Wellywood Wargaming is here to give you a passionate deep-dive into the colossal and exciting world of Games Workshop's specialist games. From old-school classics like Space Hulk, Mordheim & Battlefleet Gothic, all the way to the latest bangers like Necromunda, Warcry & Kill Team, we have you covered.
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Can you do a video on multiplayer scenarios only And one on tips for designing/adapting scenarios any tips you may have for deployments loot caskets and so on.
Thanks so much for this video, I wanted to ask, my game group meets every week and we are 4 people total. Is there a way to play the campaign and all the scenarios with 4 people? Maybe 2 teams of 2 players?
I reckon the game is pretty flexible and as long as your players are happy just make whatever adjustments to campaigns and scenarios that maximize the amount of fun your having really. Its not so rigid that you can't adapt things
I hired a Fixer and a Prize Fighter with my Orlocks in one of the last campaigns in which, God only knows why, i lost most of my games, and these two hanger-ons saved my butt by providing me a constant credit flux, since i rarely got mission rewards. Get a Fixer and a Chem dealer (after a Rogue doc) and you'll be fine. EDIT Also worth mentioning that i had my Road Captain with Fixer, so 2 Fixers + Prize Fighter = caching! $$
No, we would not "like" a series on all the alliances...we would BLOODY LOVE it! :-D Bring it, good Sir! Thank you for another good video. I like the mini, though I am tempted to convert one.
If you haven’t already done it, I’d love to see you cover some of the weirdest / stupidest / vaguest rules in the game and maybe discuss how you would house rule it or balance it
Please revisit alliances. Also wanted to know as an arbitrator, would you consider 'free slotting' certain hanger-ons as some are more obviously better than others and it makes campaigns have the same buying structure.
Been loving your vids since watching you and miniature rundown completely shelved my 40k and gone full speed Necromunda you make it a lot easier to understand would love to see you play or stream some games in the near future if possible ❤
If you are considering getting the Fixer just for the Fixer skill, I'd say you're better off hiring a Chem dealer first (especially Goliaths that can get him for 25 creds). As you mentioned his other special rule is relevant mainly in Law & Misrule campaigns, especially because there you run the risk of having your legal alignment changed each game (depending on Intrigues played or usage of Illegal items) and if that happens (change from law abiding to Outlawed or vice versa), you lose 3 Reputation and all your hanger-ons leave your gang, so the Fixer becomes an insurance against that (you'd lose him anyway if you became Outlawed, so might as well 'sacrifice' the Fixer and keep the other hanger ons and Rep). Also if you play with alliances, the Fixer allows you to ensure you'll pass the first 2-3 Alliance tests you're required to make during a campaign, meaning in the early stages of a campaign you can 'ignore' some Alliance drawbacks, without risking breaking the alliance; this works particularly well with the Iron guild alliance, where you can 'Push the alliance' to increase the discounts on Ranged weapons to D3x20 creds (instead of D3x10) to get a whole bunch of cheap Bolters, Combat shotguns and special weapons after the first and/or 2nd game of the campaign (after you've armed your entire gang, you don't really care anymore about keeping the alliance). Anyway, keep up the good work and cheers! :)
The point is, Chem Dealers are 75 creds,( not Goliath, yep, that's true) and Chems tend to be quite expensive, so, all thing considered, if you are short on credits and need money ASAP, a Fixer is a better choice in the short term. If you ally yourself with House Catallus (or the other one, i don't remember the names, right now) you can gain another 2d6x10 creds and give them nothing with his special rule. Both equally viable, it really depends on your situation and intention.
@@marcozanin9494 Fair point (I forgot Chem dealer is 75 rather than 50 creds for other gangs); about the Creds from alliance, you probably had in mind House Ulanti, Guild of Coin and possibly Imperial house alliances (collect Income/Boons from a chosen territory twice per cycle). Cheers! :)
I don't know if you write a script or this is more stream of consciousness but the production/information value of these videos as a new player is outstanding
Also, wasnt bothered about lots of the hangers on until you started the series and realising that they are a cheap body with some often handy gear and an ability has made me think I want to get some resin. Also, they add some extra variety and personality which is nice.
Maybe something going over in a clear and structured way what alliances are, what they are good for, how to arbitrate them and implement them. And then maybe a few episodes looking at the alliances in detail. Tbh I would prefer longer form videos from you so I can play them in the background as I do stuff without having to look for something else to watch quickly. If you did two or three alliances each time you did a vid on them maybe grouped them in a sensible way and added in a sense of how to use, implement and Any experience or things you know about cool things you can do with them, the bad things you should avoid and a sense of why they are flavourful and exciting that would all be nice as this is sort of part of a hype train for my own games and feeds my hobby interest.
I thought the Top 3 would be The Deserter (who is not on any of the lists btw) as a really good Heavy Weapons babysitter, Grub Targeson who is insanely cheap and great at jumping snipers, and "Custom Bounty Hunter M5".
Yolanda Skorn is an awesome model, it's just such a shame that she's sooooo garbage for the price. Especially with a CC loadout and only 1 attack. It would be nice if they could revisit these old Dramatis Personnae and give them something unique or special to make them worthwhile. She could do with a serious price decrease, and maybe anyone she takes out of action always suffers a "Humiliated" result on lasting injuries, after seeing her smiling, scarred up face.
Chem alchemy is really good in one-off battles, but if used in a campaign it's going to absolutely murder your own economy. I think the best way to build Escher, as counter-lore as it sounds, is to completely forget about gas and toxin. You can get 6 boltguns or grenade launchers (or any mix of the two) into a starting gang. That kind of firepower rivals even the best starting builds from Van Saar.
@@wellywoodwargaming I agree that spamming can be boring. I wasn't suggesting that anyone actually runs that, outside of any competitive environment. My point is that the best conventional weapons are still better than gas and toxin, even when chem alchemy is factored in. And since there is anti-synergy between conventional weapons and gas/toxin, you are better off leaving gas/toxin out of your roster altogether. If you want a gang that is good, that is. If you are playing for theme or memes, anything is fair game.
There is a special rule you missed for dome runners, but that's because the rule isn't on their datasheet. Instead on the Old Ruin territory if you have a dome runner you increase the roll or how many credits it gives you by 1 per dome runner. I got that territory in the first week of my ongoing campaign and took on a dome runner quick, she's paid for herself 5 or 6 times over now.
Jonny Razor is to me like Durgan Killfist is to you. Dumbest name in the game. I think it's appropriate they used him as the face of the Underdog card deck, because he's such a loser :D
The problem with Domerunners, but any hanger-on that have a situational bonus, is the Rep itself. Scenarios give way low Rep rewards to justify the hiring of one of these guys/gals. Rogue Docs, Fixers, Ammo Jacks are more generally useful than these poor bastards. Not to mention Gang - related H-Ons, like the Orlock Prize Fighters (i love them). It's a shame but it is what it is.
Does Domerunner's description specifically says that he comes from the House Cawdor? I like the special rule but I despise the Cawdor's design aesthetics. I was wondering if I could scratch build a Domerunner using other gangs.
@@wellywoodwargaming You are right about the model being female (I never noticed it before), but it's a Cawdor. When looking at the painted miniature on the GW's website, there is even dead rat tied to the back (game/quarry).
Re standing minis on wonky platforms and missing ledges: just glue some extra gubbins protruding from the spaces to make up the levels. Twisty/melted sprue with a little wire drilled into the end makes great looking damaged rebar or just clumps of wires alone are a simple fix. Maybe a tuft of moss if it fits your theme. Gaps in platforms can still be gaps but add a fallen girder or pipe to add more space for placing chonky boys. Done
Intelligence checks aren't always necessary. Most things that require one have another, albeit often lesser, way about circumventing them. I just see very little use for the Data-Scrivener.