Man, your tutorials are extremely informative and relaxing (!). No nonsense, good difficulty level, no music or other distractions. Continue with this, and you'll soon have all of the Godot community over here
For anyone reading this. Terrain is not officially supported in Godot currently. There is exploration being done on an implementation. The current public plugin that is available that is working on this is Terrain3D by Tokisan Games. This their terrain system available as a plugin. It should work with Scatter.
That was pretty sweet! Thank you for the video and the excellent way you present. Combining this with Terrain3D I was able mock up my farm with the Proton Scatter plugin working great to fill in the grass and trees along the rain runoff river which is a mini forest.
Nice. Have you also though about a workflow for building a non-flat terrain and it's texturing/painting? I have to do that in blender as of now, but it's a pain in the neck. Also would appreciate any ideas for optimization techniques for your environments in case the world is much bigger than the demo scene.
Yes this is the next step, I'm looking into a workflow for LODs and terrain. I wanna make it accessable to lower end hardware as well so it's gonna need a little more work before I wanna make a tutorial public!
Oh my god. Thank you so much. I was going insane looking for a way to create a simple level environment in godot. If you remake this guide and title it "How to setup a 3D level in Godot" you'll be drowning in views. You saved my sanity 😭
great content, please produce more! smol request: is it possible to slow down a little bit when selecting settings in future videos? some were a little quick to process what happened, but if that is just me, please disregard my request. please keep teaching us you scholar of the gaming arts!
Great demonstration of an interesting tool - thank you. This channel is excellent. I do wish that you would speak up a bit though, as it's hard to hear what you're saying a lot of the time. Thanks again.
Unrelated but 7zip is a free, open-source file unzipper that can open anything winrar can without the popups and predatory pricing :) Windows can open most zipped files but 7zip can do the rest easily.
the addon has so much potential but it needs a lot of work i cant scale, or position. if i want to scatter i have to excessively scatter to bring it to size then i saved my scene i closed godot came back and the objects were gone . its super cool it comes with its own assets that is so dope because i can keep building onto the scene but if they disappear ill have to re do everything. its an awesome plug in but it needs a lot of work mainly in its functions.
That is cool. Thank you showing us how to create natural forest scenes. Can you make a tutorial how to switch camera between first person to third person mod through GD-Script or C#?
I much appreciate the tutorial, thank you. Maybe you can help with this: Currently I can walk through the trees. Do you know how collision can be activated for an individual assets (like a pine tree) ? When you open the assets glb file, the does not seem to be collision as an option.
Great tutorial. I only have 1 problem: I want my player to collide with the trees - and I don't know how I can and should do that. Do you have any advice?
Got this all working and was amazing - I used the large stone and would like some more help on the collision - I see it comes by default with a ray trace so assume I just need to map this to the player height when they try and walk on a rock etc
What about using plugin to sculpt terrain and doing a whole, realistic forest? Some like in Blair Witch game. I want to create this kind of forest but I don't know how.
So, unfortunately this isn't working for me. The Proton Scatter add-on has some sort of error in the code that is preventing the Scatter Item from being able to implement itself. I thought maybe it was the blend file thing, but that was not this issue.
I have the same issue! Were you using Compatibility mode, rather than Mobile or Forward? I think that's the problem as I can't use those latter two with my version of Godot.
Great tutorial! Really helpful but the shade in mine is a little darker and also i can't see anything after i ran the whole project. nothing is coming up from the preview either. Any Advice?
I'm using a CSGCombiner3D to subtract a CSGBox3D from another CSGBox3D, how can I get the 2nd Box's material to show up in the "hole" that has been made by the combiner?
All the guides for godot either show how to create nature on top of a box or how to create an empty terrain with no nature. That's not what anybody wants. Terrain+Nature is the minimum viable product.