for whatever reason you are a support Merc there to boost up the party's overall damage. With all things considered, the debuffs are only good for theory talk, but impractical skills in reality usage. Just my 2 cents' worth. Tyvm! (:
@@xDashx_23 2 Cents? more like a highly informative essay, thank you very much for that. I'm on the merc discord with you btw, nice to find you in the wild haha.
@@EchoMSM Their burst is insanse tho (3 skills V1,2,3 V2andV3 20sec duration and V1 10sec) then they have to wait 3mins to burst only 10sec again. They cooldown is little to long. Might have to wait untill V4 come is active passive skill doing damage every 8sec. maybe it would help a lot while in 3mins cooldown.