I must be an absolute idiot. I just cant understand how you can line up all the classes, look at the damage they do, look at what they offer, look at the major/minor buffs/debuffs they have access to. Look at how they actually perform in game, look at how many people play them. Look at all those things, and, as a dev team, think necro is pretty much fine. For years. No substantial changes. Meanwhile nb gets buffed in pvp almost every patch. I know it has issues in pve but that just comes back to why they should balance pvp and pve separately, something like gw2 does. Unfortunatly it seems they never will.
Necro is the dead class. On NB they need to give us back the 20s timer on siphoning strikes to only restore 100% of tooltip after 20s, if pressed before that, say at 10s then it only gives back half of the tooltip. Now NBs in PvP can just hide, pump up their mag and stam to max by repeatedly pressing siphoning, burst heal and get right back into action with full resources... (so cheesy). I main an NB tank and I'd rather just have it ticking in the backgroud for 20s than to actively have to press it to get resources back, so it's not helping in PvE either. If I need resources early I just heavy attack, something that every tank should learn to do anyway.
You are commencing a very brave assumption that ZOS balancing department actyally lines up the classes, looks at the damage they do, look at what they offer, how they perform in the game, or how many people play them. Some of these things, they maybe look at once in a while, but all of them? personally I am doubtfull.
@@DuskEx yup and it shows. Im sure he has a sorc main on the combat balance team too because the only thing that can kill a sorc (in most 1v1 scenarios) is a NB
@@DuskEx i mean ya sure maybe he plays a part in why nightblade always gets buffed but it still makes zero sense how they can be so fkn blind when it comes to necro. I mean just totally out of touch and unaware. And unwilling to listen to any community feedback. its wild.
Yup. That blastbones one is still hurting. Gls is horrible to use and makes corpse stuffs a pain. Now im finding if I gotta role a few times or cock up in such a way, my stam is gone. Ik blighted is cheap and all but as a magcro, there are situations that the extra cost on stam is a handy cap
I'm pretty sure the game devs do not play necro. These changes seem extremely superficial like they just picked up the class. The bigger core issue with tethering is the limitation of distance/range and how it can break in many fights due to this. A better resolution would've been to make the player the center of the tether and increase the range like a longer vat staff proc. No one cares how much more dmg your tether can do if it's constantly broken or the enemy just simply moves out of the range. It's not like we can choose where corpses land like how other classes can chose where to place their floor aoe dots which puts necro at a huge disadvantage from the start as far as positioning. Poor positioning equals barely any dmg.
I suggest you go watch Xynode video explaining the Necromancer class. He shows in there how to make the teather just attached to your person. And the aoe pulses out around you. It is certainly possible.
@@Omega_Contagion yeah with a set. Why do you have to waste a 5 piece set on you just to do that when it should be something that comes with the base kit of the class? If that's the case then forget about class balancing, let's just make a bunch of sets to balance classes right?
@Centurion305 clealry youre frustrated about a design choice. The skill being a tether is a flavor thing, having a set be able to change how it works, imo, its a smart way to go. If by your logic the skill should be just be that way...then shit why not every AoE tyoe skill be stuck to the player. Would you whine about mobs or players leaving the circle of dmg? Theres no difference. Mobs/players move out of range. PvP not much you can do about being outplayed other than maybe change your kit, or class. PvE, well its as simple as working with your team. Having your tank understand that mobs cant go too far away from your tether, it kills the groups dps. PUG groups good luck on that lolz. I understand that your desire is for a change to be more in line with your expectations. I get it, i have my own. I would like to have multiple permanent summons like the Sorc. But keep it one skill button. But its their game, they have reasons. Release your anger young one, it serves you not. Its just a game ;)
@@Omega_Contagion it's not a flavor thing. It's a genuine problem that many content creators have spoken about before as to why that set wasn't already part of the necro base. You seem highly defensive old one but this isn't the medieval times 😂 It was a suggestion to a fix that necro has that other characters don't have. It would be nice if I could place that skill down but you can't. You HAVE TO place it where there is a corpse so you are locked into where that corpse died to where you can place that skill which is a restriction no other class has but I know old people have a hard time understanding certain concepts and critically thinking so I'll leave it at that
I'm a stamden main, but I spent a patch or two running brittleden and it is by far the coolest theme magic dps in my opinion (I'm a sucker for frost themes). I really hope they don't kill the warden ice magicka builds as they keep adjusting 😥the class already struggles having an identity and that will only make it worse
@@azurezaber I hope so too.. one thing I could imagine is that zos plans that you can build your own frostskills through skribing (with even class skills) in the far future anyway and you will be able to build a complete frostbased dps build one day and thats the reason, they want to take the damage out of that tree and make it for tank only. Because you would have enough other sources to make a frost based build. But thats just my guess.
As someone who has been actively begging zos on the forums for frost dps shit since 2018, I'm incredibly disheartened to see the that comment from zos about moving damage out of winter's embrace. Frost Warden is only a thing now because of the activism on the forums and now it feels like they'll be taking it away for seemingly no reason. We need to be loud in fighting against this line of thinking from zos. It's a damn shame they made such a banger netch change only to come out with this stupid comment.
Necro still strong 1v1 duels and group pvp for necro rez. Yes it is limited to what you can do in pvp and by extention pve trials but it excels at what it can only do that no other class can do better.
I expect more class changes. And i agree with you, that separate class skill on damage/heal/tank is too boring, and decrease damage from ice warden skill line not good idea
I’m a warden main. I f’ing love warden. My biggest gripe is that netch just didn’t really have use to me outside of sustain and the dive ability is really bad outside of the bleed dot. I propose that we completely remove dive and replace it with a claw spam. One frost damage morph and a bleed damage morph. Bleed damage morph stacks up every cast to apply a bleed dot(say 3-5 casts). Frost damage morph I’m not sure, what do y’all think?
As a magden main I would be quite upset to see them shift damage out of the Winter's Embrace tree. AOE brittle is great to have and I just love the noise that Winter's Revenge makes. Most importantly though is how good of a tool Arctic Blast is. Having that powerful of a self heal on a damage ability is phenomenal role compression, and I am uncertain that would translate over if they move damage to the "damage" skill line. This philosophy also makes me worried for the ice staff damage buff - if they ever decide we don't need that since it's in the "tank" skill tree, I fear they may assassinate us like they did the nightblade.
It just seems like the more this game goes forward the more they introduce ways to make every class essentially the same and the only class identity would literally be the type of class you chose. You’ll still have access to all the same skills.
Will immobilize on Blazing Spear remove it as a PvE DPS tool? If you think about what it would mean to put immobilize on Luminous Shards, it starts to become apparent why you would rather have it on Blazing Spear. You don't want your Templar healers randomly immobilizing enemies if they throw a shard on a tank or in a group of DPS. In solo play, if shards are used, Blazing Spear is your best choice and it might be helpful to have a ranged immobilize to delay some enemies from running at you. In PvP, for damage-dealers, it'll help prevent enemy escape - Templars are not great with mobility apart from spear charge, so it makes sense to have it on the damage morph. For PvP Support, you don't want to interfere with friendly burst-combos, which sometimes include timed CC, so it makes sense to not have it on Luminous Shards. Finally, for PvE Templar Tank, like in 4-person activities, Luminous stays a tool you can use as an opener to draw initial aggro from a group of mobs, throw it onto an ally for the synergy, and you can get a better tank-immobilize from one of the new Scribe skills.
Agree that classes should be able to pick and choose skills from any line to build something that works with their playstyle instead of being pigeon holed into slotting only skills from one line. Warden is basically nature animal and frost. A tank could choose to slot nature or animal skills that support his/her way of tanking. Same with other roles, there should be both tanky, DPSy and healy skills in all lines as long as they stick to the theme of the skill line. Maybe they can focus more on the morphs of the skills instead so there's a support version of the morph and a damage/selfish version?
That last line in the warden notes is ridiculous. Don’t know what they’re thinking. Like you said people like Warden partly for the cryomancer feel to the class. Just doesn’t seem like a good idea to me. My Warden Healer moonlights as a cryomancer in solo PvE so I would be pretty upset if they just start changing things for no reason, other than someone thought it was a good idea.
Ty Skinny as usual well done. For years now Zos never got the pvp vs pvp balance right when it comes to DPS. They started to with set wording and that was a good start. This thing with the warden is a bad road (I agree with you) and what they should do for the fourth 1/4 is rebalance all the skills for pvp meaning leave everything as is for PvE, but when you port to pvp it's a new. That in truth is the only way to truly balance the two .. again ty for the post
I really dislike the Warden comment. I hope that ZOS is getting the feedback loud and clear about how players feel with shoving all of the class damage into one tree. What is bizarre to me is that all of the base game classes do a great job of grabbing skills from different skill lines and utilizing them, but for some reason, each expansion class has been designed with this philosophy of "each role gets one tree" and it seems like just when warden was getting out of that mold, a comment like this is made.
The arcanist change concerns me for magica arcanist. Stam flail is still the best way to generate crux on magica, and without that drop it's going to be...less insignificant a change for mag toons. You're going to need a bit more of a pool, or better sustain, for running flail and any other abilities such as blade cloak. I don't think it's going to drop down to the point that I can't run flail, but it'll be close, and it will be a DPS nerf one way or another, from skills. Which, in some setups will be fine. If you're running coral riptide, sustaining sub 33% stam will be even easier, if anything, for mag toons now. It's a thinner needle to thread to break even.
@@patherek7914 I have a frost and bleed warden but if I had to choose I say rework everything to ice and make a new class with bleed,disease and poison as mix or keep warden as 50%, of ice and bleed only.
Warden is loved by me and most of my friends for the frost aspect... Not the pet aspect. If they go harder into the pet line and not into frost for such a pathetic limiting reason as "lines need to be dps vs tank" is against the whole theme of choice this game was suppose to bring to begin with. So i completely agree wit you. We need to give feedback because Zos has proven to not actually be listening to feedback lately both with Necro and Templar changes over the last 2 years.
There is heaps of options in Scribing now which I suspect is why they are not touching classes because they want you to use Scribing for what you dont have. I think they should just do away with classes and give you an option of a bucket of skills to use like other ES games.
I really like warden dps but, admittedly, I do prefer the animal skills from a dps perspective. On the one hand, I would really like to see the power that was taken away to make ice wardens the thing given back to the animal skills. On the other, I don't think like the idea of them taking power away from the ice skills to do that. I know there are a lot of players who like the ice magic thing, and that's cool. Why can't we just have both? Make both choices a good option. Right now, from a pve perspective, warden DPS is just... bad. No matter which option you take. Sustain is awful, cleave is awful, and if you want the big numbers, you have to jump through a TON of hoops compared to most other classes. I dunno, maybe I'm just sad that both of the dps I actually enjoy, necro and warden, feel so bad to be on when I'm playing with friends.
Only change in here that screams out as bad to me is the sorc change. They're already hard meta in pvp at the moment on console and adding more healing to their kit will only enforce shield stack builds as they now have even more ways to restore their hp. To me that change feels kinda dodgy not gonna lol
Argonian is a good healing race, but unfortunately necro healers haven't really been in demand since empower was changed. They have similar corpse complications to dps necro, which makes most other classes more user friendly to heal on, and lack certain buffs that other classes have access to. That being said, having access to necro res and colossus on support are phenomenal situationally, and if you would have fun playing a necro healer than argonian would definitely be a solid choice!
Love the netch change but I 100% agree with you about the strict theme changes. It just reduces the flavour of the class. I am biased as a longtime frost warden though. :p If anything I would love so much if eg plant line also had a dps morph ability, just for flavour, like one of the vines (could leave the removed one as the base skill) as a thorn whip or something. I realize that's asking for more work though. Anyway, honestly I had this feeling even with launch Necro before they made the scythe do anything. I think the classes just lose a little by gamifying their themed skill groups.
@@skinnycheeks Then I'd rather have it merciless, it used to give minor berserk back in the day they could just change it to give minor slayer while active. Plus it's cheaper and wouldn't affect PVE rotation.
honestly yeah the class dosn't even feel like a necromancer , a necromancer is supposed to summon army of undead to fight with him and using broken spells but in eso necro is just a joke XD
The warden line about moving damage into one single skill line is the most boring thing and horrible thing I have heard in a while. The strength of this game is the adaptation of builds and going into different trees to make what you like, the way you like it
Would a 5% increase to all your damage via netch be worth replacing degen? Really not a fan of degen and the extra sustain eould ne nice especially a unique 5% value
As I said before I guess... All I want for the Warden is for the Bear, not dispawn as you change bars... cuz this is ridiculous... Sorcs can have several pets at the same time... so why wouldnt the warden being able to use the bear and some other ultimate effectively... like WereWardens are pretty much impractical.. yo ucant have the bear on one bar and the transformation on the other... OK being transformed into a werewolf and still keep the bear might be a bit too much.. .so its simple... the bear dispawns upon transformation and not as you change bars... I could be an Ice mage using the Ice Ultimate while still keeping my bear
I have up on NB at this Point, but pleas ZOS, let us Frost Warden enjoyers keep Out limited options to Play it.... That would be a bummer when Frost gets taken away for Tanks.
I wish they would stop randomly tinkering with things when they don't even understand their game or what players want. They need to hire someone like you and someone who plays pvp daily to really get things sorted right
Man I don't understand what the nightblades on the forums want, they're always complaining that they don't have any AOE damage or enough cleave to be considered in trial groups but then when one of their more damaging abilities is changed to do more AOE damage it's a Nerf because it reduces their single Target damage. Wasn't that the idea like if you want High single Target damage fine but how are you going to complain about your lack of cleave?
@skinnycheeks I suppose, there are a handful of skills that have both single target and aoe like sorc curse, so maybe implementing something like that would help? Not sure how they would do that on the night blade tho, especially in a way that won't make pvp bombers even stronger outside of like beefing up twisting path or something.
this game has/had so much potential and yet its garbage due to very fixable things. best to give up and give your time and money to those that are good at their jobs. TES literally comes with books on how to make a great game and world space, some how these devs turned it into shit because they aren't gamers, they just want money and know how to do some average programming. the majority of their efforts go to cosmetics and loot box systems. those never have any bugs or issues and they perform optimally. the actual game always feels like swallowing gold polished vomit.
Slow burn on the Arc nerf into oblivion, i think they might of gotten smarter, instead of just str8 bomb nerfing us now, their just gunna take bit by bit, Scrybing save us all!!😂😂🤷♂️jks, hope not😅
They should rework how that beam works. Like one aoe beam for pve and one single target stronger beam for pvp. Yes you can still use aoe beam to try and hit more targets or stick to a slightly stronger beam that will 100% hit unless Los like templar beam. Also if you chose single target for pve you can parse better for single boss fights but lose out on more than 2 target fights especially with the Azure blight combo. Making the 2 beams distinct will lead to more player choice and style of play.
I hope, that they will nerv the Arcanist in the near future to bring all DDs near together withe the damage output, when I look into the raidlogs it obviously that Arcanist are still overpowerd, there couldn't be any serious discussion about this. I hope ZOS will let them cry soon😊
wtf does it matter? lol it has no bearing on you if my arc does more dmg but we on the same team. switch to arc or just enjoy your class bro smh yall scream for nerfs on stuff that doesnt even effect you really shrugs tho lol
to bring all typs of DDs near together is my intention. Don't misunderstood me, l also have an Arc, it's a good dd class, beginner friendly and surely good to play for persons with disabilities ( one bar is also good). But balancing is important and the Arc is OP. Let's see what ZOS will do until the end of this year.
@@gerdh2517 why is everything always a nerf? I think there are many classes who need buffs as far as damage is concerned. Stop contributing to the whining of nerfing so much and enjoy the game
@@shawnknaack732 it must not be a nerf, they could also buff all the other classes, finally it's nearly the same. Just keep in mind if there is to much damage they have to change other things like HP from the Trash an Bosses.