-If you wanna go even faster?!?!?! There's a program, NFS Vlt-Ed, which allows you to modify game properties and install script packages that automate some of those changes. You can raise the speed cap to the point where it stops mattering anymore, and then you can enjoy literally 600kmh in a Mclaren -On that note you may also wanna look into sound and camera mods to improve the audiovisual experience further (reduce the seizure cam and keep to a sensible shake, FOV, actually functional car sounds cuz some of them are bugged like the stock F1 lol) -Manual + clutch gives you such an advantage it's not even funny. Yes it's doable on keyboard (my binds are shift for clutch and Q/E for shifting). Lightning fast gear changes and no boost loss if you keep the throttle pinned -"Charger" forced induction upgrades suck. The best are screw superchargers, then turbo of any kind, then roots, then "charger".
if i remember correctly, you can also bind each geat to a specific keys so you can skip gears. so lets say you have 1-Q 2-W 3-E and so on. i hope im not misremembering, but you could be in 5th gear going 350km/h and when you need to take a sharp turn literally just press the W button which puts you into 2nd gear instantly.. no grip loss, no balance loss, speed almost instantly adjusted. meaning you can just straight line into a sharp corner, and in the middle of the corner jam it into 2nd, straighten for the corner exit and just go straight line again. i dont know if its better than steering, this game doesnt have much sharp corners i think. but it took me by surprise that they made it like that and it was really funny for me
I do not recommend changing the camera script. The original script is tailored for ease of driving, and those from the mods are inconvenient and static, which deprives the player of a sense of speed and is rather annoying
@@la-negga I have to challenge the statement about the vanilla camera. At least in my experience, it sooner makes it difficult to look over crests and jumps, especially on speed challenges. My current mods include a customized camera script
That near minute he was flying down the road with the 2nd car nipping at his heels at 07:04 had to be a close silver medal; with every couple seconds passing, it popping back into frame and the sheer tension before Marcus boosted out of its clutches
the sensation of the slightest of lift in nevada makes me, and atheist, start praying to all possible gods that it doesnt send my corvette in that 10ft tall rock turning bot me and the car into a flat sheet of metal
@@callforarchives that’s really was fire. i saw this comment and im like what happen. i see it and i’m like, “ UHHHHH, FAST AND THE FURIOUS THAT NIGGA” 👏👏👏
you'd then think the speed king would be one of the scariest bosses of any racing game...until you realize his gto will wreck 9 times out of 10 in each race
As a NFS Prostreet Veteran, I can confirm boomkitty's response....though of course I wanted to see why the Speed King always seems to drive his GTO Le Mans like a baby so after I won his car I decided to take it for a full send. The GTO Le Mans is actually quite scary to drive even as someone who can full send a Pagani Zonda F at 520 km/h and keep it on the track.....no, I'm not saying this lightly; Speed King's car is more prone to sliding than a drift car at extremely high speeds.
@@rasainothelostspirit8725 I own every nfs game for ps2 since they came out even special editions but think pro street was just ps2 pro street or should be...need to pull out my games from storage been years.
@@AhmadWahelsa No that's more of a Venom game. As far as running really fast goes check out Saints Row 4, at max sprint level you're basically faster than bullets.
Games like this show that the video game industry has gone backwards in some areas. This game has the best sense of speed I’ve ever seen and it was released in 2007.
backwards in some areas? If games like Suicide Squad and the so called quadruple a game Skull & Bones proven us anything, it looks like the game industry is inevitably heading on it's way to the 2nd video game crash
@@adlibbed2138 I'd say this only applies mostly to AAA games. Indie games and the occasional AA games still offer unique experiences or innovate and refine what worked in the past. Overbloated game budgets, corporate meddling and excessive focus testing are what's killing most AAA games nowadays.
Criterion doesn't need to take notes 😅 Burnout had an incredible sense of speed too. I just think that they're now just forced to please nowadays casuals (which aren't the same casuals as from back then aha)
Yes i agree NFS heat was good in only a particular way. but just look at the video of prostreet the car is making noises and moving in ways that sounds like it’s breaking apart and barely holding together. Acceleration felt so earned with good driving amd upgraded parts . Heat just doesn’t have that same impact maybe it has the same speed with all ultimate parts unlocked but the characteristics of dangerous high speed I don’t think it has as well as prostreet did
Correction PS2 Era Namco had great music. Bandai Namco music is generic trash. Been like that for a while. Namco was legit top tier, Bandai Namco is like bottom tier wtf happened... somebody must have got lost with the Bandai merge.
This is one of my fav games in the series , also a very underrated one , i remember it wasnt as liked compared to previous games back in the day. But i found it sick and a very enjoyable game , i didnt mind it being legal races this time.
6:53 Almost had a heart attack and I'm not even the one playing! Those blind up-hills followed by a slight curve on Nevada Highway were the bane of my existence back in the day. Nice save. And that one really long S curve between the mountains at the halfway point, super iconic. Nice driving man.
I just love the fact that it's as realistic as it can get, while keeping the customizations AND damage system, god. No wonder this will always be my favorite racing game, next to GT4 and MW 05.
@Victor_2000s but only one is visceral in how failure ends the entire race day by flipping the car. And thats where the true fear comes in. Undeniably they have the same soul. But to say that the chief series competes on the same level of fears in prostreet is gratuitous.
@@caleguenther8947 Doesn't need to have the same weird camera zoom from Prostreet to be Good, Shift 1 & 2 did a better job using the realism to represents the great sense of speed of a vehicle.
This is why I absolutely LOVE Pro Street. The ONLY game that gives you a real feeling that you are going really fast and makes you scared. Any mistakes while going fast and you car is gone. I've heard that Unleashed series gives you that feeling too but I haven't played.
Need for speed pro street is underrated for sure but the series as a whole has some real amazing games. Underground, carbon, and nitrous as well as most wanted are probably my faves. Also you could get even crazier speeds with the elusive Porsche cause in Need for Speed Porsche is king.
@@MariusUrucubecause at that time Porsche had an exclusivity with EA (2000-2017), leading a lot of racing games using RUF, Gemballa, or whatever else they can look for Porsche in their places during that period Much like how Toyota is still loving that Polyphony Digital's cum chalices since 2017 and likely today due to them only allowed GR Yaris Hybrid WRC in the latest WRC game, which promotes screw all about street racing
I remember playing this game on Xbox360 online. Nevada was one of the hardest tracks and I remember running with the top guys on the leaderboards for that track. I was one of, if not the only, non-porsche on the boards for that track. I ran a WRX that I also built for grip, I actually have video's of it from 14 years ago on my YT messing with people online for fun. If your car couldn't maintain speed cap around 95% of the track, you weren't touching the top dogs.
Playing NFS Pro Street with console are the most terrifying racing game ever. Back then I don't know how many times I totaled my car doing Speed Challange
Bro I remember about 10 months ago I first installed prostreet on my laptop (which would make my 1st time playing in 7-8 years), and back then and still to this day whenever I do speed challenges I actually move my entire body left and right depending on where I turn 😂I haven't done that for racing games since when I last played DriveClub VR, thats how much I feel like I'm in the game, the sense of speed is amazing
Yes. The speed challenge races in this game are seriously in a league of their own. Only people that have played this game know it. And it's facilitated by absolutely JANKED physics in every department. You've got the fact that 1) for some reason the aero packages DECREASE drag??????? 2) they decrease it to an ABSURD degree like I think it multiplies the whole drag calculation by zero and completely eliminates it 3) engine power curves are calculated by TOTAL FUCKING SPEED INSTEAD OF RPM SO THE FASTER YOU GO THE MORE POWER THE FUCKING ENGINE MAKES. 4) combine this with setting all the engine tuning options to max peak power which gives you like double the horsepower once you hit 200+ and you have a literal supersonic car if the game would let you make the gearing long enough which creates one of the most batshit fucking insane racing experiences ever made and it was completely unintentional and it's SO fun. I'm almost 100% sure they realized this like a week before launch and that's why the game has the 250MPH global speed limit. Because without it you are going 500+ MPH easy.
@@MariusUrucu Just checked and mb I meant to say RWD instead of AWD. Because for some reason RWD cars always jump in an incline, whilst AWD ones stick to the road like there's no inclination at al lol And in my personal experience (driving an acura integra) FWD are very slidey if that makes sense, it's like they're driving on butter lol
@@TrueHDR I still need to experiment with other cars. I have a Pagani Zonda F without paying a single cent on it thanks to a lucky "Free Car Buy" card while dominating an event. That thing is the most expensive car on the list and I can only imagine how it runs maxed out.
@@MariusUrucuif you have V1.1 and have inserted the DLC unlock codes or enabled them via mods, you can find several other, ostensibly more expensive cars. The Veyron is meant to be $1mil, the McLaren F1 is supposed to be $1.5mil, and the latter is, *by far*, the most overpowered car in the game
the nfs games were great at giving sense of speed. i remember playing nfs shift for ps3. it was my introduction to track racing games and sims. although handling was kinda shit, it was a fun game and the sounds and sense of speed gave a great feeling, making the races thrilling. after it i started playing the dirt series and gran turismo. dirt and gt was a lot of fun, but gt back then did not give the thrill and adrenaline that nfs and dirt gave you.
First i've played this game, the speed challenges scared the hell outta me, i just got the urge to make the fatest car in this game just to feel the speed. This game has the best sense of speed of all the racing games i've played. (note : I've only played the PS2 version till now, soon i might get a pc and i'll install this game).
The Nissan Skyline was able to hit terminal speed even faster than that, and it had the habit of locking the steering when it's at terminal. Crazy stuff
As someone who has some experience in karting and sim-racing and who (totally legal lmao yes) went up to almost 190 KPH irl, I can tell you that even irl speed doesn't feel so dangerous. Here you can tell that you're in danger all the time. Sometimes it feels scary to drive fast in these races even with my G29! A single slightest wrong move and you're a passenger - the next moment you're already dead. Insane. But that's what I adore about this game (one of many things, that is :v)
Playing this game as i got older made me really appreciate it. it's up there with the Underground series and Most Wanted, all games being really unique in different aspects while being great
Since using NFS Vlt-Ed, this kind of speed feels very slow to me. I play with a modded Porsche 911 GT2 with more then 65.000 hp which almost hits 800 kph on long straight and that is insanely horrific with a car that is vibrating more then a space shuttle reentering the atmosphere.
I'm glad people starting to see why I enjoy Pro Street. And the added tekken music was the best choice. This game sense of speed is unlike any other nfs. And making it through the course with no damage it the challenge everytime.
Not the cleanest driving, but that is precisely how you can tell this was driven all out, full send. Some of those were extremely close calls, barely a handful of pixels short of becoming certain death. Mad respect, lad/lass. Huge kudos. ;)
the game not only has a good sense of speed but it's also ridiculously fast anyway (500kmh is easily achievable in speed challenges with the right tune)
Hmm, as an old veteran of this game. The best car for Speed Challenge is a Porsche 911 turbo, Subaru Impreza WRX STi and Nissan GT-R BNR34 Skyline because they are very fast, stable and easy to control. Actually, big Nate Denver's GTO 65 isn't bad, it's actually good if you know how to drive it : D
Burnout 3 is unhinged, once you reach the last tournaments, the cars are so fast and the motion blur so strong, that you can't see shit ahead of you. You basically turn into a corner and pray you don't get obliterated by oncoming traffic
@@WMan37 Yes, it is fantastic, I love that game. But damn if it isn't frustrating sometimes. You get blasted by a traffic car which you had no way to avoid, get passed by everyone, and then you basically have 0 chance of catching up for the rest of the race, because traffic doesn't spawn for your opponents ahead of you.
@@IDyn4m1CI Personally I think that's part of the rush of playing Burnout 3, it has the "OHHHHH SHIIIIIIIIIIIIIIIT" factor that is lacking from quite a lot of racing games since, where the adrenaline of moving at a barely controllable speed with the threat of a single mistake screwing you over looming just around every corner, it makes it so that when you do complete the race, you feel like you just survived an actual trial.
This game was part of my childhood. I think it's the extremely rigid shaking that adds on so much more to the sense of speed Also you driving at 300+ and maintaining control is crazy. I'd be worried even after 200 cuz it just takes one mistake and you're totaled!
i still play that game - with proper setup T300RS, pedals and shifter. it is so weird to see nfs supporting steering wheel, especially in older titles where new ones (payback, heat, unbound) steering wheel support is pathetic
I didn't remember this game being so fast. I own it on console, but not PC. PC version is sadly delisted and can't be bought anymore. Forza 7 and Forza Horizon 3,4,5 can make any car go this fast. Just download a pre-made X tune for any car.
Nah that's foul, did you see what one of the cpu drivers was trying to do to you at the start? It tried to break check you, on a race where you can explode to pieces at the slightest touch too 💀
For 10 years straight I am writing in youtube and instagram comments that Pro Street is the best NFS game ever, and one of the best car racing games ever produced. I could make an half an hour video on this and still would go over many peoples head.
They've not made a NFS game to top the 2013 version of pro Street. This game competes with Forza Horizon 5 and Carbon. Oddly enough I HATED it as a kid because it wasn't street racing and it was difficult. But I quickly learned to love it when I got more into cars and realized what a 2JZ was lol. Long live the Toyota Supra..... I didnt realize how much of a monster that car could be JUST like it was portrayed in this game. The showcase of speed, gnarly engine sounds (most cars) crash mechanics, customization, progression. EVERYTHING about this game will forever live in my heart. I miss you NFS Pros street. ❤
Prostreet is a rather interesting racing game to me. A rather infurating race mode (especially in small tracks) and consfusing drift mechanic aside, the Drag mode of the race is one of the best drag racing experience I've ever played in my life. Speed mode is just the 2 first NFS games on crack + Underground's customization, giving just enough to control and lose control at +200mph. It's the satisfaction of pushing your ride to top speed and holding it there that's both scary and thrilling fun, hence the peak nfs experience. I've also tried Pepega mod as well, glad the dev team removed the speed limiter.
EA is a crappy company, but gotta respect that back in the day their studios really mastered the motion blur and subtle screen shake to make the player feel like they're driving really fast. Motion blur and screen shake nowadays make me nauseous after about 30 minutes, but when I play the old games like carbon, NFSU2, and prostreet I don't ever notice that kind of graphics filtering.
Man i love this game mode in Prostreet. My favourite track has got to be the full Autobahn loop. Its got bank turns on both ends of the loop and felt like a proper speed track because it's mostly 3-4 lane highways. My least favourite track is the Tokyo expressway loop because i can never finish that track without my car looking like its headed for the junkyard at the finish line. Scariest is obviously the full Nevada highway track. Gets my butthole clenched all the way from start to finish.
Translated by Google: For me this is: 90% pure skill and 90% maximum concentration. When you have the ability to drive and control powerful and fast machines you can emerge victorious.
Nevada has always been my biggest nightmare. However, I still think ProStreet is one of the best in the series and I'll never understand a hate on this game. I remember my Ford GT for speed challenge... It was crazy how many times this car was totalled, of course usually in Nevada 😅
My hands were shaking in Japan (Ebisu and Tokyo) and Nevada. I had to stop for 5 minutes after each Speed Challenge! Hint: Hit the brakes if you are in trouble.
You would think the numbers count kmh/hour. It feels like they count time rather than speed. The cars have the same acceleration across all gears until they hit their top speed. Also 250hp civics can be "tuned" to hit 1/4 mile in 8 sec.
I still think F-Zero GX holds the crown for sense of speed, because it doesn't use any trickery you really ARE just going stupid fast to the point where an errant twitch can end you on some courses. But NFS Pro Street not only had a really good sense of speed, but a fun and responsive handling model. It was a nice change from how floaty NFS Carbon felt.