I love this combo! Currently running this in honor mode with a friend. The fact I get tons of summons, while also doing my own damage with CC, it's chef kiss. You can wild shape if you want to but I usually only do it when I'm going to short rest (you get wild shape stacks back if you short rest thus allowing you to use spore entity again).
@@JasonDunna I haven't reached that far yet. A friend asked if I wanted to try this in an honor run. Since this is my first game and I'm crazy I said yes lol. But it's on my list, we are currently wrapping up act 2.
I am currently running this. I love it so much! All the summons make it super helpful. However, I find that if you use the Abyss Beckoners gloves and turn on Demonspirit Aura it super buffs any summons making them immune to almost anything. I think that would be a great addition to this build.
I just watched something interesting, when you play Sorcerer with 1 lv in Wizard, with necro staff and the cape of invisibility (black surge), you can blight off ennemies, become invisible, fly around to reposition yourself, summon from dead corpse (thanks to ring of necromancy), you have way more powerful spells (with twin spells, decimate spell), it’s just insane Way more powerful than wizard / druid necro, but I might try this build out
The awesome thing about necromancer in BG3 is there's like 6 good builds! This one gets a lot of self heals and temporary health, plus you get wild shape if things get rough. Its a tanky version but can summon 2 per corpse and summon the mushroom zombies
Hey thanks so much! I try to cover as much as possible without putting in anything useless. I’ve mostly been covering the new mod classes but I’ll probably return to base game classes again eventually, but I have a build for every single class so enjoy!
This is quite a powerful class, primarily focusing on summons so you can turn the action economy in your favor. It’s also a strong blaster with circle of death spam healing you 18hp
Hey so I found something pretty whacky while playing. In raphaels house of hope there's that bath that acts as a long rest right? refills all spell slots and fungal charges which is already pretty good on its own, but then I realised you could make multiple spore zombies from 1 corpse. So essentially if you combine the infinite corpse spawning plus the bath with the constant refreshing fungal charges then you can keep infinitely making fungal zombies until you either get bored or the game breaks.
by the time this build comes online, the game is almost over. i would focus on i.e sporedruid, maybe with a dip in the wizard, to get i.e. Shovel early on as familiar. And later on Us. Also, when you have call lightning, you wouldn't need lightning bolt for example. you also miss oit on call woodlandbeinf, which is one of the best.
Honestly both are really great since the wizard can scribe circle of death and cast with INT! Use the staff of cherished necromancy for unlimited level 6 spell casting which heals you for 18hp. 10/2 or 6/6 are both great. 6/6 gets more summons
you can also instead of a shield, get the feat that allows you to equip two staves, and get the legendary staff. It's a insanely strong staff so i wouldn't sleep on it.
Another great and informative video! I am currently a lvl 5 Spore Druid and I am planning to multiclass into a spore/necromancer. After making this video, do you have any advice on which build is better - the 6/6 or the 10/2 you made in a video a couple months ago?
Thanks so much!! Personally I prefer the 10/2 build but honestly, both are viable. This one gets more summons as the necromancer wizard can summon 2 per corpse. I recommend trying them both and see which suits your playstyle! I prefer the 10/2 however
You may not respond but what can you recommend for early weapons/equipment? Cause I’m starting a new HM run(lost my first one) and I particularly like using summons. Chose a High Half-Half for the bonus cantrip(Minor Illusion) and not sure where to go from there.
The Abyss Beckoners are the only act 1 item really, Most necromancer gear is in act 2/3 sadly, so your best off playing as spore Druid since they’re less equipment dependent. you have wild shape and symbiotic entity for extra health/survivability, alongside the summons that can be buffed when someone casts aid. You can even have a second Druid at camp cast all of this on your team!
Yes early game it could be great! It only has 17int and I was able to get 18int in this build. It’s multi attribute dependent so you’ll have to use an item somewhere to alleviate that!
Nah since they’re both full casters you can scribe any level 6 spells with a single level of wizard, but the benefits for each class are their highest at 6/6 each so that’s the highest you’d want to go into wizard
hey jay, I was wondering if you could look at this video called a better arcane trickster by final party and let me know how you would build this... please take a look...thank you