I simply love these "Every *** explained" series. Great for beginners to get a sense of what is available (aside from endlessly scrolling through manuals, of course). Thanks!
I spent a week without internet a while back, the only thing I had was Godot on my laptop with the built in docs. I learned alot just scrolling through, seeing what was in the engine, but these videos are way better. a real OP shortcut.
One of the difficult things as a beginner is trying to learn what you don't know it's there. These videos are incredibly useful to know what it's possible when doing your projects. Thanks for the content man
4:06 A quick note for the video stream player, in godot 4, it only supports .ogg files. Youre gonna need to use a tool like ffmpeg to convert any other format into .ogg to be able to play them in the video stream player
would love to see you go into the custom theme stuff a bit. I'm making a GUI-based game and would like it to have a very visually pleasing UI, I assume this will be accomplished by making use of custom themes
Thank you so much for making the effort to explain the nodes! Timestamps for each node would be very cool for folks coming back to the videos. I could even imagine having kind of like a website catalogue one day with link to each node explanation.
how the hell do I customize all the display thing, There are some I am missing *Posts image no one can see* LOOK see that, in the Tab container? it's got a white out line, I am trivial and I want red much more, - I am confused, lost, cold, and covered in snow, send help please,.
Insanely useful!! I would've liked more examples on what node is used for what in the 2D nodes one in case you're debating revisiting anything for the full video, but this was such a great watch again ;;! Keep up the amazing work~
I wish you could sit next to me and tell me what each element is inside Godot as I start learning it... Could one make a program that tests if you are hovering over things inside Godot and then stream out the video for that element if I wanted to see it... It would be so nice to just back able to mouse over an element and then click a icon to get the short 15 second video of each element
Having made a lot of UI oriented games and projects I would argue though that the Mouse Filter option will be used a ton. I usually set everything to Ignore and then Stop on only the nodes that really need to pick up mouse input.
Really REALLY liked the boring bit at the end ;) I hate creating GUI and this video is how I wish I could learn about every docs, feels like it's structured in accordance to my brain.
Was looking for any 101 videos on UI design. Remaking Python randomizers I made in the past in Godot to learn GUI and to, essentially, use Godot for simple app creation before I start a proper game project. This honestly helped me more than the other videos I was finding. For example: before I saw this video, I actually coded my own tab system with an hbox of buttons and code to hide/show the tabs based on which was clicked before I learned about the tab container here. Now I kinda want to figure out how to center the tabs, but this is probably better for me in the end even if I figure out how to keep it from being squashed like the default center anchor option. For now, the main method I'm using for UI: margin containers to control what fills what space, followed by whichever box container I want for layout. I'm gonna keep watching and see if I can't figure out more of how to use these control nodes.
the containers in Godot is a bit frustrating. Why are they broken up like that instead of having all the settings available in one container? At the very least, each container should have both padding and margin settings.
Even though I've been using Godot forever now I'm still enjoying this series theres some obscure node that would be so handy that I completely miss or didn't realize existed. Center container and aspect container is 2 I didnt realize existed😅
Thank you so much. This series has given me the confidence to understand the whole nodes. I would love to see you create the Settings UI, please make a video of it!
Handy... just Entering Goddottering xD, and was Looking for this type of info Noice... Still i will Use the Godot Documentation (even to it doesn't make much sense at the moment xD0...
(likes video before watching it) Because duh. Everyone just keep making these, for everything, please, every update, always, infinite content, go, do, yes. xD
(stops at a minute) Oh my bless you for speed-blasting it in the beginning - yet ANOTHER good way to learn, IMO, in the same vein as "explain all in 12 minutes". I was able to see enough of the visual side, and immediately go "oh, so that's how... oh and that's how I'd... oh and look there's the... oh". I wish learning was continually experimented like this. This type of video to start is great though. In the future, video hosting platforms themselves will hopefully upgrade and become some semblance of more advanced and useful than whatever this is.
End part was NOT boring, actually. It's getting me to reconsider using Godot as a general UI framework for applications after I just had some frustrating experience with Qt recently (though, yeah, Qt offers a LOT more than just really fancy UI)
I don't normally give likes on videos but I really appreciate your insight and help! And you deserve more views:) thanks you, good luck, have a great day. I look forward to more videos