Also worth mentioning the Cautious Movement noise result overrides the exploration token, e.g. if you get Danger or Silence you still just put one noise token where you want (which is actually worse if you got Silence, but that's what the FAQ says). Great video by the way, very well produced. And even a linked correction!
This is one of the absolute best how to explanations of a board game that I have ever seen rivaling some of the best from Watch It Played and others. Very detailed with great production, camera angles, and graphic overlays to make it easier to understand. I think you may have found a new format for your channel. Hope you do more of these for many other games. Well done!
Totally agree with Glen. It’s a fantastic video and I really hope game devs & publishers see how powerful these are and pay you to make more! For complex games, especially, knowing there is a great ‘how to play’ video like this is honestly a huge draw. It’s what tipped it for me. 👍🏼
@@Andy_Quest Thanks so much Andy, I'm very glad to hear that! Awaken Realms actually did hire me to make this as the official rules video for the game. I think they definitely understand the value of video tutorials for complex games like this. It's great to hear it was a tipping point you too!
I read through the entire manual and just wanted to get a refresher for a game tonight... This was excellent! I will certainly be subscribing. Your editing, script and pace for proceeding through the rules was excellent!
Excellent video. Thank you! Just one minor omission: when a player passes, they can place any number of their remaining action cards in their hand into their discard pile.
I just played my first game last night and we had a blast! Really awesome game! Only thing that I didn't like is that I have to search in manual explanation for every intruder bag development phase :D They could have add those icons on the rules summary page, so i don't have to go to page 10 for those symbols :D
Fantastic work. I usually can't make it more than 15 minutes through rules videos (I usually just go read the rules instead), but I watched all 50 minutes. Thanks!
Well, I tried it for the first time. Solo play, got to the end. Destination: Earth, check. Contamination: Clear, check. Objective: Complete, check. Engines: Broken... I was just trusting luck at the end, there was 1 working and 1 broken engine (that I couldn't fix since the QUEEN was there), and I couldn't check the last engine since there were too many intruders on the way. I was already pretty beat up, so I didn't want to risk spending more time, so I just hoped for the best, 50:50 chance. It didn't come...
Daaamn, that's so close! I think sometimes you just have to hope that little bit of luck to make it out of alive. The theme in this game has always been really strong and I feel like that fits with it pretty well. Have you tried the campaign comic at all? I've been curious how it plays out.
I agree with you fully on the terminology for round vs turn, however, I really think you should make a point of sticking to the terminology used in the rule book for each game, to avoid confusion for people watching.
The official rulebook have used both ways with different methods, really too late to stick to one term. I was very confused when I read an online guide using the old terms and then read the official (latest) rules. In short, the way he's using rounds and turns IS how the most recent rulebook are using it.
Very good video. I read the manual and was a little bit overwhelmed by the rules (even though I understood them, there were too many rules hahahhaa). But after watching the video, the rules were much clearer! Just a small correction: I don't know if I missed it, but isn't the video missing the rule that if there is a closed door on the corridor an intruder is going to move (on the event phase), the intruder don't move but the door is destroyed?
Great explanation of the game. We played it yesterday and as I now know only made some minor mistakes. We really enjoyed it, the Alien-Movie/Dead Space feeling Is Strong in Nemesis.
as far a "noise" goes. from what i understood, it's not "noise" that you make, it's "noise" that you hear coming from corridor X. so when you get 2 tokens in one corridor, that's when the noise is really loud, aka, an Intruder in your face. this idea doesn't match up with the moving carefully action, but it makes more sense. otherwise the corridor you're traveling through would always be the spot where you made the noise, not the other side of the room.
Andre McMillan thanks for the heads up! Yeah you’re correct, that’s the actual thematic explanation for noise. I made the assumption based on how things worked mechanically and I should have read that section a little more carefully!
I'd say it still matches up thematically. The manual describes the noise as sometimes machinery or intruders. And if you're trying to investigate/escape a dying/infested ship and you just "move in", you might not be actively listening for noises when your adrenaline is pumping or you're just trying to get somewhere in the ship. Hence your suprise when its a 9 foot intruder trying to cut your guts out. However, if you're moving carefully into a room, you're more aware of what those noises could be and where they're coming from (which is why you get to place a noise token on your corridor of choice). just my 2 cents.
Also, don't forget that when you do a Careful Movement, you still have to place a noise marker. You just choose which corridor to place it in rather than performing a noise roll. This can really suck when you're exploring a new room and you reveal a Silent Exploration Token. I've had it happen before where I performed a Careful Movement into an unexplored room. The Exploration Token turned out to be Silence, but I still had to place a noise marker. I wasn't sure if I was doing this right, but then I found Awaken Realms' answer on BGG: boardgamegeek.com/thread/2106496/1dropping-object-2careful-movement Look at the bottom of the thread for their answer.
This has been very helpful, even for someone who already played, just to keep things clear. Thank you. Any chance you'll do the Aftermath and other expansions?
Probably worth mentioning, if you get attacked by a larva and already have a larva on your player board, you gain another contamination card. You can't have two larvae on your board.
The core gameplay doesn't seem that complex at all, but everything involves a special rule so you do have to reference the rules quite often. Encounters seem a little fiddly with the intruder bag and all the others rules involved. I'm sure it's more streamlined once we get to do it irl. Amazing video, very detailed and well explained everything. Thank You!
I'm so glad I went all in on this campaign. It looks amazing and the fact that AR disregards many of todays streamlining technics is even better. This is company is my actual FFG. Since This War of Mine I've been interested in almost anything they've done. Thanks for the high production used for this tutorial. Impresive work!
Very glad to hear you're enjoying the game! It certainly is quite a production...and there's no shortage of rules, haha! I totally know what you mean about This War of Mine as well. That was my first Awaken Realms game and I was really surprised after playing it.
Also just a detail but it seems that the noise token doesn't represent the noise you did but the noise you hear. This is just a detail more about immersion than gameplay.
20:27 according to the rules as result of searching player discards one of the cards by putting it face-down at the bottom of the appropriate card deck
Nice video, thanks for that. I would have liked to see two important things in it, as those are always the ones that cause confusion, or cost time in our groups: 1) The bag development. This is detailed in the rule book, I know, but still, we get it wrong too often. 2) When talking about objectives it is very important to emphasize that not all 2-rooms are in the game, so some objectives can just not be fulfilled in some games.
20:26 If an item isn't used, such as when you're Searching a room and have to dispense with one of the two cards, it is returned to the bottom of the deck rather than discarded. Only when an item is used is it discarded. Sorry I'm a little late lol
Hi, thanks for the video. It has motivated me into buying the game. However, the rulebook is rather lenthy and there are some inconhence regarding the Blank token during surprise attack. Could you help me out ? Page 18 rulebook : "If a player draws the Blank token, place a Noise marker in each Corridor connected to the Room in which this Encounter took place. If the Blank token was the last token in the Intruder bag: Add 1 Adult Intruder token to the Intruder bag. If there are no Adult Intruder tokens available*, nothing happens. Return the Blank token to the Intruder bag. " FAQ Question 18; When you discard Intruder tokens (when you discards them from the Intruder bag or an Intruder dies), do you remove them from the game or add them to supply of unused Intruder tokens? Just add them to the token pool, they are usable in the game all the time. Token is in the token pool all the time, so it can be put in the bag when another intruder appears for some reason or when any Intruder (of the same type) go into Technical Corridors. Here is my question : how can the blank token be the last if there is no adult intruder tokens available in supply pool. If there is no adult intruders available in the bank, it means they are all in the intruder bag and therefore, the blank token cannot be the last. Am I missing something about token management ?
Great video. Minior issue I haven't seen mentioned yet: During setup, you don't put the other engine status token aside. You stack them, and the top one indicates its true status.
Yup, you're correct! That's how the rules are written but this one was more of a personal preference that we've used when we played. I think once the general rule is understood you can organize the tokens whichever way you like without changing the game play.
This video was incredibly helpful! I was pretty overwhelmed looking through the rulebook and this video made everything much more palatable and easy to understand. Thank you so much!
Fantastic explanation! Not sure why all the escape pods unlock just because a character dies. I guess the ship monitors all life signs? This video will really help when it comes to reading the rule book. Thank you!
Design wise, it's because one player is out of the game and has nothing to do but watch; this incentivizes the others to escape and end the game quicker.
It does not. When you send the signal, you place a token on YOUR status board only. Every player with that objective needs to send the signal themselves.
There is a situation that I did not understand: when you are attacked by a larva, it will be placed on the player board and drawn from a contaminated card. We don't know if the paper we caught is infected or not, but we do have a larva on the bridge. Suppose we carry out an action that allows me to scan contamination cards (rest, caboose, etc.). The cases that are not clear to me are: 1) If the card is INFECTED, do I put another miniature and the character dies or nothing happens? 2) If the card is NOT INFECTED, do I discard the card but keep the larva? It would become a paradox for the purposes of contamination. Please let me know this thing. Thank you !!
47:34 - "To discover a given weakness card, any character needs to be carrying the corresponding object and take the room action in the Laboratory." Are you sure this is correct? On Page 24 / on the Room Sheet, the rules state, "This Action may only be performed if one of the following Objects is in the Room (for example carried by the Character): Character Corpse, Intruder Carcass or Egg." We have read that to mean that the Object merely has to be in the room and not that it has to be carried by the character performing the Room Action. This is important for several reasons: 1) If the Scientist uses his Intranet Action Card to Analyse, does the Object have to be with him or in the Laboratory? 2) Say you kill an Intruder in the Lab. Do you have to pick up the Carcass before you Analyse it? 3) We've played before where someone will drop off an Object in the Lab for someone else to Analyse later. The person then enters the room and Analyse's the object without picking it up. I can see either way being consistent thematically ... help! Thanks!
Thank you Paul! When I made this video I set out to only cover the core game experience. Once you know the core game, the Solo / Co-op things are much easier to understand!
Amazing work! Watching this setup tutorial it finally hit me. This setup reminds me of Runewars, Mansions of Madness 1st ed, Arkham Horror 2nd ed, Android (not Netrunner), Starcraft and so on. Essentialy all the good games of the golden age of FFG. So, the reason I like AW so much is that they are what Fantasy Flight Games should have never stop being. They are the new "golden age FFG". They learned so much from Corey Konieczka, Kevin Wilson and Christian Petersen. I just hope they keep up the good work they have being doing! They deserve the success of the recent KS campaigns.
the only thing keeping me form buying this games is the sheer amount of people online who complain about how once a player dies, that person now has to sit around the table for 1 to 2 hours while they wait for their friends to finish the game! that sucks! there should be a way for dead players to be revived back so they can rejoin the fun!
The first player to die can, if everyone agrees to use it, take control of the aliens. They can't win, because they have no win condition technically, but they can still play.
Quick question. If the objective is to destroy the nest or kill the queen, and I do this by the means of self destruct or other ways to destroy the ship, do I need to "survive" by escaping in the pods or not? Basically, do I win, even if I'm dead, as long as the objectives are met?
Seriously, the way Turns, rounds, and passes/passing are phrased has led to a lot of convos wondering how certain things work or are handled. It’s the worst thing about the game. I love it, but when the rules can be seen in many different lights it’s bad
31:30. When I attack a intruder and draw it's hitpoint card. If intruder doesn't die, what happens next? In video alien had 4hp. Will one intruder attack card stay with one alien until endgame or you get new card every round? Can it happen that injured ones may die by lower value and card luck without any combat
Rule correction: you do not only put down one engine token on the board. You put both and they stack on top of each other. The top token indicates the current state (rulebook page 26).
So I might be a bit confused on player turns. Tell me if this is right. 1) All players draw up to five cards 2) Player one takes two actions by discarding cards to activate, then player two does the same etc. 3) When it comes back to Player one does he draw back up to five cards? Or does he not do that, just taking 2 more actions (if he has enough cards) or passing.
When it comes back to player 1 he/she will just continue taking actions with the cards left in their hand from the first turn, or just pass and forfeit any future turns. Hope that helps!
How do you know that you can't Pick Up Heavy Object, Trade, or Craft Item during combat. Thematically, it definitely makes sense, but I'm just not seeing it in the rulebook. On page 13, the rulebook specifically states that you cannot perform a Careful Movement Action while in Combat. It does not specifically state that for any other action on that page. On Page 18, the rulebook says, "In Combat, a Character may attack an Intruder or Escape during their action round." That makes it sound like you can't perform any other actions, but on Page 12, it references "In Combat Only / Out Of Combat Only" symbols on item and action cards. It says, "If a given Action is not marked by any of the symbols above, that means this Action may be performed both in Combat and out of it." This makes me think that if the rules don't specifically state that an action can't be performed in combat, then by default it can. Since it makes sense thematically to not perform an action like Craft Item while in combat (that feels a little ridiculous), I'll stick with what the video says. But I can think of situations where making a Trade while in combat would be incredibly useful. Thanks!
Yep, just read the FAQ. I'm wrong; the video's right. Only Attack, Melee Attack, and Escape are allowed (along with any Items or Action Cards that don't have the Not In Combat symbol on them). awakenrealms.com/wp-content/uploads/2019/02/FAQ_297x214mm_bleed3mm_4pages.pdf
Played it several times...in my opinion nothing works in this game! You just get around searching for objects, hoping to survive even if the chances are close to 0%! Based on random choices overall! Same actions round after round with no interaction. Not fun to play!!! Bye
Correction @ 28:58 regarding wounds. RAW: "When a Character with 3 Serious Wounds suffers any additional Wound (Light or Serious), they are instantly killed." In other words, even 3 serious + 1 light would also kill you; you don't necessarily need to receive 4 serious wounds to die.
Quick question- during the craft phase, do you discard a card ( to activate the craft) and then discard 2 cards to craft? Or just discard 2 cards to craft as you mentioned? Thank you. This is my "go to" video
Someone I'm close with actually has this( I think) He donated over £500 in development and thus got the game delivered. He took it to a convention, and half the people there offered random prices rendering from £700 - £1250 . This is because he has one of the first couple of copies... And as I said. It could be this one as he did say nemesis
Excellent video! One thing and two questions, concerning Search/Register, FAQ says you always put non chosen item at the bottom of corresponding colour deck. As for the questions, if you got scanned and a larva because of an infected contamination card, resting (or any other actions/events that causes you to scan again will get you killed? Second, if you are already infested an attacking larva will cause you to draw a contamination card but what happens to the larva differs from Spanish rulebook (larva stays on the room) to official FAQ (larva dissappears), which one is correct? Thank you very much!
Hello! I can't find anywhere in the rules whether or not you need to pass after you play through your all your cards during the player phase. All I could find is that you reshuffle your hand if you need more cards. So do you just keep reshuffling and drag out the player phase which seems broken. Or do you play all 10+ cards then once your done you need to pass? If it is the latter then why isn't there any rules that I can find for it? Any help will be greatly appreciated!
Pretty great summary of the rules. I've played this twice now, but when we've played, I was told by the person who had the game that Careful Movement still generates Noise, but you choose which corridor it's in. Does anyone know if this is correct, or that no Noise is generated as per the video?
Love this game! Any time I go for long stretches without playing I revisit your video to help refresh my memory before Game Night! Appreciate how detailed and quick this video is! Thanks.
I don't get one thing - there are action cards like that Interrupt or whatever it's name was, which doesn't have a card cost, that basically lets me deny an opponent's action or something. I just don't get how it works. Does it cost turn (as in action turn, not entire round), when can I use that card (when other players are doing their turn or?). That particular instance isn't covered anywhere and I don't know how to treat it.
Small niggle at 20.33: when performing a search action, the card not chosen is not discarded - it is placed at the bottom of the deck. Only used items are discarded.
A couple of questions on noise token placement: If you roll a corridor where there's a closed door, do you still place the marker on that corridor? Also, when you choose careful movement, can you place a noise token in a way that would set off an encounter deliberately? I know it's a bizarre move, but is it possible? thank you.
What is the paint/wash color you put on the enemies? I like the color scheme you have on them Great video by the way - just got the game this week and playing it this weekend with friends :)
Careful movement does still make a noise. But instead rolling the dice you can choose where you want to place the noise token. If there is no empty corridor you can’t make a careful movement.
That's the best how to play video I've seen for Nemesis, thank you for such an amazing video. Now i can teach my friends without getting lost in the explanation 👌👌👌👌
If you have a larvae when the game ends but have no contamination cards (due to the Rest action and not having Infected cards), does that mean having the larvae becomes irrelevant?
Im sorry you probably explained this but i can't figure out how the intruders work. I don't know if it happens when i roll the same as a noise marker or something else.
hey, during an event phase in the intruder bag development part, if we roll for noise and get the encounter, do we still get a surprise attack if we dont have enough cards in hand?
This was an excellent video and well produced. I was able to follow along while playing the first few rounds and get questions answered quickly without slowing down the flow by searching the rule book.
does anything cost 2 actions to do, and not just the cost, i mean, in rule book it says picking up an egg from nest costs 2 actions, is it actully 2 actions or just paying 2 action cards but still count as 1 action?