And you can only buy the rider for 80 each from the 400 credits extra budget. Am I right? The Equipments needs to be payed from the usual 1000 starting budget. @@wellywoodwargaming
Would love a vid on how you intro new players who are interested in checking out munda. especially if there is like 4-5 people. one big game 1000pt gangs, take turns per round? multiple small skirmishes 500pts gangs? which gangs are great beginner to game mechanics, orlock?
I got the ash nomads half of that box set for a nice deal on ebay, and it’s been sitting in my pile of shame since then. Hopefully, this will motivate me to get them squared away.
To make a blast carbine, I took the muzzle off of the rifle and put it of the long rifle. Which is kind of counter to what a carbine is but it makes sense to me ¯\_(ツ)_/¯
First of all, thanks for the explanation and especially for sharing your conversion!! Great idea, made on blaster today by myself)) Thoughts on your list. Basically, first one is awful. Lance and claw on a same guy is a dumbest thing ever. Such a shame GW put this picture on the box and so many people now have this mini you would never play with. Second is fun) Third one is a real one, but I might propose some changes. Drop off leader's long blade, and take a stubgun. Why you need two melee weapons, especially in the beginning of the campaign? And no shooting, even mediocre one? Stubgun is a cheapest melee weapon in the game for your +1 attack ;) Also carabines are so overpriced, especially on juves who have 5+ ballistic skill. Their job is double move, they cant really shoot anything. So scrap autoguns for 10cr as max. Therefore we get 75 spare credits and may take 3 mesh armours, 1 flack and 2 autoguns or something else more efficient. Once again, thanks for your impact on the hobby! Cheers
Great video, thank you! AWN is my first Necromunda Gang and this helped a lot. Quick question if I may, do you believe AWN will ever get an upgrade sprue with the missing wargear, or do you think that ship has sailed now that we are in Hive Secundus?
Do we have an official ruling on the dust mantle if you can hide in any non ash waste campaign? The ability doesn't specify you need to be, but their skill makes it sound like you have to be.
The long blade is in the kit I believe mate. It's the sword that they come with (though it's obvious not particularly long) at least that's what I'm using